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  • Although the label itself has no event interaction it still has two states.
    4 KB (695 words) - 13:36, 26 April 2024
  • ** [[EventWML]] how to describe an event (the '''[event]''' tag) * [[EventWML]] how to describe an event
    7 KB (1,041 words) - 14:19, 27 April 2024
  • ...n level [lua] tag and in particular must not be done from within a preload event.
    26 KB (3,965 words) - 20:53, 5 June 2021
  • :skip to next scenario by triggering a win event :throw an event by name, like ''time over'' or ''enemies defeated''.
    6 KB (952 words) - 15:03, 10 May 2023
  • ...ill no longer crash when opening the gamestate inspector after removing an event.
    1 KB (206 words) - 17:13, 22 July 2022
  • |style="text-align: right;"|'''Event'''
    135 KB (22,121 words) - 11:14, 29 March 2024
  • * You'll want two teams of two healers each in any event. However, Trolls are susceptible to arcane damage, so your White Mages can ...gely depends on what kind of units the orc is sending your way, but in any event don't bother with half-measures: either send 4+ strong riders on turn 1, or
    96 KB (17,109 words) - 21:59, 3 June 2021
  • * '''turns''': sets an event on turn ''turns'' causing the player to lose. Use ''-1'' to have no turn li ...over'' event will fire. If turns are not added by WML in response to this event, then the scenario will immediately end in defeat. [[EventWML#The_.27name.2
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...ars often? ''Custom events''' and ''while loops''! By defining a '''custom event''', and firing it when needed, you'll save a lot of code lines, make your c [event]
    12 KB (1,589 words) - 08:10, 24 August 2021
  • ...nd inserted into a scenario whenever this unit is first included. A [unit][event] requires a non-empty id= attribute. ...vances. To avoid this, one can either set up a ''post_advance'' [[EventWML|event]] to override the default description after promotion, or use an [object] w
    23 KB (3,672 words) - 13:27, 14 May 2024
  • ...the resulting value after conversion. This could also be used to test for event names. The ''key'' represents the WML key that the value was found in, and * '''plain''': ordinary scope, no special features; eg [command] or [event]
    6 KB (947 words) - 18:05, 18 April 2024
  • [event] [/event]
    15 KB (600 words) - 02:28, 24 April 2023
  • ...e to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde.
    32 KB (5,107 words) - 13:43, 10 February 2024
  • * '''[event]''': Any [event] written inside the [unit_type] tag will get included into any scenario whe
    23 KB (3,689 words) - 01:07, 25 February 2024
  • [event] [event]
    3 KB (402 words) - 04:59, 23 January 2021
  • ** '''unit''': the primary unit for the event is speaking ** '''second_unit''': the secondary unit for the event is speaking
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...se, you might have to use [modify_side][ai] in a ''prestart'' or ''start'' event instead. If unsure, you can use <code>:inspect</code> in debug mode to ver ...et to 'no' at the beginning of the scenario, and be changed to 'yes' in an event later.
    35 KB (5,668 words) - 01:32, 25 February 2024
  • ...appended at high level to the next scenario. This is most appropriate for [event] tags, although you may find other uses. Example test scenario for these fe ...ake sure to do it from inside a [[EventWML#Multiplayer_safety|synchronized event]] or it may lead to OOS errors, especially when several advancement paths e
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ...reapplied later, such as when the unit is recalled or levels up; if in an event, you can use [[InternalActionsWML|[store_unit]]] and [[DirectActionsWML|[un [event]
    23 KB (3,461 words) - 00:56, 1 May 2024
  • .... Of course, any scenario may reconfigure itself during a start / prestart event as much as it likes, using randomness, but the Map Generator WML has the fo ...ute '''same_location_as_previous=yes''' means that the filter for a moveto event (see [[EventWML]]) is the same as the location of the previous item.
