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  • - intelligent : decreases max exp by 20% ...st wins. If we give one of the elvish archers traits such as dexterous and intelligent, the chances of killing the enemy increases and the chances that he will le
    2 KB (346 words) - 19:00, 6 April 2014
  • - Say that the horsemen and Drake arbiter both have strong and intelligent traits. And now let us assume that it’s the horsemen’s turn.
    5 KB (871 words) - 19:00, 6 April 2014
  • '''Camerin:''' It's a 'he', and yes, they're actually very intelligent creatures.
    123 KB (22,117 words) - 06:31, 8 September 2022
  • ...g idea and generally if there is already an AI in a game, making it more intelligent is also perfect. ...ieve one day people can easily communicate with AI agents. Creating little intelligent agents and watching their behaviours always influence me. When I was coding
    18 KB (3,078 words) - 00:26, 15 April 2012
  • Intelligent and challenging ones.
    9 KB (1,445 words) - 11:33, 5 April 2012
  • ...nt algorithm". I'm very interrested in AI algorihtm and how make them more intelligent. It's really interresting. I think that recruitment, in a game like this, i | Formula - The AI should be capable of place his leaders in a intelligent way.
    36 KB (6,077 words) - 23:59, 20 March 2013
  • ...to quick movement in any watery environment while their dextrous hands and intelligent minds allow fine craftsmanship and toolmaking. Semi-aquatic by nature, merf
    1 KB (153 words) - 17:01, 13 September 2022
  • ...onstant threat to travelers and caravans. While ogres are not particularly intelligent or quick, their toughness and physical strength make them a valuable asset
    1 KB (190 words) - 17:05, 13 September 2022
  • When I have time I want to make the Move_Leader_To_Keep CA actually ''intelligent'' so it can be decided if it is really necessary to move all recruiters bac ...ue">OPTIONAL</p> || Make this implementation (Multiple Leader in MLTK CA) 'intelligent', so that it can be decided which leader shall go to a keep. || 3 ||
    25 KB (4,096 words) - 19:56, 5 May 2023
  • <h4>Have the AI make an intelligent fallback when necessary.</h4>
    19 KB (3,379 words) - 22:31, 22 May 2013
  • female_name=_"female^intelligent" id="intelligent"
    48 KB (6,497 words) - 12:57, 17 July 2019
  • ...of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection.
    721 KB (111,936 words) - 16:31, 18 May 2024
  • |Intelligent||Intelligent
    4 KB (515 words) - 11:23, 28 October 2021
  • ...trong, resilient". Put those with higher HP in front and focus on leveling intelligent units.
    5 KB (956 words) - 05:54, 8 June 2019
  • |Intelligent||Intelligent
    30 KB (3,821 words) - 20:27, 28 April 2024
  • ...illed, but that shouldn't be a case for our hero - let's also give her the intelligent trait using the '''{TRAIT_INTELLIGENT}''' macro by placing it inside ''[mod
    24 KB (3,693 words) - 16:05, 25 November 2021

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