Difference between revisions of "Wesnoth1.6Features"

From The Battle for Wesnoth Wiki
(Will complete)
(BUGS / features that we would like to address)
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== BUGS / features that we would like to address ==
 
== BUGS / features that we would like to address ==
 
* The AI mess (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00077.html)
 
* The AI mess (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00077.html)
 +
** Update: Fixed by Sirp
 +
* spawned/recruited Unit ID's in WML are no longer unique
 
* Multiplayer OOS / Replay corruption (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00080.html)
 
* Multiplayer OOS / Replay corruption (https://mail.gna.org/public/wesnoth-dev/2008-10/msg00080.html)
 
* all the rest.
 
* all the rest.
  
 
[[Category:Development]]
 
[[Category:Development]]

Revision as of 01:26, 10 November 2008

Mordante

Will complete

Wants to complete

  • Finish the new widgets (Won't be done before 1.6)
  • Open bugs assigned to me

Hopes to complete

  • Open FRs assigned to me

Sapient

Wants to complete

zookeeper

Wants to complete

  • Finalizing the gold carryover changes in mainline campaigns (as long as the maintainer doesn't oppose it, naturally) and rebalancing accordingly.
  • Implementing a final version of the ai controller, and then deciding whether we want to use it across all/most the mainline campaigns or not.

esr

Am Done With

  • Substantive changes to existing mainline campaigns. As far as I am concerned, existing mainline WML could freeze for translation in 7 days (e.g. 9 Nov).
  • I have no C++ core features planned for 1.6.

Will complete

  • Custom music lists for all mainline scenarios that don't already have them

Wants to complete

  • Mainlining Delfador's Memoirs

Hopes to complete

  • Get the bug count below 30

BUGS / features that we would like to address