edit
WML Tags
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A:
abilities,
about,
advancefrom,
advancement,
advances,
ai,
allow_recruit,
allow_undo,
animate_unit,
animation,
array,
attack,
attack_filter,
attacks,
avoid;
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B:
base_unit,binary_path,bold, brush;
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C:
campaign, capture_village, choose,
clear_variable,
colour_adjust,
command(action, replay);
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D:
damage,deaths,debug_message,defend,defends,
defense,
delay,
destination,
disallow_recruit,
do;
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E:
editor_group, editor_music,
editor_times, editor_tool_hint,
effect,else,end_turn,
endlevel,
end_turn (action, replay),
era,
event,
expenses;
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F:
filter, filter_location, filter_second, filter_vision, fire_event, format, frame;
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G:
game_config, generator, gold, gold;
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H:
have_unit, header, heal_unit,hide_unit;
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I:
if, illuminated_time, image,
img, income, insert_tag, italic, item;
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J:
jump, join;
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K:
kill, killed;
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L:
label (map, theme), language, leader_goal;
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M:
main_map,menu, message, mini_map,
missile_frame, modifications, modify_side,
modify_turns, move, move_unit_fake, movement costs,
movetype, multiplayer, multiplayer_side, music;
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N:
neighbour_unit_filter, not, num_units;
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O:
object, objectives, objective,
observers, open_help, option, or;
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P:
panel, part, place_shroud, position,
print, protect_location, protect_unit;
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R:
race, random, recall (action,
replay), recalls,
recruit, recruits, redraw,
ref, remove_shroud, remove_unit_overlay,
removeitem, remove_sound_source,
replace_map replay, replay_start,
resistance, resolution, results, role;
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S:
save, scenario,
scroll, scroll_to,
scroll_to_unit, secondary_attack_filter, secondary_unit_filter, section,
set_menu_item, set_recruit,
set_variable, set_variables,
side, side_playing, snapshot,
sound, sound_source, source, special_filter, special_filter_second,
split,
statistics,
status, stone, store_gold, store_locations,
store_map_dimensions,
store_starting_location, store_side, store_time_of_day, store_unit, store_villages story;
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T:
target,
team,
teleport, teleport_anim,
terrain(define, create), terrain_graphics, terrain_mask, test,
textdomain, text_input, theme, then,
tile, time, time_area (action, scenario),
time_of_day,
topic, toplevel, trait, turn, tutorial;
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U:
unhide_unit, unit (define, create),
unit_abilities, unit_alignment, unit_description, unit_filter, unit_hp, unit_image, unit_level, unit_moves,
unit_overlay, unit_profile, unit_status,
unit_traits, unit_type, unit_weapons, unit_xp,
units, unstone, unstore_unit, upkeep;
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V:
variable, variables, village, villages;
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W:
while, wml_filter, wml_message;
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