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- - intelligent : decreases max exp by 20% ...st wins. If we give one of the elvish archers traits such as dexterous and intelligent, the chances of killing the enemy increases and the chances that he will le2 KB (346 words) - 19:00, 6 April 2014
- - Say that the horsemen and Drake arbiter both have strong and intelligent traits. And now let us assume that it’s the horsemen’s turn.5 KB (871 words) - 19:00, 6 April 2014
- '''Camerin:''' It's a 'he', and yes, they're actually very intelligent creatures.123 KB (22,117 words) - 06:31, 8 September 2022
- ...g idea and generally if there is already an AI in a game, making it more intelligent is also perfect. ...ieve one day people can easily communicate with AI agents. Creating little intelligent agents and watching their behaviours always influence me. When I was coding18 KB (3,078 words) - 00:26, 15 April 2012
- Intelligent and challenging ones.9 KB (1,445 words) - 11:33, 5 April 2012
- ...nt algorithm". I'm very interrested in AI algorihtm and how make them more intelligent. It's really interresting. I think that recruitment, in a game like this, i | Formula - The AI should be capable of place his leaders in a intelligent way.36 KB (6,077 words) - 23:59, 20 March 2013
- ...to quick movement in any watery environment while their dextrous hands and intelligent minds allow fine craftsmanship and toolmaking. Semi-aquatic by nature, merf1 KB (153 words) - 17:01, 13 September 2022
- ...onstant threat to travelers and caravans. While ogres are not particularly intelligent or quick, their toughness and physical strength make them a valuable asset1 KB (190 words) - 17:05, 13 September 2022
- When I have time I want to make the Move_Leader_To_Keep CA actually ''intelligent'' so it can be decided if it is really necessary to move all recruiters bac ...ue">OPTIONAL</p> || Make this implementation (Multiple Leader in MLTK CA) 'intelligent', so that it can be decided which leader shall go to a keep. || 3 ||25 KB (4,096 words) - 19:56, 5 May 2023
- <h4>Have the AI make an intelligent fallback when necessary.</h4>19 KB (3,379 words) - 22:31, 22 May 2013
- female_name=_"female^intelligent" id="intelligent"48 KB (6,497 words) - 12:57, 17 July 2019
- ...of wolves, another mount has to fill in. Though giant spiders are far less intelligent than wolves, the fear spread by their sight makes up for this imperfection.721 KB (111,936 words) - 16:31, 18 May 2024
- |Intelligent||Intelligent4 KB (515 words) - 11:23, 28 October 2021
- ...trong, resilient". Put those with higher HP in front and focus on leveling intelligent units.5 KB (956 words) - 05:54, 8 June 2019
- |Intelligent||Intelligent30 KB (3,821 words) - 20:27, 28 April 2024
- ...illed, but that shouldn't be a case for our hero - let's also give her the intelligent trait using the '''{TRAIT_INTELLIGENT}''' macro by placing it inside ''[mod24 KB (3,693 words) - 16:05, 25 November 2021