LotI Standard Advancements
This is an auto-generated wiki page listing all the advancements avalible for catagories of units currently avalible in the campaign "Legend of the Invincibles". See https://wiki.wesnoth.org/LotI_Unit_Advancements for unit specific advancements. This was generated at Wed Mar 9 15:52:18 2016 using version 3.1.20b of LotI and version 0.2 of the generation script. As this is auto-generated, DO NOT EDIT THIS PAGE. Instead, make suggestions at https://forums.wesnoth.org/viewtopic.php?f=8&t=32384 and the script will be adjusted.
Contents
- 1 Legacies
- 1.1 BoMS1
- 1.2 BoMS2
- 1.3 BoMS3
- 1.4 BoF1
- 1.5 BoF2
- 1.6 BoF3
- 1.7 BoF4
- 1.8 BoHTaM1
- 1.9 BoHTaM2
- 1.10 BoHTaM3
- 1.11 ToB1
- 1.12 ToB2
- 1.13 ToB3
- 1.14 ToL1
- 1.15 ToL2
- 1.16 ToL3,ToL
- 1.17 TFS1
- 1.18 GtL1
- 1.19 GtL2
- 1.20 GtL3
- 1.21 GtL4
- 1.22 GtL5
- 1.23 ToBVII1
- 1.24 ToBVII2
- 1.25 ToBVII2
- 1.26 KJ1
- 1.27 KJ2
- 1.28 WCT1
- 1.29 WCT2
- 1.30 WCT3
- 1.31 WCT4
- 1.32 HtbaO1
- 1.33 HtbaO2
- 1.34 HtbaO2b
- 1.35 HtbaO3
- 1.36 Srn1
- 1.37 Srn2
- 1.38 Srn3
- 1.39 Srn4
- 1.40 Srn5
- 1.41 Srn6
- 1.42 HoD1
- 1.43 HoD2
- 1.44 HoD3
- 1.45 HoD4
- 1.46 HoD5
- 1.47 RBF1
- 1.48 RBF2
- 1.49 RBF3
- 1.50 RBF4
- 1.51 RBF5
- 1.52 FDL1
- 1.53 FDL2
- 1.54 FDL3
- 1.55 FDL4
- 1.56 FDL5
- 1.57 IDL1
- 1.58 IDL2
- 1.59 IDL3
- 1.60 IDL4
- 1.61 IDL5
- 1.62 DDL1
- 1.63 DDL2
- 1.64 DDL3
- 1.65 DDL4
- 1.66 DDL5
- 1.67 UL1
- 1.68 UL2
- 1.69 UL3
- 1.70 UL4
- 1.71 UL5
- 1.72 LoK1
- 1.73 LoK2
- 1.74 LoK3
- 1.75 LoK4
- 1.76 LoK5
- 1.77 LoT1
- 1.78 LoT2
- 1.79 LoT3
- 1.80 LoS1
- 1.81 LoS2
- 1.82 LoS3
- 1.83 LoS4
- 1.84 LoS5
- 1.85 LoS6
- 1.86 LoL1
- 1.87 LoL-lawful
- 1.88 LoL2
- 1.89 LoL3
- 1.90 LoL4
- 1.91 LoL-healing1
- 1.92 LoL-healing2
- 1.93 LoL-healing3
- 1.94 LoP1
- 1.95 LoP2
- 1.96 LoP3
- 1.97 LoP3-flaming
- 1.98 LoP4
- 1.99 LoP4-brace
- 1.100 LoE1
- 1.101 LoE2
- 1.102 LoE3
- 1.103 LoE4
- 1.104 LotFN1
- 1.105 LotFN2
- 1.106 LotFN3
- 1.107 LotF1
- 1.108 LotF2
- 1.109 LotF3
- 1.110 LotF4
- 1.111 LotF5
- 1.112 awareness
- 2 Soul Eater and God Advancements
- 2.1 resist_cold1
- 2.2 resist_fire1
- 2.3 resist_arcane1
- 2.4 resist_blade1
- 2.5 resist_pierce1
- 2.6 resist_impact1
- 2.7 health1
- 2.8 regeneration1
- 2.9 regeneration2
- 2.10 regeneration3
- 2.11 regeneration4
- 2.12 regeneration5
- 2.13 regeneration6
- 2.14 absorb1
- 2.15 absorb2
- 2.16 heal1
- 2.17 heal2
- 2.18 heal3
- 2.19 heal4
- 2.20 leadership1
- 2.21 leadership2
- 2.22 leadership3
- 2.23 spirit1
- 2.24 spirit2
- 2.25 spirit2_attacks
- 2.26 fire_penetrate1
- 2.27 cold_penetrate1
- 2.28 arcane_penetrate1
- 2.29 blade_penetrate1
- 2.30 impact_penetrate1
- 2.31 pierce_penetrate1
- 3 Soul Eater Advancements
- 3.1 lightning1
- 3.2 lightning2
- 3.3 lightning3
- 3.4 lightning4
- 3.5 lightning4_firststrike
- 3.6 lightning5
- 3.7 lightning5_noswarm
- 3.8 lightning6
- 3.9 lightning6_speed
- 3.10 lightning7
- 3.11 lightning7_speed
- 3.12 thunder1
- 3.13 thunder2
- 3.14 thunder3
- 3.15 thunder4
- 3.16 thunder5
- 3.17 thunder6
- 3.18 fireball1
- 3.19 fireball2
- 3.20 fireball3
- 3.21 fireball3_range
- 3.22 fireball4
- 3.23 fireball4_precision
- 3.24 fireball5
- 3.25 fireball5_precision
- 3.26 fireball6
- 3.27 meteor1
- 3.28 meteor2
- 3.29 chill1
- 3.30 chill2
- 3.31 chill3
- 3.32 chill_slow_extra
- 3.33 chill4
- 3.34 chill5
- 3.35 chill5_attacks
- 3.36 shadowwave1
- 3.37 shadowwave2
- 3.38 shadowwave2_leech
- 3.39 shadowwave3
- 3.40 shadowwave3_leech
- 3.41 shadowwave4
- 3.42 shadowwave5
- 3.43 shadowwave5_speed
- 4 God Advancements
- 4.1 lightning1
- 4.2 lightning2
- 4.3 lightning3
- 4.4 lightning4
- 4.5 lightning4_firststrike
- 4.6 lightning5
- 4.7 lightning5_noswarm
- 4.8 lightning6
- 4.9 lightning6_speed
- 4.10 lightning7
- 4.11 lightning7_speed
- 4.12 fireblast1
- 4.13 fireblast2
- 4.14 fireblast2_speed
- 4.15 fireblast3
- 4.16 fireblast3_precision
- 4.17 fireblast4
- 4.18 fireblast4_burn
- 4.19 fireblast5
- 4.20 fireblast5_precision
- 4.21 fireblast6
- 4.22 fireblast6_speed
- 4.23 firestorm1
- 4.24 firestorm2
- 4.25 firestorm2_speed
- 4.26 firestorm3
- 4.27 firestorm3_precision
- 4.28 firestorm4
- 4.29 firestorm4_speed
- 4.30 firestorm5
- 4.31 firestorm5_burns
- 4.32 arcticblast1
- 4.33 arcticblast2
- 4.34 arcticblast2_speed
- 4.35 arcticblast3
- 4.36 arcticblast3_precision
- 4.37 arcticblast4
- 4.38 arcticblast4_burn
- 4.39 arcticblast5
- 4.40 arcticblast5_precision
- 4.41 arcticblast6
- 4.42 arcticblast6_speed
- 4.43 blizzard1
- 4.44 blizzard2
- 4.45 blizzard2_speed
- 4.46 blizzard3
- 4.47 blizzard3_precision
- 4.48 blizzard4
- 4.49 blizzard4_speed
- 4.50 blizzard5
- 4.51 blizzard5_burns
- 4.52 entropy1
- 4.53 entropy1_slow
- 4.54 entropy2
- 4.55 entropy2_poison
- 4.56 entropy3
- 4.57 entropy3_dazzle
- 4.58 entropy4
- 4.59 entropy4_mayhem
- 4.60 entropy5
- 4.61 entropy5_burn
- 4.62 entropy6
- 4.63 entropy6_zombification
- 4.64 entropy7
- 4.65 particlestorm1
- 4.66 particlestorm2
- 4.67 particlestorm2_speed
- 4.68 particlestorm3
- 4.69 particlestorm3_precision
- 4.70 particlestorm4
- 4.71 particlestorm4_speed
- 4.72 particlestorm5
- 4.73 particlestorm5_guided
- 4.74 weapons1
- 4.75 weapons2
- 4.76 weapons3
- 4.77 weapons4
- 4.78 weapons5
- 4.79 magic1
- 4.80 magic2
Legacies
BoMS1
better at melee combat (Book of Magical Swordplay)
This advancement can be taken 5 times
This advancement requires the advancements BoMS to be achived first
Damage increased by 1 (melee attacks only)
BoMS2
better at self-protection from attacks (5% more defence on all terrains; Book of Magical Swordplay)
This advancement can be taken 2 times
This advancement requires the advancements BoMS1 to be achived first
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%
BoMS3
fighting faster (Book of Magical Swordplay)
This advancement can be taken 1 times
This advancement requires the advancements BoMS1, BoMS2 to be achived first
1 more attacks (melee attacks only)
BoF1
able to cast an incinerating fireball (Book of Fireballs)
This advancement can be taken 1 times
This advancement requires the advancements BoF to be achived first
New attack: fireball (6 - 5)
BoF2
better at casting fireballs (Book of Fireballs)
This advancement can be taken 1 times
This advancement requires the advancements BoF1 to be achived first
Damage increased by 2 for the fireball attack
BoF3
casting fireballs that do more damage (Book of Fireballs)
This advancement can be taken 5 times
This advancement requires the advancements BoF1, BoF2 to be achived first
Damage increased by 1 for the fireball attack
BoF4
able to hit more enemies with fireballs (Book of Fireballs)
This advancement can be taken 1 times
This advancement requires the advancements BoF1, BoF2, BoF3 to be achived first
New weapon special for the fireball attack: explosive
1 fewer attacks for the fireball attack
BoHTaM1
able to poison weapons (Book of Herbal Tinctures and Malignancies)
This advancement can be taken 1 times
This advancement requires the advancements BoHTaM to be achived first
New weapon special (melee attacks only): poison
BoHTaM2
capable of self-healing (Book of Herbal Tinctures and Malignancies)
This advancement can be taken 1 times
This advancement requires the advancements BoHTaM1 to be achived first
New ability: regenerates (13)
BoHTaM3
able to poison weapons of all adjacent allies (Book of Herbal Tinctures and Malignancies)
This advancement can be taken 1 times
This advancement requires the advancements BoHTaM1, BoHTaM2 to be achived first
New ability: radiation
ToB1
improving the damage of all nearby allies by 15% (Tome of Bards)
This advancement can be taken 1 times
This advancement requires the advancements ToB to be achived first
New ability: bardsong (15)
ToB2
improving the damage of all nearby allies by 30% (Tome of Bards)
This advancement can be taken 1 times
This advancement requires the advancements ToB1 to be achived first
Remove ability: bardsong (15)
New ability: bardsong (30)
ToB3
improving the damage of all nearby allies by 40% (Tome of Bards)
This advancement can be taken 1 times
This advancement requires the advancements ToB1, ToB2 to be achived first
Remove ability: bardsong (30)
New ability: bardsong (40)
ToL1
able to cast necromantic spells (Tome of Liches)
This advancement can be taken 1 times
This advancement requires the advancements ToL to be achived first
New attack: chill wave (13 - 2)
New attack: shadow wave (21 - 1)
ToL2
better at casting necromantic spells (Tome of Liches)
This advancement can be taken 2 times
This advancement requires the advancements ToL1, ToL to be achived first
Damage increased by 4 for the chill wave attack
Damage increased by 3 for the shadow wave attack
