Northerners

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Revision as of 20:10, 23 February 2008 by Aethaeryn (talk | contribs) (making core of article in new style (based on Drakes), taking parts from RaceDescriptions and How to play Northerners)
Northerners
warrior.png
Era(s) Default
Race(s) Orcs, Goblins, Trolls, Nagas
Alignment(s) Chaotic
Recruitable Units Goblin Spearman, Naga Fighter, Orcish Archer, Orcish Assassin, Orcish Grunt, Troll Whelp, Wolf Rider
Tactics How to play Northerners
Unit Tree 1.2; 1.3.18


The Northerners are a faction of Orcs and their allies who live in the north of the Great Continent, thus their name.

Races

Orcs

Main article: Orcs

Goblins

Goblins are, despite their appearance, members of the exact same race as orcs, and are born as siblings to the orcs. Unlike similar races, who usually bear children singly or in pairs, orcs will have large litters of children all at once; which is a large part of why their populations can explode so quickly. Within any litter, there will only be one or two true orcs, who will grow to the full size and strength of their race. A few more will be half-orcs, notably weaker than their big brothers, and relegated to supporting roles in combat, such as archery. The rest, often a full half of more of any litter, will be goblins. Goblins are puny, and quite frail; similar in size and stature to a human child, even at the apex of their growth. They have a rather tragic fate; a lifetime of near-slavery to their larger kin, and use as sword-fodder in battle. In spite of this, they thrive; in part because they are so very numerous, and also because their brother orcs are well aware how dependent they are on the goblins.

Goblins accomplish the bulk of manual labor needed by the orcs, with the sole exception of jobs which require the brute strength of true orcs, which the orcs revel in doing as proof of their prowess.

Trolls

Main article: Trolls

Nagas

Nagas are the long time enemies of the Merfolk, and in Asheviere's time they allied with orcs to finally defeat their opponents. They usually join forces with anyone willing to help them defeat the mermen.

Tactics

Main article: How to play Northerners

In general, Northerners will win by mass. Northerners are the cheapest faction and need to utilize that advantage. Poison is a crucial strategic element as Northerners have the only ranged poison in the game. Grunts and Whelps are the meat of the army, but one must make sure to recruit Grunts or Assassins to hold villages, as Whelps do a poor job of this with 40% defense.

See also

External links