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  • ...rlap, one must be on top of the other. Similarily, each object in a vector image occupy a slot in the z-order, which dictates which object appears on top of ...overs part of object C, which in turn covers part of object A. In a vector image, the z-order is always linear, and to achieve the appearance of circular z-
    5 KB (1,018 words) - 08:31, 8 April 2014
  • * '''icon''': the image displayed in the campaign selection menu * '''image''': the image shown in the information pane when this campaign is selected in the campaig
    7 KB (1,069 words) - 01:47, 25 February 2024
  • wesnoth.fire("item", { x = loc[1], y = loc[2], image = "items/buckler.png" })
    9 KB (1,522 words) - 13:32, 12 February 2021
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/campaigns/Heir_
    1 KB (167 words) - 10:23, 31 May 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/1.16/data/campaigns/Heir_
    1 KB (204 words) - 17:51, 27 February 2024
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Hei
    638 bytes (82 words) - 02:09, 10 April 2023
  • * '''image''': string (tod image in sidebar) * {{DevFeature1.15|14}} '''mask''': string (image displayed over hexes, as in [time])
    3 KB (395 words) - 21:05, 17 June 2021
  • ...ring and extension of add-ons management code; features and refactoring of image-path functions mechanism; cache manager UI and paths/game version dialog; c * Huang Hongye (Dugucloud) — translation and image localization
    55 KB (6,870 words) - 00:05, 18 March 2024
  • rock golem image updated image references updated to reflect 1.12 directory structure<br/>
    13 KB (2,033 words) - 05:49, 27 January 2024
  • High-DPI font and image rendering is now enabled across the entire UI.
    783 bytes (111 words) - 16:52, 20 June 2022
  • SDL_Surface* image = IMG_Load("image.bmp"); ...some code, which uses 'image'...
    9 KB (1,503 words) - 02:04, 23 January 2021
  • | '''Image''' || https://units.wesnoth.org/1.18/pics/konrad-fighter..Y2FtcGFpZ25zL0hla | '''Image''' || https://units.wesnoth.org/1.18/pics/archer..Y29yZS9pbWFnZXMvdW5pdHMvZ
    135 KB (22,121 words) - 11:14, 29 March 2024
  • ...images/terrain/. For example, writing 'image=grassland.png' means that the image file is images/terrain/grassland.png. * '''[image]''': image may also be used directly in the rule, to specify multihex images. The foll
    9 KB (1,402 words) - 13:38, 10 May 2024
  • ...in the game. All of the function parameters are included at the end of an image path and should not contain any spaces or special characters (other than th ...ractice it without having to reload all WML, you can use an add-on named ''Image loading tester''. It is available on the 1.9, 1.10, 1.11, 1.12 and 1.14 ad
    18 KB (2,904 words) - 08:06, 19 April 2024
  • 11 KB (1,664 words) - 09:26, 22 October 2019
  • ...d battle macros, in the [https://www.wesnoth.org/macro-reference.html#file:image-utils.cfg Macro Reference] * '''story''': (translatable) the text to display below the image.
    5 KB (852 words) - 04:37, 6 March 2024
  • * '''profile''': sets a portrait image for this unit. Default is the portrait image set for the [unit_type] described by [[#type|'''type''']]. When the unit ad ** If "unit_image" is given instead of a filename, uses the unit's base image as the portrait (in the same manner that unit types without portraits do by
    23 KB (3,672 words) - 13:27, 14 May 2024
  • * '''ellipse''': the ellipse image to display under the unit, which is normally team-colored. Default is "misc ...it. It is drawn on top of the unit, and on top of surrounding units if the image is larger than one hex. It works similarly to the halo attribute of {{tag|I
    23 KB (3,689 words) - 01:07, 25 February 2024
  • * '''icon''' an image that will be displayed instead of the text if it is available displays an image as a panel on-screen.
    7 KB (1,102 words) - 22:33, 11 November 2010
  • ...arrying it dies) via two variable (which the user names!!) and provides an image for the map. #define DROPPABLE_ITEM X Y XVAR YVAR NAME IMAGE ADDITIONAL_FILTERS
    3 KB (402 words) - 04:59, 23 January 2021
  • * '''background_image''': the filename of the image to use as background. ...mage must be in the terrain directory and a png image. When specifying the image the 'terrain/' prefix and '.png' suffix _must_ be ommitted.
