edit
WML Tags
|
A:
abilities,
about,
advancefrom,
advancement,
advances,
ai,
allow_recruit,
allow_undo,
array,
attack,
attacks,
avoid;
|
B:
binary_path,bold;
|
C:
campaign, capture_village, choose,
clear_variable,
colour_adjust,
command;
|
D:
deaths,defend,defends,
defense,
delay,
destination,
disallow_recruit,
do;
|
E:
effect,else,end_turn,
endlevel,
era,
event,
expenses;
|
F:
filter, filter_second, format, frame;
|
G:
game_config, generator, gold, gold;
|
H:
have_unit, header, hide_unit;
|
I:
if, illuminated_time, image,
img, income, italic, item;
|
J:
jump;
|
K:
kill, killed;
|
L:
label (map, theme), language, leader_goal;
|
M:
main_map,menu, message, mini_map,
missile_frame, modifications, modify_side,
modify_turns, move, move_unit_fake, movement costs,
movetype, multiplayer, multiplayer_side, music;
|
N:
not, num_units;
|
O:
object, objectives, objective,
observers, option, or;
|
P:
panel, part, place_shroud, position,
print, protect_location, protect_unit;
|
R:
race, random, recall, recalls,
recruit, recruits, redraw,
ref, remove_shroud, remove_unit_overlay,
removeitem, replay, replay_start,
resistance, resolution, results, role;
|
S:
save, scenario,
scroll, scroll_to,
scroll_to_unit, section,
set_menu_item, set_recruit,
set_variable, side, side_playing, snapshot,
sound, source, specials
statistics,
status, stone, store_gold, store_locations,
store_starting_location, store_side, store_unit, story;
|
T:
target,
team,
teleport, teleport_anim,
terrain, terrain, terrain_graphics, test,
textdomain, theme, then,
tile, time, time_area, time_of_day,
topic, toplevel, trait, turn, tutorial;
|
U:
unhide_unit, unit (define, create),
unit_abilities, unit_alignment, unit_description,
unit_hp, unit_image, unit_level, unit_moves,
unit_overlay, unit_profile, unit_status,
unit_traits, unit_type, unit_weapons, unit_xp,
units, unstone, unstore_unit, upkeep;
|
V:
variable, variables, village, villages;
|
W:
while
|