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  • ...Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. There is no government of the Northlands. Various groups of orcs, dwarves,
    21 KB (3,570 words) - 15:08, 7 April 2023
  • * [http://www.eastwestsamples.com/details.php?cd_index=797 East West Samples (Platinum, Gold, Silver)] Check other websites for much lower pri
    2 KB (252 words) - 04:55, 8 May 2023
  • * Mattias Westlund (West) — new color cursors * Mattias Westlund (West) — music coordinator/composer
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...lease the hounds" - remove the stalemate lines against Troll Whelps in the west, allowing them to pour into the main chamber. This will entertain the orang ...not advisable. When you move far enough from your keep towards the south-west, Rakshas triggers the appearance of Goblin Knights on all the mountain tile
    48 KB (8,524 words) - 21:21, 19 April 2024
  • On Easy and Normal difficulties, send Konrad by himself west to the Elvish Shyde's keep and then north, while Delfador and all of your e ...outheast to meet Delfador, leaving Konrad an open lane to just walk up the west edge of the map without fighting much. Note that this ruse with Delfador is
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...drake flight and the saurians to spawn. Karron's flight will spawn to the west of the human fort and saurians will attack from the north. You have been gi
    16 KB (2,774 words) - 05:54, 21 January 2022
  • ...rth, you can just ignore it at first to focus on the heavy fighting to the west. Eventually the units the opponent sent to the northern villages will come ...and King Eldaric has placed some one-hex fort pairs on the road due North-West. He also manned the upper pair of hexes with his personal guard - a troupe
    96 KB (17,109 words) - 21:59, 3 June 2021
  • ...ccurs in a small cave occupied by trolls and dwarves. You start on the far West of the map, and your mission is to take Gweddry all the way to the opposite ...enario will depend on the enemy you choose to kill. Killing the one to the West will take you to the ''Elven Alliance'' scenario, while the one to the East
    35 KB (5,862 words) - 20:06, 11 April 2024
  • ...captures a nearby fort and summons his troops, breaking free to either the west or east. Scenario 4A-An Elven Alliance: (to the west) Gweddry meets elven allies in the forest. He must defeat a band of mountai
    5 KB (741 words) - 01:11, 26 August 2012
  • ...keep or fight from your keep and the village and woods to the north. Going west has the disadvantage of putting you into dwarf-friendly terrain. Going nort ...clockwise. Take your troops south to knock out the elves there first, then west, then north. One problem is that it's easy to get pinned in and overwhelmed
    67 KB (12,106 words) - 19:31, 21 December 2022
  • * Humans inhabit the distant West. ...phy_of_Wesnoth#The_Green_Isle|Green Isle]] from a continent further to the west.
    32 KB (5,107 words) - 13:43, 10 February 2024
  • ** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it. ** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent. Home of the Great Academy of Magic and a tra
    28 KB (4,457 words) - 06:42, 17 April 2023
  • *'''gravity''': One of 'south', 'east', 'north', 'west', 'auto'.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • ...powerful defensive line. Note that, because Wesnoth uses hexes, a east-to-west "line" is not a straight line but a zig-zag curve. The north south line and
    8 KB (1,406 words) - 03:15, 9 April 2023
  • |quote=But we spoke a Pact with this Haldric and these men of the west-north...
    6 KB (1,019 words) - 01:35, 10 April 2023
  • US, West Coast. I'm most likely going to be on really late, from 8 PM to 2 AM Pacifi
    12 KB (2,052 words) - 13:11, 19 March 2014
  • ''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''
    48 KB (7,479 words) - 07:52, 19 April 2023
  • because he is the tallest singing Dwarf of the West. Hordes of gnus will be assembling. Plans to fight our common
    2 KB (438 words) - 21:28, 24 February 2008
  • ...lls and mountains towards a Dwarvish keep at the other edge. On the South-West edge, near the road, is the keep controlled by your ally, king Haldric II; ...will not outflank you next turn. Your Dwarvish recruits should move South-West as fast as possible (again, Scouts might be relevant), and when they reach
    31 KB (5,538 words) - 08:23, 21 August 2022
  • Description: The dwarfish captain of Kal Kartha's guard at the West Gate, a good dwarf unknowingly working for an evil master. Aiglondur's coun
    48 KB (7,351 words) - 04:21, 3 May 2023
  • ...rticularly on the first night, use the line of woods and castle tiles just west of your start. Your Horsemen can ride out, take villages, and make it back ...rmen, including one or two level 2 ones. March up to the ford to the north-west and build a defensive position for the night; keep the front line together
    53 KB (9,305 words) - 15:32, 7 April 2023
  • ...ers, in the west, in the east, and in the center, and our target is in the west, it would make sense to recruit with the western leader first and most.
