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  • ...ts''': if set, the path will go through units and ignore zones of control. Note: hidden enemies are always ignored, whether this parameter is set or not, u wesnoth.fire("item", { x = loc[1], y = loc[2], image = "items/buckler.png" })
    9 KB (1,522 words) - 13:32, 12 February 2021
  • ...yal follower Zlex is still alive, it's probably better to let him have the item rather than Tallin (who will become a General with a crossbow soon, and usu ''Note'': In versions previous to 1.10.x, this scenario was slightly different and
    48 KB (8,524 words) - 21:21, 19 April 2024
  • '''Note: This walkthrough has many spoilers. Read at your own discretion.''' If you succeed in defeating Karron, you will get an item '''Dragon Claws''' which will give Gorlack a superior melee damage boost.
    16 KB (2,774 words) - 05:54, 21 January 2022
  • Note that the lightmap will be scaled to the same dimensions as the original ima ...tom color range inline (the rgb key from [[GameConfigWML#Color_Palettes]]; note that RC does not use the fourth color for anything).
    18 KB (2,904 words) - 08:06, 19 April 2024
  • ...enario. A test scenario can be accessed by running the game in test mode. (note: this is NOT the same as debug mode. It can be accessed using -t or --test *: Note that none of the regular start-of-turn behavior, including poison damage, h
    13 KB (2,097 words) - 21:34, 10 December 2023
  • In the northeast, a Crystal Quiver is lightly guarded. This permanent item makes all the ranged attacks of the unit that picks it up of type ''Arcane' ...leader (a Rogue [easy] or Assassin) is found with a larger cadre of goons. Note that you will get a chance to kill any newly appeared outlaws before they g
    35 KB (5,862 words) - 20:06, 11 April 2024
  • Please note that some Windows programs like to add a ".txt" extension, so the file is i ...ot try joining it, and you do not have to explain or kick them.) The first item in the map/scenario list is "Saved games", select this. Choose the saved ga
    15 KB (2,581 words) - 15:11, 19 September 2023
  • ...hex. It works similarly to the halo attribute of {{tag|InterfaceActionsWML|item}}, and it can be animated with a comma-separated list of images. * '''movement_type''': See [[UnitsWML#.5Bmovetype.5D|movetype]]. Note that the tags '''[movement_costs]''', '''[vision_costs]''', '''[defense]'''
    23 KB (3,689 words) - 01:07, 25 February 2024
  • This section is for macros that drop an item due to the death of unit. === Dropping a picked up item ===
    3 KB (402 words) - 04:59, 23 January 2021
  • ...of speaker) the caption to display beside the image. Name to be displayed. Note: use a translation mark to avoid wmllint errors. ...ch option will be displayed in a menu for the user to select one option. ''Note: Messages with options will not be shown at all in prestart events''
    46 KB (7,208 words) - 23:30, 16 April 2024
  • Note: non-qwerty keyboards usually don't have zxc toghether, Home jump to first menu item
    6 KB (939 words) - 07:03, 19 January 2015
  • ...redits screen at the end of a single-player campaign. Defaults to ''yes''. Note that this has cumulative effects over the campaign - it persists even if th ...entered in a black screen at the end of a campaign. Defaults to "The End". Note that this has cumulative effects over the campaign - it persists even if th
    61 KB (9,881 words) - 03:40, 22 February 2024
  • where '''algorithm''' is the generator algorithm you want to use. Note that not every algorithm is designed to be use with both of these options. ** '''convert_to''': 1 terrain code (note using both ''convert_to_bridge'' and ''convert_to'' might result in unwante
    17 KB (2,666 words) - 18:04, 26 July 2022
  • ...ose special values are documented at the window definition that uses them. NOTE: items starting with an underscore are used for composed widgets and these | Sets the minimum width of the widget depending on the text in it. (Note: not implemented yet.)
