Difference between revisions of "Category:Factions"

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A '''[[faction]]''' is a group of units that are not necessarily of the same [[races|race]]. These are sets of units available to a particular leader and often reflect alliances between various races or divisions within a race. For example, [[Northerners]] cover [[orcs]], [[trolls]], and other races who often ally with the orcs in war. On the other hand, [[Loyalists]] only cover [[humans]] who are part of the army of the kingdom of Wesnoth or those who use a similar military system like the city-state of Elensefar. Other humans are parts of non-default factions such as [[outlaws]].
{{Under Construction}}
 
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All pages on factions are collected in this category.
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[[Category:Eras]]
 
 
= [[Default Era]] =
 
 
 
{{:Default Era}}
 
 
 
= User-made factions and eras =
 
 
 
These eras and factions can be found on the campaign server via the Add-Ons button, and are generally fairly complete and up-to-date.  For a list of factions which are unfinished, see the pages on [[UnfinishedFactions|unfinished]] and [[AbandonedFactions|abandoned]] factions, or visit the [http://www.wesnoth.org/forum/viewforum.php?f=19 forums].
 
 
 
== [[Extended Era]] ==
 
 
 
{{:Extended Era}}
 
 
 
== [[Era of Myths]] ==
 
 
 
{{:Era of Myths}}
 
 
 
== [[Imperial Era]] ==
 
 
 
The Imperial Era (IE) is set in a world known as Orbivm.  This era, and a number of campaigns which use it, are currently developed on a separate forum, which can be found [http://www.exong.net/orbivm/forum/ here].
 
 
 
*[[Arendians]]
 
**The Arendians are a nomadic culture, living in clans that move around following the herds of game animals which roam the Arendian plains, which lie to the north of the land of Lavinia. They do however have a few permanent settlements for trade reasons.<br>Despite their nomadic culture they have a king and royal family, whose origins came from one of their warriors of myth, who slew the greatest dragon to blacken the Old Continent's skies, Gresh. In achieving this he united the clans into one nation and founded Arendia as it is today.<br>The Arendians people are obsessed with honour and bravery, to the extent of throwing out people who break their word, commit adultery, or flee from battles, these lone wanderers roam the lands attempting to redeem themselves in the eyes of their people.
 
 
 
*[[Cavernei]]
 
**Modification of the mainline Dwarves.
 
 
 
*[[Frost Elves]] -Temuchin Khan, Xan
 
**When the Orcs first arrived in the lands north of Wesnoth, many Elves were forced to flee their ancient homes. While some crossed the ocean to the north of the Old Continent, most took refuge in the forests that have ever since housed the North Elves. Adjusting gradually to their new environment, these Elves survived and their descendants became quite adept at survival in the arctic wastes. They have become great hunters and skilled beast-tamers, and have developed some highly specialized units that maximize their snowy, icy environment.
 
 
 
*[[Lavinians]] -Turin
 
**The Lavinian Empire, based in the plains of Lavinia in the center of the Old Continent, is the dominant force there, rivaled only by the Aiyira. They are threatened occasionally by the northern Marauders, and they are not good sailors, but on land they are unstoppable. This is true especially of their homeland, and of the Nemidian lands to their southwest.
 
 
 
*[[Marauders]] -Disto
 
**The Marauders are a group of humans, isolated in the cold north, and toughened by the lack of Allies, they live as tribes and each tribe can be from a small village to a large set villages led by a Warlord. Diverse in skills but they do not meddle in magic. Having to defend themselves against all foes they are as strong and hardy as any and fear is no barrier to them.<br>The Marauders' lone ally is the North Elves, and they are only allies because any war between them would be fruitless and a waste of lives, and because of their mutual enemy, the Wild Elves.
 
 
 
*[[Orcei Gladiatores]] -Temuchin Khan
 
**These orcs and goblins are forced by the empire to participate in vicious gladiatorial games.  However, they have recently begun to rebel and put their fighting skills to use breaking free from their masters.
 
 
 
*[[Wild Elves]] -Thunderblade
 
** The Wild Elves live in the forests to the east of the Marauders. They are a solitary folk, disdaining all men and defending their borders with their lives. They have a strict sense of honor, and they see themselves as the only true elves left. All other elves they view as traitors.
 
 
 
== Other Playable Factions ==
 
*[[Free Saurians]] -Lizard
 
**Saurians who live in a society separate from the Drakes.
 

Latest revision as of 16:31, 1 March 2008

A faction is a group of units that are not necessarily of the same race. These are sets of units available to a particular leader and often reflect alliances between various races or divisions within a race. For example, Northerners cover orcs, trolls, and other races who often ally with the orcs in war. On the other hand, Loyalists only cover humans who are part of the army of the kingdom of Wesnoth or those who use a similar military system like the city-state of Elensefar. Other humans are parts of non-default factions such as outlaws.

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "Factions"

The following 10 pages are in this category, out of 10 total.

This page was last edited on 1 March 2008, at 16:31.