LotI Unit Advancements
This is an auto-generated wiki page listing all the advancements that are unit specific currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Standard_Advancements for general advancements such as legacies. This was generated at Wed Mar 9 15:52:18 2016 using version 3.1.20b of LotI and version 0.2 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.
Contents
- 1 Scythemaster
- 2 Seer
- 3 Shadow Prince
- 4 Shadowalker
- 5 Siege Troll
- 6 Skeletal Dragon
- 7 Sky Goblin
- 8 Snow Hunter
- 9 Soul Shooter
- 10 Sprite
- 11 Stormrider
- 11.1 sword
- 11.2 sword1_precision
- 11.3 sword2
- 11.4 sword3
- 11.5 sword3_speed
- 11.6 sword4
- 11.7 lance
- 11.8 lance2
- 11.9 lance2_speed
- 11.10 lance3
- 11.11 lance3_damage
- 11.12 lance4_damage
- 11.13 lance4
- 11.14 lance5
- 11.15 storm
- 11.16 storm_speed
- 11.17 storm2
- 11.18 storm2_charge
- 11.19 storm3
- 11.20 storm3_speed
- 11.21 storm4
- 11.22 thunder
- 11.23 thunder2
- 11.24 aura
- 11.25 aura2
- 11.26 aura3
- 11.27 aura_illuminate
- 11.28 aura_illuminate2
- 11.29 aura_illuminate3
- 11.30 healing
- 11.31 healing2
- 11.32 healing3
- 11.33 armor
- 11.34 movement1
- 12 Swordmaster
- 13 09 Fencer
- 14 Abomination
- 15 Akula
- 16 Akula Steel
- 17 Akula Steel Finale
- 18 Ancient Lich
- 19 Arch Necromancer
- 20 Argan Lich
- 20.1 sword1
- 20.2 sword1_speed
- 20.3 sword2
- 20.4 sword2_marksman
- 20.5 sword3
- 20.6 sword4
- 20.7 sword4_plague
- 20.8 sword5
- 20.9 sword5_speed
- 20.10 sword6
- 20.11 xbow
- 20.12 xbow-marksman
- 20.13 xbow2
- 20.14 xbow2_speed
- 20.15 xbow3
- 20.16 xbow-marksman
- 20.17 xbow4
- 20.18 xbow2_speed
- 20.19 block
- 20.20 movement
- 20.21 armour
- 20.22 armour
- 21 Blackguard
- 22 Celestial Messenger
- 23 Champion
- 24 Champion Bowman
- 25 Chaos Rider
- 26 Dark Shade
- 27 Deathlord
- 28 Delly Lich
- 29 Delly Start
- 30 Demon Lord
- 31 Destroyer
- 32 Dragon Rider
- 33 Duelist Wizard
- 34 Duke
- 35 Dwarvish Battlerager
- 36 Dwarvish Hero
- 37 Dwarvish Protector
- 38 Dwarvish Technocrat
- 39 Efraim God
- 39.1 sword1
- 39.2 sword1_speed
- 39.3 sword2
- 39.4 sword2_marksman
- 39.5 sword3
- 39.6 sword4
- 39.7 sword4_flames
- 39.8 sword5
- 39.9 sword5_speed
- 39.10 sword6
- 39.11 berserk1
- 39.12 berserk2
- 39.13 berserk3
- 39.14 berserk1_damage
- 39.15 whirlwind
- 39.16 whirlwind2
- 39.17 whirlwind3
- 39.18 knives1
- 39.19 knives1_backstab
- 39.20 knives2
- 39.21 knives2_precision
- 39.22 knives3
- 39.23 knives3_speed
- 39.24 knives4
- 39.25 knives4-backstab
- 39.26 knives5
- 39.27 knives5_speed
- 39.28 fireball
- 39.29 fireball1_incineration
- 39.30 fireball2
- 39.31 fireball3
- 39.32 fireball3_penetrate
- 39.33 fireball4
- 39.34 fireball4_precision
- 39.35 fireball5
- 39.36 fireball5_precision
- 39.37 fireball6
- 39.38 iceball
- 39.39 iceball2
- 39.40 iceball3
- 39.41 iceball4
- 39.42 iceball5
- 39.43 movement
- 39.44 movement2
- 39.45 movement3
- 39.46 dodge
- 39.47 armour
- 39.48 shield
- 40 Efraim Lich
- 40.1 sword1
- 40.2 sword1_speed
- 40.3 sword2
- 40.4 sword2_marksman
- 40.5 sword3
- 40.6 sword4
- 40.7 sword4_plague
- 40.8 sword5
- 40.9 sword5_speed
- 40.10 sword6
- 40.11 berserk1
- 40.12 berserk2
- 40.13 berserk3
- 40.14 berserk1_damage
- 40.15 whirlwind
- 40.16 whirlwind2
- 40.17 whirlwind3
- 40.18 knives1
- 40.19 knives1_backstab
- 40.20 knives2
- 40.21 knives2_precision
- 40.22 knives3
- 40.23 knives3_speed
- 40.24 knives4
- 40.25 knives4-backstab
- 40.26 knives5
- 40.27 knives5_speed
- 40.28 fear1_spine_chill
- 40.29 fear1
- 40.30 fear2
- 40.31 fear2_speed
- 40.32 fear3
- 40.33 fear3_leech
- 40.34 fear4
- 40.35 fear4_speed
- 40.36 fear5
- 40.37 fear5_mass_scare
- 40.38 fear6
- 40.39 fear6-speed
- 40.40 fear7
- 40.41 fear8
- 40.42 fear8_explosive
- 40.43 movement
- 40.44 movement2
- 40.45 movement3
- 40.46 movement4
- 40.47 dodge
- 40.48 armour
- 40.49 armour
- 41 Efraim Lich-Weakened
- 41.1 sword1
- 41.2 sword1_speed
- 41.3 sword2
- 41.4 sword2_marksman
- 41.5 sword3
- 41.6 whirlwind
- 41.7 knives1
- 41.8 knives1_backstab
- 41.9 knives2
- 41.10 knives2_precision
- 41.11 fear1_spine_chill
- 41.12 fear1
- 41.13 fear2
- 41.14 fear2_speed
- 41.15 fear3
- 41.16 fear3_leech
- 41.17 movement
- 41.18 movement2
- 41.19 armour
- 41.20 armour
- 42 Elder Mage
- 42.1 fireball
- 42.2 fire-penetrate
- 42.3 fire-penetrate2
- 42.4 fire-penetrate3
- 42.5 fireball2
- 42.6 fireball3
- 42.7 fireball3-explosion
- 42.8 lightning
- 42.9 lightning2
- 42.10 arcane-penetrate
- 42.11 arcane-penetrate2
- 42.12 arcane-penetrate3
- 42.13 lightning3-lightning
- 42.14 lightning3
- 42.15 curse
- 42.16 melee
- 42.17 movement
- 43 Elvish Assassin
- 44 Elvish Gryphon Rider
- 45 Elvish Juggernaut
- 46 Elvish Nightprowler
- 47 Elvish Overlord
- 48 Elvish Warlord
- 49 Exterminator
- 50 Forester
- 51 Goblin Ravager
- 52 Goblin Warbaner
- 53 Grim Knight
- 54 Incarnation
- 55 Krux
- 55.1 sword1
- 55.2 sword1_speed
- 55.3 sword2
- 55.4 sword2_marksman
- 55.5 sword3
- 55.6 sword4
- 55.7 sword4_plague
- 55.8 sword5
- 55.9 sword5_speed
- 55.10 sword6
- 55.11 spectral_blades_speed
- 55.12 spectral_blades
- 55.13 spectral_blades_2
- 55.14 spectral_blades_marksman
- 55.15 faerie1
- 55.16 faerie2
- 55.17 faerie2_penetrate
- 55.18 faerie3
- 55.19 faerie3_speed
- 55.20 faerie4
- 55.21 faerie4_penetrate
- 55.22 faerie5
- 55.23 faerie5_speed
- 55.24 faerie6
- 55.25 faerie6_speed
- 55.26 faerie7
- 55.27 faerie7_speed
- 55.28 faerie8
- 55.29 fireball
- 55.30 fireball2
- 55.31 fireball2_precision
- 55.32 fireball3
- 55.33 burning_aura
- 55.34 burning_aura2
- 55.35 burning_aura3
- 55.36 leadership1
- 55.37 leadership2
- 55.38 leadership3
- 55.39 heal
- 55.40 heal2
- 55.41 heal3
- 55.42 block
- 55.43 movement
- 56 Krux Later
- 56.1 sword1
- 56.2 sword1_speed
- 56.3 sword2
- 56.4 sword2_marksman
- 56.5 sword3
- 56.6 sword4
- 56.7 sword4_plague
- 56.8 sword5
- 56.9 sword5_speed
- 56.10 sword6
- 56.11 spectral_blades_speed
- 56.12 spectral_blades
- 56.13 spectral_blades_2
- 56.14 spectral_blades_marksman
- 56.15 faerie1
- 56.16 faerie2
- 56.17 faerie2_penetrate
- 56.18 faerie3
- 56.19 faerie3_speed
- 56.20 faerie4
- 56.21 faerie4_penetrate
- 56.22 faerie5
- 56.23 faerie5_speed
- 56.24 faerie6
- 56.25 faerie6_speed
- 56.26 faerie7
- 56.27 faerie7_speed
- 56.28 faerie8
- 56.29 fireball2
- 56.30 fireball2_precision
- 56.31 fireball3
- 56.32 burning_aura
- 56.33 burning_aura2
- 56.34 burning_aura3
- 56.35 leadership1
- 56.36 leadership2
- 56.37 leadership3
- 56.38 heal
- 56.39 heal2
- 56.40 heal3
- 56.41 conviction
- 56.42 conviction2
- 56.43 block
- 56.44 movement
- 57 Lethalia Evil Good
- 58 Lethalia God
- 58.1 staff1
- 58.2 staff1_marksman
- 58.3 staff2
- 58.4 staff2_focused
- 58.5 staff2_plague
- 58.6 staff3
- 58.7 staff3_attacks
- 58.8 staff4
- 58.9 staff5
- 58.10 staff5_plague
- 58.11 staff5_fire
- 58.12 staff6
- 58.13 staff6_attacks
- 58.14 staff7
- 58.15 axe1
- 58.16 axe2
- 58.17 axe1_speed
- 58.18 axe2_poison
- 58.19 axe3
- 58.20 axe3_speed
- 58.21 axe4
- 58.22 axe4_cleave
- 58.23 axe5
- 58.24 axe5_speed
- 58.25 axe6
- 58.26 axe6_speed
- 58.27 whirlwind
- 58.28 faerie1
- 58.29 faerie2
- 58.30 faerie2_penetrate
- 58.31 faerie3
- 58.32 faerie3_speed
- 58.33 faerie4
- 58.34 faerie4_penetrate
- 58.35 faerie5
- 58.36 faerie5_speed
- 58.37 faerie6
- 58.38 faerie6_speed
- 58.39 faerie7
- 58.40 faerie7_speed
- 58.41 faerie8
- 58.42 gossamer1
- 58.43 gossamer1_damage
- 58.44 gossamer2
- 58.45 gossamer2_damage
- 58.46 gossamer3
- 58.47 gossamer3_damage
- 58.48 gossamer4
- 58.49 gossamer4_damage
- 58.50 gossamer4_speed
- 58.51 gossamer5
- 58.52 gossamer5_damage
- 58.53 wings1
- 58.54 wings2
- 58.55 wings3
- 58.56 woods
- 58.57 armour
- 58.58 shield
- 59 Lethalia Lich
- 59.1 staff1
- 59.2 staff1_marksman
- 59.3 staff2
- 59.4 staff2_focused
- 59.5 staff2_plague
- 59.6 staff3
- 59.7 staff3_attacks
- 59.8 staff4
- 59.9 staff4_attacks
- 59.10 staff5
- 59.11 staff5_plague
- 59.12 staff5_fire
- 59.13 staff6
- 59.14 staff6_attacks
- 59.15 staff7
- 59.16 axe1
- 59.17 axe2
- 59.18 axe1_speed
- 59.19 axe2_poison
- 59.20 axe3
- 59.21 axe3_speed
- 59.22 axe4
- 59.23 axe4_cleave
- 59.24 axe5
- 59.25 axe5_speed
- 59.26 axe6
- 59.27 whirlwind
- 59.28 whirlwind2
- 59.29 faerie1
- 59.30 faerie2
- 59.31 faerie2_boom
- 59.32 faerie3
- 59.33 faerie3_noswarm
- 59.34 faerie3_speed
- 59.35 faerie4
- 59.36 faerie4_boom
- 59.37 faerie5
- 59.38 faerie5_speed
- 59.39 faerie6
- 59.40 faerie6_speed
- 59.41 faerie7
- 59.42 faerie7_speed
- 59.43 faerie8
- 59.44 gossamer1
- 59.45 gossamer1_damage
- 59.46 gossamer2
- 59.47 gossamer2_damage
- 59.48 gossamer3
- 59.49 gossamer3_damage
- 59.50 gossamer4
- 59.51 gossamer4_damage
- 59.52 gossamer4_speed
- 59.53 gossamer5
- 59.54 gossamer5_damage
- 59.55 wings1
- 59.56 wings2
- 59.57 wings3
- 59.58 woods
- 59.59 armour
- 59.60 armour
- 60 Lethalia Lich-Weakened
- 61 Lich King
- 62 Lilith
- 63 Lilith Ally
- 64 Lunatic Knight
- 65 Monstrosity
- 66 Orcish Nightblade
- 67 Orcish Strafer
- 68 Orcish Warmonger
- 69 Phantom
- 70 Pilum Master
- 71 Predator
- 72 Prophet
- 73 Reaper
- 74 Romero
- 75 Troll Boulderlobber
- 76 Uria
- 77 Uria Avatar
- 78 Vritra
- 78.1 backup_amla
- 78.2 sword1
- 78.3 sword1_speed
- 78.4 sword2
- 78.5 sword2_marksman
- 78.6 sword3
- 78.7 sword4
- 78.8 sword4_plague
- 78.9 sword5
- 78.10 sword5_speed
- 78.11 sword6
- 78.12 berserk1
- 78.13 berserk2
- 78.14 berserk3
- 78.15 berserk1_damage
- 78.16 faerie1
- 78.17 faerie1_drain
- 78.18 faerie2
- 78.19 faerie2_penetrate
- 78.20 faerie3
- 78.21 faerie3_speed
- 78.22 faerie4
- 78.23 faerie4_penetrate
- 78.24 faerie5
- 78.25 faerie5_speed
- 78.26 faerie6
- 78.27 faerie6_speed
- 78.28 faerie7
- 78.29 faerie7_speed
- 78.30 serpentine_speed
- 78.31 faerie8
- 78.32 block
- 78.33 movement
- 79 Vritra Later
- 79.1 sword1
- 79.2 sword1_speed
- 79.3 sword2
- 79.4 sword3
- 79.5 sword4
- 79.6 sword4_plague
- 79.7 sword5
- 79.8 sword5_speed
- 79.9 sword6
- 79.10 berserk2
- 79.11 berserk3
- 79.12 berserk1_damage
- 79.13 berserk2_damage
- 79.14 berserk3_damage
- 79.15 faerie1
- 79.16 faerie1_drain
- 79.17 faerie2
- 79.18 faerie2_penetrate
- 79.19 faerie3
- 79.20 faerie3_speed
- 79.21 faerie4
- 79.22 faerie4_penetrate
- 79.23 faerie5
- 79.24 faerie5_speed
- 79.25 faerie6
- 79.26 faerie6_speed
- 79.27 faerie7
- 79.28 faerie7_speed
- 79.29 serpentine_speed
- 79.30 faerie8
- 79.31 block
- 79.32 movement
- 80 Warlock
- 81 Werewolf Rider
Scythemaster
scythe
impaling better with scythe
This advancement can be taken 1 times
Damage increased by 1 for the scythe attack
scythe2
impaling faster with scythe
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achived first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack
scythe3
impaling better with scythe
This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achived first
Damage increased by 1 for the scythe attack
scythe-whirlwind
whirling better with scythe
This advancement can be taken 1 times
Damage increased by 1 for the whirlwind-scythe attack
scythe-whirlwind2
whirling faster with scythe
This advancement can be taken 1 times
This advancement requires the advancements scythe-whirlwind to be achived first
Damage decreased by 4 for the whirlwind-scythe attack
1 more attacks for the whirlwind-scythe attack
scythe-whirlwind3
whirling better with scythe
This advancement can be taken 5 times
This advancement requires the advancements scythe-whirlwind2 to be achived first
Damage increased by 1 for the whirlwind-scythe attack
trickery
able to confuse enemies so much that their defence drops
This advancement can be taken 1 times
New bonus attack: trickery (-20% - melee )
New weapon special for the trickery attack: trickery
trickery2
confusing enemies more often
This advancement can be taken 5 times
This advancement requires the advancements trickery to be achived first
10 more attacks for the trickery attack
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Seer
melee
better at melee combat
This advancement can be taken 1 times
1 more attacks for the faerie touch attack
melee2
better at melee combat
This advancement can be taken 5 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 for the faerie touch attack
sabre
able to create a sword from pure magic
This advancement can be taken 1 times
New bonus attack: faerie sabre (30% - melee arcane)
New weapon special for the faerie sabre attack: struggle
sabre2
doing more damage with faerie sabre
This advancement can be taken 3 times
This advancement requires the advancements sabre to be achived first
Damage increased by 20% for the faerie sabre attack
web
better with spiderwebs
This advancement can be taken 1 times
1 more attacks for the gossamer attack
web2
better with spiderwebs
This advancement can be taken 10 times
This advancement requires the advancements web to be achived first
Damage increased by 1 for the gossamer attack
magic
better with faerie fire
This advancement can be taken 1 times
1 more attacks for the faerie fire attack
magic2
better with faerie fire
This advancement can be taken 10 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 for the faerie fire attack
arcane_penetrate
decreasing arcane resistance to all adjacent enemies by 10%
This advancement can be taken 1 times
arcane_penetrate2
decreasing arcane resistance to all adjacent enemies by 5% more
This advancement can be taken 5 times
This advancement requires the advancements arcane_penetrate to be achived first
block
better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
movement
faster
This advancement can be taken 5 times
1 more movement points
Shadow Prince
quarterstaff
striking better with quarterstaff
This advancement can be taken 1 times
Damage increased by 1 for the staff attack
quarterstaff2
striking faster with quarterstaff
This advancement can be taken 1 times
This advancement requires the advancements quarterstaff to be achived first
1 more attacks for the staff attack
quarterstaff3
striking better with quarterstaff
This advancement can be taken 1 times
This advancement requires the advancements quarterstaff2 to be achived first
1 more attacks for the staff attack
quarterstaff4
staff
This advancement can be taken 10 times
This advancement requires the advancements quarterstaff3 to be achived first
Damage increased by 1 for the staff attack
magic
better with magic
This advancement can be taken 1 times
Damage increased by 1 for the magic blast attack
magic2
faster with magic
This advancement can be taken 2 times
This advancement requires the advancements magic to be achived first
Damage decreased by 1 for the magic blast attack
1 more attacks for the magic blast attack
magic3
better with magic
This advancement can be taken 10 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 for the magic blast attack
ambush
able to hide in forests at night
This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achived first
New ability: nocturnal ambush
block
better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
penetrate
breaking through enemy impact resistances better (8%)
This advancement can be taken 1 times
penetrate2
breaking through enemy impact resistances better (7%)
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achived first
penetrate3
breaking through enemy impact resistances better (5%)
This advancement can be taken 3 times
This advancement requires the advancements penetrate2 to be achived first
movement
faster
This advancement can be taken 3 times
1 more movement points
Shadowalker
sword
faster at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)
crossbow
better with crossbow
This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack
magic
better with magic
This advancement can be taken 1 times
Damage increased by 1 for the shadow wave attack
1 more attacks for the shadow wave attack
block
better at defending
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 (melee attacks only)
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks (melee attacks only)
magic2
better with magic
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
1 more attacks for the shadow wave attack
block2
better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
block3
better at defending
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achived first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
sword4
better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the saber attack
crossbow2
better with crossbow
This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achived first
Damage increased by 2 (pierce attacks only)
magic3
better with magic
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2 to be achived first
Damage increased by 1 (arcane attacks only)
whirlwind
able to perform a whirlwind attack
This advancement can be taken 1 times
New bonus attack: whirlwind (-30% - melee )
New weapon special for the whirlwind attack: whirlwind
New weapon special for the whirlwind attack: magical
whirlwind2
whirling better
This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achived first
Damage increased by 15% for the whirlwind attack
parry
able to attack parrying enemy blows
This advancement can be taken 1 times
New bonus attack: parry (-20% - melee )
New weapon special for the parry attack: parry
parry2
parrying better
This advancement can be taken 3 times
This advancement requires the advancements parry to be achived first
Damage increased by 10% for the parry attack
5 more attacks for the parry attack
movement
faster
This advancement can be taken 4 times
1 more movement points
Siege Troll
hammer
stronger with hammer
This advancement can be taken 1 times
Damage increased by 3 for the hammer attack
hammer2
stronger with hammer
This advancement can be taken 1 times
This advancement requires the advancements hammer to be achived first
Damage increased by 3 for the hammer attack
hammer_speed
faster with hammer
This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achived first
Damage decreased by 7 for the hammer attack
1 more attacks for the hammer attack
hammer3
stronger with hammer
This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achived first
Damage increased by 2 for the hammer attack
horrid
able to attack in a terribly scary way
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - melee )
New weapon special for the grim strike attack: horrid
horrid2
scaring enemies with the scary attack better
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achived first
Damage increased by 15% for the grim strike attack
devastation
able to attack and defend with a single, devastating blow
This advancement can be taken 1 times
New bonus attack: devastation (-40% - melee )
devastation2
attacking better with the single blow
This advancement can be taken 3 times
This advancement requires the advancements devastation to be achived first
Damage increased by 15% for the devastation attack
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
regeneration1
regenerating 4 additional hitpoints per turn
This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)
regeneration2
regenerating 3 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achived first
Remove ability: regenerates (12)
New ability: regenerates (15)
regeneration3
regenerating 3 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achived first
Remove ability: regenerates (15)
New ability: regenerates (18)
regeneration4
regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achived first
Remove ability: regenerates (18)
New ability: regenerates (20)
regeneration5
regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achived first
Remove ability: regenerates (20)
New ability: regenerates (22)
regeneration6
regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achived first
Remove ability: regenerates (22)
New ability: regenerates (24)
movement
faster
This advancement can be taken 2 times
1 more movement points
Skeletal Dragon
jaws1
biting better
This advancement can be taken 1 times
Damage increased by 1 for the jaw attack
jaws2
biting faster
This advancement can be taken 1 times
This advancement requires the advancements jaws1 to be achived first
Damage decreased by 1 for the jaw attack
1 more attacks for the jaw attack
jaws3
biting better
This advancement can be taken 10 times
This advancement requires the advancements jaws2 to be achived first
Damage increased by 1 for the jaw attack
claws1
clawing better
This advancement can be taken 10 times
Damage increased by 1 for the claws attack
claws2
clawing faster
This advancement can be taken 2 times
This advancement requires the advancements claws1 to be achived first
Damage decreased by 5 for the claws attack
1 more attacks for the claws attack
breath
able to breathe dark energy
This advancement can be taken 1 times
New attack: dark breath (12 - 2)
breath_speed
breathing dark energy faster
This advancement can be taken 2 times
This advancement requires the advancements breath to be achived first
Damage decreased by 2 for the dark breath attack
1 more attacks for the dark breath attack
breath_damage
breathing darker energy better
This advancement can be taken 5 times
This advancement requires the advancements breath to be achived first
Damage increased by 1 for the dark breath attack
movement
faster
This advancement can be taken 5 times
1 more movement points
Sky Goblin
melee
much better at commanding the bird
This advancement can be taken 2 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
melee2
better at commanding the bird
This advancement can be taken 10 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)
bow
better with the bow
This advancement can be taken 1 times
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
bow2
better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage increased by 1 (ranged attacks only)
bow-precise
shooting insanely precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)
bow3
better with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks (ranged attacks only)
bow4
better with the bow
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 (ranged attacks only)
skirmisher
a skirmisher
This advancement can be taken 1 times
New ability: skirmisher
dodge
more nimble (lowering the chance to be hit by 4%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
movement
faster
This advancement can be taken 5 times
1 more movement points
Snow Hunter
melee
a better fighter
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
melee2
a better fighter
This advancement can be taken 1 times
This advancement requires the advancements melee to be achived first
Damage increased by 2 (melee attacks only)
melee3
a better fighter
This advancement can be taken 1 times
This advancement requires the advancements melee2 to be achived first
Damage increased by 1 (melee attacks only)
melee4
a better fighter
This advancement can be taken 3 times
This advancement requires the advancements melee3 to be achived first
Damage increased by 1 (melee attacks only)
bolas
better with bolas
This advancement can be taken 1 times
1 more attacks for the bolas attack
bolas2
better with bolas
This advancement can be taken 1 times
This advancement requires the advancements bolas to be achived first
Damage increased by 2 for the bolas attack
bolas3
better with bolas
This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achived first
1 more attacks for the bolas attack
bolas4
better with bolas
This advancement can be taken 1 times
This advancement requires the advancements bolas2 to be achived first
Damage increased by 1 for the bolas attack
coldlife
more used to frozen lands (+5% defence on frozen terrains, +5% cold resistance)
This advancement can be taken 1 times
Chance to get hit on frozen places reduced by 5%
Resistance to cold decreased by 5%
coldlife2
frost-hardier (defence + cold resistance on frozen terrains +5%)
This advancement can be taken 1 times
This advancement requires the advancements coldlife to be achived first
Chance to get hit on frozen places reduced by 5%
Resistance to cold decreased by 5%
coldlife3
more used to frozen lands
This advancement can be taken 1 times
This advancement requires the advancements coldlife2 to be achived first
Resistance to cold decreased by 20%
coldlife4
