Difference between revisions of "Wesnoth1.6Features"
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== Mordante == | == Mordante == | ||
=== Will complete === | === Will complete === | ||
− | * Add new dialog to show the transparent portraits Kitty made. | + | * Add new dialog to show the transparent portraits Kitty made. (In progress) |
− | * Improvement to gold carry over (https://gna.org/bugs/?12227). | + | * Improvement to gold carry over (https://gna.org/bugs/?12227). (CIB fixed it.) |
* UI sounds for the new widgets. | * UI sounds for the new widgets. | ||
− | * | + | * Tooltips for new widgets. (broken) |
* Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655) | * Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655) | ||
Revision as of 18:33, 29 January 2009
Contents
Stuff people are working on
Mordante
Will complete
- Add new dialog to show the transparent portraits Kitty made. (In progress)
- Improvement to gold carry over (https://gna.org/bugs/?12227). (CIB fixed it.)
- UI sounds for the new widgets.
- Tooltips for new widgets. (broken)
- Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655)
Wants to complete
- Finish the new widgets (Won't be done before 1.6)
- Open bugs assigned to me
Hopes to complete
- Open FRs assigned to me
Sapient
Am Done With
- Allow math to be used in any WML tag (http://www.wesnoth.org/forum/viewtopic.php?p=317204#p317204)
Wants to complete
- New WML tag [global_event] for events that persist across scenarios
zookeeper
Wants to complete
- Finalizing the gold carryover changes in mainline campaigns (as long as the maintainer doesn't oppose it, naturally) and rebalancing accordingly.
- Implementing a final version of the ai controller, and then deciding whether we want to use it across all/most the mainline campaigns or not.
esr
Am Done With
- Substantive changes to existing mainline campaigns. As far as I am concerned, existing mainline WML could freeze for translation in 7 days (e.g. 9 Nov).
- I have no C++ core features planned for 1.6.
Will complete
- Custom music lists for all mainline scenarios that don't already have them
Wants to complete
- Mainlining Delfador's Memoirs
Hopes to complete
- Get the bug count below 30
David
Am Done With
- Fix bugs which make AI unplayable
Wants to complete
- New stats system
- Sophisticated rooms system on mp server
Ilor
Am Done With
- Editor2 is usable
Wants to complete
- Research ways of launching the editor while playing a game, possibly with the results being loaded back into the game. Needs to be fast and crash-proof
- Editor usablity improvements and bugfixes
- Bugs assigned to me
Hopes to (have time to) complete
- Various minor FRs lying around the bugtracker that I found interesting
- Help Mordante with the widgets
- Clean up code in various places as I go
Bugs and general features
BUGS / features that must be addressed
- The AI mess (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00077.html)
- Update: Fixed by Sirp
- spawned/recruited Unit ID's in WML are no longer unique
- Update: Fixed by Sapient in r30685
- all reports that are marked as blockers at bugs.wesnoth.org
BUGS / features that we would like to address
- Multiplayer OOS / Replay corruption (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00080.html)
- all the rest.
References
bugs.wesnoth.org - List of known and reported bugs