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  • ...uploaded, but 1.12's x.y.z works on 1.14</b> = Copying the older version's files and playing though it worked to the same standard (WIP, Complete, or Finish ...ded, and 1.12's x.y.z is broken on 1.14</b>> = Copying the older version's files to the new version has bugs, it needs editing to work with the new version
    48 KB (7,479 words) - 07:52, 19 April 2023
  • ...a step further and making the complete scenario using the map-editor's '''scenario editor'''? Or, are you determined to just code it entirely using the [[MapG * Now to code the files which shall make it an add-on.
    7 KB (1,170 words) - 18:20, 23 March 2021
  • Viď: "[[(sk) Značka scenario|scenario]]" Funguje rovnako ako "[[(sk) Značka scenario|scenario]]", ale testovacia sa scéna spúšťa priamo z príkazového riadku, čím
    1 KB (249 words) - 19:57, 6 August 2012
  • ...h, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished. I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm r
    2 KB (322 words) - 02:40, 28 September 2010
  • In this tutorial we will dig somewhat deeper into the secrets of WML and scenario building: events, explaining the use of some special attributes, setting up You can trigger certain actions that occur during a scenario using the events mechanism. Let us look at an example of a simple event. Su
    6 KB (924 words) - 22:05, 10 October 2018
  • Conventionally, your macro definitions should live in one or more files within a directory called utils under your main campaign directory. Be sur == Naming files ==
    4 KB (735 words) - 08:16, 24 August 2021
  • ...ed Preferences) must be set to "No". Also, since they are not config(.cfg) files the normal coloring will not be generated. To generate coloring, simply sav There are 3 types of savegames: start-of-scenario, replay and in-game (including autosave and out-of-sync save). The informat
    6 KB (925 words) - 07:26, 13 May 2024
  • ...- started in 2009, a few details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, t Ardonna renames herself Ardryn-Na in scenario 13.
    48 KB (7,351 words) - 04:21, 3 May 2023
  • placing it down on top of the scenario map. * '''x,y''': the x,y location in the scenario map to place the top-left corner of the mask onto. Important note: if 'bord
    6 KB (1,034 words) - 13:37, 10 May 2024
  • - vultraz added textdomain to files.<br> - Added a lot of files to deprecated folder. (Will only delete the files when they are ABSOLUTELY not needed anymore.)<br>
    24 KB (4,551 words) - 22:14, 2 July 2013
  • ...ry to see how well collaborative campaign creation works. You can edit any scenario you wish and fix typing or WML errors or even contribute to the dialogues i Please check the discussion page of each scenario to see its story and anything that still need to be designed for it.
    3 KB (347 words) - 15:23, 26 April 2010
  • [scenario] [/scenario]
    5 KB (594 words) - 06:03, 4 May 2010
  • ...luding campaigns, custom units, and even collections of maps with advanced scenario features (such as dialogues and custom functionality), you will need to, at WML is then used inside Configuration Files (files with the ''.cfg'' extension) which is then read by Wesnoth in order to crea
    6 KB (1,044 words) - 18:37, 3 September 2020
  • ...an be translated. A program called "gettext" automatically parses your WML files, seeks out strings marked as translatable, and compiles them into a transla You, the scenario writer, must mark a string as translatable by including an underscore chara
    1 KB (166 words) - 17:38, 1 August 2016
  • ...- using the 'diff' tool at command line doesn't give good results for .map files. Ideally would be accompanied with a multiplayer-only scenario attribute "number_of_pauses" which decreases each time a client pauses the
    10 KB (1,642 words) - 17:23, 29 April 2024
  • ...ere are a couple typos with the gold. To fix these, open the scenario .cfg files (located in the ''data/add-ons/A_Song_of_Fire/scenarios'' folder - if you d **Scenario 1: Line 77 of 01_Rain_of_Fire.cfg should be {GOLD 180 160 140} instead of {
    59 KB (10,011 words) - 21:46, 16 October 2016
  • <e7th04sh> zookeeper: ok, another idea then. Is scenario designer able to force certain ratios or fixed numbers and kinds of unit to <e7th04sh> zookeeper, and that would be helpful for scenario designers wouldn't it?