more used to frozen lands (hiding on snow)
This advancement can be taken 1 times
This advancement requires the advancements coldlife3 to be achived first
New ability: snow ambush
magic
proficient with cold magic
This advancement can be taken 1 times
New attack: ice bolt (11 - 2)
magic2
more proficient with cold magic
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage decreased by 1 for the ice bolt attack
1 more attacks for the ice bolt attack
magic3
more proficient with cold magic
This advancement can be taken 1 times
This advancement requires the advancements magic2 to be achived first
Damage increased by 3 for the ice bolt attack
magic4
more proficient with cold magic
This advancement can be taken 1 times
This advancement requires the advancements magic3 to be achived first
Damage increased by 2 for the ice bolt attack
magic5
more proficient with cold magic
This advancement can be taken 1 times
This advancement requires the advancements magic4 to be achived first
Damage decreased by 2 for the ice bolt attack
1 more attacks for the ice bolt attack
magic6
more proficient with cold magic
This advancement can be taken 3 times
This advancement requires the advancements magic5 to be achived first
Damage increased by 1 for the ice bolt attack
blizzard
able to summon a blizzard
This advancement can be taken 1 times
This advancement requires the advancements magic6, coldlife4 to be achived first
New attack: blizzard (14 - 2)
blizzard2
summoning better blizzards
This advancement can be taken 4 times
This advancement requires the advancements blizzard to be achived first
Damage increased by 2 for the blizzard attack
movement
faster
This advancement can be taken 4 times
1 more movement points
Soul Shooter
bow
better with bow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
bow2
better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage decreased by 1 (ranged attacks only)
1 more attacks (ranged attacks only)
bow3
better with bow
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2 to be achived first
Damage increased by 1 (ranged attacks only)
bow-marksman
more precise with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
New weapon special (ranged attacks only): marksman
bow-leech
leeching enemies with bow
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New weapon special (ranged attacks only): leech
bow-infect
turning enemies into undead with poison from bow
This advancement can be taken 1 times
This advancement requires the advancements bow3 to be achived first
New weapon special (ranged attacks only): infect
Remove weapon special (ranged attacks only): poison
arcane
able to shoot cursed arcane arrows
This advancement can be taken 1 times
New bonus attack: cursed arrow (-20% - ranged arcane)
arcane2
shooting cursed arrows better
This advancement can be taken 3 times
This advancement requires the advancements arcane to be achived first
Damage increased by 10% for the cursed arrow attack
dagger
better with dagger
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
dagger2
better with dagger
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achived first
1 more attacks (melee attacks only)
dagger3
better with dagger
This advancement can be taken 5 times
This advancement requires the advancements dagger, dagger2 to be achived first
Damage increased by 1 (melee attacks only)
dagger-backstab
able to backstab with dagger
This advancement can be taken 1 times
This advancement requires the advancements dagger, dagger2, dagger3 to be achived first
New weapon special (melee attacks only): backstab
armour
more undead-like resistance (improved resistances, slightly worsened weaknesses)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by -1%
Resistance to pierce decreased by 3%
Resistance to fire decreased by -1%
Resistance to cold decreased by 3%
Resistance to arcane decreased by -2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Sprite
melee
faster at melee combat
This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
melee2
better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)
web
better with spiderwebs
This advancement can be taken 1 times
1 more attacks for the gossamer attack
web2
better with spiderwebs
This advancement can be taken 10 times
This advancement requires the advancements web to be achived first
Damage increased by 1 for the gossamer attack
magic
better with faerie fire
This advancement can be taken 1 times
1 more attacks (arcane attacks only)
magic2
better with faerie fire
This advancement can be taken 10 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (arcane attacks only)
block
better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Stormrider
sword
swinging better with the sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
1 more attacks for the sword attack
sword1_precision
swinging more precisely with the sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
New weapon special for the sword attack: marksman
sword2
swinging better with the sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 for the sword attack
sword3
swinging better with the sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 for the sword attack
sword3_speed
swinging faster with the sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2, sword1_speed, sword3 to be achived first
1 more attacks for the sword attack
sword4
swinging better with the sword
This advancement can be taken 30 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack
lance
striking better with lance and charging more powerfully (2.5 times more damage)
This advancement can be taken 1 times
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
Damage increased by 1 for the lance attack
lance2
striking better with the lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage increased by 2 for the lance attack
lance2_speed
striking faster with the lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage decreased by 2 for the lance attack
1 more attacks for the lance attack
lance3
striking better with the lance
This advancement can be taken 1 times
This advancement requires the advancements lance2 to be achived first
Damage increased by 2 for the lance attack
lance3_damage
charging more powerfully with the lance (3 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
lance4_damage
charging even more powerfully with the lance (3.5 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3_damage to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
lance4
striking better with the lance
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
Damage increased by 1 for the lance attack
lance5
striking even better with the lance
This advancement can be taken 3 times
This advancement requires the advancements lance, lance2, lance3, lance4 to be achived first
Damage increased by 1 for the lance attack
storm
throwing stronger lightnings
This advancement can be taken 1 times
Damage increased by 2 for the stormride attack
storm_speed
throwing more lightnings
This advancement can be taken 1 times
1 more attacks for the stormride attack
storm2
throwing stronger lightnings
This advancement can be taken 1 times
This advancement requires the advancements storm to be achived first
Damage increased by 2 for the stormride attack
storm2_charge
charging with lightnings
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achived first
New weapon special for the stormride attack: charge
storm3
throwing stronger lightnings
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achived first
Damage increased by 1 for the stormride attack
storm3_speed
throwing more lightnings
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2, storm3, storm_speed to be achived first
1 more attacks for the stormride attack
storm4
casting better lightnings
This advancement can be taken 10 times
This advancement requires the advancements storm, storm2, storm3 to be achived first
Damage increased by 1 for the stormride attack
thunder
able to summon a powerful thunder that can kill with a single hit
This advancement can be taken 1 times
This advancement requires the advancements storm, storm2 to be achived first
New attack: thunder (60 - 1)
thunder2
better with thunders
This advancement can be taken 3 times
This advancement requires the advancements storm, storm2, thunder to be achived first
Damage increased by 10 for the thunder attack
aura
surrounded by an aura that hurts nearby enemies (-8 HP)
This advancement can be taken 1 times
New ability: burns foes (8)
aura2
better with the enemy hurting aura (-16 HP)
This advancement can be taken 1 times
This advancement requires the advancements aura to be achived first
Remove ability: burns foes (8)
New ability: burns foes (16)
aura3
better with the enemy hurting aura (-24 HP)
This advancement can be taken 1 times
This advancement requires the advancements aura, aura2 to be achived first
Remove ability: burns foes (16)
New ability: burns foes (24)
aura_illuminate
able to illuminate everything around
This advancement can be taken 1 times
New ability: illuminates
aura_illuminate2
able to illuminate even the day
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate to be achived first
Remove ability: illuminates
New ability: improved illumination
aura_illuminate3
illuminating everything around better
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate2 to be achived first
Remove ability: improved illumination
New ability: great illumination
healing
healing nearby allies better
This advancement can be taken 1 times
Remove ability: heals
New ability: cures
healing2
healing nearby allies better
This advancement can be taken 1 times
This advancement requires the advancements healing to be achived first
Remove ability: cures
New ability: heals (16)
healing3
healing nearby allies better
This advancement can be taken 1 times
This advancement requires the advancements healing2 to be achived first
Remove ability: heals (16)
New ability: heals (24)
armor
more resistant to damage (4% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 4%
Resistance to impact decreased by 4%
Resistance to pierce decreased by 5%
movement1
able to move faster
This advancement can be taken 5 times
1 more movement points
Swordmaster
sword
striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword2
striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
sword3
striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achived first
Damage increased by 1 for the sword attack
parry
able to attack parrying enemy blows
This advancement can be taken 1 times
New bonus attack: parry (-20% - melee )
New weapon special for the parry attack: parry
parry2
parrying better
This advancement can be taken 3 times
This advancement requires the advancements parry to be achived first
Damage increased by 10% for the parry attack
5 more attacks for the parry attack
doom
able to attack in a terrible way that lowers enemy resistance
This advancement can be taken 1 times
New bonus attack: doom (-30% - melee )
New weapon special for the doom attack: doom
doom2
crippling enemies better
This advancement can be taken 3 times
This advancement requires the advancements doom to be achived first
Damage increased by 15% for the doom attack
5 more attacks for the doom attack
block
better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
09 Fencer
sword
better with sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
magic
better with magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
block
better at defending
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
sword
better with sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
crossbow
better with crossbow
This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
magic
better with magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
block
better at defending
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
magic2
better with magic
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
block2
better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
sword
better with sword
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
crossbow
better with crossbow
This advancement can be taken 1 times
Damage decreased by 5 (pierce attacks only)
1 more attacks (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
magic
better with magic
This advancement can be taken 1 times
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
block
better at defending
This advancement can be taken 1 times
Chance to get hit in forests increased by 25%
Chance to get hit on frozen places increased by 40%
Chance to get hit on flat terrains increased by 30%
Chance to get hit in caves increased by 35%
Chance to get hit in mushroom groves increased by 35%
Chance to get hit in villages increased by 25%
Chance to get hit in castles increased by 25%
Chance to get hit in shallow waters increased by 50%
Chance to get hit on coastal reefs increased by 40%
Chance to get hit in swamps increased by 50%
Chance to get hit on hills increased by 25%
Chance to get hit on mountains increased by 25%
Chance to get hit on sands increased by 50%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
magic2
better with magic
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (arcane attacks only)
1 more attacks (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
block2
better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests increased by 20%
Chance to get hit on frozen places increased by 30%
Chance to get hit on flat terrains increased by 20%
Chance to get hit in caves increased by 30%
Chance to get hit in mushroom groves increased by 30%
Chance to get hit in villages increased by 20%
Chance to get hit in castles increased by 20%
Chance to get hit in shallow waters increased by 40%
Chance to get hit on coastal reefs increased by 30%
Chance to get hit in swamps increased by 40%
Chance to get hit on hills increased by 20%
Chance to get hit on mountains increased by 20%
Chance to get hit on sands increased by 40%
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 (melee attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
crossbow2
better with crossbow
This advancement can be taken 1 times
This advancement requires the advancements crossbow to be achived first
Damage increased by 2 (pierce attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
magic3
better with magic
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achived first
Damage increased by 1 (arcane attacks only)
Damage increased by 3 (arcane attacks only)
1 more attacks (arcane attacks only)
Abomination
bite1
biting better
This advancement can be taken 1 times
Damage increased by 3 for the bite attack
bite2
biting faster
This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achived first
1 more attacks for the bite attack
bite2-leech
feasting on enemies when biting
This advancement can be taken 1 times
This advancement requires the advancements bite1 to be achived first
New weapon special for the bite attack: leech
bite3
biting better
This advancement can be taken 10 times
This advancement requires the advancements bite2 to be achived first
Damage increased by 2 for the bite attack
murderlust
healing more from kills
This advancement can be taken 1 times
Remove ability: killhunger
New ability: murderlust
regurgitate1
able to regurgitate culinary feasts as Walking Corpses
This advancement can be taken 1 times
New weapon special for the bite attack: plague
regurgitate2
able to regurgitate culinary feasts as Ghouls
This advancement can be taken 1 times
This advancement requires the advancements regurgitate1 to be achived first
New weapon special for the bite attack: plague (Ghoul)
Remove weapon special for the bite attack: plague
despair
causing nearby enemies to deal even less damage
This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)
despair2
causing nearby enemies to deal even less damage
This advancement can be taken 1 times
This advancement requires the advancements despair to be achived first
Remove ability: despair (15)
New ability: despair (20)
despair3
causing nearby enemies to deal even less damage
This advancement can be taken 1 times
This advancement requires the advancements despair2 to be achived first
Remove ability: despair (20)
New ability: despair (25)
movement
faster
This advancement can be taken 3 times
1 more movement points
Akula
sword
better at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)
sword2
better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
1 more attacks (melee attacks only)
sword3
better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 (melee attacks only)
magic
a better caster
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
magic2
a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (ranged attacks only)
magic3
a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achived first
1 more attacks (ranged attacks only)
magic4
a better caster
This advancement can be taken 10 times
This advancement requires the advancements magic, magic2, magic3 to be achived first
1 more attacks (ranged attacks only)
movement
faster
This advancement can be taken 1 times
1 more movement points
Akula Steel
sword
better at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)
sword2
better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
1 more attacks (melee attacks only)
sword3
better at melee combat
This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 (melee attacks only)
magic
a better caster
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
magic2
a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (ranged attacks only)
magic3
a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achived first
1 more attacks (ranged attacks only)
magic4
a better caster
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achived first
1 more attacks (ranged attacks only)
movement
faster
This advancement can be taken 1 times
1 more movement points
Akula Steel Finale
sword
better at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)
sword2
better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
1 more attacks (melee attacks only)
sword3
better at melee combat
This advancement can be taken 5 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 (melee attacks only)
magic
a better caster
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
magic2
a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 (ranged attacks only)
magic3
a better caster
This advancement can be taken 1 times
This advancement requires the advancements magic, magic2 to be achived first
1 more attacks (ranged attacks only)
magic4
a better caster
This advancement can be taken 5 times
This advancement requires the advancements magic, magic2, magic3 to be achived first
1 more attacks (ranged attacks only)
movement
faster
This advancement can be taken 1 times
1 more movement points
Ancient Lich
melee
better at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)
melee2
creating zombies from enemies killed at melee
This advancement can be taken 1 times
This advancement requires the advancements melee to be achived first
New weapon special (melee attacks only): plague
melee3
better at melee
This advancement can be taken 5 times
This advancement requires the advancements melee, melee2 to be achived first
Damage increased by 1 (melee attacks only)
magic
a better caster
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
magic-chill
a better caster of chill tempests
This advancement can be taken 1 times
1 more attacks for the chill tempest attack
magic-chill3
slowing with chill tempest
This advancement can be taken 1 times
This advancement requires the advancements magic-chill to be achived first
New weapon special for the chill tempest attack: slow
magic-shadow
a better caster of shadow waves
This advancement can be taken 1 times
1 more attacks for the shadow wave attack
magic-chill2
a better caster of chill tempests
This advancement can be taken 10 times
This advancement requires the advancements magic-chill, magic to be achived first
Damage increased by 1 for the chill tempest attack
magic-chill-slow-extra
slowing multiple enemies with chill tempest
This advancement can be taken 1 times
This advancement requires the advancements magic-chill3, magic-chill2 to be achived first
New weapon special for the chill tempest attack: explosive slow
magic-shadow2
a better caster of shadow waves
This advancement can be taken 10 times
This advancement requires the advancements magic-shadow, magic to be achived first
Damage increased by 1 for the shadow wave attack
magic-shadow-leech
leeching enemies with shadow wave
This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achived first
New weapon special for the shadow wave attack: leech
armour
more undead-like resistance (improved resistances, slightly worsened weaknesses)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by -1%
Resistance to pierce decreased by 3%
Resistance to fire decreased by -1%
Resistance to cold decreased by 3%
Resistance to arcane decreased by -2%
movement
faster
This advancement can be taken 2 times
1 more movement points
Arch Necromancer
melee
faster at melee combat
This advancement can be taken 2 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)
melee2
better at melee combat
This advancement can be taken 5 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)
melee3
transforming enemies into Soulless also with the infection
This advancement can be taken 1 times
This advancement requires the advancements melee to be achived first
New weapon special (melee attacks only): greater infect
Remove weapon special (melee attacks only): infect
magic-chill
a better caster of chill waves
This advancement can be taken 3 times
Damage increased by 2 for the chill wave attack
magic-chill2
a faster caster of chill waves
This advancement can be taken 2 times
This advancement requires the advancements magic-chill to be achived first
Damage decreased by 5 for the chill wave attack
1 more attacks for the chill wave attack
magic-chill3
slowing with chill wave
This advancement can be taken 1 times
This advancement requires the advancements magic-chill2 to be achived first
New weapon special for the chill wave attack: slow
magic-shadow
a faster caster of shadow waves
This advancement can be taken 2 times
Damage decreased by 3 for the shadow wave attack
1 more attacks for the shadow wave attack
magic-shadow2
a better caster of shadow waves
This advancement can be taken 3 times
This advancement requires the advancements magic-shadow to be achived first
Damage increased by 1 for the shadow wave attack
magic-shadow3
creating ghosts from victims of shadow wave
This advancement can be taken 1 times
This advancement requires the advancements magic-shadow2 to be achived first
New weapon special for the shadow wave attack: plague (Ghost)
magic
a better caster, generally
This advancement can be taken 10 times
Damage increased by 1 (ranged attacks only)
movement
faster
This advancement can be taken 2 times
1 more movement points
Argan Lich
sword1
better with sword
This advancement can be taken 1 times
Damage increased by 1 for the lichsword attack
sword1_speed
faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the lichsword attack
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the lichsword attack
sword2_marksman
more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the lichsword attack: marksman
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the lichsword attack
sword4
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the lichsword attack
sword4_plague
raising undead with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the lichsword attack: plague
sword5
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the lichsword attack
sword5_speed
faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the lichsword attack
sword6
better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the lichsword attack
xbow
better with crossbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
1 more attacks for the crossbow attack
xbow-marksman
striking more precisely with the crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
