UsefulWMLFragments
Useful WML Fragments
WmlTemplates: Campaign, scenario and unit templates, for the lazy ;)
Currently, these are all macros (see PreprocessorRef) that may be copied into a scenario file or another file included first by the campaign, and then used in the scenario (or multiplayer map). Remember that a macro cannot be used at a point before it is defined.
ProgrammingMacros: Definitions for some low-level macros to make it easier to write program-like WML.
WML Macros: Convenient shortcuts for the most common tasks, such as variable formatting, storing/unstoring and modifying of units, and so on.
Advanced WML: Ways of accomplishing some unusual things with WML.
WishingWell: Hero(es) can get boosts for traits at a wishing well.
DroppableItem: A macro to create items that units can carry, that are left on the ground when those units die.
RandomTraitUnit: A series of macros to create a unit with two random traits.
PseudoRandom: A replacement for {RANDOM} in multiplayer, where {RANDOM} is buggy.
MoveExistingUnit: A general way to move a unit from one place to another, displaying its movement.
BranchOnVillageType: Crude hack for branching on village type.
Rain effect: Creating an overlay of rain in a scenario.
Victory Conditions: Macros for different kinds of victory conditions, for example victory by controlling x% of villages on the map. Also suitable for multiplayer scenarios.
A Shop Like Thing: How to add even more RPG elements to your scenarios.