Credits
From The Battle for Wesnoth Wiki
In July 2003, David White released the first version of Wesnoth. Since then, many people have joined the project, contributing in very different ways.
To make any changes to this list, please modify about.cfg in SVN or ask any developer to do it for you.
Contributors
Programming
- David White (Sirp) - Lead Developer
- Alfredo Beaumont (ziberpunk) - autotools
- Ali El Gariani (alink)
- András Salamon (ott) - QA, bug fixing, subediting, game mechanics
- Bartek Waresiak (Dragonking) - unit balancing, Formula AI
- Benoît Timbert (Noyga)
- Bram Ridder (Morloth) - editor improvements
- Bruno Wolff III (bruno) - campaign web interface, bug fixing, minor coder
- Cameron Morland
- Cédric Duval - coder, internationalization manager
- David Hilton
- Dominic Bolin (Xan)
- Elias Pschernig (allefant)
- Eric S. Raymond (ESR) - Macro library reorganization, major UI makeover introducing lightweight transparent popups and linger mode, maintainance tools for WML, six campaigns lifted from UMC, one all-original campaign, editor refactoring, and many many code cleanups.
- Greg Copeland (Oracle) - coding; Server optimizations.
- Guillaume Melquiond (silene) - coding, bug fixes
- Ignacio R. Morelle (Shadow Master) - Various features and bugfixes in engine and WML code
- Jérémy Rosen (Boucman) - coder
- John W. C. McNabb (Darth Fool) - coder, graphics
- Jon Daniel (forcemstr) - coder, bug fixes
- Jörg Hinrichs (Yogi Bear/YogiHH)
- Justin Zaun (jzaun) - coder, scenario designer
- Karol Nowak (grzywacz) - bug fixes, sound sources, gp2x port
- Kristoffer Erlandsson (erl) - help system, editor
- Lao (lao) - bug fixes and candidate to GSoC 2008
- Mark de Wever (Mordante/SkeletonCrew)
- Martin Renold (maxy/martinxyz) - performance and gui bug fixes
- Moritz Göbelbecker (mog) - Work on the terrain engine
- Nicolas Weeger (Ryo) - Python API
- Patrick Parker (Sapient) - improvements to user interface, WML engine, various features
- Pauli Nieminen (suokko) - Bug fixing; ussualy targetting MP or WML engine
- Philippe Plantier (Ayin) - several parts of the code, notably terrain graphics code
- Rusty Russell (rusty)
- Sergey Popov (loonycyborg) - scons
- Soliton - bug fixes and various small features usually in multiplayer context
- Steven Oxley (xonev)
- Yann Dirson - gettext support, tinygui
General Purpose Administration and Coordination
- Crossbow/Miyo - administrator, release manager
- Isaac Clerencia - Debian packager, release manager
- Nils Kneuper (Ivanovic) - administrator, release manager, internationalization manager, A Tale of Two Brothers, german translation
Artwork and Graphics
- Francisco Muńoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.
