User:Ayin/Multiplayer campaigns
From The Battle for Wesnoth Wiki
Status of multiplayer campaigns development
Multiplayer campaigns are currently more or less supported by the engine. Multiplayer scenarios, like single-user scenarios, may specify the next_scenario flag. The side_id flag is used to ensure continuity between scenarios.
The following points, however, are missing to have an actual “multiplayer campaigns” support:
- Add some GUI for campaigns. Currently, campaigns which span over multiple scenarios are possible... But all scenarios will be displayed in the normal “scenario selection” box of the lobby.
- Add some way to hide opponents. Currently, all present sides are available in MP games: this is impossible for a MP scenario designer to specify AI-only sides (NPC sides) which cannot be taken by players.
- Either:
- Have some way to specify that a side cannot be taken by an AI
- ...or teach the AI to use recall lists (think: player adding a AI-ally instead of a human one).