ToL3,ToL
a lich after death (Tome of Liches)
This advancement can be taken 1 times
This advancement requires the advancements ToL1, ToL2 to be achived first
New ability: necromancy
TFS1
better at melee combat (1 more damage, 2% better defences; The Fencer's Study)
This advancement can be taken 5 times
This advancement requires the advancements TFS to be achived first
Damage increased by 1 (melee attacks only)
Chance to get hit in forests reduced by 2%
Chance to get hit on frozen places reduced by 2%
Chance to get hit on flat terrains reduced by 2%
Chance to get hit in caves reduced by 2%
Chance to get hit in mushroom groves reduced by 2%
Chance to get hit in villages reduced by 2%
Chance to get hit in castles reduced by 2%
Chance to get hit in shallow waters reduced by 2%
Chance to get hit in deep water reduced by 2%
Chance to get hit in swamps reduced by 2%
Chance to get hit on hills reduced by 2%
Chance to get hit on mountains reduced by 2%
Chance to get hit on sands reduced by 2%
Chance to get hit above unwalkable places reduced by 2%
GtL1
able to transform into the form of a wolf for combat (20% more damage and 20% more attacks; Guide to Lycanthropy)
This advancement can be taken 1 times
This advancement requires the advancements GtL to be achived first
New bonus attack: werewolf (20% - melee blade)
GtL2
able to transform into the form of a direwolf for combat (5% more damage, 40% more attacks and poison; Guide to Lycanthropy)
This advancement can be taken 1 times
This advancement requires the advancements GtL, GtL1 to be achived first
New bonus attack: direwolf (5% - melee blade)
New weapon special for the direwolf attack: poison
GtL3
able to transform into the form of a hellhound for combat (berserk; Guide to Lycanthropy)
This advancement can be taken 1 times
This advancement requires the advancements GtL, GtL1, GtL2 to be achived first
New bonus attack: hellhound (% - melee fire)
New weapon special for the hellhound attack: berserk
GtL4
able to breathe fire when in hellhound form (10-5 damage; Guide to Lycanthropy)
This advancement can be taken 1 times
This advancement requires the advancements GtL, GtL1, GtL2, GtL3 to be achived first
New attack: hellhound fire breath (10 - 5)
GtL5
better at breathing fire in the form of the hellhound (Guide to Lycanthropy)
This advancement can be taken 10 times
This advancement requires the advancements GtL, GtL1, GtL2, GtL3, GtL4 to be achived first
Damage increased by 1 for the hellhound fire breath attack
ToBVII1
improving the resistances of all nearby allies by 20% (Tome of Bards, Volume II)
This advancement can be taken 1 times
This advancement requires the advancements ToBVII to be achived first
New ability: Song of Rock (20)
ToBVII2
improving the resistances of all nearby allies by 25% and decreasing enemy damage by 20% (Tome of Bards, Volume II)
This advancement can be taken 1 times
This advancement requires the advancements ToBVII, ToBVII1 to be achived first
Remove ability: Song of Rock (20)
New ability: Song of Metal (25)
New ability: despair (20)
ToBVII2
improving the damage of nearby party members by 15% (Tome of Bards, Volume II)
This advancement can be taken 1 times
This advancement requires the advancements ToBVII, ToBVII1 to be achived first
New ability: Song of Punk (15)
KJ1
hitting more enemies with spells (Koschei's Journal)
This advancement can be taken 1 times
This advancement requires the advancements KJ to be achived first
New weapon special (ranged fire attacks only): cone
New weapon special (ranged cold attacks only): cone
New weapon special (ranged arcane attacks only): cone
KJ2
hitting even more enemies with spells, one less attack (Koschei's Journal)
This advancement can be taken 1 times
This advancement requires the advancements KJ, KJ1 to be achived first
New weapon special (ranged fire attacks only): explosive
Remove weapon special (ranged fire attacks only): cone
1 fewer attacks (ranged fire attacks only)
New weapon special (ranged cold attacks only): explosive
Remove weapon special (ranged cold attacks only): cone
1 fewer attacks (ranged cold attacks only)
New weapon special (ranged arcane attacks only): explosive
Remove weapon special (ranged arcane attacks only): cone
1 fewer attacks (ranged arcane attacks only)
WCT1
attack twice in a row (Wrathful Combat Techniques)
This advancement can be taken 1 times
This advancement requires the advancements WCT to be achived first
New bonus attack: fury (2) (% - melee )
New weapon special for the fury (2) attack: lesser berserk (2)
WCT2
attack thrice in a row (Wrathful Combat Techniques)
This advancement can be taken 1 times
This advancement requires the advancements WCT, WCT1 to be achived first
New bonus attack: fury (3) (% - melee )
New weapon special for the fury (3) attack: lesser berserk (3)
WCT3
attack five times in a row (Wrathful Combat Techniques)
This advancement can be taken 1 times
This advancement requires the advancements WCT, WCT1, WCT2 to be achived first
New bonus attack: fury (5) (% - melee )
New weapon special for the fury (5) attack: lesser berserk (5)
WCT4
able to use the Wrath ability to increase damage in subsequent attacks (Wrathful Combat Techniques)
This advancement can be taken 1 times
This advancement requires the advancements WCT, WCT1, WCT2, WCT3 to be achived first
New ability: wrath
HtbaO1
possessing the leadership of a level 3 unit (How to be an Overlord)
This advancement can be taken 1 times
This advancement requires the advancements HtbaO to be achived first
New ability: leadership level 3
HtbaO2
possessing the leadership of a level 4 unit (How to be an Overlord)
This advancement can be taken 1 times
This advancement requires the advancements HtbaO1 to be achived first
Remove ability: leadership level 3
New ability: leadership level 4
HtbaO2b
leading allies to charge into battle (How to be an Overlord)
This advancement can be taken 1 times
This advancement requires the advancements HtbaO2 to be achived first
New ability: warlord's rule
HtbaO3
possessing the leadership of a level 5 unit (How to be an Overlord)
This advancement can be taken 1 times
This advancement requires the advancements HtbaO2 to be achived first
Remove ability: leadership level 4
New ability: leadership level 5
Srn1
able to cast fireball (Serendipity)
This advancement can be taken 1 times
This advancement requires the advancements Srn to be achived first
New attack: fireball (7 - 4)
Srn2
darkening nearby hexes (Serendipity)
This advancement can be taken 1 times
This advancement requires the advancements Srn1 to be achived first
New ability: darkens
Srn3
hiding in twilight (Serendipity)
This advancement can be taken 1 times
This advancement requires the advancements Srn2 to be achived first
New ability: twilightstalk
Srn4
regenerating (Serendipity)
This advancement can be taken 1 times
This advancement requires the advancements Srn3 to be achived first
New ability: regenerates (7)
Srn5
dealing double damage to dwarves (Serendipity)
This advancement can be taken 1 times
This advancement requires the advancements Srn4 to be achived first
New weapon special: misnania
Srn6
piercing enemies with melee (Serendipity)
This advancement can be taken 1 times
This advancement requires the advancements Srn5 to be achived first
New weapon special (melee attacks only): pierce
HoD1
able to cast a spell that lowers enemy terrain defences (Heart of Darkness)
This advancement can be taken 1 times
This advancement requires the advancements HoD to be achived first
New attack: ill luck (3 - 3)
HoD2
able to cast a spell that lowers enemy resistances (Heart of Darkness)
This advancement can be taken 1 times
This advancement requires the advancements HoD1 to be achived first
New attack: misfortune (4 - 3)
HoD3
able to cast a spell that lowers enemy damage (Heart of Darkness)
This advancement can be taken 1 times
This advancement requires the advancements HoD2 to be achived first
New attack: hex (5 - 3)
HoD4
able to cast a spell that converts enemies to Revenants if killed (Heart of Darkness)
This advancement can be taken 1 times
This advancement requires the advancements HoD3 to be achived first
New attack: reanimation (5 - 2)
HoD5
able to cast a spell that lowers enemy terrain defences, resistance and damage (Heart of Darkness)
This advancement can be taken 1 times
This advancement requires the advancements HoD4 to be achived first
New attack: curse (3 - 2)
RBF1
having a 1% chance to make the opponent's soul explode on hit, killing him and damaging his nearby allies (Raijer's Bloody Field)
