Difference between revisions of "Edren"

From The Battle for Wesnoth Wiki
(Added section)
m (Exodus: Joined sections)
Line 44: Line 44:
  
 
Haldric's forces made their way through the sewers, fighting off a pair of banished magi there, eventually reaching the other side.<ref name="sewer">Sewer of Southbay, The Rise of Wesnoth</ref> They emerged in Southbay and earned an audience with [[Addroran IX|King Addroran]], who requested that they provide martial aid until they could evacuate.<ref name="winter">Southbay in Winter, The Rise of Wesnoth</ref> They held out against a group of orcs and undead, lead by the Lich-Lord Jevyan, before rigging the ships and setting sail east for the Great Continent.<ref name="spring">A Final Spring, The Rise of Wesnoth</ref>
 
Haldric's forces made their way through the sewers, fighting off a pair of banished magi there, eventually reaching the other side.<ref name="sewer">Sewer of Southbay, The Rise of Wesnoth</ref> They emerged in Southbay and earned an audience with [[Addroran IX|King Addroran]], who requested that they provide martial aid until they could evacuate.<ref name="winter">Southbay in Winter, The Rise of Wesnoth</ref> They held out against a group of orcs and undead, lead by the Lich-Lord Jevyan, before rigging the ships and setting sail east for the Great Continent.<ref name="spring">A Final Spring, The Rise of Wesnoth</ref>
}}
+
 
==== Voyage to the Great Continent ====
+
Haldric laid anchor at a drake-infested volcanic island to re-provision his ships. Edren aided the refugees in pacifying the drakes there before they set sail once more.<ref name="peoples">A Peoples in Decline, The Rise of Wesnoth</ref> As they continued sailing, the weather became quite severe, forcing them to make an emergency landing at a nearby archipelago. They fought against a number of nagas before they managed to regroup their ships.<ref name="rough">Rough Landing, The Rise of Wesnoth</ref> They set sail again, and eventually landed at the Great Continent during the summer.<ref name="new">A New Land, The Rise of Wesnoth</ref>
{{Plot branch
 
| branch text=Haldric chose to to travel southeast
 
| contents=Haldric laid anchor at a drake-infested volcanic island to re-provision his ships. Edren aided the refugees in pacifying the drakes there before they set sail once more.<ref name="peoples">A Peoples in Decline, The Rise of Wesnoth</ref> As they continued sailing, the weather became quite severe, forcing them to make an emergency landing at a nearby archipelago. They fought against a number of nagas before they managed to regroup their ships.<ref name="rough">Rough Landing, The Rise of Wesnoth</ref> They set sail again, and eventually landed at the Great Continent during the summer.<ref name="new">A New Land, The Rise of Wesnoth</ref>
 
  
 
Upon landing, however, they were confronted by a group of hostile elves and dwarves, and nearly engaged in battle, only to be interrupted by Lady Dionli, who demanded that the fighting cease and requested that they make their way to the Ka'lian, a ruling group of elves.<ref name="new"/>
 
Upon landing, however, they were confronted by a group of hostile elves and dwarves, and nearly engaged in battle, only to be interrupted by Lady Dionli, who demanded that the fighting cease and requested that they make their way to the Ka'lian, a ruling group of elves.<ref name="new"/>
 
}}
 
}}
 +
 
=== Settlement ===
 
=== Settlement ===
  

Revision as of 23:50, 1 July 2019

Edren
edmond.png
Title(s): Minister
Gender: Male
Race:

Human

Unit type(s): White Mage


Edren (also known as Minister Edren) was a white mage and minister who resided in the Swamp of Esten.

