Difference between revisions of "Wesnoth1.6Features"
From The Battle for Wesnoth Wiki
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=== Hopes to complete === | === Hopes to complete === | ||
* Get the bug count below 30 | * Get the bug count below 30 | ||
+ | |||
+ | == David == | ||
+ | |||
+ | === Am Done With === | ||
+ | * Fix bugs which make AI unplayable | ||
+ | |||
+ | === Wants to complete === | ||
+ | * New stats system | ||
+ | * Sophisticated rooms system on mp server | ||
+ | |||
== BUGS / features that we would like to address == | == BUGS / features that we would like to address == |
Revision as of 20:10, 10 November 2008
Contents
Mordante
Will complete
- Add new dialog to show the transparent portraits Kitty made.
- Improvement to gold carry over (https://gna.org/bugs/?12227).
- UI sounds for the new widgets.
- Popups for new widgets.
- Improve campaign selection dialog (http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=497655)
Wants to complete
- Finish the new widgets (Won't be done before 1.6)
- Open bugs assigned to me
Hopes to complete
- Open FRs assigned to me
Sapient
Wants to complete
- Allow math to be used in any WML tag (http://www.wesnoth.org/forum/viewtopic.php?p=317204#p317204)
zookeeper
Wants to complete
- Finalizing the gold carryover changes in mainline campaigns (as long as the maintainer doesn't oppose it, naturally) and rebalancing accordingly.
- Implementing a final version of the ai controller, and then deciding whether we want to use it across all/most the mainline campaigns or not.
esr
Am Done With
- Substantive changes to existing mainline campaigns. As far as I am concerned, existing mainline WML could freeze for translation in 7 days (e.g. 9 Nov).
- I have no C++ core features planned for 1.6.
Will complete
- Custom music lists for all mainline scenarios that don't already have them
Wants to complete
- Mainlining Delfador's Memoirs
Hopes to complete
- Get the bug count below 30
David
Am Done With
- Fix bugs which make AI unplayable
Wants to complete
- New stats system
- Sophisticated rooms system on mp server
BUGS / features that we would like to address
- The AI mess (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00077.html)
- Update: Fixed by Sirp
- spawned/recruited Unit ID's in WML are no longer unique
- Update: Fixed by Sapient in r30685
- Multiplayer OOS / Replay corruption (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00080.html)
- all the rest.