Difference between revisions of "BuildingScenarios"

From The Battle for Wesnoth Wiki
m (Index)
(Removed details inappropriate for an introduction. Also removed "This is easy" which makes it harder for some people to ask questions. Scenarios are for multiplayer too.)
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Wesnoth scenarios are the individual levels within the game. Each scenario contains two files. First is the map
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Wesnoth scenarios are the individual levels within the game. Or they can be advanced multiplayer maps, with extra characters and items and such. Each scenario contains two files. First is the map itself, this is described in [[BuildingMaps]]. The second is the config file. This configuration file is used to describe everything about the scenario. Both of the files are ascii and can be edited in any standard text editor (vi, notepad, etc.) If you decide to use a wordprocessor, please make sure you remember to ''Save As'' text.
itself, this is described in [[BuildingMaps]]. The second is the config file. This configuration file is used to
 
describe everything about the scenario. Both of the files are ascii and can be edited in any standard text editor (vi,
 
notepad, etc.) If you decide to use a wordprocessor, please make sure you remember to ''Save As'' text.
 
  
Scenarios are written in the Wesnoth Markup Language. This is a very simple language to learn.
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Scenarios are written in the [[ReferenceWML | Wesnoth Markup Language]].
The WML language is described in [[ReferenceWML]].
 
The WML syntax is described in [[SyntaxWML]].
 
Wesnoth has a preprocessor that allows designers to reorganize information into a more convenient structure.
 
The WML preprocessor is described in [[PreprocessorRef]].
 
  
 
This document is split into several sections, starting with a basic tutorial and moving into more complex techniques.  From the information contained within this document you should have all the knowledge to create Wesnoth scenarios. If you see any mistakes or missing information, please feel free to fix the pages yourself, add a comment to the comment page, or email me jzaun at campus dot hpu dot edu.
 
This document is split into several sections, starting with a basic tutorial and moving into more complex techniques.  From the information contained within this document you should have all the knowledge to create Wesnoth scenarios. If you see any mistakes or missing information, please feel free to fix the pages yourself, add a comment to the comment page, or email me jzaun at campus dot hpu dot edu.

Revision as of 17:16, 20 October 2007

Wesnoth scenarios are the individual levels within the game. Or they can be advanced multiplayer maps, with extra characters and items and such. Each scenario contains two files. First is the map itself, this is described in BuildingMaps. The second is the config file. This configuration file is used to describe everything about the scenario. Both of the files are ascii and can be edited in any standard text editor (vi, notepad, etc.) If you decide to use a wordprocessor, please make sure you remember to Save As text.

Scenarios are written in the Wesnoth Markup Language.

This document is split into several sections, starting with a basic tutorial and moving into more complex techniques. From the information contained within this document you should have all the knowledge to create Wesnoth scenarios. If you see any mistakes or missing information, please feel free to fix the pages yourself, add a comment to the comment page, or email me jzaun at campus dot hpu dot edu.

Quick Tag Index

ScenarioWML the top level tags [scenario], [multiplayer], [test], and [tutorial]

See Also