Difference between revisions of "How to play Rebels2"

From The Battle for Wesnoth Wiki
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* <b>maxiumum defense and speed in forest (70%)</b>, but low hitpoints
 
* <b>maxiumum defense and speed in forest (70%)</b>, but low hitpoints
 
* neutral, can be upgraded into 2 useful units
 
* neutral, can be upgraded into 2 useful units
* <b>strong</b> vs drakes and anyone with no or limited ranged attack
+
* <b>strong</b> vs drakes and anyone with no or limited ranged attack; <b>weak</b> vs ulfserkers, skeletons, mages...
* <b>weak</b> vs ulfserkers, skeletons, mages...
 
 
* weak melee attack (blade), strong ranged attack (pierce)
 
* weak melee attack (blade), strong ranged attack (pierce)
  
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* <b>good defense in forest, mountains etc</b>
 
* <b>good defense in forest, mountains etc</b>
 
* neutral
 
* neutral
* <b>strong</b> vs retreating wounded units
+
* <b>strong</b> vs retreating wounded units; <b>weak</b> vs spearman or anyone good in fighting cavalry
* <b>weak</b> vs spearman or anyone good in fighting cavalry
 
 
* weak melee attack (blade), weak ranged attack (pierce)
 
* weak melee attack (blade), weak ranged attack (pierce)
  
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* <b>maxiumum defense and speed in forest (70%)</b>, but low hitpoints
 
* <b>maxiumum defense and speed in forest (70%)</b>, but low hitpoints
 
* neutral, can be upgraded into 2 useful units
 
* neutral, can be upgraded into 2 useful units
* <b>strong</b> when well protected by other units
+
* <b>strong</b> when well protected by other units; <b>weak</b> in 1vs1 fighting and on terrains with low defense, or when slowing is not effective
* <b>weak</b> in 1vs1 fighting and on terrains with low defense, or when slowing is not effective
 
 
* weak melee attack (impact), weak ranged attack (impact)
 
* weak melee attack (impact), weak ranged attack (impact)
  
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* <b>low defenses everythere</b>, but with a lot of hitpoints
 
* <b>low defenses everythere</b>, but with a lot of hitpoints
 
* lawful
 
* lawful
* <b>strong</b> against skeletons, spearmen, saurians...
+
* <b>strong</b> against skeletons, spearmen, saurians; <b>weak</b> in fight against multiple units with fire or blade weapons
* <b>weak</b> in fight against multiple units with fire or blade weapons
 
 
* strong melee attack (impact)
 
* strong melee attack (impact)
  
https://units.wesnoth.org/1.15/pics/core%24images%24units%24merfolk%24hunter.png  <b>Merman Hunter</b> is a warrior and scout connected with water
+
https://units.wesnoth.org/1.15/pics/core%24images%24units%24merfolk%24hunter.png  <b>Merman Hunter</b> is a warrior and scout connected with water.
 
* <b>good defense in water (50-70%)</b>
 
* <b>good defense in water (50-70%)</b>
 
* lawful
 
* lawful
* <b>strong</b> on maps with lots of water and swamps
+
* <b>strong</b> on maps with lots of water and swamps; <b>weak</b> on maps with small amount of water
* <b>weak</b> on maps with small amount of water
 
 
* weak melee attack (pierce), strong ranged attack (pierce)
 
* weak melee attack (pierce), strong ranged attack (pierce)

Revision as of 10:47, 2 March 2021

Rebel units:

core%24images%24units%24elves-wood%24archer.png Elvish Archer is important unit for rebels with powerful ranged attack.

  • maxiumum defense and speed in forest (70%), but low hitpoints
  • neutral, can be upgraded into 2 useful units
  • strong vs drakes and anyone with no or limited ranged attack; weak vs ulfserkers, skeletons, mages...
  • weak melee attack (blade), strong ranged attack (pierce)

core%24images%24units%24elves-wood%24fighter.png Elvish Archer is a cost efficent warrior of the rebels. Similar to Elvish Archers, but much better in melee combat.

  • good defense in forest, mountains etc
  • neutral, can be upgraded into 2 useful units
  • strong vs mages, woses, outlaws...
  • weak vs nobody, usable in any match
  • strong melee attack (blade), weak ranged attack (pierce)

core%24images%24units%24elves-wood%24scout%24scout.png Elvish Scout is very fast, moving quickly even in forests. Good for capturing villages and as a support fighter.

  • good defense in forest, mountains etc
  • neutral
  • strong vs retreating wounded units; weak vs spearman or anyone good in fighting cavalry
  • weak melee attack (blade), weak ranged attack (pierce)

core%24images%24units%24elves-wood%24shaman.png Elvish Shaman is a great support unit, that can heal, slow down enemies and block others in forest hexes.

  • maxiumum defense and speed in forest (70%), but low hitpoints
  • neutral, can be upgraded into 2 useful units
  • strong when well protected by other units; weak in 1vs1 fighting and on terrains with low defense, or when slowing is not effective
  • weak melee attack (impact), weak ranged attack (impact)

core%24images%24units%24woses%24wose.png Wose is a tree-like creature with high HP, but poor defenses, that can heal itself.

  • low defenses everythere, but with a lot of hitpoints
  • lawful
  • strong against skeletons, spearmen, saurians; weak in fight against multiple units with fire or blade weapons
  • strong melee attack (impact)

core%24images%24units%24merfolk%24hunter.png Merman Hunter is a warrior and scout connected with water.

  • good defense in water (50-70%)
  • lawful
  • strong on maps with lots of water and swamps; weak on maps with small amount of water
  • weak melee attack (pierce), strong ranged attack (pierce)