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  • # Units with great damage (poisoners > ranged > melee) ''' Close-to-level-up units '''
    4 KB (615 words) - 00:53, 20 July 2022
  • === Allied AI retreating injured units === ...no longer take villages controlled by the human player(s) to heal injured units.
    1 KB (206 words) - 17:13, 22 July 2022
  • === Flying units with leadership === Fixed flying units with leadership not being displayed correctly when on a water tile.
    2 KB (306 words) - 00:35, 22 August 2022
  • ...If you feel comfortable with turn-based games, especially ones featuring units moving on a hex map, then you can play the Tutorial and then dive right int * '''Starting units:''' Konrad, Delfador
    135 KB (22,121 words) - 11:14, 29 March 2024
  • Most portrait images in campaigns and for core units have been converted from png to webp, reducing Wesnoth's download size sign
    843 bytes (120 words) - 16:00, 16 May 2022
  • ...ny player of this campaign. Do not worry about any XP deficiency for other units. You will have plenty of chances to farm experience points. * Saurian Oracles and Saurian Soothsayers. Having these units will benefit you greatly, especially in the last scenario.
    16 KB (2,774 words) - 05:54, 21 January 2022
  • ...topic.php?t=8273 %-to-kill] consider how to calculate the probability that units in a skirmish kill each other (or survive) -- a nontrivial problem!
    2 KB (315 words) - 01:14, 26 February 2008
  • | wesnoth-units || Trupper | [https://raw.github.com/wesnoth/wesnoth/1.12/po/wesnoth-units/sv.po 1.12]
    9 KB (1,247 words) - 07:57, 19 April 2023
  • <td>Översätta units</td> <td>110</td> <td>4</td> <td>Behöver adopteras</td> <td>Ingen</td>
    2 KB (285 words) - 04:22, 7 April 2014
  • The maximum possible movement range of your units is now shown immediately after ending your turn when hovering over them, ra
    553 bytes (78 words) - 00:12, 6 September 2022
  • "units/elves-wood/fighter.png~CROP(20,20,40,40)~CROP(10,10,10,10)" ...are set to zero initially, so one can use, e.g. ~CS(2,4) to add +2 and +4 units to the red and green channels respectively, leaving the blue channel intact
    18 KB (2,904 words) - 08:06, 19 April 2024
  • ...rst three or four scenarios, it's important not to be too reliant on horse units through the middle part of the campaign, as there are many hard levels unde ...otic troops to either continue the attack or to shield your healing lawful units.
    96 KB (17,148 words) - 11:35, 22 May 2024
  • <tr><td>Unitats</td><td>wesnoth-units</td><td>Miquel-Àngel B. i F.</td><td>Fet</td></tr>
    4 KB (693 words) - 12:50, 11 February 2021
  • ...eing. For some amount of gold, you can then heal and recall them again. No units ever need to die a violent death that way :) But nobody agreed with me that
    1 KB (155 words) - 15:16, 6 April 2014
  • Units from the first scenario will be available for recall in the second. ...en this is set to '''yes''' (default), the player wins once all non-allied units with '''canrecruit=yes''' (aka leaders) are killed. (Currently this only co
    13 KB (2,097 words) - 21:34, 10 December 2023
  • ...n every scenario of a campaign, in every map of a map-pack, or in multiple units of an era, then the macro will be expanded multiple times. If macro is an ' In this example I wanted to create additional units for each side at turn 10. Side 1 is undeads and side 2 is loyalists. Everyt
    12 KB (1,589 words) - 08:10, 24 August 2021
  • ...list can always be recruited by a leader on this side, in addition to any units in the individual leader's '''extra_recruit''' list. {{DevFeature1.13|?}} i ...ost, plus potentially a bonus for experience points). In 1.14 and earlier, units were not recalled by the AI in this case even if this was the only recall/r
    13 KB (2,188 words) - 23:08, 26 May 2024
  • ...nt from the '''[unit_type]''' in '''[units]''', which describes a class of units. However it takes many of the same keys and thus can generally override the ...for units present at start of the scenario, or as [[DirectActionsWML]] for units created during the game. (It is also used in save-files.)
    23 KB (3,672 words) - 13:27, 14 May 2024
  • == Recalling units == ...rly ones. Later in a campaign, you should usually have several high level units available to recall.
    4 KB (659 words) - 23:33, 21 February 2008
  • * '''Starting units''': Gweddry, Dacyn. Your 3 opponents will recruit slightly different units. The northernmost enemy will recruit Bats and skeleton troops, the middle o
    36 KB (6,008 words) - 04:59, 1 June 2024

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