    29 KB (4,737 words) - 03:17, 8 May 2024
  • * '''default''': If yes, this item is the default selection (assuming no other items also have default=yes). ...t entry does ''not'' have a trailing plus sign and that all the others do. Note also that the first image description ''doesn't'' start with a semicolon, w
    4 KB (663 words) - 00:01, 25 July 2023
  • ...1/10th chance of getting 100, just like for each of 1 to 9. If a number or item is repeated, it is sampled more frequently as appropriate. See [[Multiplaye ...The default index is zero, which will insert to the front of the array. '''Note:''' if an invalid index is used, empty containers will be created before th
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...es, with subtables for each category within it from which the specific API item can be accessed (these subtables will essentially each represent a namespac Note also that the metatable functions are planned to be modified to no longer r
    9 KB (1,398 words) - 19:50, 20 March 2023
  • Take note of the colour settings used if you plan to edit all the other unit frames. ...he original one, a flames one done using the fire colours from the Wesnoth item-firesword.png image and another copy of the original, placed above the othe
    6 KB (1,144 words) - 09:36, 6 May 2009
  • Note that generally, a set of actions is triggered only once. ...otion, or anything somewhere in your scenario? Well you can! Using the '''[item]''' tag:
    6 KB (924 words) - 22:05, 10 October 2018
  • ...s with one's mind. The technique involves projecting one's will inside the item and then learning to move it as an extension of the body. Incantations focu 10 VII, 23 YW - Last note
    56 KB (9,787 words) - 08:50, 14 May 2021
  • '''Note: some of the code here is outdated or otherwise poor. It's not advisable to ==== Item Tools ====
    2 KB (356 words) - 13:27, 13 September 2022
  • ...rn coast of the Great Continent''' (also known as the '''Eastern Shore'''{{Note pointer|no=1}}) was the shoreline where the [[Great Continent]] met the [[G {{Note start}}
    3 KB (534 words) - 02:25, 2 September 2019
  • [item] [/item]
    12 KB (1,476 words) - 12:36, 23 March 2008
  • ...='wfl' inline>5.0 / 2</syntaxhighlight> will evaluate to <code>2.5</code>. Note that WFL supports only three decimal places of precision; beyond that it wi '''Note:''' The modulus operator only works if both operands are integers. {{DevFea
    48 KB (7,291 words) - 01:30, 30 March 2024
  • Fires a WML menu item with the given ID as if the mouse were hovering the given location, and ret '''Note:''' If used with menu items that have '''needs_select=yes''', be sure to se
    6 KB (860 words) - 18:05, 18 April 2024
  • ...on a feature, write your name at the bottom of the feature, with the date. Note that if you spend too long at working on a feature we'll "free" it back (th ...a line number of a problem, or suggesting that no_leader should be used. (Note that, it is often possible to debug problems like this by turning on --log-
    15 KB (2,460 words) - 07:17, 6 May 2024
  • ...on campaign '''Invasion from the Unknown''' (IftU) version 2.0 by shadowm. Note that there have been many major gameplay changes from the original version ===Item List===
    59 KB (10,605 words) - 17:03, 2 October 2017
  • <u>Note to Windows Users:</u> This means you have to run it from the '''Command Lin ...hant), provided you have the <tt>enchant.py</tt> Python library installed. Note that the spellchecking results can vary depending on which backend enchant
    29 KB (4,777 words) - 09:01, 30 December 2023
  • : '''Note:''' You can find instructions to take the manual screenshots in <code>doc/m ...nt instructions on how to produce localized images, by each distinct type. Note that there is a balance between simplicity of instructions and quality of f
    54 KB (9,029 words) - 06:36, 25 April 2024
  • '''Lexicon side note:''' ''The word "event" in the [event] tag itself may be considered an abbre ''* Note that unless you use [[#first_time_only|first_time_only=no]], the event will
    44 KB (6,986 words) - 17:13, 24 March 2024
  • Note: This article was written supposing that you are skilled with WML. It is ex Note: recreate unit means using the [unit] tag with all relevant properties of t
    19 KB (2,806 words) - 02:13, 14 February 2023
  • Note that the <code>[objectives]</code> tag doesn't define the circumstances of Please note that all files (''i.e.'', the campaign file and the scenario files for each
    16 KB (2,648 words) - 22:06, 10 October 2018
  • Note that if '''number''' is the value of the variable '''variable''', ...EACH] and [http://www.wesnoth.org/macro-reference.xhtml#NEXT NEXT] macros. Note: This macro is deprecated; you should just use the '''[foreach]''' WML tag
    20 KB (3,075 words) - 03:38, 22 February 2024
  • ...or example consisting of the main lobby and language-based channels only. (note that *allow limiting* is not the same as just *limit*) note: .5 goal were added after the project was accepted.
