Difference between revisions of "HelpWML"

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== the toplevel [help] tag  ==
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{{WML Tags}}
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== The toplevel [help] tag  ==
  
 
The [help] tag describes the Wesnoth help system.
 
The [help] tag describes the Wesnoth help system.
 
Each of the three subtags [toplevel], [section] and [topic] describe an element of the help system.
 
Each of the three subtags [toplevel], [section] and [topic] describe an element of the help system.
  
* '''[toplevel]''' The toplevel tag denotes sections and topics that should be shown immediately when the "Help" button is clicked on (see the "help" action, [[ThemeWML]]).  The sections referenced within this tag are read recursively, including all subsections.
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* {{anchor|toplevel|'''[toplevel]'''}}: The toplevel tag denotes sections and topics that should be shown immediately when the "Help" button is clicked on (see the "help" action, [[ThemeWML]]).  The sections referenced within this tag are read recursively, including all subsections.
** ''sections'' a list of IDs of the sections to include recursively.
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** '''sections''': a list of IDs of the sections to include recursively.
** ''topics'' a list of IDs of the topics to show as not being included in a section; i.e. top-level topics.
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** '''topics''': a list of IDs of the topics to show as not being included in a section; i.e. top-level topics.
* '''[section]''' The section tag describes a section in the help browser.  A section contains subsections and/or topics.
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* {{anchor|section|'''[section]'''}}: The section tag describes a section in the help browser.  A section contains subsections and/or topics.
** ''id'' is the unique ID for this section.
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** '''id''': is the unique ID for this section.
** ''title'' (translatable) is the title of the section. It is displayed in the left menu.
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** '''title''': (translatable) is the title of the section. It is displayed in the left menu.
** ''sections'' is a list of IDs of the sections that should be this section's subsections.
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** '''sections''': is a list of IDs of the sections that should be this section's subsections.
** ''topics'' is a list of IDs of the topics that should be included in this section.
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** '''topics''': is a list of IDs of the topics that should be included in this section. Topics will be included in the order listed unless sorting is requested.
* '''[topic]''' The topic tag describes one topic, i.e, one help page.  The keys that are meaningful in the topic tag:
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** '''generator''': provides the name of a function that will generate a list of topics and include them in this section. These topics will be included after topics listed on the '''topics''' key unless ''sort_topics'' is ''yes''.
** ''id'' is the unique ID for this topic.
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** '''sort_topics''': specifies whether or not to list the topics sorted by title or in the order listed on the '''topics''' key. '''yes''' indicates fixed and generated topics should be sorted together by title. '''no''' indicates that topics should appear in the order listed with fixed topics appearing before generated topics. '''generated''' indicates that fixed topics should not be sorted and will be followed by generated topics sorted by the generator. The default is '''generated'''.
** ''title'' (translatable) is the title of the topic. It is displayed in the left menu and as a header in the text area.
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* {{anchor|topic|'''[topic]'''}}: The topic tag describes one topic, i.e, one help page.  The keys that are meaningful in the topic tag:
** ''text'' (translatable) is the contents of the topics. May contain markup described below
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** '''id''': is the unique ID for this topic.
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** '''title''': (translatable) is the title of the topic. It is displayed in the left menu and as a header in the text area.
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** '''text''': (translatable) is the contents of the topics. May contain markup described below.
  
== Help System Topic Markup ==
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== Topic Symbols ==
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Internally, the Help subsystem identifies certain topics/section by the following symbols:
  
The markup that is allowed in the text key within a topic tag is in XML, a markup language similar to WML. Note that this is the only time that markup language is used as a value. To convert WML into XML, you need to make some changes:
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* <code>.</code> Hidden topics are prefixed by a dot (.)
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* <code>..</code> Sections (help topics that contain other topics) are prefixed by two dots (..)
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* <code>+</code> Collapsed sections
 +
* <code>-</code> Expanded sections
  
- change brackets ('''[''', ''']''') into angle brackets('''<''', '''>''')
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Some of these can be seen by turning on the help logdomain: <code>--log-debug=help</code>.
  
- change ''newline'' into space(''' ''')
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== Help System Topic Markup ==
 
 
- all values with spaces must be in quotes. This is because spaces are actually newlines.
 
 
 
Due to limitations of the wiki (it is coded using XML), the WML for the topic markup will be described rather than
 
the XML.  However, you still need to use XML to code the topic.
 
  
The following key/tags are accepted for ''text'':
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For the markup used in the Help topics themselves, see [[Help_markup|Help Markup]].
* '''[ref]''' creates a cross reference to another topic, a cross reference will not show up if the topic it refers to is not visible.
 