    9 KB (1,463 words) - 23:21, 11 April 2023
  • ...dialog box is displayed without a caption for the unit speaking or a unit image * '''message''': (translatable) the text to display to the right of the image. ''message'' is sometimes multiple lines; if it is, be sure to use quotes('
    46 KB (7,208 words) - 23:30, 16 April 2024
  • * '''image''': the displayed image of the object. * '''name''': (translatable) displayed as a caption of the image.
    61 KB (9,881 words) - 03:40, 22 February 2024
  • ** '''portrait''': new image to display when the unit speaks. ** '''small_portrait''': new image to display in unit reports.
    23 KB (3,461 words) - 00:56, 1 May 2024
  • * Adding a boarder around each image to make it easier for the artists to see what sort of space they have to wo image is needed from a spritesheet it will gotten out of the sheet and then
    15 KB (2,499 words) - 01:27, 23 May 2014
  • ...e this value for other purposes, this is documented at the widget. E.g. an image uses the filename in this field. == Image ==
    29 KB (4,737 words) - 03:17, 8 May 2024
  • * '''image''': Optional path to an image file to display. {{DevFeature1.15|1}} '''Support for the image-icon plus text format in this section has been removed. It is documented he
    4 KB (663 words) - 00:01, 25 July 2023
  • | image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/The
    6 KB (1,019 words) - 01:35, 10 April 2023
  • image={IMG}
    22 KB (3,254 words) - 03:31, 16 January 2024
  • ...re is on [[FindPathExplanation]] (moved out of this page because it has an image in it).
    37 KB (5,920 words) - 05:49, 27 February 2024
  • ...display your work in the campaign selection dialog with a description, an image (as shown on the right), as well as allowing the user to select a difficult ...s as attachments, or what. There are two map files, two scenario files, an image file, a unit file, and you have to change the game file to access the campa
    7 KB (1,253 words) - 20:43, 24 November 2021
  • : An image, displayed leftmost in the add-ons download dialog. It must be a standard W ...of a standard Wesnoth image, a [[DataURI]] can also be used. This way, an image can be directly included into the _server.pbl file. Take care to leave no t
    13 KB (1,973 words) - 08:08, 19 April 2024
  • image=unit-attack.png image=unit.png
    7 KB (1,093 words) - 06:40, 18 October 2014
  • image=portraits/saurian-tribalist.png image=portraits/saurian-tribalist.png
    9 KB (1,124 words) - 12:47, 23 March 2008
  • * '''orb''': (standard 'misc/orb.png') the orb image to add on top of the hp bar, this is recolorable to show the status; see 'O ...) like '''orb''', but has two separate recolorable parts. Note this is the image to use, although the colors to use for recoloring it also have names that e
    6 KB (989 words) - 06:15, 31 January 2023
  • ==Step 5: The Campaign Icon, Image, and Description== image= simple_campaign_logo.png
    9 KB (1,307 words) - 20:00, 25 December 2018
  • Each transition is stored in a separate image file. ...ans. (This may seem strange, but the transitions are named after where the image is drawn in the transition tile itself, not where it's "attached" to the te
    3 KB (407 words) - 16:59, 13 April 2013
  • === Free Image Editors === The following are free image editing programs which can be used to create graphics for wesnoth. These p
    8 KB (1,313 words) - 17:41, 29 March 2024
  • == Basic unit image specifications ==
    5 KB (932 words) - 04:33, 25 February 2019
  • to specify renderings that go beyond the simple "one terrain type = one image" Exploder files are named according to the type of image they represent. The
    11 KB (1,800 words) - 03:18, 9 April 2023
  • '''1st Image, Edgar, the mercenary sword: Swapping heads''' ...the menu option under layer or in the layer palette. Now we have the 1st image of our new hero ready.
    6 KB (1,144 words) - 09:36, 6 May 2009
  • * '''symbol_image''': an image used for this terrain in the minimap ...for this terrain in the map editor; if not defined uses symbol_image. This image will also be displayed in the help page for this terrain.
    5 KB (837 words) - 13:37, 10 May 2024
  • * [[Scaling Digital Images]] - How to properly resize an image on a computer.
