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  • Learn how to take a standing base frame: http://img88.imageshack.us/img88/4724/goblintrumpeter2.png To illustrate a "network" in a character, below is a base frame of my Goblin Trumpeter and an edited version.
    6 KB (956 words) - 19:22, 30 January 2012

Page text matches

  • * Hogne Håskjold (frame/freim) — terrain art director, made much of the current terrains (esp * Ryan Frame
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...of 1-2 frame animations (if you can call them that) to decent, fluid, 5-7 frame animations for melee combat.
    6 KB (1,073 words) - 16:08, 15 June 2010
  • ...(4,5) with files "misc/fire-A01.png" to "misc/fire-A08.png" with an inter-frame transition time of 140, the following can be placed at the scenario top lev
    9 KB (1,402 words) - 13:38, 10 May 2024
  • ''Example (where the integer after the colon is the duration of each frame or square bracket expansion as per AnimationWML is used): halo=scenery/fire ...15.4) This is measured in the number of 'frames', and the default is 50. A frame in Wesnoth is usually displayed for around 30ms.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • .... We intend to move to a model where we redraw the entire screen for every frame and let the graphics card figure out what really needs to be updated. This
    23 KB (3,484 words) - 06:28, 24 January 2015
  • [frame] [/frame]
    23 KB (3,461 words) - 00:56, 1 May 2024
  • each of those grid squares (or rectangles) each frame/image has a second border saving that would remove the overhead of searching everytime a frame is called.
    15 KB (2,499 words) - 01:27, 23 May 2014
  • ...t now we'll assume that for some reason you have to do with just one drawn frame. [frame]
    7 KB (1,093 words) - 06:40, 18 October 2014
  • ...s, relative to each other, and relative to their positions in the previous frame. It really makes a difference, even on a precision level of individual pix
    1 KB (257 words) - 10:52, 6 May 2009
  • *base frame (1 frame) *defense (usually 2 frames long not including the base frame, separate animations may be drawn for ranged and melee defense animations)
    5 KB (932 words) - 04:33, 25 February 2019
  • ...is stored in the lossless ''Portable Network Graphics'' (PNG) format. Each frame of a unit animation, and each variation of a terrain is stored as a separat The following is information specific to drawing terrain for Wesnoth. Read Frame's "Tiles Tutorial" for a good overview of how terrain graphics work.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • ...whole pieces of flesh had weakened and threatened to fall off the skeletal frame, so I was forced to stitch them back into place.
    56 KB (9,787 words) - 08:50, 14 May 2021
  • ...animation. Even when the unit is standing, it is actually playing a single frame animation. A frame typically describes an image, where and how to render it. It can contain su
    41 KB (6,114 words) - 01:16, 19 April 2024
  • ...st to frame-count of a given animation, but also to distance travelled per frame - if it moves too quickly relative to the framerate, it will look like it i ...principle is used in a lot of cheap animated television shows, where a low frame-count animation of a character will be panned across an animated background
    16 KB (2,809 words) - 06:18, 6 September 2012
  • ...size and proportion you strictly apply to still objects.''' For a single frame, a swinging sword can take the shape of a wide, flat 'fan'. A lunging body ...matters is that the camera doesn't move), and carefully step through each frame of the animation and watch how the weapon moves through the air. Stepping
    5 KB (794 words) - 21:12, 30 January 2012
  • A bug (issue #5508) causing certain unit animation frame attributes (namely, <tt>x/y</tt> and <tt>directional_x/y</tt>) not to be ad
    3 KB (490 words) - 18:01, 21 February 2021
  • * [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in wesnoth, and h
    1 KB (203 words) - 05:02, 8 May 2023
  • ...They often live in swamps or other damp places. Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very ag
    3 KB (528 words) - 17:00, 13 September 2022
  • [frame] [/frame]
    2 KB (205 words) - 12:37, 23 March 2008
  • [frame] [/frame]
    4 KB (330 words) - 12:38, 23 March 2008
  • [frame] [/frame]
    4 KB (324 words) - 12:38, 23 March 2008
  • [frame] [/frame]
    1 KB (175 words) - 12:38, 23 March 2008
  • [frame] [/frame]
    1 KB (140 words) - 12:36, 23 March 2008
  • [frame] [/frame]
    2 KB (261 words) - 12:50, 23 March 2008
  • [frame] [/frame]
    2 KB (219 words) - 12:44, 23 March 2008
  • [frame] [/frame]
    2 KB (259 words) - 12:45, 23 March 2008
  • [frame] [/frame]
    2 KB (217 words) - 12:46, 23 March 2008
  • [frame] [/frame]
    1 KB (165 words) - 12:40, 23 March 2008
  • [frame] [/frame]
    1 KB (167 words) - 12:41, 23 March 2008
  • [frame] [/frame]
    1 KB (175 words) - 12:40, 23 March 2008
  • [frame] [/frame]
    2 KB (219 words) - 12:41, 23 March 2008
  • [frame] [/frame]
    3 KB (291 words) - 12:34, 23 March 2008
  • [frame] [/frame]
    3 KB (268 words) - 12:34, 23 March 2008
  • [frame] [/frame]
    3 KB (250 words) - 12:48, 23 March 2008
  • ...he <timing> part will correspond to the duration, in milliseconds, of this frame.
