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  • ...uploaded, but 1.12's x.y.z works on 1.14</b> = Copying the older version's files and playing though it worked to the same standard (WIP, Complete, or Finish ...ded, and 1.12's x.y.z is broken on 1.14</b>> = Copying the older version's files to the new version has bugs, it needs editing to work with the new version
    48 KB (7,479 words) - 07:52, 19 April 2023
  • ...a step further and making the complete scenario using the map-editor's '''scenario editor'''? Or, are you determined to just code it entirely using the [[MapG * Now to code the files which shall make it an add-on.
    7 KB (1,170 words) - 18:20, 23 March 2021
  • Viď: "[[(sk) Značka scenario|scenario]]" Funguje rovnako ako "[[(sk) Značka scenario|scenario]]", ale testovacia sa scéna spúšťa priamo z príkazového riadku, čím
    1 KB (249 words) - 19:57, 6 August 2012
  • ...h, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished. I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm r
    2 KB (322 words) - 02:40, 28 September 2010
  • In this tutorial we will dig somewhat deeper into the secrets of WML and scenario building: events, explaining the use of some special attributes, setting up You can trigger certain actions that occur during a scenario using the events mechanism. Let us look at an example of a simple event. Su
    6 KB (924 words) - 22:05, 10 October 2018
  • Conventionally, your macro definitions should live in one or more files within a directory called utils under your main campaign directory. Be sur == Naming files ==
    4 KB (735 words) - 08:16, 24 August 2021
  • ...ed Preferences) must be set to "No". Also, since they are not config(.cfg) files the normal coloring will not be generated. To generate coloring, simply sav There are 3 types of savegames: start-of-scenario, replay and in-game (including autosave and out-of-sync save). The informat
    6 KB (928 words) - 09:13, 27 February 2024
  • ...- started in 2009, a few details might change in future reworks of the po-files, but the overall story and characters should not have changed. Therefore, t Ardonna renames herself Ardryn-Na in scenario 13.
    48 KB (7,351 words) - 04:21, 3 May 2023
  • placing it down on top of the scenario map. * '''x,y''': the x,y location in the scenario map to place the top-left corner of the mask onto. Important note: if 'bord
    6 KB (1,032 words) - 05:54, 27 February 2024
  • - vultraz added textdomain to files.<br> - Added a lot of files to deprecated folder. (Will only delete the files when they are ABSOLUTELY not needed anymore.)<br>
    24 KB (4,551 words) - 22:14, 2 July 2013
  • ...ry to see how well collaborative campaign creation works. You can edit any scenario you wish and fix typing or WML errors or even contribute to the dialogues i Please check the discussion page of each scenario to see its story and anything that still need to be designed for it.
    3 KB (347 words) - 15:23, 26 April 2010
  • [scenario] [/scenario]
    5 KB (594 words) - 06:03, 4 May 2010
  • ...luding campaigns, custom units, and even collections of maps with advanced scenario features (such as dialogues and custom functionality), you will need to, at WML is then used inside Configuration Files (files with the ''.cfg'' extension) which is then read by Wesnoth in order to crea
    6 KB (1,044 words) - 18:37, 3 September 2020
  • ...an be translated. A program called "gettext" automatically parses your WML files, seeks out strings marked as translatable, and compiles them into a transla You, the scenario writer, must mark a string as translatable by including an underscore chara
    1 KB (166 words) - 17:38, 1 August 2016
  • ...- using the 'diff' tool at command line doesn't give good results for .map files. Ideally would be accompanied with a multiplayer-only scenario attribute "number_of_pauses" which decreases each time a client pauses the
    10 KB (1,642 words) - 17:23, 29 April 2024
  • ...ere are a couple typos with the gold. To fix these, open the scenario .cfg files (located in the ''data/add-ons/A_Song_of_Fire/scenarios'' folder - if you d **Scenario 1: Line 77 of 01_Rain_of_Fire.cfg should be {GOLD 180 160 140} instead of {
    59 KB (10,011 words) - 21:46, 16 October 2016
  • <e7th04sh> zookeeper: ok, another idea then. Is scenario designer able to force certain ratios or fixed numbers and kinds of unit to <e7th04sh> zookeeper, and that would be helpful for scenario designers wouldn't it?
    39 KB (6,881 words) - 19:37, 20 March 2013
  • The in-game help sections describing how various parts of the Scenario Editor work have been updated and re-enabled. Additionally, the help browse ...dialog experience when the saves directory is empty or contains corrupted files has been improved. The prompt for loading saves from a different version of
    3 KB (410 words) - 05:48, 21 March 2021
  • - references to non-existing images/sound/music files for the AI to use. These will use and scenario WML defined
    14 KB (2,293 words) - 17:26, 24 April 2008
  • ...in that I got with the packaged generator scenarios, so I made these - WML files that break and mix the terrains a bit more. Made in the 0.8 days but still ...ised tile-based map generator, and plan to use it to make a random dungeon scenario one day.
    8 KB (1,266 words) - 10:27, 20 August 2007

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