Older News
July
Wesnoth Summer Art Scholarship
Wednesday, July 1 2009
In response to the generosity of our community, wesnoth has set aside donated funds to create an art scholarship. Our intent is patterned after Google's "Summer of Code"; it allows a student to spend their summer in an internship, creating art for wesnoth, rather than a typical summer job which has little to do with their academic interests. Not only is this an aid to ourselves and the participating students, but we hope that it will serve as an inspirational example to the FLOSS gaming community at large.
We solicited applications from our community, and are now happy to announce the two winning candidates for our Scholarship. The winning proposals were submitted by Kathrin "kitty" Polikeit, and Phil "thespaceinvader" Barber. We would like to extend our thanks to everyone who submitted proposals.
To read more, visit this page in our wiki, or this thread in our forum.
June
Wesnoth 1.7.1: Development Release
Monday, June 29 2009
A new Development release is ready. This is the second release in the rather new 1.7.x tree. Since you don't read what I write here anyway, better have a look at this forum thread if you want to learn something about the new 1.7.1 release.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.
Wesnoth 1.6.3: Maintenance Release
Tuesday, June 23 2009
Wesnoth 1.6.3 has been released. This is a bugfix release for the stable 1.6 branch. Translations were updated, bugs were fixed and stability was improved. Feel free to celebrate the new release with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows, the MacOSX as well as the Debian and Gentoo packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
May
Wesnoth 1.7.0: Development Release
Monday, May 18 2009
A new Development release is ready. This is the first release in the brand new 1.7.x tree. A lot was changed since the start of the stable 1.6.x branch and since I am too lazy to list all the great changes in here, better have a look at the forum thread which describes the most important changes.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include quite many bugs. If you find one, report it.
Wesnoth 1.6.2: Maintenance Release
Tuesday, May 12 2009
Wesnoth 1.6.2 has been released. This is a bugfix release for the stable 1.6 branch. Translations were updated, bugs were fixed and stability was improved. Feel free to celebrate the new release with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
April
Wesnoth 1.6.1: Maintenance Release
Tuesday, April 14 2009
Wesnoth 1.6.1 has been released. This is a bugfix release for the stable 1.6 branch. Several bugs and crashes were fixed and general performance should be improved. Feel free to celebrate the new release with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
March
Wesnoth 1.6
Sunday, March 22 2009
More than one year has gone by since we released Wesnoth 1.4. To thank you for more than 3,000,000 downloads via sourceforge.net, we now proudly present Wesnoth 1.6. You can look at the (translated) release notes to get an idea about what has changed since 1.4. For those who just want to play, the new release is available for download. This stable release is compatible with the last two release candidates for 1.6. If you have any comments, we would be happy to hear them in the forum thread dedicated to this release. We hope there are no bugs left, but if you find any, report them.
We are also looking for help in several areas, so that many other releases of similar caliber can follow this one. We are especially looking for translators, graphic artists (sprite, portraits, terrain, story images), music composers (a background in classical composition, and good equipment required), sound artists (for special effects), authors (writing/maintaining campaigns, creating content like unit descriptions, improving the ingame help) and, of course, coders. If you want to participate in developing Wesnoth, just have a look at the forum or visit us in the IRC channel #wesnoth-dev on irc.freenode.net.
Accepted in Google Summer of Code 2009
Wednesday, March 18 2009
We have been accepted into Summer of Code 2009. If you don't know what Summer of Code is, have a look at the official Summer of Code FAQ. It is an option for a student to work with an open source project as summer job.
If you are interested in participating in Summer of Code 2009 as a developer for Wesnoth, you can find all information required in our wiki. You should carefully read this page and also join our IRC channel #wesnoth-dev on irc.freenode.net.
Wesnoth 1.5.14: Third release candidate for 1.6
Monday, March 16 2009
The third and really last release candidate for the new 1.6 stable line is ready for some final tests. We do need your feedback to make sure that the new 1.6 line will be even better and more stable than the 1.4.x series. So please get this release candidate and please report all bugs you find. Feel free to celebrate the new release with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
Wesnoth 1.5.13: Second release candidate for 1.6
Monday, March 9 2009
The second and hopefully last release candidate for the new 1.6 stable line is ready to be examined. We do need your feedback to make sure that the new 1.6 line will be even better and more stable than the 1.4.x series. So please get this release candidate and please report all bugs you find. Feel free to celebrate the new release with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
Wesnoth 1.5.12: First release candidate for 1.6
Monday, March 2 2009
Okay, finally it is time to get serious. Since the beta versions so far worked fine, it is time to get out the first release candidate for the new 1.6 stable series. Feel free to celebrate the new release with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
February
Wesnoth 1.5.11 aka 1.6-beta3: Development Release
Tuesday, February 24 2009
Only 8 days after the second beta, now is already time for the third beta of the upcoming stable 1.6 series. The reason for this is that some pest-control came around to kill about a zillion bugs. Feel free to celebrate the new release with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows package and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
Update: A new Windows package was uploaded to fix problems with add-on downloads. If you experience such a problem, please fetch the updated version from the download page.
Wesnoth 1.5.10 aka 1.6-beta2: Development Release
Monday, February 16 2009
Here it is, the second beta for the upcoming stable 1.6 series. Feel free to celebrate the new release with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
Google Summer of Code 2009
Sunday, February 15 2009
We will try to get into Google Summer of Code just like last year. If you don't know what Summer of Code is, have a look at the official Summer of Code FAQ. It is an option for a student to work with an open source project as summer job. Last year projects for Battle for Wesnoth were for example rewriting the editor (now it is completely rewritten and can be started right from the game) and adding extended AI controls in WML (the so called "Formula AI"). We will post an update if we are accepted into the program.
Open Source Game of the Year 2008
Saturday, February 14 2009
Battle for Wesnoth was elected by the LinuxQuestions.org Members Choice Awards as Open Source Game of the Year 2008. Have a look at their website for the complete rating in the games section.
Wesnoth 1.5.9 aka 1.6-beta1: Development Release
Monday, February 2 2009
Finally we made it, the first beta for the upcoming stable 1.6 series is ready. Feel free to celebrate the new release with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. If you find a bug, please report it.
January 2009
Wesnoth 1.5.8: Development Release
Monday, January 19 2009
Time has come to present you a brand new development release of Wesnoth: 1.5.8. The new dialogs are steadily improving, stunning portraits find their way into the game and translations make huge progress. Feel free to celebrate the new release with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows and the MacOSX packages are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include many bugs. If you find one, report it.
Happy new year!
Thursday, January 1 2009
A happy new year to all Wesnoth contributors and players out there! To provide you with a good start for the year 2009, we have a small present for you: the brand new development release 1.5.7. Over the last weeks we added lots of great stuff, for example the new way of showing dialogs ingame. Several unit types are already converted to this type, but there are several known issues still open with it which will be taken care of over the next weeks. Celebrate the new release and year with us in this forum thread.
As with the last releases, we continue to offer two versions of changelogs: a rather nice to read players changelog that only includes changes every player will probably notice and the (rather) complete changelog with (almost) all the details, which is likely to cause a serious headache...
At the moment the Windows and the MacOSX binaries are ready. You can find them at the download page. Once the others are done you can find them at the download page, too. Please keep in mind that it is a development release which might include many bugs. If you find one, report it.