Difference between revisions of "Older News"

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==July==
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==May==
===We're on Steam Greenlight!===
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===Wesnoth 1.13.8 (1.14 beta 1): Development Release===
''Saturday, July 23 2016''
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''Saturday, May 19 2017''
  
Today we are pleased to announce we have officially submitted an entry for Wesnoth on Steam Greenlight! This does not mean the game is available on Steam yet, though. Now we need your votes to make that happen!
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<b>Wesnoth 1.13.8</b> is now available! This is the eighth development release in the 1.13.x series and first of the 1.14 beta releases! It delivers a number of improvements, most notably to the UI, and bug fixes. If you want to know more about it, check out the [https://forums.wesnoth.org/viewtopic.php?t=t46094 forum thread] with the list of changes in this version.
  
If Greenlit, we plan to release 1.14.0 on Steam sometime early next year alongside our current distribution channel on SourceForge. Wesnoth will remain completely free, and nothing will change for the people using the SourceForge version. We know this is something a lot of you have inquired about over the past few years. Sadly, it's taken us a long time to sort things out internally to enable this to happen, but we hope it was worth the wait.
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As on previous occasions, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.13.8/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a more technical [https://raw.github.com/wesnoth/wesnoth/1.13.8/changelog full changelog] for enthusiasts and content creators.
  
<big>[https://steamcommunity.com/sharedfiles/filedetails/?id=729138129 You can vote on the submission here.] A Steam account with at least one purchased game (activation codes and promotions do not count) is required for voting.</big>
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The source code, Windows, and macOS packages are already available on the [[Download#Development_.281.13_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
  
Thanks to all of you who have supported and contributed to the project, and we hope to continue to have your support in our Greenlight campaign. Special thanks to ancestral for making the new trailer. As always, if you have any question feel free to send a private message to one of the developers here on the forums, or inquire in the #wesnoth or #wesnoth-dev IRC channels on freenode.
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Bear in mind that this is a development version, and one with major internal changes — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to [[ReportingBugs|report them]] to us so they can be fixed for future releases.
 
 
Feel free to discuss this announcement [//forums.wesnoth.org/viewtopic.php?f=6&t=44366 here] on our forums!
 
 
 
==June==
 
===Wesnoth.org maintenance finished===
 
''Saturday, June 11 2016''
 
 
 
The scheduled extended maintenance downtime for Wesnoth.org is now over, 5 hours and 40 minutes later.
 
 
 
If you notice any problems with the website (including forums and wiki), do make sure to report them to us as soon as possible on the appropriately-named [//forums.wesnoth.org/viewforum.php?f=17 Website] forum section.
 
 
 
===Scheduled Wesnoth.org maintenance downtime===
 
''Friday, June 3 2016''
 
 
 
We have scheduled an extended maintenance downtime for the Wesnoth.org web site facilities for the upcoming <b style="color:#f00">Saturday, June 11th at 14:00 UTC</b>. This will affect <b style="color:#f00">all</b> parts of the website served via http/https, including the front page, wiki, forums, units database, web archive for the add-ons server, and files server. The add-ons server and MP servers will remain online during this procedure; however, user authentication capabilities on the primary MP server (<code>server.wesnoth.org</code>) will experience some downtime as well.
 
 
 
The maintenance tasks to be performed will take at least an hour and up to eight hours to complete. There will be a forum post signaling the end of the downtime when we are finished. Additionally, you will be able to talk to us on IRC as usual.
 
 
 
==May==
 
===Wesnoth 1.12.6: Maintenance Release===
 
''Saturday, May 21 2016''
 
 
 
'''Wesnoth 1.12.6''' is now available. This is a maintenance release for the stable 1.12.x series and, as such, it delivers an assortment of bug fixes and other improvements over previous releases in this series. In particular, this version includes an important regression fix for non-QWERTY keyboards, and a few fixes for long-standing UI and terrain graphics issues. Check the [//forums.wesnoth.org/viewtopic.php?t=44175 forum thread] for a more detailed list of the most notable fixes and changes in this version.
 
 
 
As on previous occasions, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.12.6/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a more technical [https://raw.github.com/wesnoth/wesnoth/1.12.6/changelog full changelog] for enthusiasts and content creators.
 