- Hogne Hĺskjold (frame/freim) - director of terrain art, made much of the current terrains (esp. mountains)
- J.W. Bjerk (Eleazar) - terrain (esp Chasm, Cave, Water), sprite animations, various visual tweaks
- James Woo (Pickslide) - portraits (major focus on orcs and campaigns, especially UtBS, TEI, TSoF)
- Jason Lutes - portraits (major focus on humans, some campaign portraits)
- Kathrin Polikeit (Kitty) - Generic portraits - focus on elvish and mages/necromancers unit trees
- Lari Nieminen (zookeeper) - sprite animation, various visual tweaks
- Neoriceisgood - sprite creator and animator (major focus on drakes, dwarves, saurians)
- Pekka Aikio (pekka) - tiles, esp. castles, and attack icons
- Peter Geinitz (Shadow/Wayfarer) - sprite creator and animator
- Richard Kettering (Jetryl) - art director/slave, major focus on sprites, portraits, buildings, and icons
- Alex Jarocha-Ernst (Jormungandr) - portraits
- Christophe Anjard (Christophe33) - made many of the old (c. v0.6) terrains, and some sprites for the dwarves
- Erkki Lonkainen (Eternal) - created and animated many replacement sprites (esp. ogre, orc assassin & spear units, and cockatrice)
- Johann de Venecia (Johann) - drew the new campaign story art for HttT
- Leonhard - made several of the new attack icons
- Mark Goodenough (Ranger M) - sprite animator
- Maximiliano Buis (Redeth) - Made nearly all of the idle animations, and some death animations (as of 1.3.1)
- Michael Gil de Muro (grp21) - portraits (for the campaign 'The Rise of Wesnoth')
- Moritz Göbelbecker (mog) - tiles, esp. swamp, encampment, ice, and work with lava/chasm
- Robert Bolin (Zebulon) - tiles, sprite editing and animations
- Andrew James Patterson (Kamahawk) - sprites
- antwerpz - sprite creator/animator for old saurian units
- Diego Brea (Cobretti) - sprite creator/animator
- EEL (EELuminatus)
- Eli Dupree (Elvish Pillager) - sprites and animations
- Eric Holdos (Rev. V!)
- Gareth Miller (Gafgarion) - made some early sprites/tiles
- Gerald Clears (Smok'em Jags) - sprite animator
- James Barton (Sangel) - sprites
- Jami - rogue death animation
- Jesse Holland (Kestenvarn) - map illustrator, designed the current map for HttT
- Johanna Manninen (lohari) - edited tiles, ported freeciv tiles used in very early versions of wesnoth
- John Muccigrosso (Eponymous Archon) - made some early sprites, such as the human bowmen
- Michael Mielewczik (Mille) - sprite animator
- Mikko Kraft (Deserter) - sprite animator
- Musketaquid - animated windmill / stone path
- Slainte - made sprites for c. v0.6 mages, also made many of the old attack icons
- Stephen Stone (Disto) - sprite animator
- Svetac - made many of the old attack icons
- Tristan Millner (tatmf) - made portrait of dwarven fighter
- Zhukov - sprite animator
- Anton Ecker (Kaldred) - burnt villages
- Daniel Borgmann (dborg) - semi-transparent map grid
- Eric Butler (Erk) - desert and merman villages
- Evan Crook (Flametrooper) - sprite animator (TC conversion)
- Garrett Wessner (Stilgar) - gold coin pile
- Gideon Chia (Deonjo) - new 'units' icon for general status bar
- Highhole - revised storm trident
- Ignacio R. Morelle (Shadow Master) - Edits to some shadows under units
- Irrevenant - Skeleton archer death and recruit animations, new ankh touch ups, new dark adept touch ups.
- Irwin Ismail (Swordy) - original projectile/attack icon for chakram
- Jason Frailey (Valdroni) - scorpion portrait
- Jimmy Olsson (Azlan) - made old icons for windows version
- Joakim Persson (JAP) - Knalgan flag set
- Joe (battlestar) - - some scenery graphics including burnt tent.
