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  • * [mailto:terraninfo@terraninfo.net Yurii Chernyi] (Crab) — AI * Yurii Chernyi (crab) — coding of the new ai and help with corresponding redesigns
    55 KB (6,870 words) - 00:05, 18 March 2024
  • * '''Crab Man''' (utbs) — человек-краб
    34 KB (2,177 words) - 03:58, 31 July 2014
  • ...l to mark it as a GSoC Student account (admins/group leaders are: Boucman, Crab, fendrin/Fabi, Ivanovic, Mordante/SkeletonCrew, Noy, shadowmaster, Sirp/Dav
    4 KB (629 words) - 20:10, 15 May 2020
  • ; Crab Man :
    11 KB (365 words) - 11:59, 9 October 2009
  • ** SoC group leaders: AI, Crab, mordante/SkeletonCrew, thunderstruck, Trademark
    6 KB (970 words) - 20:09, 15 May 2020
  • iurii chernyi (Crab) has joined the team in 2009. He restructured Wesnoth AI as part of GSoC-20
    8 KB (1,354 words) - 12:46, 8 February 2014
  • ...ll with flying units like ethereal orbs and leveled sylphs.) While the Ice Crab advancement can move well on land, it is still not really worth using due t ...he north to recruit closer to the battle. This scenario is perfect for ice crab recruits which move and defend well on ice. They are very weak to the vampi
    59 KB (10,011 words) - 21:46, 16 October 2016
  • <zookeeper> e7th04sh, but better ask crab or someone who really knows what they're talking about <e7th04sh> i just bother you guys because crab is not here, and I try to use the little time i have before filing applicat
    39 KB (6,881 words) - 19:37, 20 March 2013
  • As you approach the island, some Crab Men will appear and attempt to eat you. They're not terribly tough, but th
    59 KB (10,424 words) - 15:58, 17 February 2024
  • * Crab Man – Krabbman [endast i UTBS]
    15 KB (1,858 words) - 12:45, 13 September 2011
  • Iurii Chernyi (Crab) has joined the team in 2009, taking part in Google Summer of Code 2009, an
    23 KB (3,846 words) - 19:14, 20 February 2015
  • ...merOfCodeProposal_AI_Improvement_Crab#AI_Module|Summer Of Code Proposal of Crab]]
    2 KB (269 words) - 03:22, 6 March 2011
  • ...Yurii, My nick on IRC is Crab_, my nick on forum/wiki is Crab, on gna - crab. IRC: Crab_ [n=Crab_@wesnoth/developer/crab] <br/>
    41 KB (7,000 words) - 02:53, 21 March 2013
  • ...merOfCodeProposal_AI_Improvement_Crab#AI_Module|Summer Of Code Proposal of Crab]]
    777 bytes (140 words) - 03:22, 6 March 2011
  • ...merOfCodeProposal_AI_Improvement_Crab#AI_Module|Summer Of Code Proposal of Crab]]
    984 bytes (146 words) - 03:21, 6 March 2011
  • ...merOfCodeProposal_AI_Improvement_Crab#AI_Module|Summer Of Code Proposal of Crab]]
    959 bytes (160 words) - 03:22, 6 March 2011
  • ...merOfCodeProposal_AI_Improvement_Crab#AI_Module|Summer Of Code Proposal of Crab]]
    337 bytes (52 words) - 03:22, 6 March 2011
  • ...merOfCodeProposal_AI_Improvement_Crab#AI_Module|Summer Of Code Proposal of Crab]]
    843 bytes (142 words) - 03:22, 6 March 2011
  • ...making that and testing easier, but currently other students (well, mainly Crab :) ) are working on some patches to do exactly that, so I'll focus on what
    26 KB (4,338 words) - 00:22, 21 March 2013
  • ...merOfCodeProposal_AI_Improvement_Crab#AI_Module|Summer Of Code Proposal of Crab]]
    505 bytes (80 words) - 03:21, 6 March 2011
  • | ||Crab Man||3 (3)||5 (3)||0||0||0||-||-||0||-||0||0||0||0||0||0||0
    32 KB (2,440 words) - 06:58, 8 April 2009
  • ...us: pointy ears, pale hair, those shifty eyes, hearts as hard as a hermit crab's shell. It must be an invasion, they must have started the flood! '''Crab Man (Failed Experiment):''' Grawww!
    277 KB (51,172 words) - 06:38, 10 July 2022
  • | <s>Crab</s>
    4 KB (712 words) - 15:02, 13 February 2010
  • ...es prototype implementation of [[SoC Ideas Persistent Gameworld#WML_Syntax|Crab's proposed WML syntax]] for saving/loading persistence data. Crab has suggested
    33 KB (5,376 words) - 00:03, 21 March 2013
  • [[SummerOfCodeProposal_AI_Improvement_Crab| Crab - SoC Proposal - AI Improvement]] ''submitted''
    2 KB (277 words) - 11:55, 13 January 2011
  • <b>Revision 3</b> : April 15 - After interview, Crab added a bug [http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=42139 fix] as Crab uploaded a bug [http://svn.gna.org/viewcvs/wesnoth?view=rev&rev=42139 fix]
    36 KB (6,071 words) - 04:17, 3 May 2023
  • ...olution that we talked about is to rewrite 'chat log history' dialog gui2. Crab has quickly coded a prototype of that dialog, with proper coloring of nickn It was done on AI0867's machine using Crab's batch ai testing script (written in python, present in the repo in utils/
    18 KB (3,078 words) - 17:43, 20 March 2013
  • * Era of Myths - ''The icicle projectile was derived from the Ice Crab sprite from the EoM.
    15 KB (1,981 words) - 13:18, 24 April 2015
  • Talking with Crab about this, he alerted me about a little possible problem with current apro
    27 KB (4,496 words) - 18:16, 24 April 2023
  • 20:40:50 vjoe | that's what Crab was telling me, that the goal is to take down that barrier between sp and m
    22 KB (3,609 words) - 18:18, 24 April 2023
  • I selected Crab's project on improving and extending the AI of BfW ([[SoC_Ideas_LuaAI_2011]
    51 KB (7,944 words) - 00:50, 4 May 2023
  • ...o extend WML to support persistent data for UMC developers. I was assigned Crab as a mentor, and had a very positive experience, in which I learned a lot a ...es prototype implementation of [[SoC Ideas Persistent Gameworld#WML_Syntax|Crab's proposed WML syntax]] for saving/loading persistence data.
    30 KB (4,934 words) - 00:55, 4 May 2023
  • | Crab whose summaries are below. We also hacked and especially Crab managed to
    15 KB (2,506 words) - 05:09, 25 April 2023
  • | '''Eiskrabbe'''<br /> Ice Crab
    8 KB (905 words) - 13:25, 18 April 2018
  • * Crab ...possible to migrate to a different system. This was not tried yet because Crab did not know where to put it.
    16 KB (2,843 words) - 13:17, 2 February 2014