Difference between revisions of "LotI Walkthrough"

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Please note that LotI is perhaps the most complex BFW campaign ever created, with hundreds if not thousands of custom AMLAs (After Maximum Level Advance) and items (see the link above to the forum thread for details).  Even if luck in combat was not a factor, there is just no way to play the game the same way twice.  Therefore, this "walkthrough" will provide at least one of many possible overall strategies (hopefully with input from others who play differently).
 
Please note that LotI is perhaps the most complex BFW campaign ever created, with hundreds if not thousands of custom AMLAs (After Maximum Level Advance) and items (see the link above to the forum thread for details).  Even if luck in combat was not a factor, there is just no way to play the game the same way twice.  Therefore, this "walkthrough" will provide at least one of many possible overall strategies (hopefully with input from others who play differently).
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'''Generally'''
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LotI introduces a huge number of various items which can be discovered, or even created.  These will be introduced in the tutorial.  Learning how to combine the effects of various items is an aspect of the game that many players truly enjoy, so little will be said here about them.  Note that potions are supposed to only last until the next time the unit advances.  Some effects will conflict, such as equipping one item that sets your melee weapon to blade and another that sets your melee weapon to fire, and it's not always obvious what the outcome will be, so it's wise to save your game before making equipment changes.  Many equipment change options are only available during the first two turns of a scenario, or when standing in a castle.
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The other aspect that sets LotI apart is custom advances.  Most, if not all, units have a new LotI-specific maximum advancement level.  Once a unit advances past this level, you will be presented a list of custom advances (AMLAs).  You will also be presented the option "Aware of Legacy Possessed" which gives you no immediate benefit, but the next time you advance you will see a new set of additional advances.  You can also attain additional AMLA options from books.  Note that many advances open up new options, so you may, for example, have to "waste" an AMLA giving you an ability you already have to open up options to make it even more powerful.
  
 
'''Part I: Embracing the Darkness'''
 
'''Part I: Embracing the Darkness'''

Revision as of 18:04, 31 October 2021

This is a walkthrough for the most excellent (two part) campaign Legend of the Invincibles (LotI), created by Dugi. This wiki secetion was originally created by user White Haired Uncle (WHU) based on LotI beta version 3.2.6.187.g15736fc played on Battle for Wesnoth version 1.15.15. While these are development versions, they are also very close to final releases, and I want to help troubleshoot in parallel with initiating this wiki section.

There are valuable links on the first page of the LotI Campaign Discussion forum thread.

Replays, including the ones I'll use while creating this section, can be found at Legend_of_the_Invincibles section of the UMC Replays. I'm also saving a lot of time copy and pasting chapter and scenario names from there.

Please note that LotI is perhaps the most complex BFW campaign ever created, with hundreds if not thousands of custom AMLAs (After Maximum Level Advance) and items (see the link above to the forum thread for details). Even if luck in combat was not a factor, there is just no way to play the game the same way twice. Therefore, this "walkthrough" will provide at least one of many possible overall strategies (hopefully with input from others who play differently).

Generally

LotI introduces a huge number of various items which can be discovered, or even created. These will be introduced in the tutorial. Learning how to combine the effects of various items is an aspect of the game that many players truly enjoy, so little will be said here about them. Note that potions are supposed to only last until the next time the unit advances. Some effects will conflict, such as equipping one item that sets your melee weapon to blade and another that sets your melee weapon to fire, and it's not always obvious what the outcome will be, so it's wise to save your game before making equipment changes. Many equipment change options are only available during the first two turns of a scenario, or when standing in a castle.

The other aspect that sets LotI apart is custom advances. Most, if not all, units have a new LotI-specific maximum advancement level. Once a unit advances past this level, you will be presented a list of custom advances (AMLAs). You will also be presented the option "Aware of Legacy Possessed" which gives you no immediate benefit, but the next time you advance you will see a new set of additional advances. You can also attain additional AMLA options from books. Note that many advances open up new options, so you may, for example, have to "waste" an AMLA giving you an ability you already have to open up options to make it even more powerful.

Part I: Embracing the Darkness

Chapter 1, Acension

Chapter 2, Servants of Lilith

Chapter 3, Shadows of the Night

Chapter 4, To Destroy the Wesnothian Empire

Chapter 5, Hybrids of Steel

Part II: Into the Light

Chapter 6, Rising from the Grave

Chapter 7, Hand of Blood

Chapter 8, Götterdämmerung

Chapter 9, Under the Burning Skies

Chapter 10, Dawning of a New Era