New weapon special for the crossbow attack: marksman
xbow2
better with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
Damage increased by 1 for the crossbow attack
xbow2_speed
faster with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achived first
1 more attacks for the crossbow attack
xbow3
better with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2 to be achived first
Damage increased by 1 for the crossbow attack
xbow-marksman
striking more precisely with the crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow_marksman to be achived first
New weapon special for the crossbow attack: focused
Remove weapon special for the crossbow attack: marksman
xbow4
better with crossbow
This advancement can be taken 3 times
This advancement requires the advancements xbow, xbow2, xbow3 to be achived first
Damage increased by 1 for the crossbow attack
xbow2_speed
faster with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow, xbow2, xbow2_speed, xbow3, xbow4 to be achived first
1 more attacks for the crossbow attack
block
blocking attacks better (2 % better defence)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
armour
better protected from physical blows (3% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 3%
Resistance to pierce decreased by 3%
armour
better protected from magical attacks (4% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 4%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 4%
Blackguard
scourge
striking better with scourge
This advancement can be taken 1 times
Damage increased by 1 for the scourge attack
scourge2
striking faster with scourge
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achived first
Damage decreased by 1 for the scourge attack
1 more attacks for the scourge attack
scourge3
striking better with scourge
This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achived first
Damage increased by 1 for the scourge attack
armour
better protected from physical blows (2% better resistances; +4% resist impact)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 4%
Resistance to pierce decreased by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
darken
able to darken even the night
This advancement can be taken 1 times
Remove ability: darkens
New ability: darkens badly
darken2
radiating unearthly darkness
This advancement can be taken 1 times
This advancement requires the advancements darken to be achived first
Remove ability: darkens badly
New ability: darkens severely
Celestial Messenger
lightbeam
better with magic
This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack
lightbeam2
better with magic
This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achived first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack
lightbeam3
better with magic
This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achived first
Damage increased by 1 for the lightbeam attack
mace
better with mace
This advancement can be taken 1 times
Damage decreased by 1 for the mace attack
1 more attacks for the mace attack
mace2
better with mace
This advancement can be taken 10 times
This advancement requires the advancements mace to be achived first
Damage increased by 1 for the mace attack
heal
able to heal allies better
This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)
heal2
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal to be achived first
Remove ability: heals (11)
New ability: heals (14)
heal3
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achived first
Remove ability: heals (14)
New ability: heals (16)
conviction
able to make enemies feel their guilt (-15% to non-physical resistances)
This advancement can be taken 1 times
New ability: conviction (15)
conviction2
making enemies feel their guilt stronger (-25% to non-physical resistances)
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achived first
Remove ability: conviction (15)
New ability: conviction (25)
conviction3
making enemies feel their guilt stronger (-33% to non-physical resistances)
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achived first
Remove ability: conviction (25)
New ability: conviction (33)
guilt
making enemies' sins burn them from inside (-16 enemy heal)
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achived first
New ability: burns foes (16)
aura_illuminate
able to illuminate even the day
This advancement can be taken 1 times
This advancement requires the advancements heal, conviction to be achived first
Remove ability: illuminates
New ability: improved illumination
aura_illuminate2
illuminating everything around better
This advancement can be taken 1 times
This advancement requires the advancements aura_illuminate, heal2, conviction2 to be achived first
Remove ability: improved illumination
New ability: great illumination
movement
faster
This advancement can be taken 4 times
1 more movement points
Champion
sword
faster at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 (melee attacks only)
sword3
faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks (melee attacks only)
sword4
better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the saber attack
crossbow
faster with crossbow
This advancement can be taken 1 times
Damage decreased by 9 for the crossbow attack
1 more attacks for the crossbow attack
block
better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
armour
better protected from physical blows (3% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 3%
Resistance to pierce decreased by 3%
careful
10% better resistances when defending
This advancement can be taken 1 times
New ability: careful
careful2
20% better resistances when defending
This advancement can be taken 1 times
This advancement requires the advancements careful to be achived first
Remove ability: careful
New ability: careful
careful3
25% better resistances when defending
This advancement can be taken 1 times
This advancement requires the advancements careful2 to be achived first
Remove ability: careful
New ability: careful
crossbow2
better with crossbow
This advancement can be taken 5 times
This advancement requires the advancements crossbow to be achived first
Damage increased by 2 (pierce attacks only)
movement
faster
This advancement can be taken 4 times
1 more movement points
Champion Bowman
bow
striking better with bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
bow2
striking better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
bow3
striking better with bow
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achived first
Damage increased by 1 for the bow attack
bow-precision
striking more precisely with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
arrowstorm
able to shoot a storm on arrows without giving the enemy a chance to counterattack
This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - ranged )
New weapon special for the arrow storm attack: distant attack
arrowstorm2
shooting arrow storms better
This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achived first
Damage increased by 10% for the arrow storm attack
5 more attacks for the arrow storm attack
sword
striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword2
striking better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
sword3
striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achived first
Damage increased by 1 for the sword attack
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Chaos Rider
sword
striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword2
striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
sword-incinerate
incinerating enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword2 to be achived first
New weapon special for the sword attack: incinerate
sword3
striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achived first
Damage increased by 1 for the sword attack
stomp
stomping enemies better
This advancement can be taken 10 times
Damage increased by 4 for the stomp attack
fireball
better with fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
fireball2
better with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
fireball3
better with fireball
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 1 for the fireball attack
fireball_plague
creating spirits of fire with fireball
This advancement can be taken 1 times
New weapon special for the fireball attack: plague (Fire Guardian)
movement
faster
This advancement can be taken 4 times
1 more movement points
Dark Shade
claws
clawing better
This advancement can be taken 1 times
Damage increased by 2 for the claws attack
claws2
clawing better
This advancement can be taken 1 times
This advancement requires the advancements claws to be achived first
New weapon special for the claws attack: greater backstab
Remove weapon special for the claws attack: backstab
Damage increased by 1 for the claws attack
claws3
clawing better
This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achived first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
claws4
clawing better
This advancement can be taken 10 times
This advancement requires the advancements claws, claws2, claws3 to be achived first
Damage increased by 1 for the claws attack
sip
draining enemies better
This advancement can be taken 1 times
Damage increased by 1 for the soul sip attack
sip2
draining enemies better
This advancement can be taken 1 times
This advancement requires the advancements sip to be achived first
1 more attacks for the soul sip attack
sip3
draining more from living, able to drain a bit from the non-living as well
This advancement can be taken 1 times
This advancement requires the advancements sip, sip2 to be achived first
New weapon special for the soul sip attack: leech
sip4
draining enemies better
This advancement can be taken 5 times
This advancement requires the advancements sip, sip2 to be achived first
Damage increased by 1 for the soul sip attack
movement
faster
This advancement can be taken 5 times
1 more movement points
Deathlord
axe
better at melee combat
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
axe2
better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage increased by 1 (melee attacks only)
axe3
better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
axe4
better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achived first
Damage increased by 1 (melee attacks only)
doom
able to attack in a terrible way that lowers enemy resistance
This advancement can be taken 1 times
New bonus attack: doom (-30% - melee )
New weapon special for the doom attack: doom
doom2
crippling enemies better
This advancement can be taken 3 times
This advancement requires the advancements doom to be achived first
Damage increased by 15% for the doom attack
5 more attacks for the doom attack
block
better at blocking attacks
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
xbow
better with crossbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
xbow2
better with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
1 more attacks for the crossbow attack
xbow-poison
shooting poisonous arrows
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achived first
New weapon special for the crossbow attack: poison
xbow3
better with crossbow
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achived first
Damage increased by 1 for the crossbow attack
armour
better resistance (2% blade, 2% pierce, 3% cold, but -1% arcane)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to pierce decreased by 2%
Resistance to cold decreased by 3%
Resistance to arcane decreased by -1%
movement
faster
This advancement can be taken 3 times
1 more movement points
Delly Lich
sword
faster at melee combat
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
1 more attacks (melee attacks only)
sword2
able to chop through more enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
New weapon special (melee attacks only): cleave
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks (melee attacks only)
sword3-leech
leeching with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
New weapon special (melee attacks only): leech
sword4
better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack
knife1
dealing more damage with knives
This advancement can be taken 1 times
Damage increased by 2 for the knife attack
knife2
faster with knives
This advancement can be taken 2 times
This advancement requires the advancements knife1 to be achived first
1 more attacks for the knife attack
knife3
more precise with knives
This advancement can be taken 1 times
This advancement requires the advancements knife3 to be achived first
New weapon special for the knife attack: marksman
knife4
better with knives
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achived first
Damage increased by 1 for the knife attack
nightstalk
able to move at night without being seen on useful terrains
This advancement can be taken 1 times
New ability: lesser nightstalk
nightstalk2
able to move at night without being seen on all accessible terrains
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achived first
Remove ability: lesser nightstalk
New ability: nightstalk
block
better at defending
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
block2
better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
block3
better at defending
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achived first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
parry
able to attack parrying enemy blows
This advancement can be taken 1 times
New bonus attack: parry (-20% - melee )
New weapon special for the parry attack: parry
parry2
parrying better
This advancement can be taken 3 times
This advancement requires the advancements parry to be achived first
Damage increased by 10% for the parry attack
5 more attacks for the parry attack
movement
faster
This advancement can be taken 4 times
1 more movement points
Delly Start
sword
faster at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)
sword2
able to chop through more enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
New weapon special (melee attacks only): cleave
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks (melee attacks only)
sword4
better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack
knife-poison
able to poison enemies with knives
This advancement can be taken 1 times
New weapon special for the knife attack: poison
knife
faster with knives
This advancement can be taken 2 times
1 more attacks for the knife attack
knife2
better with knives
This advancement can be taken 1 times
This advancement requires the advancements knife to be achived first
New weapon special for the knife attack: marksman
knife3
better with knives
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achived first
Damage increased by 1 for the knife attack
nightstalk
able to move at night without being seen on useful terrains
This advancement can be taken 1 times
New ability: lesser nightstalk
nightstalk2
able to move at night without being seen on all accessible terrains
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achived first
Remove ability: lesser nightstalk
New ability: nightstalk
block
better at defending
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
block2
better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
block3
better at defending
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achived first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
parry
able to attack parrying enemy blows
This advancement can be taken 1 times
New bonus attack: parry (-20% - melee )
New weapon special for the parry attack: parry
parry2
parrying better
This advancement can be taken 3 times
This advancement requires the advancements parry to be achived first
Damage increased by 10% for the parry attack
5 more attacks for the parry attack
movement
faster
This advancement can be taken 4 times
1 more movement points
Demon Lord
amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 9 (in EASY difficulty), 10 (in MEDIUM difficulty), 11 (in HARD difficulty)
Destroyer
scourge
striking more furiously with scourge
This advancement can be taken 1 times
Damage increased by 2 for the scourge attack
scourge2
striking more furiously with scourge
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achived first
Damage decreased by 5 for the scourge attack
1 more attacks for the scourge attack
scourge3
striking more furiously with scourge
This advancement can be taken 10 times
This advancement requires the advancements scourge2, scourge to be achived first
Damage increased by 1 for the scourge attack
berserk
able to enter a battle frenzy like dwarves, but only when attacking
This advancement can be taken 1 times
This advancement requires the advancements scourge to be achived first
New attack: mace_berserk (7 - 5)
berserk2
striking better when in battle frenzy
This advancement can be taken 5 times
This advancement requires the advancements berserk to be achived first
1 more attacks for the mace_berserk attack
armour
better protected from physical blows (2% better resistances; +4% resist impact)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 4%
Resistance to pierce decreased by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Dragon Rider
bite
commanding the dragon to bite better
This advancement can be taken 5 times
Damage increased by 2 for the bite attack
bite-drain
able to order the dragon to eat bits of freshly torn meat during battle
This advancement can be taken 1 times
This advancement requires the advancements bite to be achived first
New weapon special for the bite attack: drain
lance
striking better with lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack
lance2
striking better with lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
lance3
charging more powerfully with lance (2.5 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
lance4
charging even more powerfully with the lance (3 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
lance5
striking even better with the lance
This advancement can be taken 10 times
This advancement requires the advancements lance, lance2 to be achived first
Damage increased by 1 for the lance attack
fire
commanding the dragon to breathe fire better
This advancement can be taken 1 times
Damage increased by 1 for the fire breath attack
fire2
commanding the dragon to breathe fire faster
This advancement can be taken 1 times
This advancement requires the advancements fire to be achived first
Damage decreased by 1 for the fire breath attack
1 more attacks for the fire breath attack
fire3
commanding the dragon to breathe fire better
This advancement can be taken 10 times
This advancement requires the advancements fire2 to be achived first
Damage increased by 1 for the fire breath attack
fire-incinerate
incinerating enemies with dragon breath
This advancement can be taken 1 times
This advancement requires the advancements fire3 to be achived first
New weapon special for the fire breath attack: incinerate
leadership
able to lead allies into battle (like a level 2 unit)
This advancement can be taken 1 times
New ability: leadership level 2
leadership2
able to lead allies into battle (like a level 3 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
Remove ability: leadership level 2
New ability: leadership level 3
leadership3
a greater leader in battle (like a level 4 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achived first
Remove ability: leadership level 3
New ability: leadership level 4
leadership4
a greater leader in battle (like a proper level 5 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership3 to be achived first
Remove ability: leadership level 4
New ability: leadership level 5
armour
riding a tougher dragon (2% better resistances; +3% resist pierce)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 3%
movement
faster
This advancement can be taken 3 times
1 more movement points
Duelist Wizard
magic
better with magic
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
missile
better with magic missile
This advancement can be taken 1 times
This advancement requires the advancements magic to be achived first
Damage increased by 1 for the missile attack
missile2
better with magic missile
This advancement can be taken 1 times
This advancement requires the advancements magic, missile to be achived first
Damage decreased by 1 for the missile attack
1 more attacks for the missile attack
missile3
better with magic missile
This advancement can be taken 10 times
This advancement requires the advancements magic, missile2 to be achived first
Damage increased by 1 for the missile attack
fireball
better with fireball
This advancement can be taken 10 times
This advancement requires the advancements magic to be achived first
Damage increased by 3 for the fireball attack
chill
better with chill tempest
This advancement can be taken 10 times
This advancement requires the advancements magic to be achived first
Damage increased by 2 for the chill tempest attack
melee
better with staff
This advancement can be taken 10 times
Damage increased by 1 for the staff attack
retribution
able to return 2 pierce damage to every attacker
This advancement can be taken 1 times
New ability: thorns
retribution2
able to return a part of damage to the attacker
This advancement can be taken 1 times
This advancement requires the advancements retribution to be achived first
New ability: retribution
absorb1
able to heal from enemies' attacks
This advancement can be taken 1 times
New ability: absorbs (1)
absorb2
able to heal from enemies' attacks better
This advancement can be taken 1 times
This advancement requires the advancements absorb1 to be achived first
Remove ability: absorbs (1)
New ability: absorbs (2)
absorb3
able to heal from enemies' attacks better
This advancement can be taken 1 times
This advancement requires the advancements absorb2, absorb1 to be achived first
Remove ability: absorbs (2)
New ability: absorbs (3)
conviction
-15% to magical resistances of all adjacent enemies
This advancement can be taken 1 times
This advancement requires the advancements absorb2, retribution2 to be achived first
New ability: conviction (15)
movement
faster
This advancement can be taken 3 times
1 more movement points
Duke
melee
faster at melee
This advancement can be taken 1 times
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
melee2
better at melee
This advancement can be taken 10 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)
xbow
better with crossbow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
xbow2
better with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
1 more attacks (ranged attacks only)
xbow3
better with crossbow
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achived first
Damage increased by 1 (ranged attacks only)
armour
better protected from physical blows (3% better resistances)
This advancement can be taken 3 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 3%
Resistance to pierce decreased by 3%
leadership
possessing the leadership of a level 6 unit
This advancement can be taken 1 times
Remove ability: leadership level 5
New ability: leadership
leadership2
able to make all adjacent allies capable to attack first even when defending
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
New ability: zeal aura
leadership3
able to let all adjacent allies gain 1 movement point after attacking
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
New ability: push
heal1
able to heal allies
This advancement can be taken 1 times
New ability: cures
heal2
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal1 to be achived first
Remove ability: cures
New ability: heals (12)
movement
faster
This advancement can be taken 3 times
1 more movement points
Dwarvish Battlerager
axe
frenzying better
This advancement can be taken 1 times
Damage increased by 2 for the berserker frenzy attack
axe2
frenzying better
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage decreased by 1 for the berserker frenzy attack