- John-Robert Funck (XJaPaN) - sprite animator
- Jonatan Alamŕ (tin) - made red logo used until before v1.0
- Mattias Westlund (West) - new color cursors
- Nicholas Kerpan (Thrawn) - human theif portrait
- Phil Barber (thespaceinvader) - Shadows under units, Master Bowman portrait
- Randall Walls (slightcrazed) - sprite animator
- RusHHouR - New signpost (1.4.1)
- Samuel Wilson (megane) - random dice icon fix after 1.4.0
- Syn_Err - New storm trident, staff and ankh item pictures - new river ford tiles
Music
- Aleksi Aubry-Carlson (Aleksi)
- Doug Kaufman (dkaufman) - http://dougkaufman.net/
- Jeremy Nicoll (jeremy2)
- Joseph Toscano (zhaymusic.com)
- Mattias Westlund (West) - music coordinator/composer
- Ryan Reilly (Rain)
- Timothy Pinkham (TimothyP)
Sound Effects
- Corey Woodworth (woodwizzle) - hit and die sounds
- J.W. Bjerk (Eleazar)
- Lari Nieminen (zookeeper) - focus on attack, weapon and user interface sounds
Campaign Design
- Asa Swain (quartex) - Under the Burning Suns
- Benjamin Drieu
- Dacyn
- David White (Sirp) - Heir to the Throne
- Eric J. Mesoy (Circon) - A Tale of Two Brothers
- Eric S. Raymond (ESR) - The Hammer of Thursagan
- esci - Descent into Darkness
- Francisco Muńoz (fmunoz) - founding artist and former lead artist, worked consistently on all aspects till around v0.7-0.9.
- James Spencer (Shade) - The Rise of Wesnoth
- Joseph Simmons (Turin) - The Eastern Invasion, The Scepter of Fire
- Justin Zaun (jzaun) - coder, scenario designer
- Nils Kneuper (Ivanovic) - A Tale of Two Brothers
- Scott Klempner - Heir to the Throne, The Rise of Wesnoth
- Taurus - Northern Rebirth, Son of the Black-Eye
- William Carey (aelius) - The South Guard
Multiplayer Maps and Balancing
- Jake Bailey (JB) - multiplayer maps
- Joshua Northey (Becephalus) - multiplayer maps (mostly 2vs2 and up)
- Mike Quińones (Doc Paterson) - multiplayer maps (mostly 1vs1)
- Peter Groen (pg) - multiplayer maps
- Richard S. (Noy) - unit balancing
- Ruben Philipp Wickenhäuser (The Very Uhu) - multiplayer maps
- Soliton - unit balancing
- Tom Chance (telex4) - multiplayer maps
- Zack Kleinfeld - multiplayer maps, unit balancing
Packagers
- Cyril Bouthors (CyrilB) - Debian packager, patron
- Darryl Dixon
- edge
- Gerfried Fuchs (Rhonda) - Debian packager
- Isaac Clerencia - Debian packager
- Jay Hopping
- Jörg Hinrichs (Yogi Bear/YogiHH) - Windows packager
- Laurent Wacrenier (lwa) - Mac OS X packager
- Marcin Konicki (ahwayakchih) - BeOS packager
- Marcus Phillips (Sithrandel) - Mac OS X packager (for v1.0 and before)
- Mark Michelsen (skovbaer) - Slackware packager
- Piotr Cychowski (Mist/cycholka) - Windows packager
- Vlad Glagolev (Stealth) - OpenBSD packager
Miscellaneous contributors
- Alesis Novik
- Alexander van Gessel (AI/AI0867)
- Andrea Palmatč (afxgroup)
- Andrius ?tikonas
- Ben Anderman (crimson_penguin) - unit list
- Chris Hopman (cjhopman)
- Chusslove Illich (caslav.ilic) - wmlxgetext improvements
- Daniel Bruegmann
- Ely Levy (Nakee)
- Francesco Gigli (Jaramir)
- Frédéric Wagner
- Fredrik Wikstrom (salass00)
- Hans-Joachim Gurt (HaJo)
- J.R. Blain (Cowboy)
- Jan Zvánovec (jaz)
- Jeff Breidenbach (jab) - Bilinear interpolation
- Jérôme (segfault)
- Jim Carroll (Jimm)
- Joeri Melis
- John B. Messerly (jbm)
- Jonas Lihnell (Roze)
- Jonas Kölker
- Jordŕ Polo (ettin) - website, i18n, ui
- Josef Reidinger (qk)
- Joshua Hudson
- Laurent Birtz
- Manuel Osório Binelo (manuelb)
- Maksim Orlovich (SadEagle)
- Michael Schmahl
- Miguel Zapico (elricz)
- Paul Smedley (Creeping)