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- '''Note: some of the code here is outdated or otherwise poor. It's not advisable to ==== Item Tools ====2 KB (356 words) - 13:27, 13 September 2022
- ...rn coast of the Great Continent''' (also known as the '''Eastern Shore'''{{Note pointer|no=1}}) was the shoreline where the [[Great Continent]] met the [[G {{Note start}}3 KB (534 words) - 02:25, 2 September 2019
- [item] [/item]12 KB (1,476 words) - 12:36, 23 March 2008
- ...='wfl' inline>5.0 / 2</syntaxhighlight> will evaluate to <code>2.5</code>. Note that WFL supports only three decimal places of precision; beyond that it wi '''Note:''' The modulus operator only works if both operands are integers. {{DevFea48 KB (7,291 words) - 01:30, 30 March 2024
- Fires a WML menu item with the given ID as if the mouse were hovering the given location, and ret '''Note:''' If used with menu items that have '''needs_select=yes''', be sure to se6 KB (860 words) - 18:05, 18 April 2024
- ...on a feature, write your name at the bottom of the feature, with the date. Note that if you spend too long at working on a feature we'll "free" it back (th ...a line number of a problem, or suggesting that no_leader should be used. (Note that, it is often possible to debug problems like this by turning on --log-14 KB (2,367 words) - 20:08, 6 June 2024
- ...on campaign '''Invasion from the Unknown''' (IftU) version 2.0 by shadowm. Note that there have been many major gameplay changes from the original version ===Item List===59 KB (10,605 words) - 17:03, 2 October 2017
- <u>Note to Windows Users:</u> This means you have to run it from the '''Command Lin ...hant), provided you have the <tt>enchant.py</tt> Python library installed. Note that the spellchecking results can vary depending on which backend enchant29 KB (4,777 words) - 09:01, 30 December 2023
- : '''Note:''' You can find instructions to take the manual screenshots in <code>doc/m ...nt instructions on how to produce localized images, by each distinct type. Note that there is a balance between simplicity of instructions and quality of f54 KB (9,029 words) - 06:36, 25 April 2024
- '''Lexicon side note:''' ''The word "event" in the [event] tag itself may be considered an abbre ''* Note that unless you use [[#first_time_only|first_time_only=no]], the event will44 KB (6,986 words) - 17:13, 24 March 2024
- Note: This article was written supposing that you are skilled with WML. It is ex Note: recreate unit means using the [unit] tag with all relevant properties of t19 KB (2,806 words) - 02:13, 14 February 2023
- Note that the <code>[objectives]</code> tag doesn't define the circumstances of Please note that all files (''i.e.'', the campaign file and the scenario files for each16 KB (2,648 words) - 22:06, 10 October 2018
- Note that if '''number''' is the value of the variable '''variable''', ...EACH] and [http://www.wesnoth.org/macro-reference.xhtml#NEXT NEXT] macros. Note: This macro is deprecated; you should just use the '''[foreach]''' WML tag20 KB (3,075 words) - 03:38, 22 February 2024
- ...or example consisting of the main lobby and language-based channels only. (note that *allow limiting* is not the same as just *limit*) note: .5 goal were added after the project was accepted.26 KB (4,391 words) - 01:12, 21 March 2013
- Whether the item is selected or not. Note that this should only be used for widgets that have only 2 states. In parti The selected index of the item. For '''[toggle_button]''' and '''[toggle_panel]''', this is the same as ''6 KB (899 words) - 12:28, 23 November 2023
- ...or ID is required. If '''menu_item''' is true, the name defaults to "menu item id", where "id" is the same ID as below. ...gistered. Default is an empty string. Required if '''menu_item''' is true. Note that either a name or ID is required for any event.16 KB (2,629 words) - 14:14, 20 April 2024
- Content note: this campaign has minor depictions of blood and gore. ...e if its wielder dies, and can be dropped by right-clicking. Picking up an item consumes your moves and attack.</small>53 KB (9,234 words) - 12:45, 4 May 2024
- ...d the entered values are translated into WML variables in the game. Please note that the option variables are initialized in a prestart event, therefore th ** '''[item]''': adds an item to the combo box.3 KB (467 words) - 01:38, 25 February 2024
- ...the name of the action. Argument 2 is the WML table describing the action. Note: WML variables are substituted. Note: When calling an action handler directly through its function stored in ''w14 KB (2,207 words) - 13:26, 12 February 2021
- ...d by a table supporting the same fields as [[InterfaceActionsWML|[item]]]. Note that the overlay is not kept over save/load cycles. Places an image at a given location and registers it as a WML ''[item]'' would do, so that it can be restored after save/load.10 KB (1,465 words) - 20:50, 18 February 2021