Difference between revisions of "DroppableItem"
From The Battle for Wesnoth Wiki
(→Droppable Item) |
(→Droppable Item) |
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| Line 38: | Line 38: | ||
x=$x1 | x=$x1 | ||
y=$y1 | y=$y1 | ||
| + | role=bearer | ||
[/filter] | [/filter] | ||
variable=itemstore | variable=itemstore | ||
| Line 79: | Line 80: | ||
[/store_unit] | [/store_unit] | ||
{VARIABLE itemstore.variables.{XVAR} on} | {VARIABLE itemstore.variables.{XVAR} on} | ||
| + | {VARIABLE itemstore.role bearer} | ||
[unstore_unit] | [unstore_unit] | ||
variable=itemstore | variable=itemstore | ||
Revision as of 09:14, 27 November 2005
Droppable Item
X=the starting X-location for the object
Y=the starting Y-location for the object
XVAR=the variable to store the item's current X-location in
YVAR=the variable to store the item's current Y-location in
NAME=the name of the object
IMAGE=the image of the object
#define DROPPABLE_ITEM X Y XVAR YVAR NAME IMAGE ADDITIONAL_FILTERS
[label]
x={X}
y={Y}
text="{NAME}"
[/label]
[event]
name=prestart
{VARIABLE {XVAR} {X}}
{VARIABLE {YVAR} {Y}}
[item]
x=${XVAR}
y=${YVAR}
image={IMAGE}
[/item]
[event]
name=die
first_time_only=no
[store_unit]
[filter]
x=$x1
y=$y1
role=bearer
[/filter]
variable=itemstore
[/store_unit]
[if]
[variable]
name=itemstore.variables.{XVAR}
equals=on
[/variable]
[then]
{VARIABLE_OP {XVAR} to_variable x1}
{VARIABLE_OP {YVAR} to_variable y1}
[item]
x=$x1
y=$y1
image={IMAGE}
[/item]
[/then]
[/if]
[/event]
[event]
name=moveto
first_time_only=no
[filter]
x=${XVAR}
y=${YVAR}
{ADDITIONAL_FILTERS}
[/filter]
[removeitem]
x=${XVAR}
y=${YVAR}
[/removeitem]
[store_unit]
variable=itemstore
[filter]
x=${XVAR}
y=${YVAR}
[/filter]
[/store_unit]
{VARIABLE itemstore.variables.{XVAR} on}
{VARIABLE itemstore.role bearer}
[unstore_unit]
variable=itemstore
[/unstore_unit]
[unit_overlay]
x=${XVAR}
y=${YVAR}
image={IMAGE}
[/unit_overlay]
[object]
name={NAME}
image={IMAGE}
duration=forever
cannot_use_message="-cannot use message-"
[filter]
x=${XVAR}
y=${YVAR}
[/filter]
#enddef
#All this should be between the usage of the DROPPABLE_ITEM macro and its /DROPPABLE_ITEM
# description="-the description-"
# [effect]
# blahblahblah=somethingorother
# [/effect]
#define /DROPPABLE_ITEM XVAR YVAR
[/object]
{VARIABLE {XVAR} 0}
{VARIABLE {YVAR} 0}
[/event]
[/event]
#enddef