Difference between revisions of "Loyalists"
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− | == | + | {{Faction | |
− | == | + | faction = Loyalists | |
− | + | image= | |
− | + | https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/human-loyalists/marshal-leading.png | | |
+ | era=[[Default Era]] | | ||
+ | race=[[Humans]], [[Merfolk|Mermen]] | | ||
+ | alignment=Lawful, Neutral | | ||
+ | units=Cavalryman, Horseman, Spearman, Fencer, Heavy Infantryman, Bowman, Mage, Merman Fighter | | ||
+ | tactics=[[How to play Loyalists]] | | ||
+ | tree=[https://www.wesnoth.org/units/1.16/mainline/en_US/era_dunefolk.html#Loyalists 1.16] | ||
+ | }} | ||
+ | |||
+ | The '''Loyalists''' are a faction of [[Humans]] who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages. | ||
+ | |||
+ | ==Races== | ||
+ | ===Humans=== | ||
+ | ''Main article: [[Humans]] | ||
+ | |||
+ | The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and [[dwarves]]. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown. | ||
+ | |||
+ | ===Mermen=== | ||
+ | The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land. | ||
+ | |||
+ | ==Tactics== | ||
+ | ''Main article: [[How to play Loyalists]] | ||
+ | |||
+ | Loyalists are considered to be the most versatile faction in the game. They have most available unit types to recruit (eight), more than any other faction. Loyalists are mostly melee oriented faction, with only two ranged unit types, the mage and the bowman, but their ranged units play a significant role in the loyalists strategy and have to be used effectively. The loyalists unit price ranges from the cheap spearmen and mermen (14 gold) to the expensive horsemen (23 gold). | ||
+ | |||
+ | {{Factionbox}} | ||
+ | |||
+ | [[Category:Factions]] |
Latest revision as of 16:57, 13 September 2022
Era(s) | Default Era |
Race(s) | Humans, Mermen |
Alignment(s) | Lawful, Neutral |
Recruitable Units | Cavalryman, Horseman, Spearman, Fencer, Heavy Infantryman, Bowman, Mage, Merman Fighter |
Tactics | How to play Loyalists |
Unit Tree | 1.16 |
The Loyalists are a faction of Humans who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages.
Contents
Races
Humans
Main article: Humans
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as elves and dwarves. The less scrupulous among them do not shrink back from hiring orcish mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the undead. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.
Mermen
The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.
Tactics
Main article: How to play Loyalists
Loyalists are considered to be the most versatile faction in the game. They have most available unit types to recruit (eight), more than any other faction. Loyalists are mostly melee oriented faction, with only two ranged unit types, the mage and the bowman, but their ranged units play a significant role in the loyalists strategy and have to be used effectively. The loyalists unit price ranges from the cheap spearmen and mermen (14 gold) to the expensive horsemen (23 gold).
Factions of the Default Era |
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Description:
Loyalists •
Rebels •
Northerners •
Undead •
Knalgan Alliance •
Drakes •
Dunefolk
|