1 more attacks for the berserker frenzy attack
axe3
frenzying better
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage increased by 1 for the berserker frenzy attack
axe4
frenzying better
This advancement can be taken 3 times
This advancement requires the advancements axe, axe2, axe3 to be achived first
Damage increased by 1 for the berserker frenzy attack
armour
tougher
This advancement can be taken 5 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 3%
Resistance to fire decreased by 2%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 2%
spikes
impaling enemies on spikes on armour better, also in range
This advancement can be taken 1 times
Remove ability: thorns
New ability: weak reflect
spikes2
impaling enemies on spikes on armour better
This advancement can be taken 1 times
This advancement requires the advancements spikes to be achived first
Remove ability: weak reflect
New ability: reflect
movement
faster
This advancement can be taken 4 times
1 more movement points
Dwarvish Hero
axe
striking stronger with axe
This advancement can be taken 1 times
Damage increased by 2 for the battle axe attack
axe2
faster with axe
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage decreased by 1 for the battle axe attack
1 more attacks for the battle axe attack
axe3
faster with axe
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage decreased by 2 for the battle axe attack
1 more attacks for the battle axe attack
axe4
better with axe
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2 to be achived first
Damage increased by 1 for the battle axe attack
hammer
stronger with hammer
This advancement can be taken 1 times
Damage increased by 2 for the hammer attack
hammer2
stronger with hammer
This advancement can be taken 1 times
This advancement requires the advancements hammer to be achived first
Damage increased by 2 for the hammer attack
hammer_speed
faster with hammer
This advancement can be taken 1 times
This advancement requires the advancements hammer2 to be achived first
Damage decreased by 9 for the hammer attack
1 more attacks for the hammer attack
hammer3
stronger with hammer
This advancement can be taken 10 times
This advancement requires the advancements hammer2 to be achived first
Damage increased by 1 for the hammer attack
hatchet
stronger with hatchet
This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack
hatchet2
faster with hatchet
This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achived first
Damage decreased by 2 for the hatchet attack
1 more attacks for the hatchet attack
hatchet3
stronger with hatchet
This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achived first
Damage increased by 1 for the hatchet attack
block
blocking better
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
lightning
capable to use lightning
This advancement can be taken 1 times
New attack: lightning (22 - 2)
lightning2
casting stronger lightnings
This advancement can be taken 3 times
This advancement requires the advancements lightning to be achived first
Damage increased by 3 for the lightning attack
lightning3
casting lightnings faster
This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achived first
Damage decreased by 7 for the lightning attack
1 more attacks for the lightning attack
movement
faster
This advancement can be taken 2 times
1 more movement points
Dwarvish Protector
spear
striking better with spear
This advancement can be taken 1 times
Damage increased by 1 for the spear attack
spear2
striking faster with spear
This advancement can be taken 1 times
This advancement requires the advancements spear to be achived first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
spear3
striking better with spear
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achived first
Damage increased by 1 for the spear attack
javelin
throwing javelins faster
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
javelin2
throwing javelins better
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achived first
Damage increased by 1 for the javelin attack
charge
able to charge into battle
This advancement can be taken 1 times
New bonus attack: charge (% - melee )
New weapon special for the charge attack: charge
adamant
better resistances when defending
This advancement can be taken 1 times
Remove ability: unyielding
New ability: adamant
block
blocking better
This advancement can be taken 5 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
armour
better protected from physical blows (3% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 3%
movement
faster
This advancement can be taken 2 times
1 more movement points
Dwarvish Technocrat
gun
better at shooting
This advancement can be taken 1 times
Damage increased by 10 for the thunderstick attack
gun2
better at shooting
This advancement can be taken 1 times
This advancement requires the advancements gun to be achived first
Damage increased by 8 for the thunderstick attack
gun3
better at shooting
This advancement can be taken 1 times
This advancement requires the advancements gun2 to be achived first
Damage increased by 6 for the thunderstick attack
gun4
better at shooting
This advancement can be taken 1 times
This advancement requires the advancements gun3 to be achived first
Damage increased by 5 for the thunderstick attack
gun5
better at shooting
This advancement can be taken 10 times
This advancement requires the advancements gun4 to be achived first
Damage increased by 4 for the thunderstick attack
dagger
better with dagger
This advancement can be taken 5 times
Damage increased by 1 for the dagger attack
dagger2
able to backstab with the dagger
This advancement can be taken 1 times
This advancement requires the advancements sword, dagger to be achived first
New weapon special for the dagger attack: backstab
storm
more technically skilled, using a gun that can fire very quickly
This advancement can be taken 1 times
New bonus attack: bullet storm (-90% - ranged )
storm2
shooting bullet storms better
This advancement can be taken 3 times
This advancement requires the advancements storm to be achived first
Damage increased by 3% for the bullet storm attack
100 more attacks for the bullet storm attack
blunderbuss
more technically skilled, using a very precise gun
This advancement can be taken 1 times
New bonus attack: blunderbuss (-40% - ranged )
New weapon special for the blunderbuss attack: marksman
blunderbuss2
doing more damage when shooting precisely
This advancement can be taken 3 times
This advancement requires the advancements blunderbuss to be achived first
Damage increased by 20% for the blunderbuss attack
bullets
shooting bullets that penetrate armour better
This advancement can be taken 1 times
bullets2
shooting bullets that penetrate armour better
This advancement can be taken 4 times
This advancement requires the advancements bullets to be achived first
movement
faster
This advancement can be taken 2 times
1 more movement points
Efraim God
sword1
better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword1_speed
faster with sword (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack
sword2_marksman
more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack
sword4
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack
sword4_flames
incinerating enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the sword attack: incinerate
sword5
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack
sword5_speed
faster with sword (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack
Damage decreased by 1 for the whirlwind attack
1 more attacks for the whirlwind attack
sword6
better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack
berserk1
able to attack twice in a row
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword2_marksman to be achived first
New bonus attack: mberserk2 (-20% - melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
berserk2
able to attack thrice in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achived first
New bonus attack: mberserk3 (-20% - melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
berserk3
able to attack five times in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achived first
New bonus attack: mberserk5 (-20% - melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
berserk1_damage
doing more damage with the furious attack
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achived first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack
whirlwind
whirling better
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack
whirlwind2
whirling better
This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achived first
Damage increased by 1 for the whirlwind attack
whirlwind3
whirling better
This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achived first
Damage increased by 1 for the whirlwind attack
knives1
better with knives
This advancement can be taken 1 times
Damage increased by 1 for the knife attack
knives1_backstab
backstabbing with knives
This advancement can be taken 1 times
New weapon special for the knife attack: backstab
knives2
better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achived first
Damage increased by 1 for the knife attack
knives2_precision
more precise with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achived first
New weapon special for the knife attack: marksman
knives3
better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achived first
Damage increased by 1 for the knife attack
knives3_speed
faster with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achived first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack
knives4
better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achived first
Damage increased by 1 for the knife attack
knives4-backstab
backstabbing with knives better
This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achived first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab
knives5
better with knives
This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achived first
Damage increased by 1 for the knife attack
knives5_speed
faster with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achived first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack
fireball
casting fireballs better
This advancement can be taken 1 times
Damage increased by 2 for the fireball attack
fireball1_incineration
incinerating the primary target of the fireballs
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
New weapon special for the fireball attack: incinerate
fireball2
casting fireballs better
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage increased by 2 for the fireball attack
fireball3
casting fireballs faster
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2 to be achived first
1 more attacks for the fireball attack
fireball3_penetrate
decreasing enemy fire resistance by 10%
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achived first
fireball4
casting fireballs faster
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3 to be achived first
1 more attacks for the fireball attack
fireball4_precision
shooting fireballs with better precision
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achived first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
fireball5
casting fireballs faster
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achived first
1 more attacks for the fireball attack
fireball5_precision
shooting fireballs with better precision
This advancement can be taken 1 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4, fireball4_precision to be achived first
New weapon special for the fireball attack: guided
Remove weapon special for the fireball attack: focused
fireball6
casting fireballs with greater damage
This advancement can be taken 3 times
This advancement requires the advancements fireball, fireball2, fireball3, fireball4 to be achived first
Damage increased by 1 for the fireball attack
iceball
able to use cast iceball
This advancement can be taken 1 times
New attack: iceball (12 - 2)
iceball2
dealing more damage with iceball
This advancement can be taken 1 times
This advancement requires the advancements iceball to be achived first
Damage increased by 1 for the iceball attack
1 more attacks for the iceball attack
iceball3
dealing damage to multiple enemies with iceball
This advancement can be taken 1 times
This advancement requires the advancements iceball2 to be achived first
New weapon special for the iceball attack: explosive
1 more attacks for the iceball attack
iceball4
slowing groups of enemies with iceball
This advancement can be taken 1 times
This advancement requires the advancements iceball3 to be achived first
New weapon special for the iceball attack: explosive slow
Damage increased by 1 for the iceball attack
iceball5
dealing more damage with iceball
This advancement can be taken 5 times
This advancement requires the advancements iceball4 to be achived first
Damage increased by 2 for the iceball attack
movement
faster
This advancement can be taken 1 times
1 more movement points
movement2
faster
This advancement can be taken 1 times
This advancement requires the advancements movement to be achived first
1 more movement points
movement3
able to muster enough mental powers to levitate through hard terrains
This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achived first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}
dodge
harder to be hit
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
shield
better protected from magical attacks (2% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 2%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 2%
Efraim Lich
sword1
better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword1_speed
faster with sword (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack
sword2_marksman
more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack
sword4
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack
sword4_plague
raising undead with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the sword attack: plague
sword5
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack
sword5_speed
faster with sword (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
sword6
better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack
berserk1
able to attack twice in a row
This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
berserk2
able to attack thrice in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achived first
New bonus attack: mberserk3 (-20% - melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
berserk3
able to attack five times in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achived first
New bonus attack: mberserk5 (-20% - melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
berserk1_damage
doing more damage with the furious attack
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achived first
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
Damage increased by 10% for the mberserk5 attack
whirlwind
whirling better
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack
whirlwind2
whirling better
This advancement can be taken 3 times
This advancement requires the advancements whirlwind, whirlwind, whirlwind, sword4 to be achived first
Damage increased by 1 for the whirlwind attack
whirlwind3
whirling better
This advancement can be taken 3 times
This advancement requires the advancements whirlwind2, whirlwind2, whirlwind2, sword6 to be achived first
Damage increased by 1 for the whirlwind attack
knives1
better with knives
This advancement can be taken 1 times
Damage increased by 1 for the knife attack
knives1_backstab
backstabbing with knives
This advancement can be taken 1 times
New weapon special for the knife attack: backstab
knives2
better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achived first
Damage increased by 1 for the knife attack
knives2_precision
more precise with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achived first
New weapon special for the knife attack: marksman
knives3
better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achived first
Damage increased by 1 for the knife attack
knives3_speed
faster with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achived first
Damage decreased by 2 for the knife attack
1 more attacks for the knife attack
knives4
better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2, knives3 to be achived first
Damage increased by 1 for the knife attack
knives4-backstab
backstabbing with knives better
This advancement can be taken 1 times
This advancement requires the advancements knives4, knives1_backstab to be achived first
New weapon special for the knife attack: greater backstab
Remove weapon special for the knife attack: backstab
knives5
better with knives
This advancement can be taken 5 times
This advancement requires the advancements knives1, knives2, knives3, knives4 to be achived first
Damage increased by 1 for the knife attack
knives5_speed
faster with knives
This advancement can be taken 3 times
This advancement requires the advancements knives1, knives2, knives3, knives4, knives3_speed to be achived first
1 more attacks for the knife attack
fear1_spine_chill
causing a spine-chilling fear
This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow
fear1
causing stronger fear
This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack
fear2
causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achived first
Damage increased by 1 for the wave of fear attack
fear2_speed
causing fear faster
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achived first
1 more attacks for the wave of fear attack
fear3
causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achived first
Damage increased by 1 for the wave of fear attack
fear3_leech
having fun when scaring enemies
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achived first
New weapon special for the wave of fear attack: leech
fear4
causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achived first
Damage increased by 1 for the wave of fear attack
fear4_speed
causing fear faster
This advancement can be taken 1 times
This advancement requires the advancements fear4, fear2_speed to be achived first
1 more attacks for the wave of fear attack
fear5
causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear4 to be achived first
Damage increased by 1 for the wave of fear attack
fear5_mass_scare
causing fear to groups of enemies
This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achived first
New weapon special for the wave of fear attack: explosive slow
fear6
causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear5 to be achived first
Damage increased by 1 for the wave of fear attack
fear6-speed
causing fear faster
This advancement can be taken 1 times
This advancement requires the advancements fear6 to be achived first
1 more attacks for the wave of fear attack
fear7
causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear6, fear4_speed to be achived first
Damage increased by 1 for the wave of fear attack
fear8
causing stronger fear
This advancement can be taken 5 times
This advancement requires the advancements fear7 to be achived first
Damage increased by 1 for the wave of fear attack
fear8_explosive
causing insane fear to groups of enemies
This advancement can be taken 1 times
This advancement requires the advancements fear8 to be achived first
New weapon special for the wave of fear attack: explosive
movement
faster
This advancement can be taken 1 times
1 more movement points
movement2
faster
This advancement can be taken 1 times
This advancement requires the advancements movement to be achived first
1 more movement points
movement3
able to muster enough mental powers to levitate through hard terrains
This advancement can be taken 1 times
This advancement requires the advancements movement, movement2 to be achived first
Movement costs through forests set to 1
Movement costs on frozen lands set to 1
Movement costs on flat terrains set to 1
Movement costs through dark caves set to 1
Movement costs through mushroom groves set to 2
Movement costs through villages set to 1
Movement costs through castles set to 1
Movement costs in shallow waters set to 1
Movement costs on coastal reefs set to 1
Movement costs in deep waters set to 1
Movement costs through swampy places set to 1
Movement costs on hills set to 1
Movement costs on mountains set to 2
Movement costs across sands set to 1
Movement costs above unwalkable places set to 1
Movement costs through impassable walls set to {UNREACHABLE}
movement4
faster
This advancement can be taken 2 times
This advancement requires the advancements movement3 to be achived first
1 more movement points
dodge
harder to be hit
This advancement can be taken 5 times
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 2%
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
armour
better protected from magical attacks (3% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 3%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 3%
Efraim Lich-Weakened
sword1
better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword1_speed
faster with sword (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
1 more attacks for the whirlwind attack
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack
sword2_marksman
more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack
whirlwind
whirling better
This advancement can be taken 3 times
Damage increased by 1 for the whirlwind attack
knives1
better with knives
This advancement can be taken 1 times
Damage increased by 1 for the knife attack
1 more attacks for the knife attack
knives1_backstab
backstabbing with knives
This advancement can be taken 1 times
New weapon special for the knife attack: backstab
knives2
better with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1 to be achived first
Damage increased by 1 for the knife attack
knives2_precision
more precise with knives
This advancement can be taken 1 times
This advancement requires the advancements knives1, knives2 to be achived first
New weapon special for the knife attack: marksman
fear1_spine_chill
causing a spine-chilling fear
This advancement can be taken 1 times
New weapon special for the wave of fear attack: slow
fear1
causing stronger fear
This advancement can be taken 1 times
Damage increased by 1 for the wave of fear attack
fear2
causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear1 to be achived first
Damage increased by 1 for the wave of fear attack
fear2_speed
causing fear faster
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achived first
1 more attacks for the wave of fear attack
fear3
causing stronger fear
This advancement can be taken 1 times
This advancement requires the advancements fear2 to be achived first
Damage increased by 1 for the wave of fear attack
fear3_leech
having fun when scaring enemies
This advancement can be taken 1 times
This advancement requires the advancements fear3 to be achived first
New weapon special for the wave of fear attack: leech
movement
faster
This advancement can be taken 1 times
1 more movement points
movement2
faster
This advancement can be taken 1 times
This advancement requires the advancements movement to be achived first
1 more movement points
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
armour
better protected from magical attacks (3% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 3%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 3%
Elder Mage
fireball
better with fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
fire-penetrate
breaking through enemy fire resistances better (8%)
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
fire-penetrate2
breaking through enemy fire resistances better (7%)
This advancement can be taken 1 times
This advancement requires the advancements fireball, fire-penetrate to be achived first
fire-penetrate3
breaking through enemy fire resistances better (5%)
This advancement can be taken 3 times
This advancement requires the advancements fireball, fire-penetrate2 to be achived first
