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  • ...'/q ')''' will be considered an administrative command instead of a normal chat message. It will not be relayed to other users, but instead treated as a co ...ry ' at the start of a command you may accidentally type the password in a chat message, and let all users on the server know it. If you do this, then noti
    7 KB (1,235 words) - 22:00, 23 November 2019
  • Request is for either a button, or a simple chat command like :pause, :unpause, to allow players to put the timer on hold if ...e. Pause should use a blindfold object to black out the screen, and send a chat message automatically when it occurs / resume occurs. For an example of how
    10 KB (1,655 words) - 08:52, 23 December 2022
  • === Stock MP chat messages for language-independent communication === ...ism so that a player can easily make use of these stock messages in the MP lobby or in game.
    16 KB (2,620 words) - 23:00, 21 March 2024
  • **** '''map_data''': The map data. ''Notice: not sent to lobby if the game uses shroud'' *** '''available''': "yes" if the player is in the lobby; "no" if in a game.
    10 KB (1,604 words) - 17:53, 1 March 2024
  • ...m Wesnoth, that are sent in [[WML]]. It manages a lobby of players who can chat with each other, create games, join games, observe games, and so forth. Wes
    12 KB (2,088 words) - 04:12, 7 May 2023
  • *All chat before a match is public ...eate their own rooms (Halls) , similar to IRC , which would enable them to chat with players of their choice about the matches they want to play within the
    18 KB (2,980 words) - 23:01, 11 April 2008
  • * It'll ease extending multiplayer lobby and friend system. * filters in lobby
    9 KB (1,437 words) - 23:53, 20 March 2013
  • When you connect to the server, a welcome message appears in the chat area at the bottom. It contains some useful directions and occasionally som === The lobby ===
    15 KB (2,623 words) - 02:51, 26 May 2022
  • I would mind not at all. I am fine with both phone and voice chat if you can bear with my german accent :). rejoin via lobby required.
    36 KB (5,842 words) - 01:09, 21 March 2013
  • ...ked as experimental due to some unresolved issues. Improvements in the new lobby include: ** More chat space with new whisper/room interface
    26 KB (4,391 words) - 01:12, 21 March 2013
  • ...lways intrigued me. In the course of the project I would like to produce a lobby that is legible, flexible, useful and easily maintained (moderated). * IRC/Battle.net-like chat features
    9 KB (1,522 words) - 19:43, 20 March 2013
  • ...-lobby-stable] and [irc://irc.libera.chat/wesnoth-mp-lobby-dev #wesnoth-mp-lobby-dev]. ...the development server "lobby: !dev: " and for the previous stable server "lobby: !oldstable: "
    1 KB (193 words) - 08:29, 24 May 2021
  • ** '''scenario''': string (read only) MP lobby title ...in debug mode (e.g. --debug flag on command line) synchronize_choice will chat a "Lua Warning" if it finds that the table returned was partially invalid.
    21 KB (3,124 words) - 10:01, 7 May 2021
  • === Disable chat === It is now possible to set the number of displayed chat lines to 0 in the multiplayer preferences. This hides all text sent by othe
    901 bytes (142 words) - 04:44, 19 December 2020
  • == Chat Commands == ...he chat box(by pressing 'm') to enter commands, in the lobby use the lobby chat field.<br>
    2 KB (330 words) - 08:08, 22 August 2021
  • <div class="thumbcaption">La lobby multigiocatore</div></div> * Rispetta le normali regole delle chat: evita lo spam e non scrivere tutto <span style="font-size:108%">IN MAIUSCO
    8 KB (1,216 words) - 08:40, 24 May 2021
  • === &nbsp;In der Lobby=== ...ür allgemeines/persönliches Chatten zu verwenden. Dafür solltest du den Chat während eines Spiels oder [[#command_head|persönliche Nachrichten]] benut
    8 KB (1,195 words) - 08:40, 24 May 2021
  • * [[MP_Tutorial#The_lobby|Lobby-chatten]] (engelsk länk) används för att arrangera spel, så undvik att ...spelar. Om du vill prata om det pågående spelet, använd åskådarlagets chat-kanal.
    8 KB (1,347 words) - 08:42, 24 May 2021
  • <div class="thumbcaption">O Lobby</div></div> === &nbsp;No lobby===
    8 KB (1,290 words) - 08:42, 24 May 2021
  • ...ng current sending mechanism. It would be implemented through the separate chat window which would be looks like IM-clients (like Pidgin, Miranda etc.). I ...ust a chatstream where you can send a message to everyone in current room (lobby or game) or use some
    12 KB (1,957 words) - 03:16, 21 March 2013

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