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  • The aim of this proposal is to create better random-generated maps for singleplayer and multiplayer game u Using different "biomas" in the same map (not only desert for example) to make more "unique" scenarios, also, including other elements like peninsula
    10 KB (1,711 words) - 09:26, 21 March 2014
  • A viewport is an special widget used to view only a part of the widget it 'holds'. ..." || The x offset of the text in the text box. This is needed for the code to determine where in the text the mouse clicks, so it can set the cursor prop
    29 KB (4,710 words) - 09:42, 29 May 2024
  • For scenarios, a new dialog has been added to allow defining custom unit types for your add-on. Added a button to the build info dialog to rerun the 1.16 to 1.18 migration tool.
    2 KB (262 words) - 02:08, 3 June 2024
  • ...nd difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) t Before you modify or create anything, it is important to understand how the game stores and organizes its data. These articles will
    4 KB (610 words) - 00:47, 7 January 2022
  • As of 1.13.2, the DescriptionWML format has changed to use WML tags. It goes in either a '''[difficulty]''' tag within '''[campaig * '''image''': Optional path to an image file to display.
    4 KB (663 words) - 00:01, 25 July 2023
  • ...battle veteran. The minor concrete examples are somewhat tied to the "Heir to the Throne" campaign. ...ng it to safety and either station it in a village for healing or give him to the care of a healer (like Elvish Shamans or White Mages). Healers are very
    8 KB (1,406 words) - 03:15, 9 April 2023
  • ...ro začátečníky.</font> Kompletní průvodce jak hrát Věrné je [[How to play Loyalists | zde]] (en). ...o začátečníky.</font> Kompletní průvodce jak hrát Odbojné je [[How to play Rebels | zde]] (en).
    5 KB (939 words) - 16:21, 29 March 2021
  • "'''key'''" can refer either to the key ''key'' or the value of ''key'' ...s should be placed into the category "WML reference." This allows someone to easily bring up all the WML-related pages at once.
    972 bytes (140 words) - 21:24, 31 December 2011
  • ...t several Linux projects are improving only slowly. We sincerely apologize to all the developers on Debian and elsewhere out there who have ceased being * If you want to stay productive don't ever run the following command:
    4 KB (595 words) - 09:48, 30 August 2013
  • * Heir to the Throne: Até 1.13 Diego Inácio Goergen; Pós 1.14 Andrei Machado
    7 KB (1,023 words) - 06:59, 19 April 2023
  • ...ursuing war with them. She was killed in a civil war by elves who defected to Landar. ...e than the lesser of two. The Prince of Southbay was good, he was a credit to his people. Maybe these ones are made of the same stuff.
    6 KB (1,019 words) - 01:35, 10 April 2023
  • ...<b>userdata</b> (custom content) directories, as well as an explanation as to working with each one. ...n the specific locations for your specific system, you can read the <i>How to get there</i> sections below.
    6 KB (940 words) - 17:06, 21 May 2023
  • ...on local impulses (such as attack or presence of another player), but also to make deeper-planned strategies. The AI player should be able to decide which enemy to attack according to his economical needs. It means, that if AI player needs gold, he should att
    12 KB (1,984 words) - 15:09, 19 March 2014
  • ...programmers on what they need to do to be able to productively contribute to the Wesnoth code base. ...his page is designed to be a guide as to the skillset needed to contribute to Wesnoth.
    8 KB (1,350 words) - 13:01, 22 April 2013
  • ...''. A macro should always be defined '''before''' the place where it needs to be used. The following directives are used to create and use ''macros'', i.e. shortcuts which reduce repetition of inform
    22 KB (3,254 words) - 03:31, 16 January 2024
  • ...t do not directly affect game play (or, at least, are not readily apparent to the player). For example, storing a variable is an internal action. ...riablesWML|variables]]. Creating them, modifying them, capturing game data to them, you name it, these actions are all about the variables.
    37 KB (5,925 words) - 18:44, 12 June 2024
  • ...les, and how to play on a map once you've made it. For instructions on how to distribute maps, see [[Distributing_content]]. ...ttp://catb.org/~esr/wesnoth/campaign-design-howto.html Campaign Design How-To]. If you run into trouble with the map editor, go ahead and ask for help on
    6 KB (987 words) - 04:25, 29 April 2014
  • This page has been moved to the Forums, see: https://forums.wesnoth.org/viewtopic.php?t=24277#w0mp
    98 bytes (18 words) - 11:17, 19 March 2021
  • #REDIRECT [[How to play Dunefolk]]
    34 bytes (5 words) - 09:41, 29 March 2021
  • ...ad and Delfador's home. Konrad and Delfador are forced to flee, and decide to head for the isle of Alduin, where they hope to find safe haven.
    9 KB (1,539 words) - 15:29, 26 June 2019

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