    10 KB (1,505 words) - 20:52, 29 December 2023
  • [[File:Character selection dialog.png|frame|right|An Example of a Dialog, created using Wesnoth's new GUI toolkit, GUI2 [[File:Title Label.png|frame|right|A Label with definition "title"]]
    8 KB (1,233 words) - 13:38, 3 May 2024
  • ...ile scope using the special <code>wfl</code> keyword. The convention is to frame your code, so that any file looks like this:
    48 KB (7,291 words) - 01:30, 30 March 2024
  • ...m/wesnoth/wesnoth/issues/5508 issue #5508]) causing certain unit animation frame attributes (namely, <tt>x/y</tt> and <tt>directional_x/y</tt>) not to be ad
    819 bytes (121 words) - 05:00, 21 March 2021
  • ...gram and crop it down to 72x72 pixels. The exact placement of the cropping frame doesn't matter (as long as it doesn't contain any of the empty parts), only
    3 KB (654 words) - 13:22, 1 April 2014
  • ...xed number of frames per unit, nor does it have a fixed size for each unit frame. A naïve approach to the problem will not work.
    4 KB (715 words) - 21:54, 31 March 2011
  • ...click somewhere on the image and drag the pointer. A translucent rectangle frame will spread from the point of click as you drag the pointer. After releasin
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...nal mastermind sometimes, but this is more to put myself in someone else's frame of mind. Then you can anticipate their moves.
    5 KB (915 words) - 02:26, 9 May 2008
  • Apr. 1 - Apr. 23: Build a basic frame work which can generate most of Chart. And build the pre-define chart gener
    12 KB (1,985 words) - 00:19, 21 March 2013
  • [frame] [/frame]
    19 KB (3,096 words) - 23:21, 20 March 2013
  • ...eral: Error loading game configuration files: 'Missing closing tag for tag frame at
    12 KB (2,181 words) - 23:23, 20 March 2013
  • Without depicting the scene frame by frame, the mockup below shows a tentative look for the interface elements necessa
    36 KB (6,013 words) - 07:32, 10 November 2020
  • ...xed number of frames per unit, nor does it have a fixed size for each unit frame. A naïve approch to the problem will not work
    2 KB (271 words) - 22:56, 9 April 2010
  • ...ption and overall performance, is realistic and attainable within the time frame and leaves a lot of space for creativity since its a problem that can be ta
    11 KB (1,941 words) - 01:05, 21 March 2013
  • example wml frame definition: [frame]
    5 KB (832 words) - 20:07, 5 May 2023
  • #Move the tile up 1 or 2 pixels for every new frame, but keep the mask anchored where it is.
    2 KB (261 words) - 12:50, 6 January 2012
  • ...roll in the window mode because the cursor keeps getting out of the window frame.
    10 KB (1,513 words) - 03:03, 6 March 2011
  • Learn how to take a standing base frame: http://img88.imageshack.us/img88/4724/goblintrumpeter2.png To illustrate a "network" in a character, below is a base frame of my Goblin Trumpeter and an edited version.
    6 KB (956 words) - 19:22, 30 January 2012
  • ...be ridiculously challenging I am even surprised I finished it in the time frame I had, this may discourage players to stop playing.
    13 KB (2,429 words) - 03:02, 6 March 2011
  • I suggest implementing a system where the artist 'marks' the corners of the frame with a unique color. This way, we can have flexible frame sizes w/o limiting ourselves to 'even' blocks.
    14 KB (2,515 words) - 01:21, 21 March 2013
  • ...or a given unit/terrain, with the possibility to override the image in the frame tag. Some macros would have to be changed to take as parameters the coordin ...ile and have, say, a list of the frames in a different window. Selecting a frame would highlight a rectangular portion of the sprite sheet, which can be res
    11 KB (2,052 words) - 03:00, 21 March 2013
  • ...get to select the frames from the given image-spritesheet.By selecting the frame , Devs could work upon the particular image.
    7 KB (1,190 words) - 03:01, 21 March 2013
  • One of the main projects developed in team was a frame for online flash game uploading, playing, and rating, such as what you can ...providing a few patches or gestas(A free web-based association management frame) as main developer.
    23 KB (3,897 words) - 03:45, 21 March 2013
  • ...ifferent animation action (attack, idle, ect.) and each row representing a frame of the animation. ...,y) that corresponds to the frame in the sprite sheet file. x denotes the frame and y denotes what action the animation is showing.
    12 KB (2,176 words) - 03:55, 21 March 2013
  • ...in the form of an interface that contains all the rendering info for each frame (for the particle object) and will use SDL to do its rendering internally.
    20 KB (3,689 words) - 03:06, 21 March 2013
  • ...ions like a chess board, where each section represents a cursor, animation frame,etc. The code also gets cleaner, since the SpriteSheet is a reusable object ...x64. In the code, the first frame will be in the position 0x0, the secound frame in position 32x0, 3rd in 0x32 and 4th in 32x32. My TicTacToe uses something
    10 KB (1,852 words) - 23:22, 12 March 2014
  • ...some of the new magi beginning to experiment with necromancy. In this time frame, there were no other liches (besides the remaining Lich Lords) and very few ...osed of one or two "true orcs", a couple "half orcs" (those more slight of frame), and a few goblins (about half the litter).
    37 KB (6,160 words) - 22:30, 4 August 2020
  • [[File:Combobox.png|frame|right|A Combobox with its list open]] [[File:Title Label.png|frame|right|A Label with definition "title"]]
    23 KB (3,547 words) - 03:09, 7 May 2024