    7 KB (1,160 words) - 23:09, 2 September 2021
  • image=item-holywater.png ...key is '''image'''. This it the image file to place in that location. This image must be located in the images directory. Ok, that was simple wasn't it?
    6 KB (924 words) - 22:05, 10 October 2018
  • ...ther 'yes' or 'no' (default). A unit with ''flying=yes'' does not have its image's height adjusted for different terrains.
    15 KB (2,333 words) - 13:43, 10 May 2024
  • A frame typically describes an image, where and how to render it. It can contain such things as: * the image to display
    41 KB (6,114 words) - 01:16, 19 April 2024
  • * {{anchor|img|'''<img>'''}}: insert an image in the topic ** '''src''': the path to the image relative to the '''images/''' directory.
    7 KB (1,043 words) - 05:57, 27 February 2024
  • ...want to modify and drag them onto your image. This should add each castle image as a separate layer. In this case I'm modifying the "castle-convex" parts o ...e base filename (in this case, "castle"), whether it's a concave or convex image (added to the filename) and which corner it is (in this case, NW).
    3 KB (554 words) - 13:17, 1 April 2014
  • ...oading to twindow (if it's not yet be there by then), start converting the image cache | Finish converting the image cache, and do a lot of testing
    14 KB (2,376 words) - 12:53, 6 July 2014
  • ...motion, some of the time. When a unit attacks, the code slides the attack image around. This allows us to use single images where we would be better served All of these mistakes are ''absolutely unacceptable'' in an official in-game image. Some are very easy to correct, such as alignment, others, such as redrawin
    16 KB (2,809 words) - 06:18, 6 September 2012
  • image=velky_obrazok.png Pri vlastnostiach "icon" a "image" môžete použiť štandardný obrázok hry, alebo vlastný obrázok ulož
    3 KB (457 words) - 19:57, 6 August 2012
  • ...description, difficulties, difficulty_descriptions, first_scenario, icon, image, name, rank. ...description'' a pod ním veľký obrázok určený textovou vlastnosťou ''image''.
    5 KB (730 words) - 19:57, 6 August 2012
  • ...s, and shifting the pixels whenever they are that source color in the unit image. In our system, this can be done with any set of colors that you choose, o ...look like this after teamcoloring. (The last line is the original magenta image.) [https://www.wesnoth.org/forum/viewtopic.php?f=23&t=31836&start=0]
    7 KB (1,159 words) - 19:16, 12 June 2022
  • ...an object. An object which moves more quickly than we can resolve a clear image will result in a blurred smear of motion in our field of vision.
    5 KB (794 words) - 21:12, 30 January 2012
  • ...': (translatable) the name displayed when the cursor is over the day/night image. * '''image''': the image displayed at the top of the Status Table during turns of this type.
    4 KB (564 words) - 04:01, 24 November 2023
  • image=wesnoth-icon.png
    12 KB (872 words) - 22:05, 30 June 2019
  • and moves an image onto each of those hexes in order.
    13 KB (2,092 words) - 14:57, 26 February 2024
  • * '''image''': an image to display in the option. This image will use the team color.
    4 KB (671 words) - 14:20, 1 July 2023
  • * '''path''': a directory. When an image is not found it the normal ''images'' directory, it will be looked for in ' When the game looks for an image '''''units/humans/footman.png''''', it'll now be able to find and use the f
    3 KB (584 words) - 14:35, 23 July 2023
  • Fog ('_f') and Shroud ('_s') are used like alpha in an image; i.e. they cause the previous terrain to be used.
