Difference between revisions of "Pirate Raid"
(Created page with ""'''Pirate Raid'''" is a scenario from ''The Altaz Mariners'', being one of the campaign's possible random encounters. == Characters == === Player's sides === * Largo...") |
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* Pirate captain | * Pirate captain | ||
* Pirates | * Pirates | ||
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| + | === Fishermen === | ||
| + | * Four [[peasant]]s (fishermen variation) | ||
== Gameplay == | == Gameplay == | ||
[[Largo]], [[Hugo]], and their [[follower (The Altaz Mariners)|followers]] start on the player's current ship in the north, while the pirates start in a [[Pirate Ship]] in the south. The pirates' leader is a [[Duelist]] while their recruits are outlaws. There are two random cargo that can be taken from the pirate ship. The scenario ends by moving a unit to the marked spot after 6 turns or after defeating the enemies. | [[Largo]], [[Hugo]], and their [[follower (The Altaz Mariners)|followers]] start on the player's current ship in the north, while the pirates start in a [[Pirate Ship]] in the south. The pirates' leader is a [[Duelist]] while their recruits are outlaws. There are two random cargo that can be taken from the pirate ship. The scenario ends by moving a unit to the marked spot after 6 turns or after defeating the enemies. | ||
| + | |||
| + | === Fishermen variation === | ||
| + | In the fishermen variation, there are two smaller fishermen ships containing four [[Peasant]]s between the player's ship and the pirates. Killing all enemy pirates with some Peasants remaining will give the player extra reward depending on how many of them are saved: | ||
| + | * 2 Peasants: a barrel of [[Rum (The Altaz Mariners)|rum]] | ||
| + | * 3 Peasants: 20 gold for each player | ||
| + | * 4 Peasants: 40 gold for each player | ||
| + | |||
| + | In this variation, the pirate ship has no cargo on its own. | ||
{{The Altaz Mariners}} | {{The Altaz Mariners}} | ||
[[Category:The Altaz Mariners scenarios]] | [[Category:The Altaz Mariners scenarios]] | ||
Latest revision as of 13:48, 11 June 2026
"Pirate Raid" is a scenario from The Altaz Mariners, being one of the campaign's possible random encounters.
Contents
Characters
Player's sides
Pirates
- Pirate captain
- Pirates
Fishermen
- Four peasants (fishermen variation)
Gameplay
Largo, Hugo, and their followers start on the player's current ship in the north, while the pirates start in a Pirate Ship in the south. The pirates' leader is a Duelist while their recruits are outlaws. There are two random cargo that can be taken from the pirate ship. The scenario ends by moving a unit to the marked spot after 6 turns or after defeating the enemies.
Fishermen variation
In the fishermen variation, there are two smaller fishermen ships containing four Peasants between the player's ship and the pirates. Killing all enemy pirates with some Peasants remaining will give the player extra reward depending on how many of them are saved:
- 2 Peasants: a barrel of rum
- 3 Peasants: 20 gold for each player
- 4 Peasants: 40 gold for each player
In this variation, the pirate ship has no cargo on its own.
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