fireball2
better with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
fireball3
better with fireball
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 1 for the fireball attack
fireball3-explosion
better with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achived first
New weapon special for the fireball attack: explosive
Damage decreased by 7 for the fireball attack
lightning
better with lightning
This advancement can be taken 1 times
Damage increased by 1 for the lightning attack
lightning2
better with lightning
This advancement can be taken 1 times
This advancement requires the advancements lightning to be achived first
Damage decreased by 3 for the lightning attack
1 more attacks for the lightning attack
arcane-penetrate
breaking through enemy arcane resistances better (8%)
This advancement can be taken 1 times
This advancement requires the advancements lightning2 to be achived first
arcane-penetrate2
breaking through enemy arcane resistances better (7%)
This advancement can be taken 1 times
This advancement requires the advancements lightning2, arcane-penetrate to be achived first
arcane-penetrate3
breaking through enemy arcane resistances better (5%)
This advancement can be taken 3 times
This advancement requires the advancements lightning2, arcane-penetrate2 to be achived first
lightning3-lightning
ignoring enemy resistances (and vulnerabilities) with lightning
This advancement can be taken 1 times
This advancement requires the advancements lightning3 to be achived first
Sets damage type to lightning for the lightning attack
lightning3
better with lightning
This advancement can be taken 10 times
This advancement requires the advancements lightning2 to be achived first
Damage increased by 2 for the lightning attack
curse
able to curse enemies to cut their resistances
This advancement can be taken 1 times
New attack: curse (2 - 5)
melee
better with staff
This advancement can be taken 3 times
Damage increased by 1 for the staff attack
movement
faster
This advancement can be taken 3 times
1 more movement points
Elvish Assassin
melee
faster at melee
This advancement can be taken 2 times
1 more attacks (melee attacks only)
melee2
better at melee
This advancement can be taken 10 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)
bow
faster with the bow
This advancement can be taken 1 times
1 more attacks for the longbow attack
bow2
better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage increased by 1 for the longbow attack
bow-precise
shooting insanely precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
New weapon special for the longbow attack: focused
Remove weapon special for the longbow attack: marksman
Damage decreased by 1 for the longbow attack
bow3
faster with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks for the longbow attack
bow4
better with the bow
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 for the longbow attack
arrowstorm
able to shoot a storm of arrows without giving the enemy a chance to counterattack
This advancement can be taken 1 times
New bonus attack: arrow storm (-20% - ranged )
New weapon special for the arrow storm attack: distant attack
arrowstorm2
shooting arrow storms better
This advancement can be taken 3 times
This advancement requires the advancements arrowstorm to be achived first
Damage increased by 10% for the arrow storm attack
5 more attacks for the arrow storm attack
execution
This advancement can be taken 1 times
New bonus attack: execution_bonus_attack (-40% - ranged )
execution
executing enemy bosses better
This advancement can be taken 3 times
Damage increased by 10% for the execution_bonus_attack attack
dodge
better at dodging (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
movement
faster
This advancement can be taken 5 times
1 more movement points
Elvish Gryphon Rider
melee
better at commanding the gryphon to attack fast
This advancement can be taken 1 times
Damage decreased by 2 (melee attacks only)
1 more attacks (melee attacks only)
melee2
better at commanding the gryphon to attack fast
This advancement can be taken 1 times
This advancement requires the advancements melee to be achived first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
melee3
better at commanding the gryphon
This advancement can be taken 10 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)
bow
faster with the bow
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
bow2
better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage increased by 1 (ranged attacks only)
bow-precise
shooting very precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)
bow3
faster with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks (ranged attacks only)
bow4
better with the bow
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 (ranged attacks only)
penetrate
able to move one hex after attacking an enemy
This advancement can be taken 1 times
New ability: penetrates
penetrate2
able to move more hexes after attacking an enemy (only after bow attack)
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achived first
New weapon special for the longbow attack: hit and run
dodge
more nimble (lowering the chance to be hit by 4%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
movement
faster
This advancement can be taken 5 times
1 more movement points
Elvish Juggernaut
sword
striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword2
striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
sword3
striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achived first
Damage increased by 1 for the sword attack
bow
better with the bow
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
bow2
better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage increased by 1 (ranged attacks only)
bow-precise
shooting insanely precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
New weapon special (ranged attacks only): marksman
Damage decreased by 1 (ranged attacks only)
bow3
better with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks (ranged attacks only)
bow4
better with the bow
This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 (ranged attacks only)
horrid
able to attack in a terribly scary way
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - melee )
New weapon special for the grim strike attack: horrid
horrid2
scaring enemies with the sword attack better
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achived first
Damage increased by 15% for the grim strike attack
mayhem
able to maim enemies, lowering their damage until they advance
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
New bonus attack: mayhem (-20% - melee )
New weapon special for the mayhem attack: mayhem
mayhem2
striking better when maiming enemies
This advancement can be taken 4 times
This advancement requires the advancements mayhem to be achived first
Damage increased by 10% for the mayhem attack
5 more attacks for the mayhem attack
regeneration1
regenerating 6 hitpoints per turn
This advancement can be taken 1 times
New ability: regenerates (6)
regeneration2
regenerating 12 hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achived first
Remove ability: regenerates (6)
New ability: regenerates (12)
regeneration3
regenerating 18 hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration2 to be achived first
Remove ability: regenerates (12)
New ability: regenerates (18)
dodge
better at blocking (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Elvish Nightprowler
bow
better with the bow
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
bow2
faster with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
1 more attacks (ranged attacks only)
bow-precise
shooting very precisely
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
New weapon special (ranged attacks only): marksman
bow3
faster with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks (ranged attacks only)
bow4
better with the bow
This advancement can be taken 10 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 (ranged attacks only)
sword
faster at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)
sword2
better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 (melee attacks only)
sword3
faster at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks (melee attacks only)
sword4
better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 (melee attacks only)
sword-backstab
able to stab backs
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
New weapon special (melee attacks only): backstab
berserk
able to enter a shooting frenzy like dwarves with axes, but only when attacking
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New bonus attack: bow_berserk (-30% - ranged )
New weapon special for the bow_berserk attack: lesser berserk (3)
berserk2
shooting faster when in shooting frenzy
This advancement can be taken 3 times
This advancement requires the advancements berserk to be achived first
10 more attacks for the bow_berserk attack
berserk2_damage
shooting better when in shooting frenzy
This advancement can be taken 3 times
This advancement requires the advancements berserk to be achived first
Damage increased by 15% for the bow_berserk attack
dodge
better at blocking (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
movement
faster
This advancement can be taken 5 times
1 more movement points
Elvish Overlord
sword
faster at melee combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)
sword2
faster at melee combat
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
1 more attacks (melee attacks only)
sword3
better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2 to be achived first
Damage increased by 1 (melee attacks only)
faerie
a faster caster
This advancement can be taken 1 times
1 more attacks (ranged attacks only)
faerie2
a better caster
This advancement can be taken 1 times
This advancement requires the advancements faerie to be achived first
Damage increased by 1 (ranged attacks only)
faerie3
a faster caster
This advancement can be taken 1 times
This advancement requires the advancements faerie, faerie2 to be achived first
1 more attacks (ranged attacks only)
faerie4
a better caster
This advancement can be taken 10 times
This advancement requires the advancements faerie, faerie2, faerie3 to be achived first
Damage increased by 1 (ranged attacks only)
gossamer
able to cover his sword in sticky spiderwebs to slow enemies
This advancement can be taken 1 times
This advancement requires the advancements faerie2 to be achived first
New bonus attack: spiderweb sword (-40% - melee )
New weapon special for the spiderweb sword attack: slow
gossamer2
dealing more damage with the spiderweb sword
This advancement can be taken 2 times
This advancement requires the advancements gossamer to be achived first
Damage increased by 15% for the spiderweb sword attack
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
ambush
able to hide in deciduous forests
This advancement can be taken 1 times
New ability: lesser ambush
ambush2
able to hide in all forests
This advancement can be taken 1 times
This advancement requires the advancements ambush to be achived first
Remove ability: lesser ambush
New ability: ambush
leadership
able to lead allies into battle (like a level 3 unit)
This advancement can be taken 1 times
New ability: leadership level 3
leadership2
a greater leader in battle (like a proper level 4 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
Remove ability: leadership level 3
New ability: leadership level 4
dodge
better at blocking (lowering the chance to be hit by 3%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%
magic_resilience
better protected from magical attacks (7/3/3% better resistances to arcane/fire/cold)
This advancement can be taken 3 times
Resistance to fire decreased by 3%
Resistance to cold decreased by 3%
Resistance to arcane decreased by 7%
movement
faster
This advancement can be taken 3 times
1 more movement points
Elvish Warlord
sword
striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword2
striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
sword3
striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achived first
Damage increased by 1 for the sword attack
bow
faster with the bow
This advancement can be taken 1 times
Damage decreased by 2 (ranged attacks only)
1 more attacks (ranged attacks only)
bow2
better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage increased by 1 for the bow attack
bow-precise
shooting very precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
New weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
bow3
faster with the bow
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2 to be achived first
1 more attacks for the bow attack
bow4
better with the bow
This advancement can be taken 5 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
Damage increased by 1 for the bow attack
leadership
a better leader (like a level 5 unit)
This advancement can be taken 1 times
Remove ability: leadership level 4
New ability: leadership level 5
leadership2
able to improve nearby allies' reactions
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
New ability: zeal aura
horrid
able to attack in a terribly scary way
This advancement can be taken 1 times
New bonus attack: grim strike (-20% - melee )
New weapon special for the grim strike attack: horrid
horrid2
scaring enemies with the sword attack better
This advancement can be taken 2 times
This advancement requires the advancements horrid to be achived first
Damage increased by 15% for the grim strike attack
dodge
better at blocking (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
movement
faster
This advancement can be taken 2 times
1 more movement points
Exterminator
dagger
faster with dagger
This advancement can be taken 2 times
1 more attacks for the dagger attack
dagger2
better at backstabbing
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achived first
New weapon special for the dagger attack: greater backstab
Remove weapon special for the dagger attack: backstab
Damage decreased by 1 for the dagger attack
dagger2
better with dagger
This advancement can be taken 10 times
This advancement requires the advancements dagger to be achived first
Damage increased by 1 for the dagger attack
scythe
better with scythe
This advancement can be taken 1 times
Damage increased by 1 for the scythe attack
scythe2
better with scythe
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achived first
Damage decreased by 3 for the scythe attack
1 more attacks for the scythe attack
scythe3
better with scythe
This advancement can be taken 5 times
This advancement requires the advancements scythe2 to be achived first
Damage increased by 1 for the scythe attack
knife
faster with knives
This advancement can be taken 2 times
1 more attacks for the knife attack
knife2
very precise with knives
This advancement can be taken 1 times
This advancement requires the advancements knife to be achived first
New weapon special for the knife attack: focused
Remove weapon special for the knife attack: marksman
knife3
better with knives
This advancement can be taken 10 times
This advancement requires the advancements knife, knife2 to be achived first
Damage increased by 1 for the knife attack
murderous_frenzy
able to charge at enemies when backstabbing if selected
This advancement can be taken 1 times
New bonus attack: murderous frenzy (-30% - melee )
New weapon special for the murderous frenzy attack: charging backstab
murderous_frenzy2
charging at enemy backs better
This advancement can be taken 2 times
This advancement requires the advancements murderous_frenzy to be achived first
Damage increased by 10% for the murderous frenzy attack
whirlwind
able to perform a whirlwind attack
This advancement can be taken 1 times
New bonus attack: whirlwind-scythe (-30% - melee )
New weapon special for the whirlwind-scythe attack: whirlwind
New weapon special for the whirlwind-scythe attack: magical
whirlwind2
whirling better
This advancement can be taken 2 times
This advancement requires the advancements whirlwind to be achived first
Damage increased by 15% for the whirlwind-scythe attack
nightstalk
able to move at night without being seen on useful terrains
This advancement can be taken 1 times
New ability: lesser nightstalk
nightstalk2
able to move at night without being seen on all accessible terrains
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achived first
Remove ability: lesser nightstalk
New ability: nightstalk
block
better at defending
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
block2
better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
block3
better at defending
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achived first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
movement
faster
This advancement can be taken 4 times
1 more movement points
Forester
bow
striking better with bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
bow2
striking better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
bow3
striking better with bow
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achived first
Damage increased by 1 for the bow attack
bow-precise
shooting insanely precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3 to be achived first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
sword
striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword2
striking better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
sword3
striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achived first
Damage increased by 1 for the sword attack
parry
able to attack parrying enemy blows
This advancement can be taken 1 times
New bonus attack: parry (-20% - melee )
New weapon special for the parry attack: parry
parry2
parrying better
This advancement can be taken 3 times
This advancement requires the advancements parry to be achived first
Damage increased by 10% for the parry attack
5 more attacks for the parry attack
armour
better protected from physical blows (2% better resistances; +1% resist impact)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 1%
Resistance to pierce decreased by 2%
block
better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Goblin Ravager
fangs1
biting better
This advancement can be taken 1 times
Damage increased by 1 for the fangs attack
fangs2
biting faster
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achived first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack
fangs2-leech
feasting on enemies when biting
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achived first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack
fangs3
biting better
This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achived first
Damage increased by 1 for the fangs attack
torch
torching better
This advancement can be taken 10 times
Damage increased by 1 for the torch attack
torch2
torching faster
This advancement can be taken 2 times
This advancement requires the advancements torch to be achived first
Damage decreased by 2 for the torch attack
1 more attacks for the torch attack
torch3
incinerating with torch
This advancement can be taken 1 times
This advancement requires the advancements torch2 to be achived first
New weapon special for the torch attack: incinerate
Damage decreased by 1 for the torch attack
net
throwing nets better
This advancement can be taken 10 times
Damage increased by 1 for the net attack
net2
throwing nets faster
This advancement can be taken 2 times
This advancement requires the advancements net to be achived first
Damage decreased by 1 for the net attack
1 more attacks for the net attack
dodge
more nimble (lowering the chance to be hit by 4%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
movement
faster
This advancement can be taken 5 times
1 more movement points
Goblin Warbaner
spear
striking better with spear
This advancement can be taken 1 times
Damage increased by 1 for the spear attack
spear2
striking faster with spear
This advancement can be taken 1 times
This advancement requires the advancements spear to be achived first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
spear3
striking better with spear
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achived first
Damage increased by 1 for the spear attack
javelin
throwing spears faster
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
javelin2
throwing spears better
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achived first
Damage increased by 1 for the javelin attack
javelin3
throwing spears more precisely
This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achived first
New weapon special for the javelin attack: marksman
leadership
a better leader
This advancement can be taken 1 times
Remove ability: leadership level 2
New ability: leadership level 3
dodge
better at dodging enemy attacks (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Grim Knight
lance
striking better with lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack
lance2
striking better with lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
lance3
charging more powerfully with lance (2.5 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
lance4
charging even more powerfully with the lance (3 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
lance5
striking even better with the lance
This advancement can be taken 5 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
Damage increased by 1 for the lance attack
knockback
able to knock enemies back
This advancement can be taken 1 times
New bonus attack: knockback (% - melee )
New weapon special for the knockback attack: knockback
axe
better at axe combat
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
axe2
better at axe combat
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage increased by 1 for the axe attack
axe3
better at axe combat
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack
axe4
better at axe combat
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achived first
Damage increased by 1 for the axe attack
armour
more undead-like resistance (improved resistances, slightly worsened weaknesses)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by -1%
Resistance to pierce decreased by 3%
Resistance to fire decreased by -1%
Resistance to cold decreased by 3%
Resistance to arcane decreased by -2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Incarnation
melee
commanding vines better
This advancement can be taken 1 times
1 more attacks (melee attacks only)
melee2
commanding vines better
This advancement can be taken 4 times
This advancement requires the advancements melee to be achived first
Damage increased by 1 (melee attacks only)
ensnare
ensnaring better
This advancement can be taken 1 times
1 more attacks for the ensnare attack
ensnare2
ensnaring better
This advancement can be taken 5 times
This advancement requires the advancements ensnare to be achived first
Damage increased by 1 for the ensnare attack
thorns
piercing with thorns better
This advancement can be taken 1 times
Damage increased by 2 for the thorns attack
thorns2
piercing with thorns faster
This advancement can be taken 2 times
This advancement requires the advancements thorns to be achived first
Damage decreased by 1 for the thorns attack
1 more attacks for the thorns attack
thorns3
piercing with thorns better
This advancement can be taken 5 times
This advancement requires the advancements thorns2 to be achived first
Damage increased by 1 for the thorns attack
leeches
slowly draining adjacent enemies
This advancement can be taken 1 times
This advancement requires the advancements thorns to be achived first
New ability: leech
heal
able to heal allies better
This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)
heal2
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal to be achived first
Remove ability: heals (22)
New ability: heals (28)
heal3
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achived first
Remove ability: heals (28)
New ability: heals (34)
conviction
