Difference between revisions of "Project"
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− | + | <i>The Battle for Wesnoth</i> is an [https://opensource.org/faq#osd open source] software project hosted on [https://github.com/wesnoth GitHub], created and maintained by <i>The Battle for Wesnoth Project</i>, an [[Credits|international team of volunteers]] from diverse backgrounds. Conceived in 2003 by David White, <i>Wesnoth</i> has caught the interest of a multitude of fans who have since contributed to different aspects of the game such as engine coding, content creation, art and music development, translation, packaging, testing, and community management. | |
− | + | ||
− | [ | + | The Project is governed by the Project Manager and the Project Council as per the [https://www.wesnoth.org/constitution/ Project Constitution]. The current Project Manager [https://forums.wesnoth.org/viewtopic.php?t=55254 elected] by the development team for the Wesnoth 1.19.x development cycle is Pentarctagon. Past Project Managers include Charles Dang (vultraz), Iris Morelle (Irydacea), Nils Kneuper (Ivanovic) and Isaac Clerencia (isaac). |
− | [ | + | |
− | [ | + | The Wesnoth.org website, primary multiplayer server, and add-ons server facilities are managed by a few members of the project who staff the game's backend infrastructure. |
− | [ | + | |
− | + | Funding for infrastructure and art and music commissions is provided by Wesnoth, Inc., a US-based company which manages revenue from donations made to Wesnoth through [https://liberapay.com/Wesnoth Liberapay] and [https://wesnoth.itch.io/battle-for-wesnoth itch.io]. While Wesnoth, Inc. financially supports the project, it does not have any involvement in its organization and direction. The current board of directors consists of Elvish_Hunter, Pentarctagon, and Soliton. | |
+ | |||
+ | == Content Creators == | ||
+ | |||
+ | Wesnoth's great replay value mainly stems from the great abundance of custom-made content developed by our talented community. It only takes a copy of the game, a text editor, creativity, and patience to create your own campaign, era, or multiplayer scenario! | ||
+ | |||
+ | See [[Create]] for more information on the subject of user-made content development. | ||
== Artists == | == Artists == | ||
− | + | ||
− | * [ | + | There is plenty of room for improvement in areas such as animations and sound effects. User-made content creators are also always in need of new art, music, and sounds for their own projects! |
− | * [ | + | |
− | * [ | + | * [https://forums.wesnoth.org/viewforum.php?f=9 Mainline art contributions forum] - Attribution & copyright requirements for a contribution are outlined in this [https://forums.wesnoth.org/viewtopic.php?t=58825 forum post.] |
+ | * [https://forums.wesnoth.org/viewforum.php?f=18 Mainline art development forum] | ||
+ | * [https://forums.wesnoth.org/viewforum.php?f=23 User-made art development forum] | ||
+ | * [https://forums.wesnoth.org/viewforum.php?f=14 Music contributions forum] | ||
== Developers == | == Developers == | ||
− | + | ||
− | * [[CodingStandards]] | + | The project is always eager to welcome new contributors able to help by fixing [https://bugs.wesnoth.org/ bugs], cleaning up and improving on existing code, or implementing new and exciting features! |
− | * [[PatchSubmissionGuidelines]] | + | |
− | * [[ | + | * [[WesnothRepository]] — cloning and using our Git repository |
− | * [ | + | * [[CodingStandards]] and [[HackingWesnoth]] — information on our C++ style and coding conventions |
− | * [[ | + | * [[PatchSubmissionGuidelines]] — instructions for submitting your code contributions |
− | * | + | * [[DeveloperGuide]] — additional information on commit messages, unit tests, etc. |
+ | * [https://devdocs.wesnoth.org/ Source code documentation] — generated from the game's source code using Doxygen and updated daily. | ||
+ | * [[ReferenceWML]] — information on the Wesnoth Markup Language (WML) and the game's Lua API | ||
+ | * [[DeveloperResources]] — additional development-related links | ||
== Translators == | == Translators == | ||
− | * [[WesnothTranslations]] | + | |
+ | In order to better reach its audience, Wesnoth needs people able to translate the game into other languages from across the globe. If you consider yourself able to help, join the translation team for your language -- or if none has been established already, follow the instructions to start your own! | ||
+ | |||
+ | * [[WesnothTranslations]] — includes a list of translation maintainers and useful links for prospective translators | ||
* [http://gettext.wesnoth.org Statistics] | * [http://gettext.wesnoth.org Statistics] | ||
− | |||
[[Category:Development]] | [[Category:Development]] |
Latest revision as of 03:52, 4 November 2024
The Battle for Wesnoth is an open source software project hosted on GitHub, created and maintained by The Battle for Wesnoth Project, an international team of volunteers from diverse backgrounds. Conceived in 2003 by David White, Wesnoth has caught the interest of a multitude of fans who have since contributed to different aspects of the game such as engine coding, content creation, art and music development, translation, packaging, testing, and community management.
The Project is governed by the Project Manager and the Project Council as per the Project Constitution. The current Project Manager elected by the development team for the Wesnoth 1.19.x development cycle is Pentarctagon. Past Project Managers include Charles Dang (vultraz), Iris Morelle (Irydacea), Nils Kneuper (Ivanovic) and Isaac Clerencia (isaac).
The Wesnoth.org website, primary multiplayer server, and add-ons server facilities are managed by a few members of the project who staff the game's backend infrastructure.
Funding for infrastructure and art and music commissions is provided by Wesnoth, Inc., a US-based company which manages revenue from donations made to Wesnoth through Liberapay and itch.io. While Wesnoth, Inc. financially supports the project, it does not have any involvement in its organization and direction. The current board of directors consists of Elvish_Hunter, Pentarctagon, and Soliton.
Content Creators
Wesnoth's great replay value mainly stems from the great abundance of custom-made content developed by our talented community. It only takes a copy of the game, a text editor, creativity, and patience to create your own campaign, era, or multiplayer scenario!
See Create for more information on the subject of user-made content development.
Artists
There is plenty of room for improvement in areas such as animations and sound effects. User-made content creators are also always in need of new art, music, and sounds for their own projects!
- Mainline art contributions forum - Attribution & copyright requirements for a contribution are outlined in this forum post.
- Mainline art development forum
- User-made art development forum
- Music contributions forum
Developers
The project is always eager to welcome new contributors able to help by fixing bugs, cleaning up and improving on existing code, or implementing new and exciting features!
- WesnothRepository — cloning and using our Git repository
- CodingStandards and HackingWesnoth — information on our C++ style and coding conventions
- PatchSubmissionGuidelines — instructions for submitting your code contributions
- DeveloperGuide — additional information on commit messages, unit tests, etc.
- Source code documentation — generated from the game's source code using Doxygen and updated daily.
- ReferenceWML — information on the Wesnoth Markup Language (WML) and the game's Lua API
- DeveloperResources — additional development-related links
Translators
In order to better reach its audience, Wesnoth needs people able to translate the game into other languages from across the globe. If you consider yourself able to help, join the translation team for your language -- or if none has been established already, follow the instructions to start your own!
- WesnothTranslations — includes a list of translation maintainers and useful links for prospective translators
- Statistics