Talk:ExtensibleScenarioEditor

From The Battle for Wesnoth Wiki

questions

Hi, this proposal sounds quite interesting, but I missed any discussion on forums or IRC if that took place, so I'm now wondering about a few things, hope this is the right place to ask..

  1. What is a graph editor? Can you give some examples of others programs who have an editor which works like what you have in mind? (like, does it mean a tree-view, or boxes connected with lines, ..)
  2. How would it be integrated? The map editor allows you to place one terrain to each map position currently, so where will the map editor and the graph editor touch?
  3. How would adding such events work, as you say, by plugins, or directly into the source? (like, how much code and what type of information would I need to add a new event..)
  4. And what would be some typical, concrete example from the game for such an event?

Just all so I get a more clear picture, right now it looks to me like this is a very clever idea, keeping things simple and easy to extend and still more flexible than a scenario-editor with lots of hard-coded stuff, so I'm really interested in details :) --Allefant 12:12, 19 March 2008 (EDT)


Yes, I have the same kind of questions as Allefant, I have problems visualizing what you're trying to do could you do a quick mockup with gimp ? nothing fancy or realistic, just something to help us understand the idea, that would be gread

--Boucman 03:26, 20 March 2008 (EDT)

This page was last edited on 20 March 2008, at 07:26.