decreasing non-physical resistances of adjacent enemies (-20%)
This advancement can be taken 1 times
New ability: conviction (20)
conviction2
decreasing non-physical resistances of adjacent enemies (-30%)
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achived first
Remove ability: conviction (20)
New ability: conviction (30)
conviction3
decreasing non-physical resistances of adjacent enemies (-40%)
This advancement can be taken 1 times
This advancement requires the advancements conviction2 to be achived first
Remove ability: conviction (30)
New ability: conviction (40)
vine_toxic
able to poison all adjacent enemy units
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achived first
New ability: dark aura
movement
faster
This advancement can be taken 3 times
1 more movement points
Krux
sword1
better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
sword1_speed
faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
sword2_marksman
more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
sword4
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack
sword4_plague
slowing enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the sword attack: slow
sword5
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack
sword5_speed
faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack
sword6
better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack
spectral_blades_speed
faster with spectral blades
This advancement can be taken 3 times
1 more attacks for the spectral blades attack
spectral_blades
better with spectral blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achived first
Damage increased by 2 for the spectral blades attack
spectral_blades_2
better with spectral blades
This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed to be achived first
Damage increased by 1 for the spectral blades attack
spectral_blades_marksman
more precise with spectral blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achived first
New weapon special for the spectral blades attack: marksman
faerie1
causing more havoc with faerie fire
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
faerie2
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
faerie2_penetrate
decreasing enemies' arcane resistance by 8%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
faerie3
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack
faerie3_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
1 more attacks for the faerie fire attack
faerie4
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack
faerie4_penetrate
decreasing enemies' arcane resistance by 7%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achived first
faerie5
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack
faerie5_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achived first
1 more attacks for the faerie fire attack
faerie6
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack
faerie6_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack
faerie7
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack
faerie7_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack
faerie8
causing more havoc with faerie fire
This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack
fireball
casting fireballs better
This advancement can be taken 1 times
Damage increased by 3 for the fireball attack
fireball2
casting fireballs better
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage increased by 2 for the fireball attack
fireball2_precision
casting fireballs with better precision
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
fireball3
casting fireballs better
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 2 for the fireball attack
burning_aura
dealing more damage with burning aura
This advancement can be taken 1 times
Remove ability: burns foes (16)
New ability: burns foes (24)
burning_aura2
dealing more damage with burning aura
This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achived first
Remove ability: burns foes (24)
New ability: burns foes (32)
burning_aura3
dealing more damage with burning aura
This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achived first
Remove ability: burns foes (32)
New ability: burns foes (40)
leadership1
possessing the leadership of a level 3 unit
This advancement can be taken 1 times
New ability: leadership level 3
leadership2
possessing the leadership of a level 4 unit
This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achived first
Remove ability: leadership level 3
New ability: leadership level 4
leadership3
possessing the leadership of a level 5 unit
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achived first
Remove ability: leadership level 4
New ability: leadership level 5
heal
able to heal allies better
This advancement can be taken 1 times
Remove ability: heals
New ability: heals (12)
heal2
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal to be achived first
Remove ability: heals (12)
New ability: heals (18)
heal3
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achived first
Remove ability: heals (18)
New ability: heals (24)
block
better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Krux Later
sword1
better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
sword1_speed
faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
Damage increased by 1 for the spectral blades attack
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
sword2_marksman
more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack
Damage increased by 1 for the spectral blades attack
sword4
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack
sword4_plague
slowing enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the sword attack: slow
sword5
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack
sword5_speed
faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack
sword6
better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack
spectral_blades_speed
faster with spectral blades
This advancement can be taken 3 times
1 more attacks for the spectral blades attack
spectral_blades
better with spectral blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_speed to be achived first
Damage increased by 2 for the spectral blades attack
spectral_blades_2
better with spectral blades
This advancement can be taken 10 times
This advancement requires the advancements spectral_blades_speed to be achived first
Damage increased by 1 for the spectral blades attack
spectral_blades_marksman
more precise with spectral blades
This advancement can be taken 1 times
This advancement requires the advancements spectral_blades_2 to be achived first
New weapon special for the spectral blades attack: marksman
faerie1
causing more havoc with faerie fire
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
faerie2
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
faerie2_penetrate
decreasing enemies' arcane resistance by 8%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
faerie3
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack
faerie3_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
1 more attacks for the faerie fire attack
faerie4
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack
faerie4_penetrate
decreasing enemies' arcane resistance by 7%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achived first
faerie5
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack
faerie5_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie3_speed to be achived first
1 more attacks for the faerie fire attack
faerie6
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack
faerie6_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack
faerie7
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack
faerie7_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack
faerie8
causing more havoc with faerie fire
This advancement can be taken 10 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack
fireball2
casting fireballs better
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage increased by 2 for the fireball attack
fireball2_precision
casting fireballs with better precision
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
fireball3
casting fireballs better
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 2 for the fireball attack
burning_aura
dealing more damage with burning aura
This advancement can be taken 1 times
Remove ability: burns foes (24)
New ability: burns foes (24)
burning_aura2
dealing more damage with burning aura
This advancement can be taken 1 times
This advancement requires the advancements burning_aura to be achived first
Remove ability: burns foes (32)
New ability: burns foes (40)
burning_aura3
dealing more damage with burning aura
This advancement can be taken 1 times
This advancement requires the advancements burning_aura2 to be achived first
Remove ability: burns foes (40)
New ability: burns foes (48)
leadership1
possessing the leadership of a level 3 unit
This advancement can be taken 1 times
New ability: leadership level 3
leadership2
possessing the leadership of a level 4 unit
This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achived first
Remove ability: leadership level 3
New ability: leadership level 4
leadership3
possessing the leadership of a level 5 unit
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achived first
Remove ability: leadership level 4
New ability: leadership level 5
heal
able to heal allies better
This advancement can be taken 1 times
Remove ability: heals (16)
New ability: heals (22)
heal2
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal to be achived first
Remove ability: heals (22)
New ability: heals (28)
heal3
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal, heal2 to be achived first
Remove ability: heals (28)
New ability: heals (34)
conviction
making enemies' body parts hold together worse (-20% to physical resistances)
This advancement can be taken 1 times
Remove ability: frail tide (15)
New ability: frail tide (20)
conviction2
making enemies' body parts hold together worse (-25% to physical resistances)
This advancement can be taken 1 times
This advancement requires the advancements conviction to be achived first
Remove ability: frail tide (20)
New ability: frail tide (25)
block
better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Lethalia Evil Good
sword
better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the sword attack
1 more attacks for the sword attack
sword3
better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achived first
Damage increased by 1 for the sword attack
magic1
causing more havoc with magic
This advancement can be taken 1 times
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
magic2
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements magic1 to be achived first
Damage increased by 3 for the dark blast attack
magic2_penetrate
decreasing enemies' arcane resistance by 8%
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achived first
magic3
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2 to be achived first
Damage increased by 3 for the dark blast attack
magic4
causing more havoc with magic
This advancement can be taken 10 times
This advancement requires the advancements magic1, magic2, magic3 to be achived first
Damage increased by 2 for the dark blast attack
magic4_penetrate
decreasing enemies' arcane resistance by 7%
This advancement can be taken 1 times
This advancement requires the advancements magic1, magic2, magic3, magic4, magic2_penetrate to be achived first
speed
able to attack with magically increased speed
This advancement can be taken 1 times
New bonus attack: speed (-30% - melee )
speed2
attacking better under the effect of quickening spell
This advancement can be taken 3 times
This advancement requires the advancements speed to be achived first
Damage increased by 15% for the speed attack
fire
able to attack with magically flaming sword
This advancement can be taken 1 times
New bonus attack: fiery saber (% - melee fire)
fire2
attacking better with the flaming sword
This advancement can be taken 3 times
This advancement requires the advancements fire to be achived first
Damage increased by 15% for the fiery saber attack
dodge
better at dodging (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
movement
faster
This advancement can be taken 4 times
1 more movement points
Lethalia God
staff1
better with staff
This advancement can be taken 1 times
Damage increased by 1 for the staff attack
staff1_marksman
more precise with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achived first
New weapon special for the staff attack: marksman
staff2
better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achived first
Damage increased by 1 for the staff attack
staff2_focused
more precise with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achived first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman
staff2_plague
poisoning enemies with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achived first
New weapon special for the staff attack: poison
staff3
better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achived first
Damage increased by 1 for the staff attack
staff3_attacks
faster with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achived first
1 more attacks for the staff attack
staff4
better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achived first
Damage increased by 1 for the staff attack
staff5
better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achived first
Damage increased by 1 for the staff attack
staff5_plague
incinerating enemies with staff (instead of poison)
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achived first
New weapon special for the staff attack: incinerate
Remove weapon special for the staff attack: poison
staff5_fire
dealing fire damage with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achived first
Sets damage type to fire for the staff attack
staff6
better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achived first
Damage increased by 1 for the staff attack
staff6_attacks
faster with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff3_attacks to be achived first
1 more attacks for the staff attack
staff7
better with staff
This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achived first
Damage increased by 1 for the staff attack
axe1
better with axe
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
axe2
better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achived first
Damage increased by 1 for the axe attack
axe1_speed
faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
axe2_poison
poisoning enemies with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achived first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison
axe3
better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achived first
Damage increased by 1 for the axe attack
axe3_speed
faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
axe4
better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achived first
Damage increased by 1 for the axe attack
axe4_cleave
able to hit multiple enemies with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achived first
New weapon special for the axe attack: cleave
axe5
better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achived first
Damage increased by 1 for the axe attack
axe5_speed
faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
axe6
better with axe
This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achived first
Damage increased by 1 for the axe attack
axe6_speed
faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe6, axe5_speed to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
whirlwind
better at whirling
This advancement can be taken 5 times
This advancement requires the advancements axe1 to be achived first
Damage increased by 1 for the axe_whirlwind attack
faerie1
causing more havoc with faerie fire
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
faerie2
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
faerie2_penetrate
decreasing enemies' arcane resistance by 8%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
faerie3
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack
faerie3_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
1 more attacks for the faerie fire attack
faerie4
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack
faerie4_penetrate
decreasing enemies' arcane resistance by 7%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achived first
faerie5
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack
faerie5_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
1 more attacks for the faerie fire attack
faerie6
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack
faerie6_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack
faerie7
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack
faerie7_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack
faerie8
causing more havoc with faerie fire
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack
gossamer1
poisoning enemies with spiderwebs
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison
gossamer1_damage
dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
Damage increased by 1 for the gossamer attack
gossamer2
draining enemies with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
New weapon special for the gossamer attack: drain
gossamer2_damage
dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achived first
Damage increased by 1 for the gossamer attack
gossamer3
shooting spiderwebs more precisely
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achived first
New weapon special for the gossamer attack: marksman
gossamer3_damage
dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achived first
Damage increased by 1 for the gossamer attack
gossamer4
shooting spiderwebs even more precisely
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achived first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman
gossamer4_damage
dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achived first
Damage increased by 1 for the gossamer attack
gossamer4_speed
shooting spiderwebs faster
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achived first
1 more attacks for the gossamer attack
gossamer5
shooting spiderwebs with incredibly fast reactions
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achived first
New weapon special for the gossamer attack: firststrike
gossamer5_damage
dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achived first
Damage increased by 1 for the gossamer attack
wings1
more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
wings2
more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achived first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
wings3
more nimble (2% better defences on all terrains)
This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2 to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
woods
more attuned to the woods
This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achived first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
shield
better protected from magical attacks (3% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 3%
Resistance to cold decreased by 3%
Resistance to arcane decreased by 3%
Lethalia Lich
staff1
better with staff
This advancement can be taken 1 times
Damage increased by 1 for the staff attack
staff1_marksman
more precise with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achived first
New weapon special for the staff attack: marksman
staff2
better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1 to be achived first
Damage increased by 1 for the staff attack
staff2_focused
more precise with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff1_marksman to be achived first
New weapon special for the staff attack: focused
Remove weapon special for the staff attack: marksman
staff2_plague
creating undead with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achived first
New weapon special for the staff attack: plague
staff3
better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2 to be achived first
Damage increased by 1 for the staff attack
staff3_attacks
faster with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achived first
1 more attacks for the staff attack
staff4
better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3 to be achived first
Damage increased by 1 for the staff attack
staff4_attacks
faster with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff3_attacks to be achived first
1 more attacks for the staff attack
staff5
better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4 to be achived first
Damage increased by 1 for the staff attack
staff5_plague
creating better undead with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff2_plague to be achived first
New weapon special for the staff attack: plague (Soulless)
Remove weapon special for the staff attack: plague
staff5_fire
dealing fire damage with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achived first
Sets damage type to fire for the staff attack
staff6
better with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5 to be achived first
Damage increased by 1 for the staff attack
staff6_attacks
faster with staff
This advancement can be taken 1 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6, staff4-attacks to be achived first
1 more attacks for the staff attack
staff7
better with staff
This advancement can be taken 5 times
This advancement requires the advancements staff1, staff2, staff3, staff4, staff5, staff6 to be achived first
Damage increased by 1 for the staff attack
axe1
better with axe
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
axe2
better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achived first
Damage increased by 1 for the axe attack
axe1_speed
faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, whirlwind to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
axe2_poison
poisoning enemies with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achived first
New weapon special for the axe attack: poison
New weapon special for the axe_whirlwind attack: poison
axe3
better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, whirlwind to be achived first
Damage increased by 1 for the axe attack
axe3_speed
faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe1_speed to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
axe4
better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achived first
Damage increased by 1 for the axe attack
axe4_cleave
able to hit multiple enemies with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achived first
New weapon special for the axe attack: cleave
axe5
better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4 to be achived first
Damage increased by 1 for the axe attack
axe5_speed
faster with axe (affects also whirlwind)
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5, axe3_speed to be achived first
1 more attacks for the axe attack
1 more attacks for the axe_whirlwind attack
axe6
better with axe
This advancement can be taken 5 times
This advancement requires the advancements axe1, axe2, axe3, axe4, axe5 to be achived first
Damage increased by 1 for the axe attack
whirlwind
able to use whirlwind attack with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achived first
New attack: axe_whirlwind (7 - 3)
whirlwind2
better at whirling
This advancement can be taken 5 times
This advancement requires the advancements axe1, whirlwind to be achived first
Damage increased by 1 for the axe_whirlwind attack
faerie1
causing more havoc with faerie fire
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
faerie2
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
faerie2_boom
dealing damage to multiple units with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
New weapon special for the faerie fire attack: cone
faerie3
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack
faerie3_noswarm
without dependence on health with faerie fire (CAUTION: significantly fewer attacks!)
