Difference between revisions of "Knalgan Alliance"
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''Main article: [[How to play Knalgans]] | ''Main article: [[How to play Knalgans]] | ||
+ | The Knalgans have the greatest flexibility of any faction. Because of this, there is no one way to play the Knalgans. This can be a good thing or a bad thing, depending on the personality of the person commanding the Knalgans. They can use Dwarves for power and defense and outlaws for movement and low prices. Keep in mind that that the Dwarves should stay in mountains, hills, and other high-defense terrain and the Outlaws should stay in any non-grassland terrain. | ||
==See also== | ==See also== |
Revision as of 17:57, 23 February 2008
Era(s) | Default |
Race(s) | Dwarves, Humans |
Alignment(s) | Neutral, Chaotic |
Recruitable Units | Dwarvish Guardsman, Dwarvish Fighter, Dwarvish Ulfserker, Dwarvish Thunderer, Thief, Poacher, Footpad, Gryphon Rider |
Tactics | How to play Knalgans |
Unit Tree | 1.2; 1.3.18 |
The Knalgan Alliance is a faction of Dwarves and their outlaw Human allies.
Races
Dwarves
Main article: Dwarves
Humans
Main article: Humans
Tactics
Main article: How to play Knalgans
The Knalgans have the greatest flexibility of any faction. Because of this, there is no one way to play the Knalgans. This can be a good thing or a bad thing, depending on the personality of the person commanding the Knalgans. They can use Dwarves for power and defense and outlaws for movement and low prices. Keep in mind that that the Dwarves should stay in mountains, hills, and other high-defense terrain and the Outlaws should stay in any non-grassland terrain.