Difference between revisions of "MultiplayerServers"
From The Battle for Wesnoth Wiki
(→Public Official servers: added information on connecting to other versions of wesnoth's servers) |
m (Formatting on my last edit, because I forgot how wikis work.) |
||
Line 4: | Line 4: | ||
; server.wesnoth.org : accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000 | ; server.wesnoth.org : accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000 | ||
− | Connecting on port 14998 gives the current stable version. | + | *Connecting on port 14998 gives the current stable version. |
− | Connecting on port 14999 gives the previous stable version. | + | *Connecting on port 14999 gives the previous stable version. |
− | Connecting on port 15000 gives the current development version. | + | *Connecting on port 15000 gives the current development version. |
To connect to a specific port choose "Connect to Server" in the multi-player options list and enter "server.wesnoth.org:#####" where the number signs are the port number. | To connect to a specific port choose "Connect to Server" in the multi-player options list and enter "server.wesnoth.org:#####" where the number signs are the port number. |
Revision as of 15:11, 29 July 2010
The game server runs on TCP port 15000 by default.
Contents
Public Official servers
- server.wesnoth.org
- accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
- Connecting on port 14998 gives the current stable version.
- Connecting on port 14999 gives the previous stable version.
- Connecting on port 15000 gives the current development version.
To connect to a specific port choose "Connect to Server" in the multi-player options list and enter "server.wesnoth.org:#####" where the number signs are the port number.
Alternate servers:
- server2.wesnoth.org aka gonzo.dicp.de
- accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
- server3.wesnoth.org aka basilic.tuxfamily.org
- accepts up-to-date trunk SVN versions and redirects other clients to the appropriate server according to their version, runs on the default port 15000
Usually supported versions include: the current stable release, the old stable release, the current development release, the previous development release (runs only periodically in the transition phase between releases)
Alternate servers setup by users
- wesnoth.geeknode.org
- v1.2 dedicated server (#wesnoth)
- icestation.homeunix.org
- Yet another mirror of the official server, located in Russia. Accepts latest development version on port 15000.
- alliance25.hd.free.fr:15000
- Another server, located in France. Accepts latest development version of the game on port 15000.
- games.kingshomeworld.com:15000
- Server hosted by K.I.M CHAT in Canada. We welcome beginners. Accepts latest stable Current Version release on default port 15000
- allfex.org:15000
- Just another server, located in germany. Everyone is welcome. All versions are accepted.
- game.chillat.net:15000
- Server hosted by Chillat.net in Sweden, running v1.6. (Chillat.net Wesnoth Forum)
- foss.uoa.gr:15000
- Server hosted by the Greek FOSS community at the University of Athens, running v1.6.5 (FreeBSD). (FOSS-UoA Forum)
- vending-machine.game-server.cc:15000
- U.S. West - Any and all players welcome.
Debian Servers
Please note that the terms Stable and Testing version refers to the Debian distribution, not wesnoth itself. Please check http://packages.debian.org/wesnoth if you are unsure what wesnoth versions they currently refer to.
Stable version
- www.salokine.org
- Lenny version (Contact Salokine)