How to play Rebels2
From The Battle for Wesnoth Wiki
Rebel units:
Elvish Archer is important unit for rebels with powerful ranged attack.
- maxiumum defense and speed in forest (70%), but low hitpoints
- neutral, can be upgraded into 2 useful units
- strong vs drakes and anyone with no or limited ranged attack; weak vs ulfserkers, skeletons, mages...
- weak melee attack (blade), strong ranged attack (pierce)
Elvish Archer is a cost efficent warrior of the rebels. Similar to Elvish Archers, but much better in melee combat.
- good defense in forest, mountains etc
- neutral, can be upgraded into 2 useful units
- strong vs mages, woses, outlaws...
- weak vs nobody, usable in any match
- strong melee attack (blade), weak ranged attack (pierce)
Elvish Scout is very fast, moving quickly even in forests. Good for capturing villages and as a support fighter.
- good defense in forest, mountains etc
- neutral
- strong vs retreating wounded units; weak vs spearman or anyone good in fighting cavalry
- weak melee attack (blade), weak ranged attack (pierce)
Elvish Shaman is a great support unit, that can heal, slow down enemies and block others in forest hexes.
- maxiumum defense and speed in forest (70%), but low hitpoints
- neutral, can be upgraded into 2 useful units
- strong when well protected by other units; weak in 1vs1 fighting and on terrains with low defense, or when slowing is not effective
- weak melee attack (impact), weak ranged attack (impact)
Wose is a tree-like creature with high HP, but poor defenses, that can heal itself.
- low defenses everythere, but with a lot of hitpoints
- lawful
- strong against skeletons, spearmen, saurians; weak in fight against multiple units with fire or blade weapons
- strong melee attack (impact)
Merman Hunter is a warrior and scout connected with water.
- good defense in water (50-70%)
- lawful
- strong on maps with lots of water and swamps; weak on maps with small amount of water
- weak melee attack (pierce), strong ranged attack (pierce)