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  • tactics=[[How to play Northerners]] | ==Tactics==
    5 KB (765 words) - 16:59, 13 September 2022
  • ...r, the Drake faction has high mobility but low defense, leading to unusual tactics for a Default faction.
    4 KB (604 words) - 07:45, 19 April 2023
  • tactics=[[How to play Undead]] | ==Tactics==
    4 KB (686 words) - 16:59, 13 September 2022
  • tactics=[[How to play Knalgans]] | ==Tactics==
    4 KB (641 words) - 17:00, 13 September 2022
  • tactics=[[How to play Drakes]] | ...r, the Drake faction has high mobility but low defense, leading to unusual tactics for a [[Default Era]] faction.
    3 KB (528 words) - 17:00, 13 September 2022
  • '''Tactics''' '''Tactics'''
    39 KB (6,617 words) - 23:51, 19 January 2022
  • tactics=[[How to play Dunefolk]] |
    770 bytes (110 words) - 16:57, 13 September 2022
  • ...e makes them very weak, but they have large numbers and employ many sneaky tactics to overwhelm their enemies.
    3 KB (486 words) - 17:13, 13 September 2022
  • ...ssive pierce resistance, high HP, damage and regeneration. Therefore, your tactics will be centred around the wose; your other units will provide the necessar
    33 KB (5,512 words) - 19:35, 19 April 2021
  • ...of them are only good against cavalry, some only against mages... so your tactics should be a lot about rock-paper-scissor strategy. Find out what exactly is ...o their melee and balanced fighters. Dunefolk is similar to elves, so same tactics can be used - hit them hard and do as much damage as possible.
    45 KB (7,464 words) - 20:58, 7 November 2021
  • ===General tactics=== ===Campaign-specific tactics===
    9 KB (1,695 words) - 19:12, 17 June 2009
  • |'''[[How to play...|Tactics]]''' || {{{tactics}}}
    559 bytes (71 words) - 15:57, 13 April 2013
  • [[Category: Tactics]]
    610 bytes (100 words) - 15:32, 11 July 2012
  • ...d then start building right after that. Though I do intend to discuss game tactics a lot in order to determine the correct course of actions. I'm not too familiar with the best tactics yet, but the ideal is to determine if an attack is imminent and either atta
    11 KB (1,937 words) - 15:38, 21 March 2014
  • ...and the land effect on them). Based on the current case, the strategy and tactics base and the world information it would compare and scale how close to a su ===The Case (Strategy and tactics) base===
    7 KB (1,183 words) - 00:28, 12 April 2008
  • ...llent human vs. human game , as an AI can only do so much when it comes to tactics in battle !
    18 KB (2,980 words) - 23:01, 11 April 2008
  • Tactics for Wesnoth
    24 members (0 subcategories, 0 files) - 11:37, 7 April 2014
  • ...1v1s, and 1v1v1s. You will do best in 2v2. You will have luck in scouting tactics, but should also invest in easy-to-level units.
    1 KB (255 words) - 07:49, 20 May 2008
  • ...the graphical level of quality seen in commercial games like final fantasy tactics, and because our graphics could (and have already) made other, radically di ...look incredibly good - there are many similar games like FFT, Disgaea, and Tactics Ogre that demonstrate that walking animations work in a game of our type, a
    10 KB (1,803 words) - 02:25, 9 May 2008
  • Regarding the Clash of Armies scenario, I've found the following tactics to work: push your level 3 trolls on the river bastion and kill enemies unt
    614 bytes (103 words) - 11:39, 9 June 2008

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