Difference between revisions of "How to play Rebels2"
From The Battle for Wesnoth Wiki
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* <b>maxiumum defense and speed in forest (70%)</b>, but low hitpoints | * <b>maxiumum defense and speed in forest (70%)</b>, but low hitpoints | ||
* neutral, can be upgraded into 2 useful units | * neutral, can be upgraded into 2 useful units | ||
− | * <b>strong</b> vs drakes and anyone with no or limited ranged attack | + | * <b>strong</b> vs drakes and anyone with no or limited ranged attack; <b>weak</b> vs ulfserkers, skeletons, mages... |
− | |||
* weak melee attack (blade), strong ranged attack (pierce) | * weak melee attack (blade), strong ranged attack (pierce) | ||
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* <b>good defense in forest, mountains etc</b> | * <b>good defense in forest, mountains etc</b> | ||
* neutral | * neutral | ||
− | * <b>strong</b> vs retreating wounded units | + | * <b>strong</b> vs retreating wounded units; <b>weak</b> vs spearman or anyone good in fighting cavalry |
− | |||
* weak melee attack (blade), weak ranged attack (pierce) | * weak melee attack (blade), weak ranged attack (pierce) | ||
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* <b>maxiumum defense and speed in forest (70%)</b>, but low hitpoints | * <b>maxiumum defense and speed in forest (70%)</b>, but low hitpoints | ||
* neutral, can be upgraded into 2 useful units | * neutral, can be upgraded into 2 useful units | ||
− | * <b>strong</b> when well protected by other units | + | * <b>strong</b> when well protected by other units; <b>weak</b> in 1vs1 fighting and on terrains with low defense, or when slowing is not effective |
− | |||
* weak melee attack (impact), weak ranged attack (impact) | * weak melee attack (impact), weak ranged attack (impact) | ||
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* <b>low defenses everythere</b>, but with a lot of hitpoints | * <b>low defenses everythere</b>, but with a lot of hitpoints | ||
* lawful | * lawful | ||
− | * <b>strong</b> against skeletons, spearmen, saurians | + | * <b>strong</b> against skeletons, spearmen, saurians; <b>weak</b> in fight against multiple units with fire or blade weapons |
− | |||
* strong melee attack (impact) | * strong melee attack (impact) | ||
− | https://units.wesnoth.org/1.15/pics/core%24images%24units%24merfolk%24hunter.png <b>Merman Hunter</b> is a warrior and scout connected with water | + | https://units.wesnoth.org/1.15/pics/core%24images%24units%24merfolk%24hunter.png <b>Merman Hunter</b> is a warrior and scout connected with water. |
* <b>good defense in water (50-70%)</b> | * <b>good defense in water (50-70%)</b> | ||
* lawful | * lawful | ||
− | * <b>strong</b> on maps with lots of water and swamps | + | * <b>strong</b> on maps with lots of water and swamps; <b>weak</b> on maps with small amount of water |
− | |||
* weak melee attack (pierce), strong ranged attack (pierce) | * weak melee attack (pierce), strong ranged attack (pierce) |
Revision as of 10:47, 2 March 2021
Rebel units:
Elvish Archer is important unit for rebels with powerful ranged attack.
- maxiumum defense and speed in forest (70%), but low hitpoints
- neutral, can be upgraded into 2 useful units
- strong vs drakes and anyone with no or limited ranged attack; weak vs ulfserkers, skeletons, mages...
- weak melee attack (blade), strong ranged attack (pierce)
Elvish Archer is a cost efficent warrior of the rebels. Similar to Elvish Archers, but much better in melee combat.
- good defense in forest, mountains etc
- neutral, can be upgraded into 2 useful units
- strong vs mages, woses, outlaws...
- weak vs nobody, usable in any match
- strong melee attack (blade), weak ranged attack (pierce)
Elvish Scout is very fast, moving quickly even in forests. Good for capturing villages and as a support fighter.
- good defense in forest, mountains etc
- neutral
- strong vs retreating wounded units; weak vs spearman or anyone good in fighting cavalry
- weak melee attack (blade), weak ranged attack (pierce)
Elvish Shaman is a great support unit, that can heal, slow down enemies and block others in forest hexes.
- maxiumum defense and speed in forest (70%), but low hitpoints
- neutral, can be upgraded into 2 useful units
- strong when well protected by other units; weak in 1vs1 fighting and on terrains with low defense, or when slowing is not effective
- weak melee attack (impact), weak ranged attack (impact)
Wose is a tree-like creature with high HP, but poor defenses, that can heal itself.
- low defenses everythere, but with a lot of hitpoints
- lawful
- strong against skeletons, spearmen, saurians; weak in fight against multiple units with fire or blade weapons
- strong melee attack (impact)
Merman Hunter is a warrior and scout connected with water.
- good defense in water (50-70%)
- lawful
- strong on maps with lots of water and swamps; weak on maps with small amount of water
- weak melee attack (pierce), strong ranged attack (pierce)