    11 KB (1,872 words) - 12:04, 5 April 2012
  • ...st appeared on the Great Continent from a land far across the ocean to the West, the Green Isle, and soon established their capital at the inland city of W
    3 KB (524 words) - 17:01, 13 September 2022
  • ...her way. Another bridge crosses The Great River but it lies further to the west, towards the sea. I'm afraid we'll have to go through the forest to reach i
    30 KB (3,889 words) - 12:48, 23 March 2008
  • ...it would be something that is perpendicular to both north-south, AND east-west. The only option for that is either straight up or straight down. So, if
    11 KB (2,062 words) - 08:02, 1 May 2006
  • ...path will split into an upper and lower path. The upper path curves to the west and eventually leads to a fight with the green trolls (it's a long hike, so ...e two eastern leaders before the hordes of drakes and charioteers from the west catch up to you. On turn 1, recruit some durable sacrificial units (such as
    59 KB (10,011 words) - 21:46, 16 October 2016
  • ...m approach (civilians and fresh recruits, mixed with some veterans) in the west. An alternate strategy is to recruit only civilians initially and send them ...r income; there aren’t any more villages for a long time). Start heading west, where you’ll encounter some very weak undead. There will also be some sc
    59 KB (10,605 words) - 17:03, 2 October 2017
  • ...16, the Quenoth hunting party returns on the North edge of the map, to the west of Xanthos. ...an desert, dunes and mountains, are 4 oases; these are located at east and west edges of the level, with occasional short stretches of road peeking out of
    59 KB (10,424 words) - 15:58, 17 February 2024
  • ...ceed, or he will be forced back into sleep by three champions, on from the west, one from the north, and one from the east. Now the world has been ignited
    18 KB (2,749 words) - 16:43, 28 August 2019
  • ...he lines go from SE to NW and SW to NE rather than from south to north and west to east. So if your pattern has strong lines vertically or horizontally, yo
    4 KB (672 words) - 04:59, 8 May 2023
  • ...2 Orc Warrior enemy leader's - slightly farther away to its north. To your west, Drogan occupies another fort. ...orcs overrun your starting keep, as long as you don't let them get as far west as the signpost.
    61 KB (10,978 words) - 16:19, 18 January 2023
  • ...you're given a few extra turns, which should be enough time to move Arvith west to Baran's cell, and a fast unit east to get the treasure chest.
    13 KB (2,225 words) - 03:20, 9 April 2023
  • In the forested hills on the west bank of the river Telfar? ''Forested hills on the west bank of the river Telfar''
    66 KB (11,665 words) - 04:34, 8 May 2023
  • ...set up defensive lines on your side of the river. You can then send Moreth west to activate the water village on turn 5. Remember to use Sir Gerrick's lead ...crossed the river, leave them behind as a rear guard or send them down the west side of the map through the swamps.
    47 KB (8,402 words) - 23:54, 30 March 2022
  • ...powerful defensive line. Note that, because Wesnoth uses hexes, a east-to-west "line" is not a straight line but a zig-zag curve. The north south line and
    8 KB (1,420 words) - 08:15, 20 August 2019
  • | Return to Wesnoth || 3:56 || Matthias Westlund (West) || return_to_wesnoth.ogg || The new main menu theme. Traces of the origina | Silvan Sanctuary || 3:36 || Matthias Westlund (West) || silvan_sanctuary.ogg || Starts off with nature noises. A good forest-y
    11 KB (1,685 words) - 16:03, 16 October 2022
  • ...rom [http://www.wesnoth.org/forum/viewtopic.php?t=20025 this forum post by West] (but, since this is a wiki, user edits have led to the text diverging).
    7 KB (1,161 words) - 04:54, 8 May 2023
  • ...n kills Darken, steals the book back, and retreats to the mountains in the west.
    7 KB (1,200 words) - 10:59, 28 August 2010
  • ...cei Gladiatores mixed back in with the remnants of the Orcish Horde to the West of the continent and became the Steppe Orcs. Extremely tribal, they largely
    19 KB (3,056 words) - 14:56, 11 June 2018
  • This is a small level with the eponymous pass running through its middle, West to East. When you start scouting (with your Gryphon Master, which you reall South-west there's a lot of rails and gates, but none of these gates open. There is no
    33 KB (5,978 words) - 08:30, 27 December 2022
  • ...he island at first, so half your army will spill over to the forest on the west bank. The dwarves help by putting units in water and doing other things to ...re going up, North, to try to flank me, so I put a (sort of) a line on the West bank as well, and managed to kill them off with some unit rotations, dwarf
    36 KB (6,316 words) - 20:26, 4 November 2022
  • ...level. Send a scout west over the river to grab villages and distract the west trolls, and throw the rest of your forces in a quick knock-out against the ...attack you. Use your fighters to lure the enemy units first south and then west. When all of the enemy units are attacking your fighters, use your scout(s)
    9 KB (1,698 words) - 16:16, 7 April 2023
  • ...ht down the center of the map, so a quick footpad can often sneak down the west side of the map and claim several villages without being noticed. You can a ...t gate. After those three are down, squeeze some Outlaws from the north or west to the southeast, at any cost. In all likelihood, the northeast Outlaw will
    24 KB (4,349 words) - 20:16, 7 April 2022
  • ''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or
    53 KB (8,158 words) - 07:43, 19 April 2023
  • ...an Empire, the Orcish peoples revealed their true power, coming out of the west and doing great damage to the lands of Arendia and Ceresia. They were ruled
    44 KB (6,780 words) - 07:45, 19 April 2023
  • ...founded the country of Wesnoth, we came from an island kingdom far to the west... ...of some war, fleeing from their homes in a land even farther off into the west. The Wesfolk were not numerous, but they used dark magic, commanding vengef
    101 KB (17,690 words) - 15:56, 5 November 2019
  • ...rom being in a featureless plain, though; there are hills to the south and west.
    15 KB (2,582 words) - 11:45, 24 August 2023
  • '''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged! ...d reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?
    73 KB (12,735 words) - 15:34, 7 April 2023
  • ...elves to help us, and then you must make it to the sign post in the north-west. I will protect you! '''Delfador:''' It is north-west of here, a few leagues inland. There are two ways to go, by ship or on foot
    120 KB (21,542 words) - 07:36, 3 February 2023
  • ...s describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Resh '''Resha:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.
    74 KB (12,602 words) - 11:44, 1 May 2024

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