This advancement can be taken 1 times
This advancement requires the advancements RBF to be achived first
New weapon special (melee attacks only): soul annihilation
RBF2
having a chance to drain the enemy's soul on hit, killing him instantly and healing from it (Raijer's Bloody Field)
This advancement can be taken 1 times
This advancement requires the advancements RBF to be achived first
New weapon special (melee attacks only): nosferatu's gorge
RBF3
having a chance to drain the enemy's soul on hit, killing him instantly and healing nearby allies (Raijer's Bloody Field)
This advancement can be taken 1 times
This advancement requires the advancements RBF to be achived first
New weapon special (melee attacks only): Raijer's saloon
RBF4
having a 1% chance to drain the enemy's soul, converting him into a ghost fighting on your side (Raijer's Bloody Field)
This advancement can be taken 1 times
This advancement requires the advancements RBF to be achived first
New weapon special (melee attacks only): soul extraction
RBF5
having a 1% chance to drain the enemy's soul gaining wrath stacks (Raijer's Bloody Field)
This advancement can be taken 1 times
This advancement requires the advancements RBF to be achived first
New weapon special (melee attacks only): soul thrash
FDL1
15%/5%/5%/-5% to fire/blade/impact/cold resistance, 1 more melee damage (Fire Dragon Legacy)
This advancement can be taken 2 times
This advancement requires the advancements fire_dragon_legacy, awareness to be achived first
Damage increased by 1 (melee attacks only)
Resistance to blade decreased by 5%
Resistance to impact decreased by 5%
Resistance to fire decreased by 15%
Resistance to cold decreased by -5%
FDL2
10% better fire resistance, able to breathe fire 11-4, some fire penetration (Fire Dragon Legacy)
This advancement can be taken 1 times
This advancement requires the advancements fire_dragon_legacy, FDL1 to be achived first
New attack: fire breath legacy (13 - 4)
Resistance to fire decreased by 10%
FDL3
breathing fire better, more fire penetration, 5%/2%/2% better resistance to fire/blade/impact (Fire Dragon Legacy)
This advancement can be taken 1 times
This advancement requires the advancements fire_dragon_legacy, FDL2 to be achived first
New weapon special for the fire breath legacy attack: incinerate
Damage increased by 3 for the fire breath legacy attack
Resistance to blade decreased by 2%
Resistance to impact decreased by 2%
Resistance to fire decreased by 5%
FDL4
breathing fire faster, more fire penetration (Fire Dragon Legacy)
This advancement can be taken 2 times
This advancement requires the advancements fire_dragon_legacy, FDL3 to be achived first
Damage increased by 1 for the fire breath legacy attack
1 more attacks for the fire breath legacy attack
FDL5
breathing fire with large blast radius, more fire penetration (Fire Dragon Legacy)
This advancement can be taken 1 times
This advancement requires the advancements fire_dragon_legacy, FDL4 to be achived first
New weapon special for the fire breath legacy attack: explosive
Remove weapon special for the fire breath legacy attack: cone
IDL1
15%/5%/5%/-5% to cold/blade/pierce/fire resistance, 1 more melee damage (Ice Dragon Legacy)
This advancement can be taken 2 times
This advancement requires the advancements ice_dragon_legacy, awareness to be achived first
Damage increased by 1 (melee attacks only)
Resistance to blade decreased by 5%
Resistance to pierce decreased by 5%
Resistance to fire decreased by -5%
Resistance to cold decreased by 15%
IDL2
10% better cold resistance, able to breathe cold 11-4, some cold penetration (Ice Dragon Legacy)
This advancement can be taken 1 times
This advancement requires the advancements ice_dragon_legacy, IDL1 to be achived first
New attack: ice breath legacy (11 - 4)
Resistance to cold decreased by 10%
IDL3
breathing cold better, 5%/2%/2% better resistance to cold/blade/pierce, more cold penetration (Ice Dragon Legacy)
This advancement can be taken 1 times
This advancement requires the advancements ice_dragon_legacy, IDL2 to be achived first
Damage increased by 2 for the ice breath legacy attack
Resistance to blade decreased by 2%
Resistance to pierce decreased by 2%
Resistance to cold decreased by 5%
IDL4
breathing cold faster, more cold penetration (Ice Dragon Legacy)
This advancement can be taken 2 times
This advancement requires the advancements ice_dragon_legacy, IDL3 to be achived first
1 more attacks for the ice breath legacy attack
IDL5
hitting more enemies with breath and more cold penetration (Ice Dragon Legacy)
This advancement can be taken 1 times
This advancement requires the advancements ice_dragon_legacy, IDL4 to be achived first
New weapon special for the ice breath legacy attack: cone
DDL1
2 more melee damage, 2% to fire, cold and arcane resistance (Dark Dragon Legacy)
This advancement can be taken 2 times
This advancement requires the advancements dark_dragon_legacy, awareness to be achived first
Damage increased by 2 (melee attacks only)
Resistance to fire decreased by 2%
Resistance to cold decreased by 2%
Resistance to arcane decreased by 2%
DDL2
able to breathe darkness 9-4 (Dark Dragon Legacy)
This advancement can be taken 1 times
This advancement requires the advancements dark_dragon_legacy, DDL1 to be achived first
New attack: dark breath legacy (9 - 4)
DDL3
5% better resistance to fire, arcane and cold, 15% arcane penetration (Dark Dragon Legacy)
This advancement can be taken 1 times
This advancement requires the advancements dark_dragon_legacy, DDL2 to be achived first
Resistance to fire decreased by 5%
Resistance to cold decreased by 5%
Resistance to arcane decreased by 5%
DDL4
15% more arcane penetration (Dark Dragon Legacy)
This advancement can be taken 2 times
This advancement requires the advancements dark_dragon_legacy, DDL3 to be achived first
DDL5
highly precise when breathing darkness (Dark Dragon Legacy)
This advancement can be taken 1 times
This advancement requires the advancements dark_dragon_legacy, DDL4 to be achived first
New weapon special for the dark breath legacy attack: focused
UL1
more skeleton-like - resistances: cold +15%, pierce +15%, blade +10%, impact -5%, fire -5%, arcane -10% (Undead Legacy)
This advancement can be taken 2 times
This advancement requires the advancements undead_legacy, awareness to be achived first
Resistance to blade decreased by 10%
Resistance to impact decreased by -5%
Resistance to pierce decreased by 15%
Resistance to fire decreased by -5%
Resistance to cold decreased by 15%
Resistance to arcane decreased by -10%
UL2
more spirit-like - resistances: cold +15%, physical +10%, fire -5%, arcane -5%; hitpoints -8 (Undead Legacy)
This advancement can be taken 2 times
This advancement requires the advancements undead_legacy, UL1 to be achived first
Resistance to blade decreased by 10%
Resistance to impact decreased by 10%
Resistance to pierce decreased by 10%
Resistance to fire decreased by -10%
Resistance to cold decreased by 15%
Resistance to arcane decreased by -5%
8 fewer hitpoints per level
Full heal
UL3
able to leech enemies in melee range; -10% arcane resistance (Undead Legacy)
This advancement can be taken 1 times
This advancement requires the advancements undead_legacy, UL2 to be achived first
New weapon special (melee attacks only): leech
Resistance to arcane decreased by -10%
UL4
immune to poison, drain and plague (Undead Legacy)
This advancement can be taken 1 times
This advancement requires the advancements undead_legacy, UL3 to be achived first
Unlife (immunity to poison, plague and drain)
UL5
a lich after death (Undead Legacy)
This advancement can be taken 1 times
This advancement requires the advancements undead_legacy, UL4 to be achived first
New ability: necromancy
LoK1
10% increased damage for adjacent units (Legacy of Kings)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_kings, awareness to be achived first
New ability: Legacy of Kings (10)
LoK2
15% increased damage for adjacent units (Legacy of Kings)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_kings, LoK1 to be achived first
Remove ability: Legacy of Kings (10)
New ability: Legacy of Kings (15)
LoK3
15% increased damage for adjacent units, 10 % better resistances (Legacy of Kings)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_kings, LoK2 to be achived first
Remove ability: Legacy of Kings (15)
LoK4
20% increased damage for adjacent units, 15 % better resistances (Legacy of Kings)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_kings, LoK3 to be achived first
LoK5