Biography

Edren lived within a temple near the river road passing through the Swamp of Esten. Due to the invasion of orcs throughout the Green Isle, the cultists who shared the swamp with Edren grew in strength uninhibited.[1]

Swamp of Esten

I take it you wouldn’t mind if I helped out?
—Edren offers to help Prince Haldric clear the swamp.
signpost.png Plot branch : Haldric chose to to travel southeast
While in his temple, one of Haldric's refugees entered the temple, causing Edren to believe that he was under attack from one of the cultists' undead servants. Upon realizing his mistake, he expressed his wishes that the people at Clearwater Port would clear the swamp as they usually did. After Haldric angrily informed him that they were in the middle of an apocalypse, Edren offered his services for the road ahead. Edren helped Haldric to kill each of the three cultists in the swamp. Before they could continue south towards Southbay, however, they were intercepted by Sir Ruddry, who informed them that the path ahead was blocked by a large host of orcs. Haldric decided instead to travel east towards Clearwater Port.[1]

Exodus

No you won’t, you soldier of darkness!
—Edren prepares to fight against the Lich-Lord Caror.
signpost.png Plot branch : Haldric chose to to travel southeast
Edren accompanied Haldric's refugees through the Oldwood Forest where they aided Elilmaldur-Rithrandil's woses against a band of orcs. In return, Elimaldur-Rithrandil opened some temple catacombs for Haldric's forces to search for the Ruby of Fire.[2] Edren helped Haldric to destroy the Lich-Lord Lenvan and escape with the Ruby of Fire.[3] They returned to the surface late into the fall, uncertain what to do next. Lady Jessene appeared and advised that they travel to Clearwater Port instead of Southbay.[4]

Upon arriving at Clearwater Port with the orcs close behind, Haldric quickly realized that they would need to hold out against the orcs until enough ships came to evacuate as many of the refugees to Southbay as possible. Edren aided Haldric in the evacuation until they were forced to flee before the port froze over. Instead of sailing directly to Southbay, they chose instead to take an alternative route, and claim a valuable artifact from Fallen Lich Point.[5]

When they landed at Fallen Lich Point, they found the petrified Lich-Lord Caror. Haldric uttered the magic words which freed Caror, who immediately cried out for the Ruby of Fire. Edren was adamant that Caror would be defeated, and helped Haldric to eventually kill him and seize the Book of Fire and Darkness, an artifact necessary for using the Ruby of Fire. They then hurried into the sewers, which were protected by a group of orcs.[6]

Haldric's forces made their way through the sewers, fighting off a pair of banished magi there, eventually reaching the other side.[7] They emerged in Southbay and earned an audience with King Addroran, who requested that they provide martial aid until they could evacuate.[8] They held out against a group of orcs and undead, lead by the Lich-Lord Jevyan, before rigging the ships and setting sail east for the Great Continent.[9]

Haldric laid anchor at a drake-infested volcanic island to re-provision his ships. Edren aided the refugees in pacifying the drakes there before they set sail once more.[10] As they continued sailing, the weather became quite severe, forcing them to make an emergency landing at a nearby archipelago. They fought against a number of nagas before they managed to regroup their ships.[11] They set sail again, and eventually landed at the Great Continent during the summer.[12]

Upon landing, however, they were confronted by a group of hostile elves and dwarves, and nearly engaged in battle, only to be interrupted by Lady Dionli, who demanded that the fighting cease and requested that they make their way to the Ka'lian, a ruling group of elves.[12]


Settlement

Back, back to the grave with you!
—Minister Edren destroys one of the undead on the Isle of Tears.
signpost.png Plot branch : Haldric chose to to travel southeast
Brought before the Ka'lian, Haldric struck a deal, allowing his refugees to settle in the Great Continent undisturbed provided that he carry out a group of four tasks for the elves.[13]

Later life

References

  1. 1.0 1.1 The Swamp of Esten, The Rise of Wesnoth
  2. The Oldwood, The Rise of Wesnoth
  3. Temple in the Deep, The Rise of Wesnoth
  4. Return to Oldwood, The Rise of Wesnoth
  5. Clearwater Port, The Rise of Wesnoth
  6. Fallen Lich Point, The Rise of Wesnoth
  7. Sewer of Southbay, The Rise of Wesnoth
  8. Southbay in Winter, The Rise of Wesnoth
  9. A Final Spring, The Rise of Wesnoth
  10. A Peoples in Decline, The Rise of Wesnoth
  11. Rough Landing, The Rise of Wesnoth
  12. 12.0 12.1 A New Land, The Rise of Wesnoth
  13. The Ka'lian, The Rise of Wesnoth