Difference between revisions of "Loyalists"

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faction = Loyalists |
 
faction = Loyalists |
 
image=  
 
image=  
http://server.wesnoth.org/~wesnoth/1.3.18/units/human-loyalists/lieutenant.png |
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https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/core/images/units/human-loyalists/marshal-leading.png |
era=[[Default]] |
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era=[[Default Era]] |
race=[[Humans]], Mermen |
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race=[[Humans]], [[Merfolk|Mermen]] |
alignment=[[Lawful]] |
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alignment=Lawful, Neutral |
 
units=Cavalryman, Horseman, Spearman, Fencer, Heavy Infantryman, Bowman, Mage, Merman Fighter |
 
units=Cavalryman, Horseman, Spearman, Fencer, Heavy Infantryman, Bowman, Mage, Merman Fighter |
 
tactics=[[How to play Loyalists]] |
 
tactics=[[How to play Loyalists]] |
tree=[http://server.wesnoth.org/~wesnoth/1.2/tree_loyalists-default.html 1.2]; [http://server.wesnoth.org/~wesnoth/1.3.18/tree_loyalists-default.html 1.3.18]
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tree=[https://www.wesnoth.org/units/1.16/mainline/en_US/era_dunefolk.html#Loyalists 1.16]
 
}}
 
}}
  
The '''Loyalists''' are a faction of [[Humans]] who are loyal to the throne of Wesnoth.
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The '''Loyalists''' are a faction of [[Humans]] who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages.
  
 
==Races==
 
==Races==
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==Tactics==
 
==Tactics==
 
''Main article: [[How to play Loyalists]]
 
''Main article: [[How to play Loyalists]]
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Loyalists are considered to be the most versatile faction in the game. They have most available unit types to recruit (eight), more than any other faction. Loyalists are mostly melee oriented faction, with only two ranged unit types, the mage and the bowman, but their ranged units play a significant role in the loyalists strategy and have to be used effectively. The loyalists unit price ranges from the cheap spearmen and mermen (14 gold) to the expensive horsemen (23 gold).
 
Loyalists are considered to be the most versatile faction in the game. They have most available unit types to recruit (eight), more than any other faction. Loyalists are mostly melee oriented faction, with only two ranged unit types, the mage and the bowman, but their ranged units play a significant role in the loyalists strategy and have to be used effectively. The loyalists unit price ranges from the cheap spearmen and mermen (14 gold) to the expensive horsemen (23 gold).
  
==See also==
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{{Factionbox}}
*[[Default]]
 
*[[Drakes]]
 
*[[Knalgan Alliance]]
 
*[[Northerners]]
 
*[[Rebels]]
 
*[[Undead]]
 
 
 
==External links==
 
*[http://server.wesnoth.org/~wesnoth/1.3.18/tree_loyalists-default.html 1.3.18 unit tree]
 
  
 
[[Category:Factions]]
 
[[Category:Factions]]

Latest revision as of 16:57, 13 September 2022

Loyalists
marshal-leading.png
Era(s) Default Era
Race(s) Humans, Mermen
Alignment(s) Lawful, Neutral
Recruitable Units Cavalryman, Horseman, Spearman, Fencer, Heavy Infantryman, Bowman, Mage, Merman Fighter
Tactics How to play Loyalists
Unit Tree 1.16


The Loyalists are a faction of Humans who are loyal to the throne of Wesnoth. Humans are a versatile race who specialize in many different areas. Similarly, the Loyalist faction is a very versatile melee-oriented faction with important ranged support from bowmen and mages.

Races

Humans

Main article: Humans

The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as elves and dwarves. The less scrupulous among them do not shrink back from hiring orcish mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the undead. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.

Mermen

The Merfolk live in the shallow parts of the ocean, wary of the monsters that lurk in the deep. Ordinarily they form alliances with no one, but in Asheviere's time they allied with the elves in order to defeat their captors. Mermen are powerful and quick in any watery environment, but struggle greatly to move on land.

Tactics

Main article: How to play Loyalists

Loyalists are considered to be the most versatile faction in the game. They have most available unit types to recruit (eight), more than any other faction. Loyalists are mostly melee oriented faction, with only two ranged unit types, the mage and the bowman, but their ranged units play a significant role in the loyalists strategy and have to be used effectively. The loyalists unit price ranges from the cheap spearmen and mermen (14 gold) to the expensive horsemen (23 gold).

Factions of the Default Era

Description: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk
How to Play: LoyalistsRebelsNorthernersUndeadKnalgan AllianceDrakesDunefolk

This page was last edited on 13 September 2022, at 16:57.