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Remove weapon special for the faerie fire attack: swarm
3 fewer attacks for the faerie fire attack
faerie3_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie3_noswarm to be achived first
1 more attacks for the faerie fire attack
faerie4
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack
faerie4_boom
dealing damage to much more units with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_boom to be achived first
New weapon special for the faerie fire attack: explosive
Remove weapon special for the faerie fire attack: cone
faerie5
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack
faerie5_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
1 more attacks for the faerie fire attack
faerie6
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack
faerie6_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack
faerie7
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack
faerie7_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack
faerie8
causing more havoc with faerie fire
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack
gossamer1
poisoning enemies with spiderwebs
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison
gossamer1_damage
dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
Damage increased by 1 for the gossamer attack
gossamer2
draining enemies with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
New weapon special for the gossamer attack: drain
gossamer2_damage
dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer1_damage to be achived first
Damage increased by 1 for the gossamer attack
gossamer3
shooting spiderwebs more precisely
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2 to be achived first
New weapon special for the gossamer attack: marksman
gossamer3_damage
dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3 to be achived first
Damage increased by 1 for the gossamer attack
gossamer4
shooting spiderwebs even more precisely
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3 to be achived first
New weapon special for the gossamer attack: focused
Remove weapon special for the gossamer attack: marksman
gossamer4_damage
dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer3_damage to be achived first
Damage increased by 1 for the gossamer attack
gossamer4_speed
shooting spiderwebs faster
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achived first
1 more attacks for the gossamer attack
gossamer5
shooting spiderwebs with incredibly fast reactions
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer3, gossamer4 to be achived first
New weapon special for the gossamer attack: firststrike
gossamer5_damage
dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1, gossamer2, gossamer2_damage, gossamer3, gossamer4, gossamer4_damage, gossamer5 to be achived first
Damage increased by 1 for the gossamer attack
wings1
more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
wings2
more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 2 times
This advancement requires the advancements wings1 to be achived first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
wings3
more nimble (2% better defences on all terrains)
This advancement can be taken 4 times
This advancement requires the advancements wings1, wings2, wings2 to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
woods
more attuned to the woods
This advancement can be taken 1 times
This advancement requires the advancements wings, wings2, wings3 to be achived first
New ability: nocturnal ambush
Chance to get hit in forests reduced by 4%
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
armour
better protected from magical attacks (4% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 4%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 4%
Lethalia Lich-Weakened
axe1
better with axe
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
axe2
better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1 to be achived first
Damage increased by 1 for the axe attack
axe3
better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2 to be achived first
Damage increased by 1 for the axe attack
axe4
better with axe
This advancement can be taken 1 times
This advancement requires the advancements axe1, axe2, axe3 to be achived first
Damage increased by 1 for the axe attack
faerie1
causing more havoc with faerie fire
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
faerie2
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
faerie2_boom
dealing damage to multiple units with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
New weapon special for the faerie fire attack: cone
faerie3
causing more havoc with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack
gossamer1
poisoning enemies with spiderwebs
This advancement can be taken 1 times
New weapon special for the gossamer attack: poison
gossamer1_damage
dealing more damage with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
Damage increased by 1 for the gossamer attack
gossamer2
draining enemies with spiderwebs
This advancement can be taken 1 times
This advancement requires the advancements gossamer1 to be achived first
New weapon special for the gossamer attack: drain
wings1
more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 1 times
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
wings2
more nimble (+1 movement, 1% better defences on all terrains)
This advancement can be taken 1 times
This advancement requires the advancements wings1 to be achived first
1 more movement points
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in deep water reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on sands reduced by 1%
Chance to get hit above unwalkable places reduced by 1%
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
armour
better protected from magical attacks (4% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 4%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 4%
Lich King
axe
better at melee combat
This advancement can be taken 1 times
Damage increased by 1 (melee attacks only)
axe2
better at melee combat
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage increased by 1 (melee attacks only)
axe3
faster at melee combat
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
axe4
better at melee combat
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achived first
Damage increased by 1 (melee attacks only)
doom
able to attack in a terrible way that lowers enemy resistance
This advancement can be taken 1 times
New bonus attack: doom (-30% - melee )
New weapon special for the doom attack: doom
doom2
crippling enemies better
This advancement can be taken 3 times
This advancement requires the advancements doom to be achived first
Damage increased by 15% for the doom attack
5 more attacks for the doom attack
magic
a better caster
This advancement can be taken 1 times
Damage increased by 1 (ranged attacks only)
magic-chill
casting chill tempests faster
This advancement can be taken 1 times
1 more attacks for the chill tempest attack
magic-shadow
casting shadow waves faster
This advancement can be taken 1 times
1 more attacks for the shadow wave attack
magic-chill2
a better caster of chill tempests
This advancement can be taken 5 times
This advancement requires the advancements magic-chill, magic to be achived first
Damage increased by 1 for the chill tempest attack
magic-shadow2
a better caster of shadow waves
This advancement can be taken 5 times
This advancement requires the advancements magic-shadow, magic to be achived first
Damage increased by 1 for the shadow wave attack
leadership
a greater leader in battle (like a level 5 unit)
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Remove ability: leadership level 4
New ability: leadership level 5
movement
faster
This advancement can be taken 3 times
1 more movement points
Lilith
amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)
Lilith Ally
axe
better at axe combat
This advancement can be taken 1 times
1 more attacks (melee attacks only)
axe-speed
faster at axe combat
This advancement can be taken 2 times
This advancement requires the advancements axe to be achived first
Damage decreased by 1 (melee attacks only)
1 more attacks (melee attacks only)
axe-damage
better at axe combat
This advancement can be taken 10 times
This advancement requires the advancements axe to be achived first
Damage increased by 1 (melee attacks only)
axe-marksman
striking more precisely with axe
This advancement can be taken 1 times
This advancement requires the advancements axe-damage to be achived first
New weapon special for the axe attack: marksman
hatchet
stronger with hatchet
This advancement can be taken 1 times
Damage increased by 2 for the hatchet attack
hatchet2
faster with hatchet
This advancement can be taken 1 times
This advancement requires the advancements hatchet to be achived first
Damage decreased by 1 for the hatchet attack
1 more attacks for the hatchet attack
hatchet3
stronger with hatchet
This advancement can be taken 10 times
This advancement requires the advancements hatchet2 to be achived first
Damage increased by 1 for the hatchet attack
hatchet-anger
able to hurl hatchets in a long stream
This advancement can be taken 1 times
This advancement requires the advancements hatchet3 to be achived first
New weapon special for the hatchet attack: anger
fireball
better with fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
fireball2
better with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
fireball3
better with fireball
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 1 for the fireball attack
fireball-cone
hitting more enemies with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball3 to be achived first
New weapon special for the fireball attack: cone
dodge
better at dodging (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
movement
faster
This advancement can be taken 4 times
1 more movement points
Lunatic Knight
lance
striking better with lance
This advancement can be taken 1 times
Damage increased by 2 for the lance attack
lance2
striking better with lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
lance3
charging more powerfully with lance (2.5 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
lance4
charging even more powerfully with the lance (3 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
lance5
striking even better with the lance
This advancement can be taken 5 times
This advancement requires the advancements lance, lance2 to be achived first
Damage increased by 1 for the lance attack
penetrate
able to move one hex after attacking an enemy
This advancement can be taken 1 times
New ability: penetrates
penetrate2
able to move more hexes after attacking an enemy
This advancement can be taken 1 times
This advancement requires the advancements penetrate to be achived first
Remove ability: penetrates
New weapon special: hit and run
armour
better protected from physical blows (2% better resistances; +3% resist pierce)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 3%
movement
faster
This advancement can be taken 3 times
1 more movement points
Monstrosity
melee
hitting harder
This advancement can be taken 10 times
Damage increased by 1 (melee attacks only)
melee-speed
hitting faster
This advancement can be taken 2 times
This advancement requires the advancements melee to be achived first
1 more attacks (melee attacks only)
soulless
transforming enemies into Soulless also with the plague
This advancement can be taken 1 times
This advancement requires the advancements melee, melee-speed to be achived first
New weapon special (melee attacks only): plague (Soulless)
Remove weapon special (melee attacks only): plague
leeching
leeching some life from targets
This advancement can be taken 1 times
This advancement requires the advancements melee, melee, melee, melee to be achived first
New weapon special (melee attacks only): leech
haunt
spreading a stronger feeling of dread
This advancement can be taken 1 times
Remove ability: despair (10)
New ability: despair (15)
haunt2
spreading a stronger feeling of dread
This advancement can be taken 1 times
This advancement requires the advancements haunt to be achived first
Remove ability: despair (15)
New ability: despair (20)
haunt3
spreading a stronger feeling of dread
This advancement can be taken 1 times
This advancement requires the advancements haunt, haunt2 to be achived first
Remove ability: despair (20)
New ability: despair (25)
dodge
better at dodging enemy attacks (lowering the chance to be hit by 2%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Orcish Nightblade
claws
clawing better
This advancement can be taken 10 times
Damage increased by 1 for the claws attack
claws2
clawing faster
This advancement can be taken 2 times
This advancement requires the advancements claws to be achived first
Damage decreased by 2 for the claws attack
1 more attacks for the claws attack
claws3
clawing with backstab
This advancement can be taken 1 times
This advancement requires the advancements claws, claws2 to be achived first
New weapon special for the claws attack: backstab
knife
faster with knives
This advancement can be taken 2 times
Damage decreased by 1 for the throwing knives attack
1 more attacks for the throwing knives attack
knife2
using fire-enchanted knives
This advancement can be taken 1 times
This advancement requires the advancements knife to be achived first
Sets damage type to fire for the throwing knives attack
knife2
using cold-enchanted knives
This advancement can be taken 1 times
This advancement requires the advancements knife to be achived first
Sets damage type to cold for the throwing knives attack
knife2
using arcane-enchanted knives
This advancement can be taken 1 times
This advancement requires the advancements knife to be achived first
Sets damage type to arcane for the throwing knives attack
knife3
better with knives
This advancement can be taken 10 times
This advancement requires the advancements knife to be achived first
Damage increased by 1 for the throwing knives attack
knife-berserk
using magically returning knives (new berserk ranged attack)
This advancement can be taken 1 times
This advancement requires the advancements knife2 to be achived first
New bonus attack: throwing berserk (% - ranged )
New weapon special for the throwing berserk attack: lesser berserk (3)
nightstalk
able to move at night without being seen on useful terrains
This advancement can be taken 1 times
New ability: lesser nightstalk
nightstalk2
able to move at night without being seen on all accessible terrains
This advancement can be taken 1 times
This advancement requires the advancements nightstalk to be achived first
Remove ability: lesser nightstalk
New ability: nightstalk
block
better at defending
This advancement can be taken 1 times
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
block2
better at defending
This advancement can be taken 1 times
This advancement requires the advancements block to be achived first
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
block3
better at defending
This advancement can be taken 5 times
This advancement requires the advancements block, block2 to be achived first
Chance to get hit in forests reduced by 1%
Chance to get hit on frozen places reduced by 1%
Chance to get hit on flat terrains reduced by 1%
Chance to get hit in caves reduced by 1%
Chance to get hit in mushroom groves reduced by 1%
Chance to get hit in villages reduced by 1%
Chance to get hit in castles reduced by 1%
Chance to get hit in shallow waters reduced by 1%
Chance to get hit on coastal reefs reduced by 1%
Chance to get hit in swamps reduced by 1%
Chance to get hit on hills reduced by 1%
Chance to get hit on mountains reduced by 1%
Chance to get hit on sands reduced by 1%
movement
faster
This advancement can be taken 3 times
1 more movement points
Orcish Strafer
xbow
better with crossbow
This advancement can be taken 1 times
Damage increased by 1 for the crossbow attack
xbow2
faster with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack
xbow-poison
shooting poisonous arrows
This advancement can be taken 1 times
This advancement requires the advancements xbow to be achived first
New weapon special for the crossbow attack: poison
xbow3
faster with crossbow
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achived first
Damage decreased by 1 for the crossbow attack
1 more attacks for the crossbow attack
xbow-marksman
shooting more precisely
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow3 to be achived first
New weapon special for the crossbow attack: marksman
xbow-incinerate
incinerating enemies with fiery shots
This advancement can be taken 1 times
This advancement requires the advancements xbow2, xbow to be achived first
New weapon special for the crossbow attack (fire attacks only): incinerate
xbow4
better with crossbow
This advancement can be taken 10 times
This advancement requires the advancements xbow2, xbow to be achived first
Damage increased by 1 for the crossbow attack
xbow-pierce
shooting so hard that enemies behind targets will be hit as well
This advancement can be taken 1 times
This advancement requires the advancements xbow4, xbow3 to be achived first
New weapon special for the crossbow attack (pierce attacks only): pierce
sword
striking better with sword
This advancement can be taken 10 times
Damage increased by 1 for the short sword attack
sword2
striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the short sword attack
1 more attacks for the short sword attack
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
movement
faster
This advancement can be taken 4 times
1 more movement points
Orcish Warmonger
sword
striking better with sword
This advancement can be taken 1 times
Damage increased by 1 for the greatsword attack
sword2
striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 2 for the greatsword attack
1 more attacks for the greatsword attack
sword2-horror
striking faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
New weapon special for the greatsword attack: horrid
Remove weapon special for the greatsword attack: horrid,horrid_dummy
Damage decreased by 1 for the greatsword attack
sword3
striking better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2, sword to be achived first
Damage increased by 1 for the greatsword attack
doom
able to attack in a terrible way that lowers enemy resistance
This advancement can be taken 1 times
New bonus attack: doom (-30% - melee )
New weapon special for the doom attack: doom
doom2
crippling enemies better
This advancement can be taken 3 times
This advancement requires the advancements doom to be achived first
Damage increased by 15% for the doom attack
5 more attacks for the doom attack
bow
better with bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
bow2
better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
1 more attacks for the bow attack
bow-poison
shooting poisonous arrows
This advancement can be taken 1 times
This advancement requires the advancements bow2, bow to be achived first
New weapon special for the bow attack: poison
bow3
better with bow
This advancement can be taken 10 times
This advancement requires the advancements bow2, bow to be achived first
Damage increased by 1 for the bow attack
leadership
able to lead allies into battle (like a level 2 unit)
This advancement can be taken 1 times
New ability: leadership level 2
leadership2
a better leader (like a level 3 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
Remove ability: leadership level 2
New ability: leadership level 3
leadership3
a better leader (like a level 4 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achived first
Remove ability: leadership level 3
New ability: leadership level 4
leadership2_bloodthirst
able to cause nearby allies to attack like bloodthirsty fanatics
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
New ability: warlord's rule
evisceration2
better at gruesome things that arouse nearby allies
This advancement can be taken 1 times
This advancement requires the advancements evisceration to be achived first
Remove ability: lesser evisceration
New ability: evisceration
evisceration3
better at gruesome things that arouse nearby allies
This advancement can be taken 1 times
This advancement requires the advancements evisceration2 to be achived first
Remove ability: evisceration
New ability: greater evisceration
armour
better protected from physical blows (3% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 3%
Resistance to impact decreased by 3%
Resistance to pierce decreased by 3%
movement
faster
This advancement can be taken 3 times
1 more movement points
Phantom
axe
better at axe combat
This advancement can be taken 1 times
Damage increased by 1 for the axe attack
axe2
better at axe combat
This advancement can be taken 1 times
This advancement requires the advancements axe to be achived first
Damage increased by 1 for the axe attack
axe3
better at axe combat
This advancement can be taken 1 times
This advancement requires the advancements axe, axe2 to be achived first
Damage decreased by 1 for the axe attack
1 more attacks for the axe attack
axe4
better at axe combat
This advancement can be taken 10 times
This advancement requires the advancements axe, axe2, axe3 to be achived first
Damage increased by 1 for the axe attack
whirlwind
able to perform a whirlwind attack
This advancement can be taken 1 times
New bonus attack: whirlwind-axe (-30% - melee )
New weapon special for the whirlwind-axe attack: whirlwind
New weapon special for the whirlwind-axe attack: magical
whirlwind2
whirling better
This advancement can be taken 4 times
This advancement requires the advancements whirlwind to be achived first
Damage increased by 10% for the whirlwind-axe attack
dodge
more nimble (lowering the chance to be hit by 4%)
This advancement can be taken 3 times
Chance to get hit in forests reduced by 4%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 4%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
movement
faster
This advancement can be taken 3 times
1 more movement points
Pilum Master
spear
striking better with pilum
This advancement can be taken 1 times
Damage increased by 1 for the spear attack
spear2
striking faster with pilum
This advancement can be taken 1 times
This advancement requires the advancements spear to be achived first
Damage decreased by 2 for the spear attack
1 more attacks for the spear attack
spear3
striking better with pilum
This advancement can be taken 10 times
This advancement requires the advancements spear2 to be achived first
Damage increased by 1 for the spear attack
javelin
throwing pilums faster
This advancement can be taken 1 times
Damage decreased by 2 for the javelin attack
1 more attacks for the javelin attack
javelin2
throwing pilums better
This advancement can be taken 10 times
This advancement requires the advancements javelin to be achived first
Damage increased by 1 for the javelin attack
javelin3
throwing pilums more precisely
This advancement can be taken 1 times
This advancement requires the advancements javelin2 to be achived first
New weapon special for the javelin attack: marksman
trickery
able to attack in a tricky way that lowers enemy defence
This advancement can be taken 1 times
New bonus attack: trickery (-30% - melee )
New weapon special for the trickery attack: trickery
trickery2
tricking enemies better
This advancement can be taken 3 times
This advancement requires the advancements trickery to be achived first
Damage increased by 15% for the trickery attack
10 more attacks for the trickery attack
block
blocking better
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 3%
movement
faster
This advancement can be taken 3 times
1 more movement points
Predator
bow
striking better with bow
This advancement can be taken 1 times
Damage increased by 1 for the bow attack
bow-precise
shooting insanely precisely
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
New weapon special for the bow attack: focused
Remove weapon special for the bow attack: marksman
Damage decreased by 1 for the bow attack
bow2
striking better with bow
This advancement can be taken 1 times
This advancement requires the advancements bow to be achived first
Damage decreased by 1 for the bow attack
1 more attacks for the bow attack
bow3
striking better with bow
This advancement can be taken 10 times
This advancement requires the advancements bow2 to be achived first
Damage increased by 1 for the bow attack
bow-precise2
shooting unbelievably precisely
This advancement can be taken 1 times
This advancement requires the advancements bow, bow2, bow3, bow-precise to be achived first
New weapon special for the bow attack: guided
Remove weapon special for the bow attack: focused
Damage decreased by 1 for the bow attack
execution
