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  • Normal human anatomy is that legs are half the size of the whole body. In Wesnoth the le ...24970/ref=sr_1_1/002-1709014-5120035?ie=UTF8&s=books&qid=1189548452&sr=8-1]Human-Anatomy-Made-Amazingly-Easy
    21 KB (3,601 words) - 19:05, 12 July 2019
  • * Objective: Defeat Alber, the human lieutenant. ...st impossible odds. If you decide to fight, you'll play the scenario ''The Human Army'', otherwise you skip right into ''Towards Mountains of Haag''.
    67 KB (12,106 words) - 19:31, 21 December 2022
  • * Human settlers, led by Prince Haldric, arrive at the western coast of the Great C ...l to take the Wesmere Forest and instead march down the coast, devastating human settlements there.
    32 KB (5,107 words) - 13:43, 10 February 2024
  • ...uin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW. ** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A maj
    28 KB (4,457 words) - 06:42, 17 April 2023
  • ...unity would like to see something implemented but we simply don't have the human resources to do it right now, primarily because we are unpaid volunteers wi
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...tures following values: bats, drake, dwarf, elf, falcon, goblin, gryphon, human, khalifate, lizard, mechanical, merman, monster, naga, ogre, orc, troll, un
    23 KB (3,689 words) - 01:07, 25 February 2024
  • <b>[[Knalgan Alliance]]</b> is a faction of dwarves, gryphons and human outlaws.<br>Best for experienced players. There is a complete guide on [[Ho
    8 KB (1,217 words) - 14:30, 12 April 2021
  • Locks gamemap view scrolling for human players, so they cannot scroll the gamemap view until it is unlocked. WML o Unlocks gamemap view scrolling for human players.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...fferent recruiting algorithm that was designed to emulate the choices of a human player, especially in the first few turns. As such, it tries to pick units
    8 KB (1,311 words) - 23:14, 22 June 2022
  • Allows human players to end their turn through the user interface if they were previousl Disallows human players to end their turn through the user interface. This action doesn't r
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ...os, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extension, with similarities to For guidelines on keeping these files easily human-readable, see [[ConventionsWML#Indentation|ConventionsWML]].
    10 KB (1,669 words) - 03:36, 23 February 2024
  • ...ranged damage, low melee, and low hitpoints. In particular, it covers the human '''Mage''', and the '''Dark Adept'''.
    10 KB (1,865 words) - 18:01, 22 July 2008
  • * '''Human''' — человек * '''Human Commander''' (utbs) — командир
    34 KB (2,177 words) - 03:58, 31 July 2014
  • === Human settlement ===
    6 KB (1,019 words) - 01:35, 10 April 2023
  • ...to remove its shortages. From gameplay-experience point of view, I prefer human opponents, especially when I don't know my opponent, because their behaviou
    12 KB (1,984 words) - 15:09, 19 March 2014
  • ** '''human''': Human player
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...f while the mermen rescue the rest of his men and the crew. Here, he meets human bandits and discovers the white mage Moremiru hiding in a temple. If both u
    9 KB (1,539 words) - 15:29, 26 June 2019
  • ...bring together the Orcish Council and call up the Great Horde to send the human-worms and their wose-born allies to the Land of the Dead! (Expert level, 18
    19 KB (2,774 words) - 00:40, 22 March 2024
  • I generally prefer human opponents, unless I'm still learning how to play.
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ::icon="units/human-peasants/peasant-ranged.png~RC(magenta>white)~CS(24,24,24)" ::icon="units/human-peasants/ruffian.png~RC(magenta>green)~BLIT(units/human-peasants/woodsman.png~RC(magenta>lightblue),18,12)"
    13 KB (1,973 words) - 08:08, 19 April 2024
  • controller=human
    9 KB (1,124 words) - 12:47, 23 March 2008
  • {CAMPAIGN_DIFFICULTY EASY "units/human-peasants/peasant.png~RC(magenta>red)" ( _ "Civilian") ( _ "Beginner")} {CAMPAIGN_DIFFICULTY NORMAL "units/human-loyalists/spearman.png~RC(magenta>red)" ( _ "Soldier") ( _ "Normal")} {DEFA
    9 KB (1,307 words) - 20:00, 25 December 2018
  • ...a canonical example for the correct way to animate a bow animation, is the human bowman. I suggest you imitate by example, but there are a few subtle point
    1 KB (257 words) - 10:52, 6 May 2009
  • ...d are of pristine educational calibre. If you have any interest in drawing human beings though, they will help you more than the rest of the tutorials on th "Constructive Anatomy" seems a good place to start, "The Human Machine" is much more useful as a reference.