    39 KB (6,881 words) - 19:37, 20 March 2013
  • The in-game help sections describing how various parts of the Scenario Editor work have been updated and re-enabled. Additionally, the help browse ...dialog experience when the saves directory is empty or contains corrupted files has been improved. The prompt for loading saves from a different version of
    3 KB (410 words) - 05:48, 21 March 2021
  • - references to non-existing images/sound/music files for the AI to use. These will use and scenario WML defined
    14 KB (2,293 words) - 17:26, 24 April 2008
  • ...in that I got with the packaged generator scenarios, so I made these - WML files that break and mix the terrains a bit more. Made in the 0.8 days but still ...ised tile-based map generator, and plan to use it to make a random dungeon scenario one day.
    8 KB (1,266 words) - 10:27, 20 August 2007
  • ...asic days I extended a game called Hunt the Wumpus to support custom level files, and Nibbles to support up to 4 players simultaneously (it originally only ...maps/scenarios in highschool, so I have experience with a commercial level/scenario editor.
    6 KB (1,062 words) - 21:32, 29 March 2008
  • ...t won't be finished because I reinstalled my linux and I forgot to get the files so I lost it.Sorry.At least I uploaded v0.9. I'm currently working on a new scenario for [http://www.wesnoth.org/forum/viewtopic.php?t=16443 Clonkinator's Surv
    779 bytes (126 words) - 08:27, 7 July 2007
  • ...k-3 scenarios included, a peculiar balanced MP map, and a full-featured MP scenario) ...ully complete! You can expect a high-quality map pack and also a decent MP scenario (over 1,000 line of codes!)
    2 KB (311 words) - 01:41, 11 December 2007
  • ...st another security vulnerability. A faulty add-on could read some of your files and post the content to all particiants of the multiplayer game. There was ...were cleaned up to be a little smaller. Because of this only beginning of scenario saves will work as expected, others may have problems with the recall list.
    33 KB (5,417 words) - 16:42, 26 January 2014
  • * <code>docbook-xml-dtd</code> (to generate the manual HTML files) * <code>xdelta</code> 1.x (to create the Xdelta files)
    16 KB (2,534 words) - 18:08, 14 February 2020
  • ...e put together in whatever order and combination best suits the needs of a scenario. They do not need to be sorted in order of their evaluation scores and can * The default AI parameters in a variety of configuration files in the 'data/ai/' directory
    39 KB (6,494 words) - 23:25, 9 April 2024
  • For translation, all C++, WML and Lua files should be in UTF-8. As noted in the [[Typography_Style_Guide]], some punctu ...ng looked up in the wrong textdomain if the header is included in multiple files with different textdomains. If possible, always factor the translatable str
    19 KB (2,953 words) - 13:45, 29 April 2024
  • ...ic Wesnoth repository at GitHub] also contains the latest version of these files. ...first scenario of Northern Rebirth, but really could be used for any early scenario in a campaign. Another one of the classic Wesnoth themes. Starts off somewh
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...ould also be able to use the Formula AI to tweak an AI to make the AI in a scenario behave how they want. The formula language must be able to access information about the scenario being played to make intelligent decisions. Thus there are various 'inputs'
    16 KB (2,683 words) - 15:21, 7 April 2023
  • ...create and support a new way of writing Formula AI, i.e. formula AI script files to allow reuse and support building of pluggable Formula libraries: ...ulebases the designer can choose from to customize the AI for a particular scenario or deathmatch.
    10 KB (1,601 words) - 03:20, 16 November 2022
  • === Scenario/Campaign editor === ...arios, it is necessary to manually edit WML files - XML-like configuration files. The goal of this project would be to create a graphical editor to make the
    7 KB (1,170 words) - 14:30, 9 December 2022
  • I chose the scenario editor project from the list. I chose this project because I would like to - Modification of basic scenario infomation
    8 KB (1,290 words) - 10:44, 13 December 2022
  • ...as a practical guide for setting up and testing Lua AI functionality in a scenario. It does not give a complete description of Lua or Lua AI. See [[LuaAI]] The example listed below is that of the ''Simple Lua AI Demo'' scenario of the ''AI-demos'' add-on. You can go there if you want to see this used
    22 KB (3,300 words) - 03:48, 11 November 2022
  • ...ng it in the list given by deleloppers. The project of my choice is '''Map/Scenario Editor'''. ...my passion in all strategy games I come across. Also having a userfriendly scenario editor greatly speeds up the mapmaking process as stated in an interview wi
    17 KB (2,860 words) - 11:24, 12 April 2008
  • ...dly, intuitive editor for someone, who has some good ideas for campaign or scenario but cannot realise it, because creating a WML code is not a promising persp ...raphic user interface for WML (giving opportunity to export and import WML files). To achieve this I will use the Java language. Basic idea is to create a f
    10 KB (1,686 words) - 10:23, 13 December 2022
  • ...e <tt>ll</tt> is the given language's code, like that used for names of PO files (e.g. <tt>de</tt>, <tt>pt_BR</tt>, etc.) That's it. ...t users will see the original image -- just like with fuzzy messages in PO files.
