Northerners
Era(s) | Default |
Race(s) | Orcs, Goblins, Trolls, Nagas |
Alignment(s) | Chaotic |
Recruitable Units | Goblin Spearman, Naga Fighter, Orcish Archer, Orcish Assassin, Orcish Grunt, Troll Whelp, Wolf Rider |
Tactics | How to play Northerners |
Unit Tree | 1.2; 1.3.18 |
The Northerners are a faction of Orcs and their allies who live in the north of the Great Continent, thus their name.
Races
Orcs
Main article: Orcs
Goblins
Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs. Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly. Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race. A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery. The rest, often a full half of more of any litter, will be goblins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle. In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.
Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.
Trolls
Main article: Trolls
Nagas
Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.
Tactics
Main article: How to play Northerners
In general, Northerners will win by mass. Northerners are the cheapest faction and need to utilize that advantage. Poison is a crucial strategic element as Northerners have the only ranged poison in the game. Grunts and Whelps are the meat of the army, but one must make sure to recruit Grunts or Assassins to hold villages, as Whelps do a poor job of this with 40% defense.