    6 KB (1,034 words) - 13:37, 10 May 2024
  • ...nts on a screen are not infinitesimal. You can only make a change to your image at fixed distances, specifically the true dpi resolution of your current di ...it some of the time, on the parts where it is most needed, it can make the image look much better. Anti-aliasing is often used on things like staves, or sw
    6 KB (973 words) - 23:02, 2 September 2021
  • ...fill the rest of the image with solid white, so the only two shades on the image are 100% black and 100% white. ...nding on how the preview looks. What this does is check every pixel on the image against every adjacent pixel (within the pixel radius you've entered), and
    3 KB (584 words) - 19:31, 21 February 2008
  • ...s worked in many areas of the game, including WML event commands handling, image path functions, the add-ons client code, and converting and improving vario
    8 KB (1,354 words) - 12:46, 8 February 2014
  • image=
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  • {{Image |image=https://raw.githubusercontent.com/wesnoth/wesnoth/master/data/campaigns/Sec
    3 KB (534 words) - 02:25, 2 September 2019
  • image=
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  • ...ages are composed of a mosaic of little square pixels. When you resize an image, a computer will create a new mosaic of pixels based on the previous one. ...here there are now two pixels where there was one before. When scaling an image to a smaller size, there will now be pixels saddled with the task of repres
    5 KB (794 words) - 13:19, 1 April 2014
  • image=portraits/core/James_Woo/orc-warlord5.png image=portraits/core/James_Woo/orc-warlord5.png
    10 KB (1,020 words) - 12:36, 23 March 2008
  • image=portraits/saurian-tribalist.png image=portraits/core/James_Woo/orc-warlord4.png
    14 KB (1,760 words) - 12:49, 23 March 2008
  • image=items/coffin.png image=portraits/saurian-tribalist.png
    30 KB (3,889 words) - 12:48, 23 March 2008
  • image="Saurian_Brave/saurian-brave.png" image="Saurian_Brave/saurian-brave-attack1.png"
    2 KB (205 words) - 12:37, 23 March 2008
  • image="units/saurians/ambusher.png" image="projectiles/spear-n.png"
    4 KB (330 words) - 12:38, 23 March 2008
  • image="units/saurians/flanker.png" image="projectiles/spear-n.png"
    4 KB (324 words) - 12:38, 23 March 2008
  • image="Saurian_Headhunter/saurian-headhunter.png" image="Saurian_Headhunter/saurian-headhunter.png"
    1 KB (175 words) - 12:38, 23 March 2008
  • image="Headhunter_Champion/headhunter-champion.png" image="Headhunter_Champion/headhunter-champion.png"
    1 KB (140 words) - 12:36, 23 March 2008
  • image="Witch_Doctor/witch-doctor.png" image="Witch_Doctor/witch-doctor-ranged2.png"
    2 KB (261 words) - 12:50, 23 March 2008
  • image="Soothsayer/saurian-soothsayer.png" image="Soothsayer/saurian-soothsayer-attack.png"
    2 KB (219 words) - 12:44, 23 March 2008
  • image="Swamp_Alchemist/swamp-alchemist.png" image="Swamp_Alchemist/swamp-alchemist-ranged2.png"
    2 KB (259 words) - 12:45, 23 March 2008
  • image="swamp-lord.png" image="swamp-lord.png"
    2 KB (217 words) - 12:46, 23 March 2008
  • image=Skald/skald.png image=Skald/skald.png
    1 KB (165 words) - 12:40, 23 March 2008
  • image=Skald/skald-hunter.png image=Skald/skald-hunter.png
    1 KB (167 words) - 12:41, 23 March 2008
  • image=Skald/skald-chieftain.png image=Skald/skald-chieftain.png
    1 KB (175 words) - 12:40, 23 March 2008
  • image=Skald/skald-maniac.png image=Skald/skald-maniac.png
    2 KB (219 words) - 12:41, 23 March 2008
  • image=bloodborn.png image="bloodborn.png"
    3 KB (291 words) - 12:34, 23 March 2008
  • image=bloodborn-chief.png image="bloodborn-chief.png"
    3 KB (268 words) - 12:34, 23 March 2008
  • image=bloodchosen.png image="bloodchosen.png"
    3 KB (250 words) - 12:48, 23 March 2008
  • image=items/karandils_mace.png image=items/karandils_mace.png
    4 KB (307 words) - 12:36, 23 March 2008
  • image={IMG} #define UNIT_OVERLAY FILTER IMAGE
    12 KB (1,476 words) - 12:36, 23 March 2008
  • image=portraits/Shadow_elder.png image=portraits/Shadow_elder.png
    5 KB (594 words) - 06:03, 4 May 2010
  • ...of -gif <executable> <profiling info> > prof.gif</code> for a viewable gif image.
    6 KB (915 words) - 04:50, 8 May 2023

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