    8 KB (1,256 words) - 14:15, 16 December 2012
  • '''Faction/Era:''' Human outlaws, dwarves, undead # Human Alliance
    48 KB (7,479 words) - 07:52, 19 April 2023
  • The Human-Elf confrontation plays out in one of two ways - both leading to the same s On Medium (and probably on Easy) [v1.13.10], it's the former case: Your Human allies wipe out the Elvish forces attack before your Dwarf troops can get i
    31 KB (5,538 words) - 08:23, 21 August 2022
  • === [https://forums.wesnoth.org/viewtopic.php?f=68&t=52358#p654065 S4: Human City] ===
    137 KB (19,530 words) - 21:51, 3 January 2021
  • ...in/faces.png http://www.wesnoth.org/wiki-images/tutorial/hero-frankenstein/human-swordman-variations.png
    6 KB (1,144 words) - 09:36, 6 May 2009
  • * h = "human"
    6 KB (920 words) - 05:30, 29 April 2024
  • ...so as you have seen in [[BuildingScenariosSimple]], you can setup what the human player and AI player start with, and some simple options for controlling ho
    6 KB (924 words) - 22:05, 10 October 2018
  • ...ill! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I'll have the opportunity to find out... beca ...ll, I will be able to put into practice my experiments aimed at reviving a human body. Thanks to my black tunic I look like a mourner; Also, if I lift the h
    56 KB (9,787 words) - 08:50, 14 May 2021
  • ...[not] recursively. For example, if you want to only show the Yeti and the human race except the mage tree, use: race=human
    14 KB (2,283 words) - 13:42, 10 April 2024
  • ...the human eye - specifically a phenomenon called "persistence of vision". Human retina cells do not immediately turn off after being activated by light; in When human beings prepare for a big move, such as swinging a baseball bat, or sword, t
    16 KB (2,809 words) - 06:18, 6 September 2012
  • icon=human-general.png
    5 KB (730 words) - 19:57, 6 August 2012
  • All animation works by showing a series of still images, and fooling the human brain into thinking they're a moving object. This mostly works because our
    5 KB (794 words) - 21:12, 30 January 2012
  • Description: Human dragoon. He's the guy Haldric sends to go with the dwarves as his personal Description: Human King.
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...the AI player. If the AI player's keep is larger, then any losses by the human player will be that much more difficult to replace.
    15 KB (2,547 words) - 19:42, 19 June 2015
  • In this campaign, you work with multiple armies from different factions: Human (Loyalists essentially), Elves, Dwarves and even Undead; and the availabili ...odor), who rejects your attempts to parley because of grudges against past human transgressions. In addition to his grudge, he also has a tidy sum of gold t
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ***I prefer human opponents much more than AI, but they have to be polite, civil and mature. ...s polite and mature one. Also, like I mentioned, multiplayer games against human opponents are for me much more enjoyable than single-player campaigns.
    22 KB (3,703 words) - 03:19, 16 November 2022
  • ...o it's position, so, it can afford to recruit some scouts and wait for the human to approach before committing to specific types of units. Also, AI has prob Next, "6. improve counter-recruiting strategies. " - if human would recruit a unit which is vulnerable to cold, the ai would like to recr
    11 KB (1,872 words) - 12:04, 5 April 2012
  • ...longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best
    5 KB (776 words) - 17:06, 13 September 2022
  • ...blins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a ...a crucial strategic element as level 1 Orc Assassins have ranged poison. Human level 3 Assassins are the only enemy units that also have ranged poison; th
    5 KB (765 words) - 16:59, 13 September 2022
  • ...ns are puny and quite frail, rarely growing past the size and stature of a human child. Goblins are born into a lifetime of near-slavery to their larger kin
    5 KB (907 words) - 17:02, 13 September 2022
  • The Knalgan Alliance is a faction of [[Dwarves]] and their outlaw [[Humans|Human]] allies. Dwarves are an old race who live underground and have tough, but ...longer than humans. In harmony with nature, the elves find allies with the human mages, certain merfolk, and tree creatures called "Woses." Rebels are best
    4 KB (604 words) - 07:45, 19 April 2023
  • The '''Undead''' are a faction of undead creatures and human practitioners of dark arts that usually accompany them. Often, these "Dark
    4 KB (686 words) - 16:59, 13 September 2022
  • ...'Knalgan Alliance''' is a faction of [[Dwarves]] and their outlaw [[Humans|Human]] allies. Dwarves are an old race who live underground and have tough, but
    4 KB (641 words) - 17:00, 13 September 2022
  • ...ing these areas. Later, when threatened by the Orcs, the dwarves and their human allies formed The Alliance of Knalga to defend their common realm. Dwarves are of small stature by human measure, but they are by no means fragile. Their warriors, tough and powerf
    4 KB (611 words) - 17:03, 13 September 2022
  • controller=human
    10 KB (1,020 words) - 12:36, 23 March 2008
  • controller=human
    14 KB (1,760 words) - 12:49, 23 March 2008
  • controller=human
    30 KB (3,889 words) - 12:48, 23 March 2008

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