    17 KB (2,666 words) - 18:04, 26 July 2022
  • The definition of a drawing. The widget normally has no event interaction name of file to show. The widget normally has no event interaction so only
    29 KB (4,737 words) - 03:17, 8 May 2024
  • ...e valid or what the valid value range is for each key, code a [store_unit] event, save the game, and examine what keys are in the file (or just examine the [event]
    37 KB (5,920 words) - 05:49, 27 February 2024
  • These are subtags of '''[event]''' which describe when the event should trigger. Most event names (see [[EventWML]]) have units related to them called "primary unit" a
    9 KB (1,508 words) - 10:39, 11 November 2023
  • == event == |wesnoth.event.fire
    9 KB (1,398 words) - 19:50, 20 March 2023
  • :* [[EventWML]]: An event that happens in the scenario
    5 KB (772 words) - 12:46, 14 April 2023
  • [event] [/event]
    9 KB (1,124 words) - 12:47, 23 March 2008
  • ...", normally meaning the unit whose move, attack, or death has triggered an event.
    14 KB (2,215 words) - 20:20, 29 February 2024
  • ...ome news from the uncivilized world. In a far country called France, a Big Event will be occuring
    2 KB (438 words) - 21:28, 24 February 2008
  • [[(sk) Značka event|event]],
    701 bytes (113 words) - 19:57, 6 August 2012
  • ...scenario using the events mechanism. Let us look at an example of a simple event. Suppose you wanted Konrad to say "it's getting cold" when he moves to the [event]
    6 KB (924 words) - 22:05, 10 October 2018
  • ..., using the [event] tag. We only wanted to trigger the actions inside the [event] when Konrad moved onto tile 4,8. To do so we had to make use of the variab [event]
    7 KB (1,140 words) - 08:24, 23 April 2021
  • ...imations to choose from. An animation is what a unit displays when a given event is triggered, and a certain set of conditions are met, such as: * unit is attacking (event) and uses a melee weapon (condition)
    41 KB (6,114 words) - 01:16, 19 April 2024
  • * {{anchor|fire_event|'''[fire_event]'''}}: a specific event was raised. This is mainly used for right-click menu items. ([set_menu_item ** '''raise''': the name of the event
    4 KB (700 words) - 05:41, 27 February 2024
  • In any extra time left, I could work on updating the event handler to support SDL2's textinput API. A deeper understanding of both SDL2 and Wesnoth's rendering and event handling system. Plus a T-shirt.
    14 KB (2,376 words) - 12:53, 6 July 2014
  • *[[CutsceneWML]]: Fixed MOVE_TO event (uses FIND_NEARBY from [[WML Utilities]]), move + exit to recall list, defi
    2 KB (356 words) - 13:27, 13 September 2022
  • Use this macro to place a moveto event in your scenario that defines a magic-items shop. Argument is a [[StandardL [event]
    12 KB (872 words) - 22:05, 30 June 2019
  • [event] [/event]
    13 KB (2,092 words) - 14:57, 26 February 2024
  • ...This exists to force music changes '''during''' dialog exchange or other [event] which take significant time.
    3 KB (569 words) - 12:19, 18 April 2019
  • [event] [/event]
    4 KB (448 words) - 18:49, 11 March 2014
  • ...around since 2007, and has worked in many areas of the game, including WML event commands handling, image path functions, the add-ons client code, and conve
    8 KB (1,354 words) - 12:46, 8 February 2014
  • * One or multiple [event]s, which make things happen. These [event]s must be added to the game ''explicitly'', in addition to the unit with th How to include [event]s?
    30 KB (3,639 words) - 02:15, 14 February 2023
  • [event] [/event]
    10 KB (1,020 words) - 12:36, 23 March 2008
  • [event] [/event]
    14 KB (1,760 words) - 12:49, 23 March 2008
  • [event] [/event]
    30 KB (3,889 words) - 12:48, 23 March 2008
  • [event] [/event]
    535 bytes (68 words) - 12:35, 23 March 2008
  • [event] [/event]
    4 KB (307 words) - 12:36, 23 March 2008
  • # Macro for the event that changes a sleeping gryphon into a normal gryphon when [event]
    12 KB (1,476 words) - 12:36, 23 March 2008
  • [event] [/event]
    5 KB (594 words) - 06:03, 4 May 2010
  • * The event handling has changed, so the event and input handling in Wesnoth needs to be changed.
    2 KB (229 words) - 23:15, 12 March 2014
  • ...''user interface'' (defined using WML) and the ''control logic'' (such as event handling, done using C++ or Lua). The C++ or Lua code is also reponsible fo
    8 KB (1,233 words) - 13:38, 3 May 2024

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