25% increased damage for adjacent units, 20 % better resistances (Legacy of Kings)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_kings, LoK4 to be achived first
LoT1
5% physical resistances, 1 more melee damage (Legacy of Titans)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_titans, awareness to be achived first
Damage increased by 1 (melee attacks only)
Resistance to blade decreased by 5%
Resistance to impact decreased by 5%
Resistance to pierce decreased by 5%
LoT2
3% physical resistances, 2 more melee damage, regeneration (Legacy of Titans)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_titans, LoT1 to be achived first
Damage increased by 2 (melee attacks only)
Resistance to blade decreased by 3%
Resistance to impact decreased by 3%
Resistance to pierce decreased by 3%
New ability: regenerates
LoT3
3% physical resistances, 1 more melee damage (Legacy of Titans)
This advancement can be taken 4 times
This advancement requires the advancements legacy_of_titans, LoT2 to be achived first
Damage increased by 1 (melee attacks only)
Resistance to blade decreased by 3%
Resistance to impact decreased by 3%
Resistance to pierce decreased by 3%
LoS1
-10% to damage of all adjacent enemies (Legacy of Sorrow)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_sorrow, awareness to be achived first
New ability: despair (10)
LoS2
-15% to damage of all adjacent enemies (Legacy of Sorrow)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_sorrow, LoS1 to be achived first
Remove ability: despair (10)
New ability: despair (15)
LoS3
-20% to damage of all adjacent enemies (Legacy of Sorrow)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_sorrow, LoS2 to be achived first
Remove ability: despair (15)
New ability: despair (20)
LoS4
-25% to damage of all adjacent enemies (Legacy of Sorrow)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_sorrow, LoS3 to be achived first
Remove ability: despair (20)
New ability: despair (25)
LoS5
-10% to resistances of all adjacent enemies (Legacy of Sorrow)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_sorrow, LoS3 to be achived first
New ability: conviction (10)
LoS6
-20% to resistances of all adjacent enemies (Legacy of Sorrow)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_sorrow, LoS5 to be achived first
Remove ability: conviction (10)
New ability: conviction (20)
LoL1
illuminating (Legacy of Light)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_light, awareness to be achived first
New ability: illuminates
LoL-lawful
lawful (Legacy of Light)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_light, awareness to be achived first
Sets alignment to lawful
LoL2
able to illuminate also the day (Legacy of Light)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_light, LoL1 to be achived first
Remove ability: illuminates
New ability: improved illumination
LoL3
illuminating incredibly (Legacy of Light)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_light, LoL2 to be achived first
Remove ability: improved illumination
New ability: great illumination
LoL4
turning undead back to life (Legacy of Light)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_light, LoL3 to be achived first
New weapon special (melee attacks only): purify
LoL-healing1
healing nearby allies (Legacy of Light)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_light, LoL1 to be achived first
New ability: heals (8)
LoL-healing2
healing nearby allies more efficiently (Legacy of Light)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_light, LoL1, LoL-healing1 to be achived first
Remove ability: heals (8)
New ability: heals (16)
LoL-healing3
healing nearby allies even more efficiently (Legacy of Light)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_light, LoL1, LoL-healing2 to be achived first
Remove ability: heals (16)
New ability: heals (24)
LoP1
5% more resistant to fire and arcane (Legacy of Phoenix)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_phoenix, awareness to be achived first
Resistance to fire decreased by 5%
Resistance to arcane decreased by 5%
LoP2
4% more resistant to fire and arcane (Legacy of Phoenix)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_phoenix, LoP1 to be achived first
Resistance to fire decreased by 4%
Resistance to arcane decreased by 4%
LoP3
4% more resistant to fire and arcane (Legacy of Phoenix)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_phoenix, LoP2 to be achived first
Resistance to fire decreased by 4%
Resistance to arcane decreased by 4%
LoP3-flaming
burning nearby enemies for an amount of damage that increases over time (Legacy of Phoenix)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_phoenix, LoP2 to be achived first
New ability: flaming radiance
LoP4
3% more resistant to fire and arcane, 1% more resistant to cold (Legacy of Phoenix)
This advancement can be taken 5 times
This advancement requires the advancements legacy_of_phoenix, LoP3 to be achived first
Resistance to fire decreased by 3%
Resistance to cold decreased by 1%
Resistance to arcane decreased by 3%
LoP4-brace
able to resist death to some extent (Legacy of Phoenix)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_phoenix, LoP3 to be achived first
New ability: from the ashes
LoE1
10% to all resistances if there are no adjacent allies (Legacy of Exile)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_exile, awareness to be achived first
New ability: exile
LoE2
20% to all resistances if there are no adjacent allies (Legacy of Exile)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_exile, LoE1 to be achived first
Remove ability: exile
New ability: forsaken
LoE3
twice as resistant to all kinds of damage when attacking (Legacy of Exile)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_exile, LoE2 to be achived first
New ability: zeal
LoE4
4 more damage, but reducing the damage of nearby allies if there are some (Legacy of Exile)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_exile, LoE3 to be achived first
Damage increased by 4
New ability: anathema
LotFN1
able to transform temporarily to ice (taking less damage, dealing 20% more damage; Legacy of the Freezing North)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_the_freezing_north, awareness to be achived first
New bonus attack: iceform (20% - melee impact)
New weapon special for the iceform attack: iceform
LotFN2
dealing more damage in the icy form (Legacy of the Freezing North)
This advancement can be taken 3 times
This advancement requires the advancements LotFN1 to be achived first
Damage increased by 10% for the iceform attack
LotFN3
3% more resistant to cold, blade and pierce (Legacy of the Freezing North)
This advancement can be taken 3 times
This advancement requires the advancements LotFN2 to be achived first
Resistance to blade decreased by 3%
Resistance to pierce decreased by 3%
Resistance to cold decreased by 3%
LotF1
faster, 1 more ranged damage (Legacy of the Free)
This advancement can be taken 1 times
This advancement requires the advancements legacy_of_the_free, awareness to be achived first
1 more movement points
Damage increased by 1 (ranged attacks only)
LotF2
faster, 5% harder to hit (Legacy of the Free)
This advancement can be taken 1 times
This advancement requires the advancements LotF1 to be achived first
1 more movement points
Chance to get hit in forests reduced by 5%
Chance to get hit on frozen places reduced by 5%
Chance to get hit on flat terrains reduced by 5%
Chance to get hit in caves reduced by 5%
Chance to get hit in mushroom groves reduced by 5%
Chance to get hit in villages reduced by 5%
Chance to get hit in castles reduced by 5%
Chance to get hit in shallow waters reduced by 5%
Chance to get hit in deep water reduced by 5%
Chance to get hit in swamps reduced by 5%
Chance to get hit on hills reduced by 5%
Chance to get hit on mountains reduced by 5%
Chance to get hit on sands reduced by 5%
Chance to get hit above unwalkable places reduced by 5%
LotF3
able to hit an enemy who misses a shot (Legacy of the Free)
This advancement can be taken 1 times
This advancement requires the advancements LotF2 to be achived first
New weapon special (ranged attacks only): parry
LotF4
faster, 1 more ranged damage (Legacy of the Free)
This advancement can be taken 1 times
This advancement requires the advancements LotF3 to be achived first
1 more movement points
Damage increased by 1 (ranged attacks only)
LotF5
regaining half of the max MP after attacking (Legacy of the Free)
This advancement can be taken 1 times
This advancement requires the advancements LotF4 to be achived first
New weapon special: hit and run