** ''dst'' the ID of the topic to reference.
 
** ''text'' the text to display as a link to ''dst''; i.e. when ''text'' is clicked on the page ''dst'' will be linked to.
 
** ''force'' shows the cross reference even though the referred topic is not shown.
 
* '''[jump]''' when this text is selected, the input position along the X axis is moved.  Can be used for example to create columns of things.  A jump is ignored if it would bring the input position to an invalid position.
 
** ''to'' the X coordinate of the text area to jump to.  If it can't be done on the current row, the input position is moved down one line.
 
** ''amount'' the number of pixels to jump forward
 
* '''[img]''' insert an image in the topic
 
** ''src'' the path to the image relative to the '''images/''' directory.
 
** ''align'' the position of the image with respect to the page. Values are ''here'', ''left'', ''middle'', and ''right''.
 
** ''float'' whether the image should float(have text filled in around it) or not (be seen as included in a line).
 
* '''[format]''' describes a group of text in a different format.  Can be used to describe different colors and font sizes.
 
** ''bold'' whether the text should be displayed in bold('''bold''').
 
** ''italic'' whether the text should be displayed in italics(''italics'').
 
** ''color'' the color of the text.  Only a few colors are currently supported: ''white''(default), ''green'', ''red'', ''yellow'', and ''black''.
 
** ''font_size'' the height of the text in pixels. Default 9(?)
 
** ''text'' the text to be displayed using this format.
 
* '''[italic]''' a shortcut to '''[format]''' which inputs only the ''text'' key. Uses the attribute '''italic=yes'''
 
* '''[bold]''' like [italic], but uses '''bold=yes'''
 
* '''[header]''' like [italic], but uses both the attributes '''bold=yes''' and '''font_size=13'''(?)
 
 
 
Example:
 
[help]
 
[toplevel]
 
sections=introduction,gameplay
 
topics=about
 
[/toplevel]
 
[section]
 
id=gameplay
 
sections=combat
 
topics=income_and_upkeep,time_of_day,terrain
 
[/section]
 
[topic]
 
id=terrain
 
title=Terrain
 
text="<ref>dst=income_and_upkeep text='Link to Income and Upkeep topic'</ref>"
 
[/topic]
 
[/help]
 
  
 
== See Also ==
 
== See Also ==
  
 
* [[ReferenceWML]]
 
* [[ReferenceWML]]
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* [[Help_Markup|Help Markup]]
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 +
[[Category: WML Reference]]

Latest revision as of 09:16, 7 August 2025

[edit]WML Tags

A:

abilities, about, achievement, achievement_group, add_ai_behavior, advanced_preference, advancefrom, advancement, advances, affect_adjacent, ai, allied_with, allow_end_turn, allow_extra_recruit, allow_recruit, allow_undo, and, animate_unit, animation, aspect, attack (replay, weapon), attack_anim, attacks (special, stats), avoid;

B:

base_unit, background_layer, berserk, binary_path, break, brush;

C:

campaign, cancel_action, candidate_action, capture_village, case, chance_to_hit, change_theme, chat, checkbox, choice, choose, clear_global_variable, clear_menu_item, clear_variable, color_adjust, color_palette, color_range, command (action, replay), continue, core, credits_group, criteria;

D:

damage, damage_type, death, deaths, default, defend, defends, defense, delay, deprecated_message, destination, difficulty, disable, disallow_end_turn, disallow_extra_recruit, disallow_recruit, do, do_command, drains, draw_weapon_anim;

E:

editor_group, editor_music, editor_times, effect, else (action, animation), elseif, endlevel, end_turn (action, replay), enemy_of, engine, entry (credits, options), era, event, experimental_filter_ability, experimental_filter_ability_active, experimental_filter_specials, extra_anim;

F:

facet, facing, fake_unit, false, feedback, female, filter (concept, event), filter_adjacent, filter_adjacent_location, filter_attack, filter_attacker, filter_base_value, filter_condition, filter_defender, filter_enemy, filter_location, filter_opponent, filter_own, filter_owner, filter_radius, filter_recall, filter_second, filter_second_attack, filter_self, filter_side, filter_student, filter_vision, filter_weapon, filter_wml, find_path, fire_event, firststrike, floating_text, fonts, for, foreach, found_item, frame;

G:

game_config, get_global_variable, goal, gold, gold_carryover;

H:

harm_unit, has_ally, has_attack, has_unit, has_achievement, have_location, have_side, have_unit, heal_on_hit, heal_unit, healed_anim, healing_anim, heals, hide_help, hide_unit, hides;

I:

idle_anim, if (action, animation, intro), illuminates, image (intro, terrain), init_side, insert_tag, inspect, item, item_group;

J:

jamming_costs, join;

K:

kill, killed;