    26 KB (4,391 words) - 01:12, 21 March 2013
  • Whether the item is selected or not. Note that this should only be used for widgets that have only 2 states. In parti The selected index of the item. For '''[toggle_button]''' and '''[toggle_panel]''', this is the same as ''
    6 KB (899 words) - 12:28, 23 November 2023
  • ...or ID is required. If '''menu_item''' is true, the name defaults to "menu item id", where "id" is the same ID as below. ...gistered. Default is an empty string. Required if '''menu_item''' is true. Note that either a name or ID is required for any event.
    16 KB (2,629 words) - 14:14, 20 April 2024
  • Content note: this campaign has minor depictions of blood and gore. ...e if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.</small>
    53 KB (9,234 words) - 12:45, 4 May 2024
  • ...d the entered values are translated into WML variables in the game. Please note that the option variables are initialized in a prestart event, therefore th ** '''[item]''': adds an item to the combo box.
    3 KB (467 words) - 01:38, 25 February 2024
  • ...the name of the action. Argument 2 is the WML table describing the action. Note: WML variables are substituted. Note: When calling an action handler directly through its function stored in ''w
    14 KB (2,207 words) - 13:26, 12 February 2021
  • ...d by a table supporting the same fields as [[InterfaceActionsWML|[item]]]. Note that the overlay is not kept over save/load cycles. Places an image at a given location and registers it as a WML ''[item]'' would do, so that it can be restored after save/load.
    10 KB (1,465 words) - 20:50, 18 February 2021
  • Argument 4: boolean, whether to fire any select events (def: false). Note: currently (1.14.1), this argument has no effect (events are never fired). ...e or more more times if an integer value is provided as a second argument (note that the sound is ''repeated'' the number of times specified in the second
    32 KB (4,945 words) - 16:24, 29 April 2024
  • Note: wesnoth.game_config.mp_settings, and wesnoth.game_config.era, will only ex wesnoth.message(string.format("Selected item: %d", result.value))
    21 KB (3,124 words) - 10:01, 7 May 2021
  • ...ce, assume that completing a campaign on hard mode should unlock a special item in subsequent playthroughs of this campaign. With a persistent variable, th | NOTE: Because of the interaction between persistent variable transactions and us
    13 KB (2,073 words) - 21:11, 28 November 2022
  • ** note: [event] can also be a subtag of [unit], [era] and [scenario], where it wou ...nd also have similar or different meanings in other places, like [event], [item], or [object].
    2 KB (305 words) - 09:22, 5 December 2022
  • '''Note:''' The '''gui.widget.set_callback''' is a compatibility wrapper and is uns * '''gui.widget.add_item'''(''widget'', [''position'']) &rarr; ''the new item'', ''position''
    4 KB (599 words) - 17:41, 29 April 2024
  • Please note: Often campaigns introducing new mechanics are listed as expert level on th Please note: If you didn't play the campaign, write the difficulty written on the add-o
    36 KB (5,529 words) - 05:45, 27 January 2024
  • ** We also note that, because all the Micro AIs are written in Lua, it is possible to [[Mic ** ''change'': Change the configuration of an existing Micro AI. Note that this does not only change the specific parameters provided in the tag,
    115 KB (19,006 words) - 17:35, 16 August 2023
  • Gets the language the UI is currently set to. Note that this may return an empty string if using the system default language. ...called once), while the read function is only responsible for loading one item (and is called several times).
    40 KB (6,092 words) - 18:12, 17 April 2024
  • ...speech: β€œis card (colour=spades OR colour=diamonds) AND value=king ?” Note '''There are some things important to note:'''
    40 KB (6,054 words) - 14:13, 21 October 2022
  • '''Player note:''' * add your overall rating here (1-10) '''Player Note:''' 10
    60 KB (10,139 words) - 10:41, 11 August 2015

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