awareness
aware of legacy possessed
This advancement can be taken 1 times
Soul Eater and God Advancements
resist_cold1
better protected from cold (5% better resistances)
This advancement can be taken 2 times
This advancement requires the advancements resist_cold to be achived first
Resistance to cold decreased by 5%
resist_fire1
better protected from fire (5% better resistances)
This advancement can be taken 4 times
This advancement requires the advancements resist_fire to be achived first
Resistance to fire decreased by 5%
resist_arcane1
better protected from arcane damage (5% better resistances)
This advancement can be taken 4 times
This advancement requires the advancements resist_arcane to be achived first
Resistance to arcane decreased by 5%
resist_blade1
better protected from blade (5% better resistances)
This advancement can be taken 4 times
This advancement requires the advancements resist_blade to be achived first
Resistance to blade decreased by 5%
resist_pierce1
better protected from piercing attacks (5% better resistances)
This advancement can be taken 4 times
This advancement requires the advancements resist_pierce to be achived first
Resistance to pierce decreased by 5%
resist_impact1
better protected from impacts (5% better resistances)
This advancement can be taken 4 times
This advancement requires the advancements resist_impact to be achived first
Resistance to impact decreased by 5%
health1
having more hitpoints
This advancement can be taken 4 times
This advancement requires the advancements health to be achived first
7 more hitpoints per level
regeneration1
regenerating 4 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration to be achived first
Remove ability: regenerates
New ability: regenerates (12)
regeneration2
regenerating 3 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1 to be achived first
Remove ability: regenerates (12)
New ability: regenerates (15)
regeneration3
regenerating 3 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2 to be achived first
Remove ability: regenerates (15)
New ability: regenerates (18)
regeneration4
regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3 to be achived first
Remove ability: regenerates (18)
New ability: regenerates (20)
regeneration5
regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4 to be achived first
Remove ability: regenerates (20)
New ability: regenerates (22)
regeneration6
regenerating 2 additional hitpoints per turn
This advancement can be taken 1 times
This advancement requires the advancements regeneration1, regeneration2, regeneration3, regeneration4, regeneration5 to be achived first
Remove ability: regenerates (22)
New ability: regenerates (24)
absorb1
able to heal from enemies' attacks
This advancement can be taken 1 times
This advancement requires the advancements absorb to be achived first
New ability: absorbs (1)
absorb2
able to heal from enemies' attacks better
This advancement can be taken 1 times
This advancement requires the advancements absorb1 to be achived first
Remove ability: absorbs (1)
New ability: absorbs (2)
heal1
able to heal allies
This advancement can be taken 1 times
This advancement requires the advancements heal to be achived first
New ability: cures
heal2
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal1 to be achived first
Remove ability: cures
New ability: heals (11)
heal3
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal1, heal2 to be achived first
Remove ability: heals (11)
New ability: heals (14)
heal4
able to heal allies better
This advancement can be taken 1 times
This advancement requires the advancements heal1, heal2, heal3 to be achived first
Remove ability: heals (14)
New ability: heals (16)
leadership1
able to lead allies into battle (leadership of a level 4 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership to be achived first
New ability: leadership level 4
leadership2
able to lead allies into battle (leadership of a level 5 unit)
This advancement can be taken 1 times
This advancement requires the advancements leadership1 to be achived first
Remove ability: leadership level 4
New ability: leadership level 5
leadership3
able to lead allies into battle to fight like furious savages
This advancement can be taken 1 times
This advancement requires the advancements leadership2 to be achived first
New ability: warlord's rule
spirit1
able to leave the mortal shell to attack almost immune to physical damage
This advancement can be taken 1 times
This advancement requires the advancements spirit to be achived first
New bonus attack: spiritual transformation (20% - melee arcane)
New weapon special for the spiritual transformation attack: spiritual attack
spirit2
doing more damage in the spiritual form
This advancement can be taken 3 times
This advancement requires the advancements spirit1 to be achived first
Damage increased by 10% for the spiritual transformation attack
spirit2_attacks
striking faster in the spiritual form
This advancement can be taken 2 times
This advancement requires the advancements spirit1 to be achived first
10 more attacks for the spiritual transformation attack
fire_penetrate1
decreasing fire resistance of all adjacent enemies by 5% more
This advancement can be taken 5 times
This advancement requires the advancements fire_penetrate to be achived first
cold_penetrate1
decreasing cold resistance of all adjacent enemies by 5% more
This advancement can be taken 5 times
This advancement requires the advancements cold_penetrate to be achived first
arcane_penetrate1
decreasing arcane resistance of all adjacent enemies by 5% more
This advancement can be taken 5 times
This advancement requires the advancements arcane_penetrate to be achived first
blade_penetrate1
decreasing blade resistance of all adjacent enemies by 5% more
This advancement can be taken 5 times
This advancement requires the advancements blade_penetrate to be achived first
impact_penetrate1
decreasing impact resistance of all adjacent enemies by 5% more
This advancement can be taken 5 times
This advancement requires the advancements impact_penetrate to be achived first
pierce_penetrate1
decreasing pierce resistance of all adjacent enemies by 5% more
This advancement can be taken 5 times
This advancement requires the advancements pierce_penetrate to be achived first
Soul Eater Advancements
lightning1
capable to use lightning (huge damage, few attacks)
This advancement can be taken 1 times
This advancement requires the advancements lightning to be achived first
New attack: lightning (35 - 1)
lightning2
casting lightnings faster
This advancement can be taken 1 times
This advancement requires the advancements lightning1 to be achived first
New weapon special for the lightning attack: swarm
Damage decreased by 7 for the lightning attack
1 more attacks for the lightning attack
lightning3
casting lightnings better
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2 to be achived first
1 more attacks for the lightning attack
lightning4
shooting lightnings better
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3 to be achived first
Damage increased by 5 for the lightning attack
lightning4_firststrike
using lightnings very very very fast
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 to be achived first
New weapon special for the lightning attack: firststrike
Damage decreased by 3 for the lightning attack
lightning5
shooting lightnings better
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 to be achived first
Damage increased by 4 for the lightning attack
lightning5_noswarm
using lightnings without need to be at good health
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 to be achived first
Remove weapon special for the lightning attack: swarm
1 fewer attacks for the lightning attack
lightning6
shooting lightnings better
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 to be achived first
Damage increased by 3 for the lightning attack
lightning6_speed
shooting lightnings faster
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5, lightning6 to be achived first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack
lightning7
shooting lightnings better
This advancement can be taken 5 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5, lightning6 to be achived first
Damage increased by 2 for the lightning attack
lightning7_speed
shooting lightnings faster
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5, lightning6, lightning7, lightning6_speed to be achived first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack
thunder1
capable to use thunder (huge damage, huge radius)
