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  • Learn how to take a standing base frame: http://img88.imageshack.us/img88/4724/goblintrumpeter2.png To illustrate a "network" in a character, below is a base frame of my Goblin Trumpeter and an edited version.
    6 KB (956 words) - 19:22, 30 January 2012

Page text matches

  • * Hogne Håskjold (frame/freim) — terrain art director, made much of the current terrains (esp * Ryan Frame
    55 KB (6,870 words) - 00:05, 18 March 2024
  • ...of 1-2 frame animations (if you can call them that) to decent, fluid, 5-7 frame animations for melee combat.
    6 KB (1,073 words) - 16:08, 15 June 2010
  • ...(4,5) with files "misc/fire-A01.png" to "misc/fire-A08.png" with an inter-frame transition time of 140, the following can be placed at the scenario top lev
    9 KB (1,402 words) - 13:38, 10 May 2024
  • ''Example (where the integer after the colon is the duration of each frame or square bracket expansion as per AnimationWML is used): halo=scenery/fire ...15.4) This is measured in the number of 'frames', and the default is 50. A frame in Wesnoth is usually displayed for around 30ms.
    46 KB (7,208 words) - 23:30, 16 April 2024
  • .... We intend to move to a model where we redraw the entire screen for every frame and let the graphics card figure out what really needs to be updated. This
    23 KB (3,484 words) - 06:28, 24 January 2015
  • [frame] [/frame]
    23 KB (3,461 words) - 00:56, 1 May 2024
  • each of those grid squares (or rectangles) each frame/image has a second border saving that would remove the overhead of searching everytime a frame is called.
    15 KB (2,499 words) - 01:27, 23 May 2014
  • ...t now we'll assume that for some reason you have to do with just one drawn frame. [frame]
    7 KB (1,093 words) - 06:40, 18 October 2014
  • ...s, relative to each other, and relative to their positions in the previous frame. It really makes a difference, even on a precision level of individual pix
    1 KB (257 words) - 10:52, 6 May 2009
  • *base frame (1 frame) *defense (usually 2 frames long not including the base frame, separate animations may be drawn for ranged and melee defense animations)
    5 KB (932 words) - 04:33, 25 February 2019
  • ...is stored in the lossless ''Portable Network Graphics'' (PNG) format. Each frame of a unit animation, and each variation of a terrain is stored as a separat The following is information specific to drawing terrain for Wesnoth. Read Frame's "Tiles Tutorial" for a good overview of how terrain graphics work.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • ...whole pieces of flesh had weakened and threatened to fall off the skeletal frame, so I was forced to stitch them back into place.
    56 KB (9,787 words) - 08:50, 14 May 2021
  • ...animation. Even when the unit is standing, it is actually playing a single frame animation. A frame typically describes an image, where and how to render it. It can contain su
    41 KB (6,114 words) - 01:16, 19 April 2024
  • ...st to frame-count of a given animation, but also to distance travelled per frame - if it moves too quickly relative to the framerate, it will look like it i ...principle is used in a lot of cheap animated television shows, where a low frame-count animation of a character will be panned across an animated background
    16 KB (2,809 words) - 06:18, 6 September 2012
  • ...size and proportion you strictly apply to still objects.''' For a single frame, a swinging sword can take the shape of a wide, flat 'fan'. A lunging body ...matters is that the camera doesn't move), and carefully step through each frame of the animation and watch how the weapon moves through the air. Stepping
    5 KB (794 words) - 21:12, 30 January 2012
  • A bug (issue #5508) causing certain unit animation frame attributes (namely, <tt>x/y</tt> and <tt>directional_x/y</tt>) not to be ad
    3 KB (490 words) - 18:01, 21 February 2021
  • * [[Tiles Tutorial]] - Frame's tutorial describing the process of making terrain tiles in wesnoth, and h