L:

label, language, leader, leader_goal, leadership, leading_anim, levelin_anim, levelout_anim, lift_fog, limit, literal, load_resource, locale, lock_view, lua;

M:

male, map_data, message, micro_ai, missile_frame, modification, modifications, modify_ai, modify_side, modify_turns, modify_unit, modify_unit_type, move, move_unit, move_unit_fake, move_units_fake, movement_anim, movement costs, movetype, multiplayer, multiplayer_side, music;

N:

not, note;

O:

object, objective, objectives, on_undo, open_help, option, options, or;

P:

part, petrifies, petrify, place_shroud, plague, poison, post_movement_anim, pre_movement_anim, primary_attack, primary_unit, print, progress_achievement, put_to_recall_list;

R:

race, random_placement, recall (action, replay), recalls, recruit, recruit_anim, recruiting_anim, recruits, redraw, regenerate, remove_event, remove_item, remove_object, remove_shroud, remove_sound_source, remove_time_area, remove_trait, remove_unit_overlay, repeat, replace_map, replace_schedule, replay, reset_fog, resistance (ability, unit), resistance_defaults, resolution, resource, return, role, rule;

S:

scenario, screen_fade, scroll, scroll_to, scroll_to_unit, secondary_attack, secondary_unit, section, select_unit, sequence, set_achievement, set_extra_recruit, set_global_variable, set_menu_item, set_recruit, set_specials, set_variable, set_variables, sheath_weapon_anim, show_if (message, objective, set_menu_item), show_objectives, side, skirmisher, slider, slow, sound, sound_source, source (replay, teleport), special_note, specials, split, stage, standing_anim, statistics, status, store_gold, store_items, store_locations, store_map_dimensions, store_reachable_locations, store_relative_direction, store_side, store_starting_location, store_time_of_day, store_turns, store_unit, store_unit_defense, store_unit_defense_on, store_unit_type, store_unit_type_ids, store_villages, story, swarm, sub_achievement, switch, sync_variable;

T:

target, team, teleport (ability, action), teleport_anim, terrain, terrain_defaults, terrain_graphics, terrain_mask, terrain_type, test, test_condition, test_do_attack_by_id, text_input, textdomain, theme, then, tile, time, time_area, topic, toplevel, trait, transform_unit, traveler, true, tunnel;

U:

unhide_unit, unit (action, scenario), unit_overlay, unit_type, unit_worth, units, unlock_view, unpetrify, unstore_unit, unsynced;

V:

value, variable, variables, variant, variation, victory_anim, village, vision_costs, volume;

W:

while, wml_message, wml_schema;

Z:

zoom;

The toplevel [help] tag

The [help] tag describes the Wesnoth help system. Each of the three subtags [toplevel], [section] and [topic] describe an element of the help system.

  • [toplevel]: The toplevel tag denotes sections and topics that should be shown immediately when the "Help" button is clicked on (see the "help" action, ThemeWML). The sections referenced within this tag are read recursively, including all subsections.
    • sections: a list of IDs of the sections to include recursively.
    • topics: a list of IDs of the topics to show as not being included in a section; i.e. top-level topics.
  • [section]: The section tag describes a section in the help browser. A section contains subsections and/or topics.
    • id: is the unique ID for this section.
    • title: (translatable) is the title of the section. It is displayed in the left menu.
    • sections: is a list of IDs of the sections that should be this section's subsections.
    • topics: is a list of IDs of the topics that should be included in this section. Topics will be included in the order listed unless sorting is requested.
    • generator: provides the name of a function that will generate a list of topics and include them in this section. These topics will be included after topics listed on the topics key unless sort_topics is yes.
    • sort_topics: specifies whether or not to list the topics sorted by title or in the order listed on the topics key. yes indicates fixed and generated topics should be sorted together by title. no indicates that topics should appear in the order listed with fixed topics appearing before generated topics. generated indicates that fixed topics should not be sorted and will be followed by generated topics sorted by the generator. The default is generated.
  • [topic]: The topic tag describes one topic, i.e, one help page. The keys that are meaningful in the topic tag:
    • id: is the unique ID for this topic.
    • title: (translatable) is the title of the topic. It is displayed in the left menu and as a header in the text area.
    • text: (translatable) is the contents of the topics. May contain markup described below.

Topic Symbols

Internally, the Help subsystem identifies certain topics/section by the following symbols:

  • . Hidden topics are prefixed by a dot (.)
  • .. Sections (help topics that contain other topics) are prefixed by two dots (..)
  • + Collapsed sections
  • - Expanded sections

Some of these can be seen by turning on the help logdomain: --log-debug=help.

Help System Topic Markup

For the markup used in the Help topics themselves, see Help Markup.

See Also

This page was last edited on 7 August 2025, at 09:16.