Difference between revisions of "LotI Walkthrough"
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− | This is a walkthrough for the most excellent | + | This is a walkthrough for the most excellent two part campaign '''Legend of the Invincibles''' (LotI), created by Dugi. This wiki section was originally created by user White Haired Uncle (WHU) based on LotI beta version 3.2.6.187.g15736fc played on Battle for Wesnoth version 1.15.15. While these are development versions, they are also very close to final releases, and I want to help troubleshoot in parallel with initiating this wiki section. |
There are valuable links on the first page of the [https://forums.wesnoth.org/viewtopic.php?t=32384 LotI Campaign Discussion forum thread]. | There are valuable links on the first page of the [https://forums.wesnoth.org/viewtopic.php?t=32384 LotI Campaign Discussion forum thread]. | ||
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Please note that LotI is perhaps the most complex BFW campaign ever created, with hundreds if not thousands of custom AMLAs (After Maximum Level Advance) and items (see the link above to the forum thread for details). Even if luck in combat was not a factor, there is just no way to play the game the same way twice. Therefore, this "walkthrough" will provide at least one of many possible overall strategies (hopefully with input from others who play differently). | Please note that LotI is perhaps the most complex BFW campaign ever created, with hundreds if not thousands of custom AMLAs (After Maximum Level Advance) and items (see the link above to the forum thread for details). Even if luck in combat was not a factor, there is just no way to play the game the same way twice. Therefore, this "walkthrough" will provide at least one of many possible overall strategies (hopefully with input from others who play differently). | ||
+ | |||
+ | '''Generally''' | ||
+ | |||
+ | LotI introduces a huge number of various items which can be discovered, or even created. These will be introduced in the tutorial. Learning how to combine the effects of various items is an aspect of the game that many players truly enjoy, so little will be said here about them. Note that potions are supposed to only last until the next time the unit takes an AMLA (with the exception of Efraim, who retains potion effects early on). Some effects of items will conflict, such as equipping one item that sets your melee weapon to blade and another that sets your melee weapon to fire, and it's not always obvious what the outcome will be, so it's wise to save your game before making equipment changes. Many equipment change options are only available during the first two turns of a scenario, or when standing in a castle. | ||
+ | |||
+ | The other aspect that sets LotI apart is custom advances. Most units have a new LotI-specific maximum advancement level. Once a unit advances past this level, you will be presented a list of custom advances (AMLAs). You will also be presented the option "Aware of Legacy Possessed" which gives you no immediate benefit, but the next time you advance you will see a new set of additional advances. You can also attain additional AMLA options from books. Note that many advances open up new options, so you may, for example, have to "waste" an AMLA giving you an ability you already have to open up options to make it even more powerful. | ||
+ | |||
+ | '''Introductions''' | ||
+ | |||
+ | '''[WHU]'''I am White Haired Uncle on the forums. I will label my paragraphs as seen here. I'm usually listening to an audiobook while playing, among other distractions. I don't like to think that much about each turn or micro-manage. I prefer to concentrate on building units with lots of hitpoints, defenses, etc, and lots of regeneration and plenty of healers so I don't lose any units due to my neglect of the finer details. I also like to concentrate on speed upgrades for the main units early (just after making them hard to hit and/or bumping up their HP), which I find allows me in some cases to run around the action and quickly complete a scenario (while giving up the chance to gain valuable XP). My way of play is not for everyone, and while the approaches I will present work for me, there's plenty of other ways to be successful. | ||
+ | |||
+ | '''[Thrash]''': I'm currently playing on Wesnoth 1.16.10 and LotI 3.2.7c. Some of my notes may be from slightly earlier versions but should be from 2023 or perhaps the latter part of 2022. '''[3.2.8]''' Looks like there were a number of updates for 3.2.8 and I preface my notes about those with a '''[3.2.8]''' tag. | ||
+ | |||
+ | '''Some General Notes on LotI''' | ||
+ | |||
+ | * Parts I and II are completely separate and nothing carries over between the two parts. | ||
+ | * Note that you can de-equip items from units on the recall list so that you can access them without recalling the unit. | ||
+ | * Lightning attacks can be very effective as there doesn't seem any way to be resistant to them. | ||
+ | * Occasionally gems can end up in the item inventory instead of the gem inventory. If this happens, drop them and pick them back up so they end up in the gem inventory so you can craft with them. | ||
+ | * Beelezubub is an interesting twist that starts appear in Chapter 2 and probably deserves its own section to describe, in part because its appearance is not pre-ordained ('''[WHU]''': yes, it is, if you watch for the hints '''[Thrash]''': I think it is deterministic but not pre-ordained). | ||
'''Part I: Embracing the Darkness''' | '''Part I: Embracing the Darkness''' | ||
− | [[LotI_Walkthrough-Part1-Chapter01| Chapter 1, | + | [[LotI_Walkthrough-Part1-Chapter01|Chapter 1, Ascension]] |
− | [[LotI_Walkthrough-Part1-Chapter02| Chapter 2, Servants of Lilith]] | + | [[LotI_Walkthrough-Part1-Chapter02|Chapter 2, Servants of Lilith]] |
− | [[LotI_Walkthrough-Part1-Chapter03| Chapter 3, Shadows of the Night]] | + | [[LotI_Walkthrough-Part1-Chapter03|Chapter 3, Shadows of the Night]] |
[[LotI_Walkthrough-Part1-Chapter04|Chapter 4, To Destroy the Wesnothian Empire]] | [[LotI_Walkthrough-Part1-Chapter04|Chapter 4, To Destroy the Wesnothian Empire]] |
Latest revision as of 02:45, 8 September 2024
This is a walkthrough for the most excellent two part campaign Legend of the Invincibles (LotI), created by Dugi. This wiki section was originally created by user White Haired Uncle (WHU) based on LotI beta version 3.2.6.187.g15736fc played on Battle for Wesnoth version 1.15.15. While these are development versions, they are also very close to final releases, and I want to help troubleshoot in parallel with initiating this wiki section.