This advancement can be taken 1 times
This advancement requires the advancements thunder to be achived first
New attack: thunder (30 - 1)
thunder2
casting stronger thunder
This advancement can be taken 1 times
This advancement requires the advancements thunder1 to be achived first
Damage increased by 10 for the thunder attack
thunder3
casting stronger thunder
This advancement can be taken 1 times
This advancement requires the advancements thunder1, thunder2 to be achived first
Damage increased by 8 for the thunder attack
thunder4
casting thunders faster
This advancement can be taken 1 times
This advancement requires the advancements thunder1, thunder2, thunder3 to be achived first
Damage decreased by 15 for the thunder attack
1 more attacks for the thunder attack
thunder5
casting stronger thunder
This advancement can be taken 1 times
This advancement requires the advancements thunder1, thunder2, thunder3, thunder4 to be achived first
Damage increased by 7 for the thunder attack
thunder6
casting stronger thunder
This advancement can be taken 2 times
This advancement requires the advancements thunder1, thunder2, thunder3, thunder4, thunder5 to be achived first
Damage increased by 5 for the thunder attack
fireball1
capable to use fireball
This advancement can be taken 1 times
This advancement requires the advancements fireball to be achived first
New attack: fireball (7 - 4)
fireball2
casting fireballs better
This advancement can be taken 1 times
This advancement requires the advancements fireball1 to be achived first
Damage increased by 2 for the fireball attack
fireball3
casting fireballs faster
This advancement can be taken 1 times
This advancement requires the advancements fireball1, fireball2 to be achived first
1 more attacks for the fireball attack
fireball3_range
using fireballs with explosive range
This advancement can be taken 1 times
This advancement requires the advancements fireball1, fireball2, fireball3 to be achived first
New weapon special for the fireball attack: explosive
fireball4
casting fireballs faster
This advancement can be taken 1 times
This advancement requires the advancements fireball1, fireball2, fireball3 to be achived first
1 more attacks for the fireball attack
fireball4_precision
shooting fireballs with better precision
This advancement can be taken 1 times
This advancement requires the advancements fireball1, fireball2, fireball3, fireball4 to be achived first
New weapon special for the fireball attack: focused
Remove weapon special for the fireball attack: magical
fireball5
casting fireballs faster
This advancement can be taken 1 times
This advancement requires the advancements fireball1, fireball2, fireball3, fireball4 to be achived first
1 more attacks for the fireball attack
fireball5_precision
shooting fireballs with better precision
This advancement can be taken 1 times
This advancement requires the advancements fireball1, fireball2, fireball3, fireball4, fireball4_precision to be achived first
New weapon special for the fireball attack: guided
Remove weapon special for the fireball attack: focused
fireball6
casting fireballs with greater damage
This advancement can be taken 3 times
This advancement requires the advancements fireball1, fireball2, fireball3, fireball4 to be achived first
Damage increased by 1 for the fireball attack
meteor1
capable to cast a burning meteor from the skies
This advancement can be taken 1 times
This advancement requires the advancements meteor to be achived first
New attack: meteor (40 - 1)
meteor2
attracting meteoroids with higher concentrations of heavy metals
This advancement can be taken 3 times
This advancement requires the advancements meteor1 to be achived first
Damage increased by 10 for the meteor attack
chill1
able to cast chill tempest
This advancement can be taken 1 times
This advancement requires the advancements chill to be achived first
New attack: chill tempest (17 - 2)
chill2
slowing enemies with chill tempest
This advancement can be taken 1 times
This advancement requires the advancements chill1 to be achived first
New weapon special for the chill tempest attack: slow
Damage increased by 1 for the chill tempest attack
chill3
dealing more damage with chill tempest
This advancement can be taken 1 times
This advancement requires the advancements chill1, chill2 to be achived first
Damage increased by 1 for the chill tempest attack
1 more attacks for the chill tempest attack
chill_slow_extra
slowing groups of enemies with chill tempest
This advancement can be taken 1 times
This advancement requires the advancements chill1, chill2, chill3 to be achived first
New weapon special for the chill tempest attack: explosive slow
Damage increased by 1 for the chill tempest attack
chill4
dealing more damage with chill tempest
This advancement can be taken 1 times
This advancement requires the advancements chill1, chill2, chill3 to be achived first
Damage increased by 1 for the chill tempest attack
1 more attacks for the chill tempest attack
chill5
dealing more damage with chill tempest
This advancement can be taken 1 times
This advancement requires the advancements chill1, chill2, chill3, chill4 to be achived first
Damage increased by 1 for the chill tempest attack
chill5_attacks
casting chill tempest faster
This advancement can be taken 1 times
This advancement requires the advancements chill1, chill2, chill3, chill4 to be achived first
1 more attacks for the chill tempest attack
shadowwave1
able to cast a draining shadow wave
This advancement can be taken 1 times
This advancement requires the advancements shadowwave to be achived first
New attack: shadow wave (17 - 2)
shadowwave2
casting shadow wave faster
This advancement can be taken 1 times
This advancement requires the advancements shadowwave1 to be achived first
1 more attacks for the shadow wave attack
shadowwave2_leech
leeching more life with shadow wave
This advancement can be taken 1 times
This advancement requires the advancements shadowwave1, shadowwave2 to be achived first
New weapon special for the shadow wave attack: leech
Damage decreased by 2 for the shadow wave attack
shadowwave3
casting shadow wave better
This advancement can be taken 1 times
This advancement requires the advancements shadowwave1, shadowwave2 to be achived first
Damage increased by 2 for the shadow wave attack
shadowwave3_leech
leeching life with shadow wave from multiple enemies
This advancement can be taken 1 times
This advancement requires the advancements shadowwave1, shadowwave2, shadowwave3, shadowwave2_leech to be achived first
New weapon special for the shadow wave attack: explosive leech
Damage decreased by 2 for the shadow wave attack
shadowwave4
casting shadow wave better
This advancement can be taken 1 times
This advancement requires the advancements shadowwave1, shadowwave2, shadowwave3 to be achived first
Damage increased by 2 for the shadow wave attack
shadowwave5
casting shadow wave better
This advancement can be taken 5 times
This advancement requires the advancements shadowwave1, shadowwave2, shadowwave3, shadowwave4 to be achived first
Damage increased by 1 for the shadow wave attack
shadowwave5_speed
casting shadow wave faster
This advancement can be taken 2 times
This advancement requires the advancements shadowwave1, shadowwave2, shadowwave3, shadowwave4 to be achived first
1 more attacks for the shadow wave attack
God Advancements
lightning1
capable to use lightning (huge damage, few attacks)
This advancement can be taken 1 times
This advancement requires the advancements lightning to be achived first
New attack: lightning (38 - 1)
lightning2
casting lightnings faster
This advancement can be taken 1 times
This advancement requires the advancements lightning1 to be achived first
Damage decreased by 10 for the lightning attack
1 more attacks for the lightning attack
lightning3
casting lightnings better
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2 to be achived first
1 more attacks for the lightning attack
lightning4
shooting lightnings better
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3 to be achived first
Damage increased by 5 for the lightning attack
lightning4_firststrike
using lightnings very very very fast (firststrike)
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 to be achived first
New weapon special for the lightning attack: firststrike
Damage decreased by 3 for the lightning attack
lightning5
shooting lightnings better
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4 to be achived first
Damage increased by 4 for the lightning attack
