Difference between revisions of "UsefulWMLFragments"
From The Battle for Wesnoth Wiki
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* Don't add macros that duplicate things in [http://www.wesnoth.org/macro-reference.xhtml the core macro library]. | * Don't add macros that duplicate things in [http://www.wesnoth.org/macro-reference.xhtml the core macro library]. | ||
* Don't add macros that are trivial syntax shortcuts. | * Don't add macros that are trivial syntax shortcuts. | ||
− | * Don't add macros that generate unbalanced syntax fragments | + | * Don't add macros that generate unbalanced syntax fragments, unless they are an opener-closer pair |
Try to avoid adding pages here. It is better to find a category in which your code fits and add it to that page. | Try to avoid adding pages here. It is better to find a category in which your code fits and add it to that page. |
Revision as of 20:44, 25 February 2012
Contents
Useful WML Fragments
Most of the things found here are macros (see PreprocessorRef) that must be copied into a scenario file or another file included first by the campaign, and then used in the scenario (or multiplayer map). Remember that a macro cannot be used at a point before it is defined.
Note: some of the code here is outdated or otherwise poor. It's not advisable to blindly copy-paste code from here and expect it to work on recent Wesnoth versions or assume that the recent versions don't support a simpler and less hacky way of doing the same thing.
Some things not to do here:
- Don't add macros that duplicate things in the core macro library.
- Don't add macros that are trivial syntax shortcuts.
- Don't add macros that generate unbalanced syntax fragments, unless they are an opener-closer pair
Try to avoid adding pages here. It is better to find a category in which your code fits and add it to that page.
Logic Structure Macros
- WML Utilities: Macros to assist other macros. Overlay with Filter. Determine Opposite Coordinates. Find nearest hex(es)
Campaign Tools
- AlternateToDWML: Macros for alternate time-of-day schemes, including per-hour time-of-day.
RPG Tools
- A Shop Like Thing: How to add even more RPG elements to your scenarios.
- CutsceneWML: Fixed MOVE_TO event (uses FIND_NEARBY from WML Utilities), move + exit to recall list, define character dialogue and a "main character", grant unlimited moves.
Music Tools
- WML Musical Moods: Groups the Wesnoth music (as of 1.7.x) into "moods" and defines macros for playing randomly songs from these pools and for quickly switching music.
Unit Tools
- WML Abilities: Knockback. Charm. Bloodlust.
Item Tools
- DroppableItem: Macros to drop items. Currently only macros for dropping items on unit death including a permenant item that can be picked up, and dropped, multiple times by different units.
Map Tools
- FloodWML: Macros to create a flood of a certain terrain type spreading across the map.
Advanced WML
- Advanced WML: Store Reachable Locations.
Templates
- WML Templates: Generic campaign, scenario and unit templates. Obsolete; most of these won't work right.