able to deal heavy damage with a single shot
This advancement can be taken 1 times
New bonus attack: execution (-45% - ranged )
execution2
executing enemy bosses better
This advancement can be taken 3 times
This advancement requires the advancements execution to be achived first
Damage increased by 10% for the execution attack
bow-hunting-humans
very good at slaying humans
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New weapon special for the bow attack: misanthropia
Damage decreased by 1 for the bow attack
bow-hunting-orcs
very good at slaying orcs
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New weapon special for the bow attack: misorcia
Damage decreased by 1 for the bow attack
bow-hunting-elves
very good at slaying elves
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New weapon special for the bow attack: misdryadia
Damage decreased by 1 for the bow attack
bow-hunting-drakes
very good at slaying dragons
This advancement can be taken 1 times
This advancement requires the advancements bow2 to be achived first
New weapon special for the bow attack: misdraconia
Damage decreased by 1 for the bow attack
dagger
striking better with dagger
This advancement can be taken 1 times
Damage increased by 1 for the dagger attack
dagger2
striking better with dagger
This advancement can be taken 1 times
This advancement requires the advancements dagger to be achived first
Damage decreased by 1 for the dagger attack
1 more attacks for the dagger attack
dagger3
striking better with dagger
This advancement can be taken 10 times
This advancement requires the advancements dagger2 to be achived first
Damage increased by 1 for the dagger attack
block
better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit on coastal reefs reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
movement
faster
This advancement can be taken 3 times
1 more movement points
Prophet
lance
striking better with lance
This advancement can be taken 1 times
Damage increased by 1 for the lance attack
lance2
striking better with lance
This advancement can be taken 1 times
This advancement requires the advancements lance to be achived first
Damage decreased by 3 for the lance attack
1 more attacks for the lance attack
lance3
charging more powerfully with lance (2.5 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
lance4
charging even more powerfully with the lance (3 times more damage)
This advancement can be taken 1 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
New weapon special for the lance attack: charging
Remove weapon special for the lance attack: charge
lance5
striking even better with the lance
This advancement can be taken 10 times
This advancement requires the advancements lance, lance2, lance3 to be achived first
Damage increased by 1 for the lance attack
sword
better with sword
This advancement can be taken 1 times
1 more attacks for the sword attack
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage increased by 1 for the sword attack
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword, sword2 to be achived first
1 more attacks for the sword attack
sword4
better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack
lightbeam
better with magic
This advancement can be taken 1 times
Damage increased by 1 for the lightbeam attack
lightbeam2
better with magic
This advancement can be taken 1 times
This advancement requires the advancements lightbeam to be achived first
Damage decreased by 1 for the lightbeam attack
1 more attacks for the lightbeam attack
lightbeam3
better with magic
This advancement can be taken 10 times
This advancement requires the advancements lightbeam2 to be achived first
Damage increased by 1 for the lightbeam attack
heal
able to heal allies better
This advancement can be taken 1 times
Remove ability: cures
New ability: heals (11)
heal2
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal to be achived first
Remove ability: heals (11)
New ability: heals (14)
shield
able to make allies resist damage better (10% to resistances)
This advancement can be taken 1 times
New ability: shield (10)
shield2
able to make allies resist damage better (15% to resistances)
This advancement can be taken 1 times
This advancement requires the advancements shield to be achived first
Remove ability: shield (10)
New ability: shield (15)
shield3
able to make allies resist damage better (20% to resistances)
This advancement can be taken 1 times
This advancement requires the advancements shield2 to be achived first
Remove ability: shield (15)
New ability: shield (20)
frail_tide
making enemies' body parts hold together worse (-15% to physical resistances)
This advancement can be taken 1 times
New ability: frail tide (15)
frail_tide2
making enemies' body parts hold together worse (-20% to physical resistances)
This advancement can be taken 1 times
This advancement requires the advancements frail_tide to be achived first
Remove ability: frail tide (15)
New ability: frail tide (20)
frail_tide3
making enemies' body parts hold together worser (-25% to physical resistances)
This advancement can be taken 1 times
This advancement requires the advancements frail_tide2 to be achived first
Remove ability: frail tide (20)
New ability: frail tide (25)
movement
faster
This advancement can be taken 5 times
1 more movement points
Reaper
scythe
better at combat with a scythe
This advancement can be taken 1 times
Damage increased by 1 for the baneblade attack
scythe2
better at combat with a scythe
This advancement can be taken 1 times
This advancement requires the advancements scythe to be achived first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack
scythe3
better at combat with a scythe
This advancement can be taken 1 times
This advancement requires the advancements scythe, scythe2 to be achived first
Damage decreased by 1 for the baneblade attack
1 more attacks for the baneblade attack
scythe4
better at combat with a scythe
This advancement can be taken 10 times
This advancement requires the advancements scythe, scythe2, scythe3 to be achived first
Damage increased by 1 for the baneblade attack
wail
wailing louder
This advancement can be taken 1 times
1 more attacks for the wail attack
wail2
wailing louder
This advancement can be taken 10 times
This advancement requires the advancements wail to be achived first
Damage increased by 1 for the wail attack
wail-slow
wailing so badly that the enemies will be slowed by it
This advancement can be taken 1 times
This advancement requires the advancements wail2 to be achived first
New weapon special for the wail attack: slow
claws
able to attack with claws, that has a chance to slay the enemy regardless of his HP
This advancement can be taken 1 times
New attack: claws (7 - 3)
claws2
clawing faster
This advancement can be taken 5 times
This advancement requires the advancements claws to be achived first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
claws2-damage
clawing better
This advancement can be taken 3 times
This advancement requires the advancements claws to be achived first
Damage increased by 1 for the claws attack
dodge
better at dodging (lowering the chance to be hit by 5%)
This advancement can be taken 1 times
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%
dodge2
better at dodging (lowering the chance to be hit by 3%)
This advancement can be taken 5 times
This advancement requires the advancements dodge to be achived first
Chance to get hit in forests reduced by 3%
Chance to get hit on frozen places reduced by 3%
Chance to get hit on flat terrains reduced by 3%
Chance to get hit in caves reduced by 3%
Chance to get hit in mushroom groves reduced by 3%
Chance to get hit in villages reduced by 3%
Chance to get hit in castles reduced by 3%
Chance to get hit in shallow waters reduced by 3%
Chance to get hit in deep water reduced by 3%
Chance to get hit in swamps reduced by 3%
Chance to get hit on hills reduced by 3%
Chance to get hit on mountains reduced by 3%
Chance to get hit on sands reduced by 3%
Chance to get hit above unwalkable places reduced by 3%
magic_resist
more resistant to magic (4% better resistances)
This advancement can be taken 5 times
Resistance to fire decreased by 4%
Resistance to cold decreased by 4%
Resistance to arcane decreased by 4%
movement
faster
This advancement can be taken 3 times
1 more movement points
Romero
amla_demon_lord
This advancement can be taken 100 times
100 more hitpoints per level
Damage increased by 8 (in EASY difficulty), 9 (in MEDIUM difficulty), 10 (in HARD difficulty)
Troll Boulderlobber
sling
throwing boulders better
This advancement can be taken 1 times
Damage increased by 4 for the sling attack
sling2
throwing boulders better
This advancement can be taken 1 times
This advancement requires the advancements sling to be achived first
Damage increased by 3 for the sling attack
sling3
throwing boulders better
This advancement can be taken 10 times
This advancement requires the advancements sling2 to be achived first
Damage increased by 2 for the sling attack
sling-slow
throwing boulders that stun enemies
This advancement can be taken 1 times
This advancement requires the advancements sling2 to be achived first
New weapon special for the sling attack: slow
fist
punching enemies better
This advancement can be taken 1 times
Damage increased by 2 for the fist attack
fist2
punching enemies faster
This advancement can be taken 5 times
This advancement requires the advancements fist to be achived first
Damage decreased by 4 for the fist attack
1 more attacks for the fist attack
fist3
punching enemies better
This advancement can be taken 10 times
This advancement requires the advancements fist to be achived first
Damage increased by 2 for the fist attack
armour
better protected from physical blows (2% better resistances)
This advancement can be taken 5 times
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to pierce decreased by 2%
regeneration1
regenerating 4 additional hitpoints per turn
This advancement can be taken 1 times
Remove ability: regenerates
New ability: regenerates (12)
regeneration2
regenerating 3 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achived first
Remove ability: regenerates (12)
New ability: regenerates (15)
regeneration3
regenerating 3 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achived first
Remove ability: regenerates (15)
New ability: regenerates (18)
regeneration4
regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achived first
Remove ability: regenerates (18)
New ability: regenerates (20)
regeneration5
regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achived first
Remove ability: regenerates (20)
New ability: regenerates (22)
regeneration6
regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achived first
Remove ability: regenerates (22)
New ability: regenerates (24)
movement
faster
This advancement can be taken 2 times
1 more movement points
Uria
amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
Uria Avatar
amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
amla_demon_lord
This advancement can be taken 100 times
300 more hitpoints per level
Damage increased by 3 (in EASY difficulty), 5 (in MEDIUM difficulty), 5 (in HARD difficulty)
Vritra
backup_amla
Oops, something went wrong
This advancement can be taken 500 times
sword1
better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword1_speed
faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack
sword2_marksman
more precise with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
New weapon special for the sword attack: marksman
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack
sword4
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack
sword4_plague
slowing enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
New weapon special for the sword attack: slow
sword5
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack
sword5_speed
faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack
sword6
better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack
berserk1
able to attack twice in a row
This advancement can be taken 1 times
New bonus attack: mberserk2 (-20% - melee blade)
New weapon special for the mberserk2 attack: lesser berserk (2)
New weapon special for the mberserk2 attack: swarm
New weapon special for the mberserk2 attack: marksman
berserk2
able to attack thrice in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achived first
New bonus attack: mberserk3 (-20% - melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
New weapon special for the mberserk3 attack: swarm
New weapon special for the mberserk3 attack: marksman
berserk3
able to attack five times in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achived first
New bonus attack: mberserk5 (-20% - melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
New weapon special for the mberserk5 attack: swarm
New weapon special for the mberserk5 attack: marksman
berserk1_damage
doing more damage with the furious attack
This advancement can be taken 3 times
This advancement requires the advancements berserk1 to be achived first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
faerie1
causing more havoc with magic
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the serpentine energy attack
faerie1_drain
able to drain with faerie fire
This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack
faerie2
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the serpentine energy attack
faerie2_penetrate
decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
faerie3
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the serpentine energy attack
faerie3_speed
faster with faerie fire and serpentine energy
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the serpentine energy attack
1 more attacks for the serpentine energy attack
faerie4
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack
faerie4_penetrate
decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achived first
faerie5
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
faerie5_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
1 more attacks for the faerie fire attack
faerie6
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack
faerie6_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the serpentine energy attack
faerie7
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack
faerie7_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
serpentine_speed
faster with unleashing serpentine energy
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the serpentine energy attack
Damage increased by 1 for the dark blast attack
faerie8
causing more havoc with magic
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack
block
better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
movement
faster
This advancement can be taken 4 times
1 more movement points
Vritra Later
sword1
better with sword
This advancement can be taken 1 times
Damage increased by 1 for the sword attack
sword1_speed
faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword3 to be achived first
1 more attacks for the sword attack
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1 to be achived first
Damage increased by 1 for the sword attack
sword3
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
Damage increased by 1 for the sword attack
sword4
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3 to be achived first
Damage increased by 1 for the sword attack
sword4_plague
slowing enemies with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2 to be achived first
New weapon special for the sword attack: slow
sword5
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4 to be achived first
Damage increased by 1 for the sword attack
sword5_speed
faster with sword
This advancement can be taken 1 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5, sword1_speed to be achived first
1 more attacks for the sword attack
sword6
better with sword
This advancement can be taken 5 times
This advancement requires the advancements sword1, sword2, sword3, sword4, sword5 to be achived first
Damage increased by 1 for the sword attack
berserk2
able to attack thrice in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achived first
New bonus attack: mberserk3 (-20% - melee blade)
New weapon special for the mberserk3 attack: lesser berserk (3)
berserk3
able to attack five times in a row
This advancement can be taken 1 times
This advancement requires the advancements berserk2 to be achived first
New bonus attack: mberserk5 (-20% - melee blade)
New weapon special for the mberserk5 attack: lesser berserk (5)
berserk1_damage
doing more damage with the furious attack
This advancement can be taken 1 times
This advancement requires the advancements berserk1 to be achived first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
berserk2_damage
attacking horrendously with berserk attacks
This advancement can be taken 1 times
This advancement requires the advancements berserk1, berserk1_damage to be achived first
berserk3_damage
doing more damage with the furious attack
This advancement can be taken 3 times
This advancement requires the advancements berserk1, berserk1_damage to be achived first
Damage increased by 10% for the mberserk attack
Damage increased by 10% for the mberserk2 attack
Damage increased by 10% for the mberserk3 attack
faerie1
causing more havoc with magic
This advancement can be taken 1 times
Damage increased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
1 more attacks for the serpentine energy attack
faerie1_drain
able to drain with faerie fire
This advancement can be taken 1 times
New weapon special for the faerie fire attack: drain
Damage decreased by 1 for the faerie fire attack
1 fewer attacks for the faerie fire attack
faerie2
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1 to be achived first
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 4 for the dark blast attack
1 more attacks for the dark blast attack
Damage increased by 2 for the serpentine energy attack
faerie2_penetrate
decreasing enemies' arcane resistance by 8% and fire and cold resistances by 12%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
faerie3
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 3 for the dark blast attack
Damage increased by 2 for the serpentine energy attack
faerie3_speed
faster with faerie fire and serpentine energy
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage decreased by 1 for the serpentine energy attack
1 more attacks for the serpentine energy attack
faerie4
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack
faerie4_penetrate
decreasing enemies' arcane resistance by 7% and fire and cold resistances by 10%
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie2_penetrate to be achived first
faerie5
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
faerie5_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
1 more attacks for the faerie fire attack
faerie6
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack
faerie6_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie5_speed to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
Damage increased by 1 for the serpentine energy attack
faerie7
causing more havoc with magic
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack
faerie7_speed
faster with faerie fire
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the faerie fire attack
Damage increased by 1 for the dark blast attack
serpentine_speed
faster with unleashing serpentine energy
This advancement can be taken 1 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie6_speed, faerie7 to be achived first
1 more attacks for the serpentine energy attack
Damage increased by 1 for the dark blast attack
faerie8
causing more havoc with magic
This advancement can be taken 5 times
This advancement requires the advancements faerie1, faerie2, faerie3, faerie4, faerie5, faerie6, faerie7 to be achived first
Damage increased by 1 for the faerie fire attack
Damage increased by 2 for the dark blast attack
Damage increased by 1 for the serpentine energy attack
block
better at defending
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit on coastal reefs reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
movement
faster
This advancement can be taken 4 times
1 more movement points
Warlock
sword
better with sword
This advancement can be taken 1 times
Damage increased by 1 for the saber attack
sword2
better with sword
This advancement can be taken 1 times
This advancement requires the advancements sword to be achived first
Damage decreased by 1 for the saber attack
1 more attacks for the saber attack
sword3
better with sword
This advancement can be taken 10 times
This advancement requires the advancements sword2 to be achived first
Damage increased by 1 for the saber attack
fireball
better with fireball
This advancement can be taken 1 times
Damage increased by 1 for the fireball attack
fireball2
better with fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
fireball3
better with fireball
This advancement can be taken 10 times
This advancement requires the advancements fireball2 to be achived first
Damage increased by 1 for the fireball attack
speed
able to attack with magically increased speed
This advancement can be taken 1 times
New bonus attack: speed (-30% - melee )
speed2
attacking better under the effect of quickening spell
This advancement can be taken 3 times
This advancement requires the advancements speed to be achived first
Damage increased by 15% for the speed attack
fire
able to attack with magically flaming sword
This advancement can be taken 1 times
New bonus attack: fiery saber (% - melee fire)
fire2
attacking better with the flaming sword
This advancement can be taken 3 times
This advancement requires the advancements fire to be achived first
Damage increased by 15% for the fiery saber attack
social_skill
much more resilient (much more antisocial, though)
This advancement can be taken 1 times
Remove ability: antisocial
New ability: anathema
12 more hitpoints per level
Resistance to blade decreased by 6%
Resistance to impact decreased by 5%
Resistance to pierce decreased by 5%
social_skill
not so antisocial (less damage, though)
This advancement can be taken 1 times
Remove ability: antisocial
New ability: lesser antisocial
Damage decreased by 1
Werewolf Rider
claws
better at clawing
This advancement can be taken 1 times
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
claws2
better at clawing
This advancement can be taken 1 times
This advancement requires the advancements claws to be achived first
Damage increased by 1 for the claws attack
claws3
better at clawing
This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achived first
Damage decreased by 1 for the claws attack
1 more attacks for the claws attack
claws4
better at clawing
This advancement can be taken 10 times
This advancement requires the advancements claws3 to be achived first
Damage increased by 1 for the claws attack
berserk
able to claw in a violent fury
This advancement can be taken 1 times
This advancement requires the advancements claws2 to be achived first
New bonus attack: fury (% - melee )
New weapon special for the fury attack: lesser berserk (3)
berserk2
clawing in an even more vicious berserk
This advancement can be taken 3 times
This advancement requires the advancements claws2, berserk to be achived first
Damage increased by 10% for the fury attack
10 more attacks for the fury attack
fangs1
biting better
This advancement can be taken 1 times
Damage increased by 1 for the fangs attack
fangs2
biting faster
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achived first
Damage decreased by 1 for the fangs attack
1 more attacks for the fangs attack
fangs2-leech
feasting on enemies when biting
This advancement can be taken 1 times
This advancement requires the advancements fangs1 to be achived first
New weapon special for the fangs attack: leech
Damage decreased by 1 for the fangs attack
fangs3
biting better
This advancement can be taken 10 times
This advancement requires the advancements fangs2 to be achived first
Damage increased by 1 for the fangs attack
dodge
more nimble (lowering the chance to be hit by 4%)
This advancement can be taken 5 times
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 4%
Chance to get hit on flat terrains reduced by 4%
Chance to get hit in caves reduced by 4%
Chance to get hit in mushroom groves reduced by 4%
Chance to get hit in villages reduced by 4%
Chance to get hit in castles reduced by 4%
Chance to get hit in shallow waters reduced by 4%
Chance to get hit in deep water reduced by 4%
Chance to get hit in swamps reduced by 4%
Chance to get hit on hills reduced by 4%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 4%
Chance to get hit above unwalkable places reduced by 4%
movement
faster
This advancement can be taken 5 times
1 more movement points