    54 KB (9,029 words) - 06:36, 25 April 2024
  • Habituellement c'est le dossier "C:\Program Files\Wesnoth\data" mais il se peut qu'il se trouve à un endroit différent si v ...\userdata ou C:\Users\Nom_d'utilisateur\AppData\Local\VirtualStore\Program Files\Wesnoth\userdata sous Windows Vista, qui dispose de sossiers virtuels. Atte
    8 KB (1,231 words) - 12:03, 8 October 2020
  • ...d layout features, we use the '''test scenario''', a highly decorated test scenario with a ton of graphical features that we can click around in to quickly spo === The test scenario ===
    9 KB (1,613 words) - 04:50, 4 December 2023
  • ...lf. For testing, let's put all of the journey in at the start of the first scenario, Story_of_Wose/scenarios/1_The_Oldwood.cfg ...ually edit journeys represented as specially delimited sections in in .cfg files.
    14 KB (2,279 words) - 18:14, 21 November 2019
  • ...un it, an obscure error appears, stopping him from even entering his first scenario. Such errors are often difficult to debug, leaving the aspiring coder with # [[BuildingCampaignsTutorial/FirstScenario|First Scenario]]
    2 KB (242 words) - 18:22, 24 June 2010
  • to automatically load Wesnoth Mode for all files with a .cfg [scenario]
    14 KB (2,067 words) - 03:24, 7 May 2023
  • ...t is expected that you know most WML tags, comprehend the contents of save files and have good understanding of variables and variable arrays in WML (not al ...events can set up pretty much anything, they are fired before you see the scenario.
    19 KB (2,806 words) - 02:13, 14 February 2023
  • Error loading game configuration files. The game will now exit. Error loading game configuration files. The game will now exit.
    12 KB (1,954 words) - 03:48, 29 July 2017
  • ...to the programmer(s) that included the "speaker" in the comments of the po-files (Ivanovic?)! Those are definitely helpful and make this approach possible. ...d ':;s/\n:/:/;N;T' | sed ':;s/\n\n/\n/;N;T'| sed "s/#. \[scenario\]/\n#. \[scenario\]/g" > target-language-script.txt
    10 KB (1,685 words) - 10:01, 2 April 2021
  • ...], all functionality of [multiplayer], [tutorial] and [test] is ported to [scenario] ...'heavy' logging I mean really verbose things, including logging the entire scenario
    44 KB (7,542 words) - 19:06, 5 May 2023
  • ...(one campaign consists of several scenarios) and multiplayer (one isolated scenario). The savegame information for both share a lot of stuff, but there are als ...vegame format, that allows to store all information needed for any kind of scenario and to write the code supporting this format.
    10 KB (1,689 words) - 22:02, 25 March 2009
  • Here we will show you a very simple scenario file and explain each line of it. ...ot fully functional, but it will show the basics needed to describe what a scenario is all about.
    16 KB (2,648 words) - 22:06, 10 October 2018
  • ...nts suggestions on the EasyCoding page-poisoning imrovement- and i wrote a scenario to test my improvement,under the guidance of boucman and with help of Drago ...familiar with formula AI about 1.5 week -playing game , looking to header files and class reference , read documentations about FAI on wiki , looking for f
    17 KB (2,894 words) - 00:07, 21 March 2013
  • Stable versions of each AI files will be changed *only* for bugfixes or when testing shows that the change i ...extracted into separate library code to avoid unnecessary duplication. The files will be moved into separate dir 'src/ai', since, IMO, 'ai' is a separate mo
    41 KB (7,000 words) - 02:53, 21 March 2013
  • ...y even starting resources on both sides, and just within a very restricted scenario for GSoC, say with 2-3 units on each side..), ===A DETAILED EXAMPLE OF MY DESIGN IN ACTION IN A PROOF-OF-CONCEPT TEST SCENARIO===
    35 KB (5,527 words) - 00:08, 21 March 2013

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