lightning5_noswarm
using lightnings without need to be at good health
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 to be achived first
Remove weapon special for the lightning attack: swarm
1 fewer attacks for the lightning attack
lightning6
shooting lightnings better
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5 to be achived first
Damage increased by 4 for the lightning attack
lightning6_speed
shooting lightnings faster
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5, lightning6 to be achived first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack
lightning7
shooting lightnings better
This advancement can be taken 5 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5, lightning6 to be achived first
Damage increased by 3 for the lightning attack
lightning7_speed
shooting lightnings faster
This advancement can be taken 1 times
This advancement requires the advancements lightning1, lightning2, lightning3, lightning4, lightning5, lightning6, lightning7, lightning6_speed to be achived first
Damage decreased by 2 for the lightning attack
1 more attacks for the lightning attack
fireblast1
capable to cast fire blast
This advancement can be taken 1 times
This advancement requires the advancements fireblast to be achived first
New attack: fire blast (10 - 5)
fireblast2
casting fire blasts better
This advancement can be taken 1 times
This advancement requires the advancements fireblast1 to be achived first
Damage increased by 2 for the fire blast attack
fireblast2_speed
casting fire blasts faster
This advancement can be taken 1 times
This advancement requires the advancements fireblast2 to be achived first
1 more attacks for the fire blast attack
fireblast3
casting fire blasts better
This advancement can be taken 1 times
This advancement requires the advancements fireblast2 to be achived first
Damage increased by 2 for the fire blast attack
fireblast3_precision
failing to hit enemies with fire blasts less frequently
This advancement can be taken 1 times
This advancement requires the advancements fireblast3 to be achived first
New weapon special for the fire blast attack: focused
Remove weapon special for the fire blast attack: magical
fireblast4
casting fire blasts better
This advancement can be taken 1 times
This advancement requires the advancements fireblast3 to be achived first
Damage increased by 2 for the fire blast attack
fireblast4_burn
incinerating the primary target of fire blasts
This advancement can be taken 1 times
This advancement requires the advancements fireblast4 to be achived first
New weapon special for the fire blast attack: incinerate
fireblast5
casting fire blasts better
This advancement can be taken 1 times
This advancement requires the advancements fireblast4 to be achived first
Damage increased by 2 for the fire blast attack
fireblast5_precision
failing to hit enemies with fire blasts less frequently
This advancement can be taken 1 times
This advancement requires the advancements fireblast5, fireblast3_precision to be achived first
New weapon special for the fire blast attack: guided
Remove weapon special for the fire blast attack: focused
fireblast6
casting fire blasts better
This advancement can be taken 10 times
This advancement requires the advancements fireblast5 to be achived first
Damage increased by 2 for the fire blast attack
fireblast6_speed
casting fire blasts faster
This advancement can be taken 2 times
This advancement requires the advancements fireblast6, fireblast2_speed to be achived first
1 more attacks for the fire blast attack
firestorm1
capable to summon a meteoric firestorm
This advancement can be taken 1 times
This advancement requires the advancements firestorm to be achived first
New attack: firestorm (25 - 2)
firestorm2
summoning stronger firestorms
This advancement can be taken 1 times
This advancement requires the advancements firestorm1 to be achived first
Damage increased by 4 for the firestorm attack
firestorm2_speed
summoning firestorms faster
This advancement can be taken 1 times
This advancement requires the advancements firestorm2 to be achived first
Damage decreased by 7 for the firestorm attack
1 more attacks for the firestorm attack
firestorm3
summoning stronger firestorms
This advancement can be taken 1 times
This advancement requires the advancements firestorm2 to be achived first
Damage increased by 4 for the firestorm attack
firestorm3_precision
failing to summon firestorms less frequently
This advancement can be taken 1 times
This advancement requires the advancements firestorm2 to be achived first
New weapon special for the firestorm attack: focused
Remove weapon special for the firestorm attack: magical
firestorm4
summoning stronger firestorms
This advancement can be taken 1 times
This advancement requires the advancements firestorm3 to be achived first
Damage increased by 3 for the firestorm attack
firestorm4_speed
summoning firestorms faster
This advancement can be taken 1 times
This advancement requires the advancements firestorm2_speed, firestorm4 to be achived first
Damage decreased by 6 for the firestorm attack
1 more attacks for the firestorm attack
firestorm5
summoning stronger firestorms
This advancement can be taken 8 times
This advancement requires the advancements firestorm4 to be achived first
Damage increased by 3 for the firestorm attack
firestorm5_burns
summoning firestorms that cause inflammatory burns
This advancement can be taken 1 times
This advancement requires the advancements firestorm5 to be achived first
New weapon special for the firestorm attack: poison
arcticblast1
able to summon an arctic blast
This advancement can be taken 1 times
This advancement requires the advancements arcticblast to be achived first
New attack: arctic blast (8 - 4)
arcticblast2
casting arctic blasts better
This advancement can be taken 1 times
This advancement requires the advancements arcticblast1 to be achived first
Damage increased by 2 for the arctic blast attack
arcticblast2_speed
casting arctic blasts faster
This advancement can be taken 1 times
This advancement requires the advancements arcticblast2 to be achived first
Damage decreased by 1 for the arctic blast attack
1 more attacks for the arctic blast attack
arcticblast3
casting arctic blasts better
This advancement can be taken 1 times
This advancement requires the advancements arcticblast2 to be achived first
Damage increased by 1 for the arctic blast attack
arcticblast3_precision
failing to hit enemies with arctic blasts less frequently
This advancement can be taken 1 times
This advancement requires the advancements arcticblast3 to be achived first
New weapon special for the arctic blast attack: focused
Remove weapon special for the arctic blast attack: magical
arcticblast4
casting arctic blasts better
This advancement can be taken 1 times
This advancement requires the advancements arcticblast3 to be achived first
Damage increased by 2 for the arctic blast attack
arcticblast4_burn
inflicting cold burns with arctic blast
This advancement can be taken 1 times
This advancement requires the advancements arcticblast4 to be achived first
New weapon special for the arctic blast attack: poison
arcticblast5
casting arctic blasts better
This advancement can be taken 1 times
This advancement requires the advancements arcticblast4 to be achived first
Damage increased by 1 for the arctic blast attack
arcticblast5_precision
failing to hit enemies with arctic blasts less frequently
This advancement can be taken 1 times
This advancement requires the advancements arcticblast5, arcticblast3_precision to be achived first
New weapon special for the arctic blast attack: guided
Remove weapon special for the arctic blast attack: focused
arcticblast6
casting arctic blasts better
This advancement can be taken 4 times
This advancement requires the advancements arcticblast5 to be achived first
Damage increased by 1 for the arctic blast attack
arcticblast6_speed
casting arctic blasts faster
This advancement can be taken 2 times
This advancement requires the advancements arcticblast6, arcticblast2_speed to be achived first
Damage decreased by 1 for the arctic blast attack
1 more attacks for the arctic blast attack
blizzard1
capable to summon a blizzard
This advancement can be taken 1 times
This advancement requires the advancements blizzard to be achived first
New attack: blizzard (20 - 2)
blizzard2
summoning stronger blizzards
This advancement can be taken 1 times
This advancement requires the advancements blizzard1 to be achived first
Damage increased by 4 for the blizzard attack
blizzard2_speed