There are valuable links on the first page of the LotI Campaign Discussion forum thread.
Replays, including the ones I'll use while creating this section, can be found at Legend_of_the_Invincibles section of the UMC Replays. I'm also saving a lot of time copy and pasting chapter and scenario names from there.
Please note that LotI is perhaps the most complex BFW campaign ever created, with hundreds if not thousands of custom AMLAs (After Maximum Level Advance) and items (see the link above to the forum thread for details). Even if luck in combat was not a factor, there is just no way to play the game the same way twice. Therefore, this "walkthrough" will provide at least one of many possible overall strategies (hopefully with input from others who play differently).
Generally
LotI introduces a huge number of various items which can be discovered, or even created. These will be introduced in the tutorial. Learning how to combine the effects of various items is an aspect of the game that many players truly enjoy, so little will be said here about them. Note that potions are supposed to only last until the next time the unit takes an AMLA (with the exception of Efraim, who retains potion effects early on). Some effects of items will conflict, such as equipping one item that sets your melee weapon to blade and another that sets your melee weapon to fire, and it's not always obvious what the outcome will be, so it's wise to save your game before making equipment changes. Many equipment change options are only available during the first two turns of a scenario, or when standing in a castle.
The other aspect that sets LotI apart is custom advances. Most units have a new LotI-specific maximum advancement level. Once a unit advances past this level, you will be presented a list of custom advances (AMLAs). You will also be presented the option "Aware of Legacy Possessed" which gives you no immediate benefit, but the next time you advance you will see a new set of additional advances. You can also attain additional AMLA options from books. Note that many advances open up new options, so you may, for example, have to "waste" an AMLA giving you an ability you already have to open up options to make it even more powerful.
Introductions
[WHU]I am White Haired Uncle on the forums. I will label my paragraphs as seen here. I'm usually listening to an audiobook while playing, among other distractions. I don't like to think that much about each turn or micro-manage. I prefer to concentrate on building units with lots of hitpoints, defenses, etc, and lots of regeneration and plenty of healers so I don't lose any units due to my neglect of the finer details. I also like to concentrate on speed upgrades for the main units early (just after making them hard to hit and/or bumping up their HP), which I find allows me in some cases to run around the action and quickly complete a scenario (while giving up the chance to gain valuable XP). My way of play is not for everyone, and while the approaches I will present work for me, there's plenty of other ways to be successful.
[Thrash]: I'm currently playing on Wesnoth 1.16.10 and LotI 3.2.7c. Some of my notes may be from slightly earlier versions but should be from 2023 or perhaps the latter part of 2022. [3.2.8] Looks like there were a number of updates for 3.2.8 and I preface my notes about those with a [3.2.8] tag.
Some General Notes on LotI
- Parts I and II are completely separate and nothing carries over between the two parts.
- Note that you can de-equip items from units on the recall list so that you can access them without recalling the unit.
- Lightning attacks can be very effective as there doesn't seem any way to be resistant to them.
- Occasionally gems can end up in the item inventory instead of the gem inventory. If this happens, drop them and pick them back up so they end up in the gem inventory so you can craft with them.
- Beelezubub is an interesting twist that starts appear in Chapter 2 and probably deserves its own section to describe, in part because its appearance is not pre-ordained ([WHU]: yes, it is, if you watch for the hints [Thrash]: I think it is deterministic but not pre-ordained).
Part I: Embracing the Darkness
Chapter 3, Shadows of the Night
Chapter 4, To Destroy the Wesnothian Empire
Part II: Into the Light
Chapter 6, Rising from the Grave