 
 
The source code and the Windows installer packages are already available on the [[Download#Stable_.281.12_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
 
  
You may [//forums.wesnoth.org/viewtopic.php?t=44175 comment] on this release in the forums.
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You may [https://forums.wesnoth.org/viewtopic.php?t=46094 comment] on this release in the forums.
  
 
==March==
 
==March==
===Wesnoth 1.13.4: Development Release===
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===Wesnoth 1.13.7: Development Release===
''Friday, March 11 2016''
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''Wednesday, March 22 2017''
  
'''Wesnoth 1.13.4''' is now available! This is the fourth development release in the 1.13.x series and it delivers a number of improvements, bug fixes, as well as a major framework update. If you want to know more about it, check out the [//forums.wesnoth.org/viewtopic.php?t=43912 forum thread] with the list of changes in this version.
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<b>Wesnoth 1.13.7</b> is now available! This is the seventh development release in the 1.13.x series and it delivers a number of improvements, most notably to the UI, and bug fixes. If you want to know more about it, check out the [https://forums.wesnoth.org/viewtopic.php?t=45175 forum thread] with the list of changes in this version.
  
As on previous occasions, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.13.4/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a more technical [https://raw.github.com/wesnoth/wesnoth/1.13.4/changelog full changelog] for enthusiasts and content creators.
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As on previous occasions, we also offer two versions of the changelog: a trimmed-down [https://raw.github.com/wesnoth/wesnoth/1.13.8/players_changelog players changelog] including only those items considered to be relevant in regular gameplay, and a more technical [https://raw.github.com/wesnoth/wesnoth/1.13.8/changelog full changelog] for enthusiasts and content creators.
  
The source code, Windows, and Apple OS X packages are already available on the [[Download#Development_.281.13_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
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The source code, Windows, and macOS packages are already available on the [[Download#Development_.281.13_branch.29|downloads page]]. You may also find packages for other platforms there as they become available.
  
 
Bear in mind that this is a development version, and one with major internal changes — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to [[ReportingBugs|report them]] to us so they can be fixed for future releases.
 
Bear in mind that this is a development version, and one with major internal changes — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to [[ReportingBugs|report them]] to us so they can be fixed for future releases.
  
You may [//forums.wesnoth.org/viewtopic.php?t=43912 comment] on this release in the forums.
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You may [https://forums.wesnoth.org/viewtopic.php?t=45175 comment] on this release in the forums.
  
 
{{OlderNewsNavigation}}
 
{{OlderNewsNavigation}}

Latest revision as of 01:15, 20 May 2017

May

Wesnoth 1.13.8 (1.14 beta 1): Development Release

Saturday, May 19 2017

Wesnoth 1.13.8 is now available! This is the eighth development release in the 1.13.x series and first of the 1.14 beta releases! It delivers a number of improvements, most notably to the UI, and bug fixes. If you want to know more about it, check out the forum thread with the list of changes in this version.

As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a more technical full changelog for enthusiasts and content creators.

The source code, Windows, and macOS packages are already available on the downloads page. You may also find packages for other platforms there as they become available.

Bear in mind that this is a development version, and one with major internal changes — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to report them to us so they can be fixed for future releases.

You may comment on this release in the forums.

March

Wesnoth 1.13.7: Development Release

Wednesday, March 22 2017

Wesnoth 1.13.7 is now available! This is the seventh development release in the 1.13.x series and it delivers a number of improvements, most notably to the UI, and bug fixes. If you want to know more about it, check out the forum thread with the list of changes in this version.

As on previous occasions, we also offer two versions of the changelog: a trimmed-down players changelog including only those items considered to be relevant in regular gameplay, and a more technical full changelog for enthusiasts and content creators.

The source code, Windows, and macOS packages are already available on the downloads page. You may also find packages for other platforms there as they become available.

Bear in mind that this is a development version, and one with major internal changes — as such, it is likely to include a lot of new bugs, some of which are already listed in the release notes. If you encounter other issues, make sure to report them to us so they can be fixed for future releases.

You may comment on this release in the forums.

Other Years

This page was last edited on 20 May 2017, at 01:15.