Difference between revisions of "DescriptionWML"
Simons Mith (talk | contribs) (→Description texts: A clearer implementation) |
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A description is a part of the value of a menu attribute. | A description is a part of the value of a menu attribute. | ||
− | It | + | It represents a single option in the difficulty selection menu for a campaign, which consists of an image (called the ''icon'') followed by text. When appropriate, the icon should use [[ImagePathFunctionWML]] to replace any magenta with a team color. |
− | + | The description tag uses a special format: | |
* ''';''' if another description precedes it | * ''';''' if another description precedes it | ||
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* '''*''' if it should be the default selection | * '''*''' if it should be the default selection | ||
− | * '''&''image''=''text''''' image with text description | + | * '''&''image''=''text''''' image with one text description |
* '''&''image''=''text''=''text2''''' image with two text descriptions | * '''&''image''=''text''=''text2''''' image with two text descriptions | ||
− | Single text items are always enclosed in '''"''', and concatenated with '''+'''. This | + | Single text items are always enclosed in '''"''', and can be joined together (concatenated) with '''+'''. This allows the text to contain translatable items and span multiple lines. (Marking text with '''_''' indicates that it is translatable.) |
− | + | A sample difficulty description tag might look like this: | |
difficulty_descriptions="&" + "units/elves-wood/elvish-fighter.png~TC(1,magenta)" + "=" + _"Fighter" + "=" + _"(easiest)" + | difficulty_descriptions="&" + "units/elves-wood/elvish-fighter.png~TC(1,magenta)" + "=" + _"Fighter" + "=" + _"(easiest)" + | ||
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";*" + {MENU_IMG_TXT "units/elves-wood/elvish-hero.png~TC(1,magenta)" _"Hero"} + ";" + | ";*" + {MENU_IMG_TXT "units/elves-wood/elvish-hero.png~TC(1,magenta)" _"Hero"} + ";" + | ||
{MENU_IMG_TXT2 "units/elves-wood/elvish-champion.png~TC(1,magenta)" _"Champion" _"(hardest)"} | {MENU_IMG_TXT2 "units/elves-wood/elvish-champion.png~TC(1,magenta)" _"Champion" _"(hardest)"} | ||
+ | ---- | ||
+ | For still greater clarity, I have the following suggestion: | ||
+ | Before the start of the [campaign] tag, create a set of #define commands as follows: | ||
+ | # Image definitions | ||
+ | # NB Don't forget the trailing + symbols for all but the last entry | ||
+ | #define EASY_IMAGE | ||
+ | "&units/elves-wood/elvish-fighter.png~TC(1,magenta)"+ | ||
+ | #enddef | ||
+ | |||
+ | #define NORMAL_IMAGE | ||
+ | ";*&units/elves-wood/elvish-hero.png~TC(1,magenta)"+ | ||
+ | #enddef | ||
+ | |||
+ | #define HARD_IMAGE | ||
+ | ";&units/elves-wood/elvish-champion.png~TC(1,magenta)"+ | ||
+ | #enddef | ||
+ | |||
+ | # Difficulty ratings | ||
+ | #po: NB be sure to retain the = signs in the translated text | ||
+ | #define EASY_TEXT | ||
+ | _"=Fighter=(easiest)"+ | ||
+ | #enddef | ||
+ | |||
+ | #define NORMAL_TEXT | ||
+ | _"=Hero"+ | ||
+ | #enddef | ||
+ | |||
+ | #define HARD_TEXT | ||
+ | _"=Champion=(hardest)" | ||
+ | #enddef | ||
+ | |||
+ | You can then use a standard difficulty_descriptions tag that you will rarely need to alter: | ||
+ | |||
+ | difficulty_descriptions={EASY_IMAGE}{EASY_TEXT}{NORMAL_IMAGE}{NORMAL_TEXT}{HARD_IMAGE}{HARD_TEXT} | ||
+ | |||
+ | [[User:Simons Mith|Simons Mith]] 04:08, 7 November 2011 (UTC) | ||
== See Also == | == See Also == |
Revision as of 04:08, 7 November 2011
Description texts
A description is a part of the value of a menu attribute. It represents a single option in the difficulty selection menu for a campaign, which consists of an image (called the icon) followed by text. When appropriate, the icon should use ImagePathFunctionWML to replace any magenta with a team color.
The description tag uses a special format:
- ; if another description precedes it
- * if it should be the default selection
- &image=text image with one text description
- &image=text=text2 image with two text descriptions
Single text items are always enclosed in ", and can be joined together (concatenated) with +. This allows the text to contain translatable items and span multiple lines. (Marking text with _ indicates that it is translatable.)
A sample difficulty description tag might look like this:
difficulty_descriptions="&" + "units/elves-wood/elvish-fighter.png~TC(1,magenta)" + "=" + _"Fighter" + "=" + _"(easiest)" + ";*" + "&" + "units/elves-wood/elvish-hero.png~TC(1,magenta)" + "=" + _"Hero" + ";" + "&" + "units/elves-wood/elvish-champion.png~TC(1,magenta)" + "=" + _"Champion" + "=" + _"(hardest)"
The utility macros (see UtilWML) {MENU_IMG_TXT icon text} and {MENU_IMG_TXT2 icon text text-2} can be used to create descriptions more easily. The above example would become:
difficulty_descriptions={MENU_IMG_TXT2 "units/elves-wood/elvish-fighter.png~TC(1,magenta)" _"Fighter" _"(easiest)"} + ";*" + {MENU_IMG_TXT "units/elves-wood/elvish-hero.png~TC(1,magenta)" _"Hero"} + ";" + {MENU_IMG_TXT2 "units/elves-wood/elvish-champion.png~TC(1,magenta)" _"Champion" _"(hardest)"}
For still greater clarity, I have the following suggestion: Before the start of the [campaign] tag, create a set of #define commands as follows:
# Image definitions # NB Don't forget the trailing + symbols for all but the last entry #define EASY_IMAGE "&units/elves-wood/elvish-fighter.png~TC(1,magenta)"+ #enddef #define NORMAL_IMAGE ";*&units/elves-wood/elvish-hero.png~TC(1,magenta)"+ #enddef #define HARD_IMAGE ";&units/elves-wood/elvish-champion.png~TC(1,magenta)"+ #enddef # Difficulty ratings #po: NB be sure to retain the = signs in the translated text #define EASY_TEXT _"=Fighter=(easiest)"+ #enddef #define NORMAL_TEXT _"=Hero"+ #enddef #define HARD_TEXT _"=Champion=(hardest)" #enddef
You can then use a standard difficulty_descriptions tag that you will rarely need to alter:
difficulty_descriptions={EASY_IMAGE}{EASY_TEXT}{NORMAL_IMAGE}{NORMAL_TEXT}{HARD_IMAGE}{HARD_TEXT}
Simons Mith 04:08, 7 November 2011 (UTC)