Difference between revisions of "LotI Walkthrough"

From The Battle for Wesnoth Wiki
Line 12: Line 12:
  
 
The other aspect that sets LotI apart is custom advances.  Most, if not all, units have a new LotI-specific maximum advancement level.  Once a unit advances past this level, you will be presented a list of custom advances (AMLAs).  You will also be presented the option "Aware of Legacy Possessed" which gives you no immediate benefit, but the next time you advance you will see a new set of additional advances.  You can also attain additional AMLA options from books.  Note that many advances open up new options, so you may, for example, have to "waste" an AMLA giving you an ability you already have to open up options to make it even more powerful.
 
The other aspect that sets LotI apart is custom advances.  Most, if not all, units have a new LotI-specific maximum advancement level.  Once a unit advances past this level, you will be presented a list of custom advances (AMLAs).  You will also be presented the option "Aware of Legacy Possessed" which gives you no immediate benefit, but the next time you advance you will see a new set of additional advances.  You can also attain additional AMLA options from books.  Note that many advances open up new options, so you may, for example, have to "waste" an AMLA giving you an ability you already have to open up options to make it even more powerful.
 +
 +
'''Introductions'''
 +
 +
'''[WHU]'''I am White Haired Uncle on the forums.  I will label my paragraphs as shown.  I'm usually listening to an audiobook while playing, among other distractions.  I don't like to think that much about each turn or micro-manage.  I prefer to concentrate on units with lots of hitpoints, defenses, etc, and lots of regeneration and plenty of healers so I don't lose any due to my neglect of the finer details.  I also like to concentrate on speed upgrades for the main units early (just after making them hard to hit and/or bumping up the HP), which I find allows me in some cases to run around the action and quickly complete a scenario (while giving up the chance to gain valuable XP).  My way of play is not for everyone, and while the approaches I will present work for me, there's plenty of other ways to be successful.
  
 
'''Part I: Embracing the Darkness'''
 
'''Part I: Embracing the Darkness'''
  
[[LotI_Walkthrough-Part1-Chapter01| Chapter 1, Acension]]
+
[[LotI_Walkthrough-Part1-Chapter01|Chapter 1, Acension]]
  
[[LotI_Walkthrough-Part1-Chapter02| Chapter 2, Servants of Lilith]]
+
[[LotI_Walkthrough-Part1-Chapter02|Chapter 2, Servants of Lilith]]
  
[[LotI_Walkthrough-Part1-Chapter03| Chapter 3, Shadows of the Night]]
+
[[LotI_Walkthrough-Part1-Chapter03|Chapter 3, Shadows of the Night]]
  
 
[[LotI_Walkthrough-Part1-Chapter04|Chapter 4, To Destroy the Wesnothian Empire]]
 
[[LotI_Walkthrough-Part1-Chapter04|Chapter 4, To Destroy the Wesnothian Empire]]

Revision as of 18:39, 31 October 2021

This is a walkthrough for the most excellent (two part) campaign Legend of the Invincibles (LotI), created by Dugi. This wiki secetion was originally created by user White Haired Uncle (WHU) based on LotI beta version 3.2.6.187.g15736fc played on Battle for Wesnoth version 1.15.15. While these are development versions, they are also very close to final releases, and I want to help troubleshoot in parallel with initiating this wiki section.

There are valuable links on the first page of the LotI Campaign Discussion forum thread.

Replays, including the ones I'll use while creating this section, can be found at Legend_of_the_Invincibles section of the UMC Replays. I'm also saving a lot of time copy and pasting chapter and scenario names from there.

Please note that LotI is perhaps the most complex BFW campaign ever created, with hundreds if not thousands of custom AMLAs (After Maximum Level Advance) and items (see the link above to the forum thread for details). Even if luck in combat was not a factor, there is just no way to play the game the same way twice. Therefore, this "walkthrough" will provide at least one of many possible overall strategies (hopefully with input from others who play differently).

Generally

LotI introduces a huge number of various items which can be discovered, or even created. These will be introduced in the tutorial. Learning how to combine the effects of various items is an aspect of the game that many players truly enjoy, so little will be said here about them. Note that potions are supposed to only last until the next time the unit advances. Some effects will conflict, such as equipping one item that sets your melee weapon to blade and another that sets your melee weapon to fire, and it's not always obvious what the outcome will be, so it's wise to save your game before making equipment changes. Many equipment change options are only available during the first two turns of a scenario, or when standing in a castle.

The other aspect that sets LotI apart is custom advances. Most, if not all, units have a new LotI-specific maximum advancement level. Once a unit advances past this level, you will be presented a list of custom advances (AMLAs). You will also be presented the option "Aware of Legacy Possessed" which gives you no immediate benefit, but the next time you advance you will see a new set of additional advances. You can also attain additional AMLA options from books. Note that many advances open up new options, so you may, for example, have to "waste" an AMLA giving you an ability you already have to open up options to make it even more powerful.

Introductions

[WHU]I am White Haired Uncle on the forums. I will label my paragraphs as shown. I'm usually listening to an audiobook while playing, among other distractions. I don't like to think that much about each turn or micro-manage. I prefer to concentrate on units with lots of hitpoints, defenses, etc, and lots of regeneration and plenty of healers so I don't lose any due to my neglect of the finer details. I also like to concentrate on speed upgrades for the main units early (just after making them hard to hit and/or bumping up the HP), which I find allows me in some cases to run around the action and quickly complete a scenario (while giving up the chance to gain valuable XP). My way of play is not for everyone, and while the approaches I will present work for me, there's plenty of other ways to be successful.

Part I: Embracing the Darkness

Chapter 1, Acension

Chapter 2, Servants of Lilith

Chapter 3, Shadows of the Night

Chapter 4, To Destroy the Wesnothian Empire

Chapter 5, Hybrids of Steel

Part II: Into the Light

Chapter 6, Rising from the Grave

Chapter 7, Hand of Blood

Chapter 8, Götterdämmerung

Chapter 9, Under the Burning Skies

Chapter 10, Dawning of a New Era