    1 KB (203 words) - 05:02, 8 May 2023
  • ...They often live in swamps or other damp places. Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very ag
    3 KB (528 words) - 17:00, 13 September 2022
  • [frame] [/frame]
    2 KB (205 words) - 12:37, 23 March 2008
  • [frame] [/frame]
    4 KB (330 words) - 12:38, 23 March 2008
  • [frame] [/frame]
    4 KB (324 words) - 12:38, 23 March 2008
  • [frame] [/frame]
    1 KB (175 words) - 12:38, 23 March 2008
  • [frame] [/frame]
    1 KB (140 words) - 12:36, 23 March 2008
  • [frame] [/frame]
    2 KB (261 words) - 12:50, 23 March 2008
  • [frame] [/frame]
    2 KB (219 words) - 12:44, 23 March 2008
  • [frame] [/frame]
    2 KB (259 words) - 12:45, 23 March 2008
  • [frame] [/frame]
    2 KB (217 words) - 12:46, 23 March 2008
  • [frame] [/frame]
    1 KB (165 words) - 12:40, 23 March 2008
  • [frame] [/frame]
    1 KB (167 words) - 12:41, 23 March 2008
  • [frame] [/frame]
    1 KB (175 words) - 12:40, 23 March 2008
  • [frame] [/frame]
    2 KB (219 words) - 12:41, 23 March 2008
  • [frame] [/frame]
    3 KB (291 words) - 12:34, 23 March 2008
  • [frame] [/frame]
    3 KB (268 words) - 12:34, 23 March 2008
  • [frame] [/frame]
    3 KB (250 words) - 12:48, 23 March 2008
  • ...he <timing> part will correspond to the duration, in milliseconds, of this frame.
    10 KB (1,505 words) - 20:52, 29 December 2023
  • [[File:Character selection dialog.png|frame|right|An Example of a Dialog, created using Wesnoth's new GUI toolkit, GUI2 [[File:Title Label.png|frame|right|A Label with definition "title"]]
    8 KB (1,233 words) - 13:38, 3 May 2024
  • ...ile scope using the special <code>wfl</code> keyword. The convention is to frame your code, so that any file looks like this:
    48 KB (7,291 words) - 01:30, 30 March 2024
  • ...m/wesnoth/wesnoth/issues/5508 issue #5508]) causing certain unit animation frame attributes (namely, <tt>x/y</tt> and <tt>directional_x/y</tt>) not to be ad
    819 bytes (121 words) - 05:00, 21 March 2021
  • ...gram and crop it down to 72x72 pixels. The exact placement of the cropping frame doesn't matter (as long as it doesn't contain any of the empty parts), only
    3 KB (654 words) - 13:22, 1 April 2014
  • ...xed number of frames per unit, nor does it have a fixed size for each unit frame. A naïve approach to the problem will not work.
    4 KB (715 words) - 21:54, 31 March 2011
  • ...click somewhere on the image and drag the pointer. A translucent rectangle frame will spread from the point of click as you drag the pointer. After releasin
    54 KB (9,029 words) - 06:36, 25 April 2024
  • ...nal mastermind sometimes, but this is more to put myself in someone else's frame of mind. Then you can anticipate their moves.
    5 KB (915 words) - 02:26, 9 May 2008
  • Apr. 1 - Apr. 23: Build a basic frame work which can generate most of Chart. And build the pre-define chart gener
    12 KB (1,985 words) - 00:19, 21 March 2013
  • [frame] [/frame]
    19 KB (3,096 words) - 23:21, 20 March 2013
  • ...eral: Error loading game configuration files: 'Missing closing tag for tag frame at
    12 KB (2,181 words) - 23:23, 20 March 2013
  • Without depicting the scene frame by frame, the mockup below shows a tentative look for the interface elements necessa
    36 KB (6,013 words) - 07:32, 10 November 2020
  • ...xed number of frames per unit, nor does it have a fixed size for each unit frame. A naïve approch to the problem will not work
    2 KB (271 words) - 22:56, 9 April 2010
  • ...ption and overall performance, is realistic and attainable within the time frame and leaves a lot of space for creativity since its a problem that can be ta
    11 KB (1,941 words) - 01:05, 21 March 2013
  • example wml frame definition: [frame]
    5 KB (832 words) - 20:07, 5 May 2023
  • #Move the tile up 1 or 2 pixels for every new frame, but keep the mask anchored where it is.
    2 KB (261 words) - 12:50, 6 January 2012

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