summoning blizzards faster
This advancement can be taken 1 times
This advancement requires the advancements blizzard2 to be achived first
Damage decreased by 5 for the blizzard attack
1 more attacks for the blizzard attack
blizzard3
summoning stronger blizzards
This advancement can be taken 1 times
This advancement requires the advancements blizzard2 to be achived first
Damage increased by 3 for the blizzard attack
blizzard3_precision
failing to summon blizzards less frequently
This advancement can be taken 1 times
This advancement requires the advancements blizzard2 to be achived first
New weapon special for the blizzard attack: focused
Remove weapon special for the blizzard attack: magical
blizzard4
summoning stronger blizzards
This advancement can be taken 1 times
This advancement requires the advancements blizzard3 to be achived first
Damage increased by 3 for the blizzard attack
blizzard4_speed
summoning blizzards faster
This advancement can be taken 1 times
This advancement requires the advancements blizzard2_speed, blizzard4 to be achived first
Damage decreased by 4 for the blizzard attack
1 more attacks for the blizzard attack
blizzard5
summoning stronger blizzards
This advancement can be taken 3 times
This advancement requires the advancements blizzard4 to be achived first
Damage increased by 2 for the blizzard attack
blizzard5_burns
summoning blizzards that cause cold burns
This advancement can be taken 1 times
This advancement requires the advancements blizzard5 to be achived first
New weapon special for the blizzard attack: poison
entropy1
able to blast enemies with entropic chaos
This advancement can be taken 1 times
This advancement requires the advancements entropy to be achived first
New attack: entropy (13 - 5)
entropy1_slow
slowing enemies with entropical blasts
This advancement can be taken 1 times
This advancement requires the advancements entropy1 to be achived first
New weapon special for the entropy attack: slow
entropy2
blasting enemies with entropy better
This advancement can be taken 1 times
This advancement requires the advancements entropy1 to be achived first
Damage decreased by 2 for the entropy attack
1 more attacks for the entropy attack
entropy2_poison
poisoning enemies with entropical blasts
This advancement can be taken 1 times
This advancement requires the advancements entropy2 to be achived first
New weapon special for the entropy attack: poison
entropy3
blasting enemies with entropy better
This advancement can be taken 1 times
This advancement requires the advancements entropy2 to be achived first
1 more attacks for the entropy attack
entropy3_dazzle
dazzling enemies with entropical blasts
This advancement can be taken 1 times
This advancement requires the advancements entropy3 to be achived first
New weapon special for the entropy attack: dazzle
entropy4
blasting enemies with entropy better
This advancement can be taken 1 times
This advancement requires the advancements entropy3 to be achived first
Damage increased by 2 for the entropy attack
entropy4_mayhem
maiming enemies with entropical blasts
This advancement can be taken 1 times
This advancement requires the advancements entropy4 to be achived first
New weapon special for the entropy attack: mayhem
entropy5
blasting enemies with entropy better
This advancement can be taken 1 times
This advancement requires the advancements entropy4 to be achived first
Damage decreased by 1 for the entropy attack
1 more attacks for the entropy attack
entropy5_burn
incinerating enemies with entropical blasts
This advancement can be taken 1 times
This advancement requires the advancements entropy5 to be achived first
New weapon special for the entropy attack: incinerate
entropy6
blasting enemies with entropy better
This advancement can be taken 5 times
This advancement requires the advancements entropy5 to be achived first
Damage increased by 1 for the entropy attack
entropy6_zombification
turning enemies into zombies with entropical blasts
This advancement can be taken 1 times
This advancement requires the advancements entropy6 to be achived first
New weapon special for the entropy attack: infect
Remove weapon special for the entropy attack: poison
entropy7
blasting enemies with entropy faster
This advancement can be taken 2 times
This advancement requires the advancements entropy8 to be achived first
1 more attacks for the entropy attack
particlestorm1
capable to summon a devastating particle storm
This advancement can be taken 1 times
This advancement requires the advancements particlestorm to be achived first
New attack: particle storm (30 - 2)
particlestorm2
summoning stronger particle storms
This advancement can be taken 1 times
This advancement requires the advancements particlestorm1 to be achived first
Damage increased by 7 for the particle storm attack
particlestorm2_speed
summoning particle storms faster
This advancement can be taken 1 times
This advancement requires the advancements particlestorm2 to be achived first
Damage decreased by 6 for the particle storm attack
1 more attacks for the particle storm attack
particlestorm3
summoning stronger particle storms
This advancement can be taken 1 times
This advancement requires the advancements particlestorm2 to be achived first
Damage increased by 6 for the particle storm attack
particlestorm3_precision
failing to summon particle storms less frequently
This advancement can be taken 1 times
This advancement requires the advancements particlestorm2 to be achived first
New weapon special for the particle storm attack: focused
Remove weapon special for the particle storm attack: magical
particlestorm4
summoning stronger particle storms
This advancement can be taken 1 times
This advancement requires the advancements particlestorm3 to be achived first
Damage increased by 5 for the particle storm attack
particlestorm4_speed
summoning particle storms faster
This advancement can be taken 1 times
This advancement requires the advancements particlestorm2_speed, particlestorm4 to be achived first
Damage decreased by 10 for the particle storm attack
1 more attacks for the particle storm attack
particlestorm5
summoning stronger particle storms
This advancement can be taken 3 times
This advancement requires the advancements particlestorm4 to be achived first
Damage increased by 4 for the particle storm attack
particlestorm5_guided
failing to summon particle storms less frequently
This advancement can be taken 1 times
This advancement requires the advancements particlestorm5, particlestorm3_precision to be achived first
New weapon special for the particle storm attack: guided
Remove weapon special for the particle storm attack: focused
weapons1
better at fighting with weapons
This advancement can be taken 1 times
This advancement requires the advancements weapons to be achived first
Damage increased by 2 (melee attacks only)
Damage increased by 2 for the knife attack
weapons2
cleaving in melee combat
This advancement can be taken 1 times
This advancement requires the advancements weapons1 to be achived first
New weapon special (melee attacks only): cleave
weapons3
better at armed combat
This advancement can be taken 1 times
This advancement requires the advancements weapons2 to be achived first
Damage increased by 2 (melee attacks only)
Damage increased by 2 for the knife attack
weapons4
faster in armed combat
This advancement can be taken 1 times
This advancement requires the advancements weapons3 to be achived first
1 more attacks (melee attacks only)
1 more attacks for the knife attack
weapons5
dealing cold damage with weapons
This advancement can be taken 1 times
This advancement requires the advancements weapons4 to be achived first
Sets damage type to cold (melee attacks only)
Sets damage type to cold for the knife attack
magic1
better with basic spells
This advancement can be taken 3 times
This advancement requires the advancements magic to be achived first
Damage increased by 2 for the fireball attack
Damage increased by 1 for the iceball attack
Damage increased by 2 for the faerie fire attack
Damage increased by 2 for the gossamer attack
magic2
faster with basic spells
This advancement can be taken 2 times
This advancement requires the advancements magic1 to be achived first
Damage decreased by 1 for the fireball attack
1 more attacks for the fireball attack
Damage decreased by 2 for the iceball attack
1 more attacks for the iceball attack
Damage decreased by 1 for the faerie fire attack
1 more attacks for the faerie fire attack
Damage decreased by 1 for the gossamer attack
1 more attacks for the gossamer attack